Difference between revisions of "Princess:Barbarian"

From Game Logs
Jump to: navigation, search
m
m (fix)
Line 1: Line 1:
 
== Barbarian ==
 
== Barbarian ==
  
# Fast Movement, Rage
+
# Fast Movement(Ex), Rage(Ex)
# Uncanny Dodge, Rage Power
+
# Uncanny Dodge(Ex), Rage Power(Ex or Su)
# Trap Sense +1
+
# Trap Sense(Ex) +1
# Rage Power
+
# Rage Power(Ex or Su)
# Improved Uncanny Dodge
+
# Improved Uncanny Dodge(Ex)
# Trap Sense +2, Rage Power
+
# Trap Sense(Ex) +2, Rage Power(Ex or Su)
# Damage Reduction 1/-
+
# Damage Reduction(Ex) 1/-
# Rage Power
+
# Rage Power(Ex or Su)
# Trap Sense +3
+
# Trap Sense(Ex) +3
# Damage Reduction 2/-, Rage Power
+
# Damage Reduction(Ex) 2/-, Rage Power(Ex or Su)
# Greater Rage
+
# Greater Rage(Ex)
# Trap Sense +4, Rage Power
+
# Trap Sense(Ex) +4, Rage Power(Ex or Su)
# Damage reduction 3/-
+
# Damage reduction(Ex) 3/-
# Indomitable Will, Rage Power
+
# Indomitable Will(Ex), Rage Power(Ex or Su)
# Trap Sense +5
+
# Trap Sense(Ex) +5
# Damage Reduction 4/-, Rage Power
+
# Damage Reduction(Ex) 4/-, Rage Power(Ex or Su)
# Tireless Rage
+
# Tireless Rage(Ex)
# Trap Sense +6, Rage power
+
# Trap Sense(Ex) +6, Rage power(Ex or Su)
# Damage Reduction 5/-
+
# Damage Reduction(Ex) 5/-
# Mighty Rage, Rage Power
+
# Mighty Rage(Ex), Rage Power(Ex or Su)
  
 
=== Class Features ===
 
=== Class Features ===
Line 71: Line 71:
 
* Ape
 
* Ape
  
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
+
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
  
1: Power Attack.
+
1: Power Attack (feat)
  
2: Climb Speed equal half land speed.
+
2: Climb Speed(Ex): Equal half land speed.
  
 
3: +1 on Intimidate, increase by 1 for every three levels thereafter.
 
3: +1 on Intimidate, increase by 1 for every three levels thereafter.
  
5: Climb Speed equal land speed.
+
5: Climb Speed(Ex): Equal land speed.
  
 
* Bear
 
* Bear
Line 85: Line 85:
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
  
1: Improved Grab for all Bbn attacks.
+
1: Improved Grab(Ex): For all Bbn attacks.
  
2: Improved Grapple
+
2: Improved Grapple (feat)
  
 
3: +2 hp per lvl.
 
3: +2 hp per lvl.
  
5: +4 on grapple while raging
+
5: +4 on grapple while raging.
  
 
7: +3 hp per lvl.
 
7: +3 hp per lvl.
Line 99: Line 99:
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
  
1: Diehard.
+
1: Diehard (feat)
  
 
2: DR 1/-
 
2: DR 1/-
Line 111: Line 111:
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
  
1: Blind-Fight
+
1: Blind-Fight (feat)
  
 
2: +4 against Fear.
 
2: +4 against Fear.
Line 117: Line 117:
 
3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.
 
3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.
  
5: Frightful Presence.
+
5: Frightful Presence(Su):
  
 
* Eagle
 
* Eagle
Line 127: Line 127:
 
3: +1 on Ref, increase by 1 for every three levels thereafter.
 
3: +1 on Ref, increase by 1 for every three levels thereafter.
  
7: LLV, +1 on Awareness for each 3 lvls thereafter.
+
7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.
  
 
* Fox
 
* Fox
Line 141: Line 141:
 
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
  
2: Run.
+
2: Run (feat)
  
 
3: +2 on Ride, increase by 1 for every three levels thereafter.
 
3: +2 on Ride, increase by 1 for every three levels thereafter.
  
5: Endurance.
+
5: Endurance (feat)
  
 
* Lion
 
* Lion
Line 151: Line 151:
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
  
1: Pounce for all Bbn attacks.
+
1: Pounce(Ex): For all Bbn attacks.
  
2: Run.
+
2: Run (feat)
  
 
3: +1 on Stealth, increase by 1 for every three levels thereafter.
 
3: +1 on Stealth, increase by 1 for every three levels thereafter.
  
5: +2 damage when Charging.
+
5: +1/2 Bbn lvl damage when Charging.
  
 
7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.
 
7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.
Line 167: Line 167:
 
1: +2 on Stealth
 
1: +2 on Stealth
  
2: Improved Grapple.
+
2: Improved Grapple (feat)
  
 
3: +1 on Fort against poison, increase by 1 for every three levels thereafter.
 
3: +1 on Fort against poison, increase by 1 for every three levels thereafter.
  
5: Improved Initiative.
+
5: Improved Initiative (feat)
  
 
* Wolf
 
* Wolf
Line 177: Line 177:
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
  
1: Track
+
1: Track (feat)
  
2: Improved Trip.
+
2: Improved Trip (feat)
  
 
3: +1 on Nature, increase by 1 for every three levels thereafter.
 
3: +1 on Nature, increase by 1 for every three levels thereafter.
  
5: Knockdown.
+
5: Knockdown (feat)
  
 
7: +1 on flank attacks, increase by 1 for every three levels thereafter.
 
7: +1 on flank attacks, increase by 1 for every three levels thereafter.
Line 191: Line 191:
 
Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.
 
Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.
  
1: Favored Enemy +2*1
+
1: Favored Enemy(Ex): +2*1
  
2: Archery Combat Style
+
2: Archery Combat Style(Ex):
  
5: Favored Enemy +4*2
+
5: Favored Enemy(Ex): +4*2
  
6: Improved Archery Combat Style
+
6: Improved Archery Combat Style(Ex):
  
10: Favored Enemy +6*3
+
10: Favored Enemy(Ex): +6*3
  
11: Greater Archery Combat Style
+
11: Greater Archery Combat Style(Ex):
  
15: Favored Enemy 8*4
+
15: Favored Enemy(Ex): 8*4
  
16: Archery Combat Style Mastery
+
16: Archery Combat Style Mastery(Ex):
  
20: Favored Enemy 10*5, Master Hunter
+
20: Favored Enemy(Ex): 10*5, Master Hunter(Ex):
  
 
== Alternative Class Features ==
 
== Alternative Class Features ==
  
 
=== Berserker Strength ===
 
=== Berserker Strength ===
Whenever you are below half hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/- and -2 to AC. You may exit Berserker state by succeding a 22 Will save.
 
  
At 11 level +6 Str, +2 on saves, DR 3/-, -2 AC, DC 23 Will save to end.
+
1: Berserker Strength(Ex): Whenever you are below half hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/- and -2 to AC. You may exit Berserker state by succeding a 22 Will save. Instead of Rage(Ex).
 +
 
 +
11: Greater Berserker Strength(Ex): +6 Str, +2 on saves, DR 3/-, DC 23 Will save to end. Instead of Greater Rage(Ex).
  
At 20 level +8 Str, +2 on saves, DR 4/-, -2 AC, DC 24 Will save to end.
+
20: Mighty Berserker Strength(Ex): +8 Str, +2 on saves, DR 4/-, DC 24 Will save to end. Instead of Mighty Rage(Ex).
  
 
Any appliable improvements that improve Rage also improve Berserker Strength.
 
Any appliable improvements that improve Rage also improve Berserker Strength.
Line 222: Line 223:
 
=== Whirling Frenzy ===
 
=== Whirling Frenzy ===
  
1: +4 Str, +2 dodge to AC and Ref. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.
+
1: Whirling Frenzy(Ex):+4 Str, +2 dodge to AC and Ref. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.
 +
 
 +
11: Greater Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued. Instead of Greater Rage(Ex).
  
11: Greater Frenzy: +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued.
+
14: Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).
  
14: Evasion while in Frenzy. Instead of Indomitable Will.
+
20: Mighty Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref. Instead of Mighty Rage(Ex).
  
20: Mighty Frenzy: +8 Str, +4 dodge to AC and Ref.
+
Any appliable improvements that improve Rage also improve Whirling Frenzy.
  
 
=== Ferocity ===
 
=== Ferocity ===
  
1: +4 Str, +4 Dex, -2 at attack rolls beyond 6, Duration 4+Con, then sickened.
+
1: Ferocity(Ex): +4 Str, +4 Dex, -2 at attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).
  
11: +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con.
+
11: Greater Ferocity(Ex): +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con. Instead of Greater Rage(Ex).
  
 
14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
 
14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
  
17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2.
+
17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).
 +
 
 +
20: Unstoppable Ferocity(Ex): +8 Str, +8 Dex. Instead of Mighty Rage(Ex).
  
20: Unstoppable Ferocity: +8 Str, +8 Dex.
+
Any appliable improvements that improve Rage also improve Ferocity.
  
 
=== Uncanny Bravery ===
 
=== Uncanny Bravery ===
Line 252: Line 257:
 
=== Roof-Dweller ===
 
=== Roof-Dweller ===
  
1: Roofwalker instead of Fast Movement
+
1: Roofwalker (feat) instead of Fast Movement(Ex)
  
6: Roofdweller instead of Rage Power.
+
6: Roofdweller (feat) instead of Rage Power(Ex or Su):.
  
 
=== Street Fighter ===
 
=== Street Fighter ===
Line 272: Line 277:
 
=== Unholy Fury ===
 
=== Unholy Fury ===
  
Must be Evil. Looses: Fast Movement.
+
Must be Evil.
  
1. Once per Rage may Smite opponent.
+
1. Unholy Fury(Su): Once per Rage may Smite opponent. Instead of Fast Movement(Ex).
  
 
[[Category:Home Rules]]
 
[[Category:Home Rules]]

Revision as of 11:08, 16 January 2009

Barbarian

  1. Fast Movement(Ex), Rage(Ex)
  2. Uncanny Dodge(Ex), Rage Power(Ex or Su)
  3. Trap Sense(Ex) +1
  4. Rage Power(Ex or Su)
  5. Improved Uncanny Dodge(Ex)
  6. Trap Sense(Ex) +2, Rage Power(Ex or Su)
  7. Damage Reduction(Ex) 1/-
  8. Rage Power(Ex or Su)
  9. Trap Sense(Ex) +3
  10. Damage Reduction(Ex) 2/-, Rage Power(Ex or Su)
  11. Greater Rage(Ex)
  12. Trap Sense(Ex) +4, Rage Power(Ex or Su)
  13. Damage reduction(Ex) 3/-
  14. Indomitable Will(Ex), Rage Power(Ex or Su)
  15. Trap Sense(Ex) +5
  16. Damage Reduction(Ex) 4/-, Rage Power(Ex or Su)
  17. Tireless Rage(Ex)
  18. Trap Sense(Ex) +6, Rage power(Ex or Su)
  19. Damage Reduction(Ex) 5/-
  20. Mighty Rage(Ex), Rage Power(Ex or Su)

Class Features

Fast Movement(Ex): +10 к муву в не-тяжёлой броне.

Rage(Ex): +4 Str, +4 Con, +2 morale Will, -2 AC, длительность 3+Con раундов. После Рейджы fatigued.

Rage Power(Ex or Su): автоматически активируются в рейдже, если не сказано обратного.

  • Animal Fury(Ex): Можно кусаться на d6 + Str, в том числе и в греппле.
  • Clear Mind(Su): immediate-ом можно рерольнуть заваленные Виллы. 8-ой уровень.
  • Increased Damage Reduction(Ex): DR +3/-. 12 lvl.
  • Elemental Rage(Ex): +кость выбранным элементом на дамаги оружия, стекается со аналогичным элементом, не стекается с другими. 12th lvl.
  • Guarded Stance(Ex): Раз за Рейдж immediate-ом добавить 1/2 lvl к оце против melee атак на раунд.
  • Intimidating Glare(Ex): Раз за Рейдж Интимидейт free экшном, оппонент shaken на 2d6 раунда.
  • Knockback(Ex): пнутый оппонент отъезжает на клетку.
  • Low-light Vision(Ex): LLV.
  • Mighty Swing(Ex): Раз за Рейдж автоконфирм крита иммидиэйтом. 8 Lvl.
  • Moment of Clarity(Ex): Свифтом нет пенальти рейджи на раунд, 1+Wis раз в рейдж.
  • Night Sight(Ex): Dark Vision 60, нужно иметь LLV.
  • Powerful Blow(Ex): Один раз за Рейдж свифтом левель на дамаг, решается перед аттак роллом.
  • Quick Reflexes(Ex): Во время Рейджа можно внести дополнительную АоО в раунд.
  • Renewed Vigor(Su): Сфивт экшном можно отлечить 3+Con хитов.
  • Rolling Dodge(Ex): Раз за рейдж immediate-ом добавить 1/2 lvl к оце против ranged атак на раунд.
  • Roused Anger(Ex): Можно войти в Рейдж даже при фатиге.
  • Surprise Accuracy: Раз за Рейдж можно добавить половину уровня на один атак ролл, до броска.
  • Swift Foot(Ex): +10 enh к муву, можно брать три раза ап ту +30.
  • Unexpected Strike(Ex): Раз за Рейдж свифтом +атака на фулл-атаке, lvl 8.

Uncanny Dodge(Ex): as usual.

Trap Sense(Ex): As usual.

Improved Uncanny Dodge(Ex): As usual.

Damage Reduction(Ex): As usual.

Greater Rage(Ex): бонуса +6 Str, +6 Con, +3 morale Will.

Indomitable Will(Ex): +4 на WillCha.

Tireless Rage(Ex): As usual.

Mighty Rage(Ex): +8 Str, +8 Con, +4 morale Will.

Class Variants

Totem Barbarian

  • Ape

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge

1: Power Attack (feat)

2: Climb Speed(Ex): Equal half land speed.

3: +1 on Intimidate, increase by 1 for every three levels thereafter.

5: Climb Speed(Ex): Equal land speed.

  • Bear

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Improved Grab(Ex): For all Bbn attacks.

2: Improved Grapple (feat)

3: +2 hp per lvl.

5: +4 on grapple while raging.

7: +3 hp per lvl.

  • Boar

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Diehard (feat)

2: DR 1/-

3: +1 round of rage, increase by 1 for every three levels thereafter.

5: DR 2/-

  • Dragon

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: Blind-Fight (feat)

2: +4 against Fear.

3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.

5: Frightful Presence(Su):

  • Eagle

Looses: Fast Movement, Trap Sense, DR.

1: +4 on Awareness.

3: +1 on Ref, increase by 1 for every three levels thereafter.

7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.

  • Fox

Looses: Fast Movement, DR.

1: +4 on Stealth

7: +1 dodge to AC, increases by +1 for every three levels thereafter.

  • Horse

Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2: Run (feat)

3: +2 on Ride, increase by 1 for every three levels thereafter.

5: Endurance (feat)

  • Lion

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Pounce(Ex): For all Bbn attacks.

2: Run (feat)

3: +1 on Stealth, increase by 1 for every three levels thereafter.

5: +1/2 Bbn lvl damage when Charging.

7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.

  • Serpent

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

1: +2 on Stealth

2: Improved Grapple (feat)

3: +1 on Fort against poison, increase by 1 for every three levels thereafter.

5: Improved Initiative (feat)

  • Wolf

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

1: Track (feat)

2: Improved Trip (feat)

3: +1 on Nature, increase by 1 for every three levels thereafter.

5: Knockdown (feat)

7: +1 on flank attacks, increase by 1 for every three levels thereafter.

Hunter

Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.

1: Favored Enemy(Ex): +2*1

2: Archery Combat Style(Ex):

5: Favored Enemy(Ex): +4*2

6: Improved Archery Combat Style(Ex):

10: Favored Enemy(Ex): +6*3

11: Greater Archery Combat Style(Ex):

15: Favored Enemy(Ex): 8*4

16: Archery Combat Style Mastery(Ex):

20: Favored Enemy(Ex): 10*5, Master Hunter(Ex):

Alternative Class Features

Berserker Strength

1: Berserker Strength(Ex): Whenever you are below half hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/- and -2 to AC. You may exit Berserker state by succeding a 22 Will save. Instead of Rage(Ex).

11: Greater Berserker Strength(Ex): +6 Str, +2 on saves, DR 3/-, DC 23 Will save to end. Instead of Greater Rage(Ex).

20: Mighty Berserker Strength(Ex): +8 Str, +2 on saves, DR 4/-, DC 24 Will save to end. Instead of Mighty Rage(Ex).

Any appliable improvements that improve Rage also improve Berserker Strength.

Whirling Frenzy

1: Whirling Frenzy(Ex):+4 Str, +2 dodge to AC and Ref. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.

11: Greater Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued. Instead of Greater Rage(Ex).

14: Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).

20: Mighty Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref. Instead of Mighty Rage(Ex).

Any appliable improvements that improve Rage also improve Whirling Frenzy.

Ferocity

1: Ferocity(Ex): +4 Str, +4 Dex, -2 at attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).

11: Greater Ferocity(Ex): +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con. Instead of Greater Rage(Ex).

14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.

17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).

20: Unstoppable Ferocity(Ex): +8 Str, +8 Dex. Instead of Mighty Rage(Ex).

Any appliable improvements that improve Rage also improve Ferocity.

Uncanny Bravery

5: Uncanny Bravery(Ex): +4 on saves against fear. Instead of Improved Uncanny Dodge.

View the Spirit World

5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day.

Roof-Dweller

1: Roofwalker (feat) instead of Fast Movement(Ex)

6: Roofdweller (feat) instead of Rage Power(Ex or Su):.

Street Fighter

All features instead of DR.

7: Increase threat range by 1 at charge or against FF.

10: May make one 90 turn during a charge.

13: May charge through allies and non-combatants.

16: May run while charging.

19: Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.

Unholy Fury

Must be Evil.

1. Unholy Fury(Su): Once per Rage may Smite opponent. Instead of Fast Movement(Ex).