Difference between revisions of "Princess:Fighter"
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== Fighter == | == Fighter == | ||
− | # Bravery | + | # Bravery(Ex) |
# Feat | # Feat | ||
− | # Armor Training +1 | + | # Armor Training(Ex) +1 |
# Feat | # Feat | ||
− | # Weapon Training +1, Bravery +2 | + | # Weapon Training(Ex) +1, Bravery +2 |
# Feat | # Feat | ||
− | # Armor Training +2 | + | # Armor Training(Ex) +2 |
# Feat | # Feat | ||
− | # Weapon Training +2, Bravery +3 | + | # Weapon Training(Ex) +2, Bravery +3 |
# Feat | # Feat | ||
− | # Armor Training +3 | + | # Armor Training(Ex) +3 |
# Feat | # Feat | ||
− | # Weapon Training +3, Bravery +4 | + | # Weapon Training(Ex) +3, Bravery +4 |
# Feat | # Feat | ||
− | # Armor Training +4 | + | # Armor Training(Ex) +4 |
# Feat | # Feat | ||
− | # Weapon Training +4, Bravery +5 | + | # Weapon Training(Ex) +4, Bravery +5 |
# Feat | # Feat | ||
− | # Armor Mastery | + | # Armor Mastery(Ex) |
− | # Feat, Weapon Mastery | + | # Feat, Weapon Mastery(Ex) |
=== Class Features === | === Class Features === | ||
Line 47: | Line 47: | ||
=== Hit-and-Run Tactics === | === Hit-and-Run Tactics === | ||
− | 1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency. | + | 1: Hit-and-Run Tactics(Ex): +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency. |
=== Resolute === | === Resolute === |
Revision as of 10:47, 16 January 2009
Contents
Fighter
- Bravery(Ex)
- Feat
- Armor Training(Ex) +1
- Feat
- Weapon Training(Ex) +1, Bravery +2
- Feat
- Armor Training(Ex) +2
- Feat
- Weapon Training(Ex) +2, Bravery +3
- Feat
- Armor Training(Ex) +3
- Feat
- Weapon Training(Ex) +3, Bravery +4
- Feat
- Armor Training(Ex) +4
- Feat
- Weapon Training(Ex) +4, Bravery +5
- Feat
- Armor Mastery(Ex)
- Feat, Weapon Mastery(Ex)
Class Features
Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.
Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.
Armor Training(Ex): Increase armor bonus and max dex bonus of the armor the Fighter wearing by the indicated value, reduce armor check penalty by the indicated value.
Weapon Training(Ex): Choose a weapon group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls and damage rolls.
Armor Mastery(Ex): Fighter recieves DR 5/- while wearing armor or wielding a shield.
Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.
Class Variants
Sneaker
Loose: Bonus Feats.
Each even level: Sneak Attack(Ex):
Alternative Class Features
Hit-and-Run Tactics
1: Hit-and-Run Tactics(Ex): +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency.
Resolute
2+: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat.
Aligned Strike
4+: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat.
Elusive Attack
6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat.
Armor of God
8+: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat.
Counterattack
Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat.
Overpowering Attack
Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat.
Also
Small homebrew rule related to Fighters:
Weapon Specialization+Greater: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons).