Difference between revisions of "Garwat 400BP"
From Game Logs
| Line 10: | Line 10: | ||
Metatype Ability: +1 Edge | Metatype Ability: +1 Edge | ||
| − | == Attributes ( | + | == Attributes (200 BP) == |
B: 3 | B: 3 | ||
A: 5 | A: 5 | ||
| Line 19: | Line 19: | ||
L: 5(7) | L: 5(7) | ||
W: 3 | W: 3 | ||
| − | E: 3 | + | == |
| + | E: 3 (1+1(human)+1(20BP)) | ||
== Derived Attributes == | == Derived Attributes == | ||
| Line 62: | Line 63: | ||
Negative Qualities: | Negative Qualities: | ||
Incompetent (Clubs) (+5BP) | Incompetent (Clubs) (+5BP) | ||
| − | Mild Addiction (Drugs) (+5BP) | + | Mild Addiction (Drugs(Cram)) (+5BP) |
== Bioware (200k nu / 1.75 es) == | == Bioware (200k nu / 1.75 es) == | ||
| Line 103: | Line 104: | ||
Medkit supplies(10) 500 (10x50) | Medkit supplies(10) 500 (10x50) | ||
Slap Patches: | Slap Patches: | ||
| − | Antidote( | + | Antidote(5) 1500 (5x300) |
| − | Stimulant( | + | Stimulant(5) 750 (5x150) |
Trang(10) 1200 (10x120) | Trang(10) 1200 (10x120) | ||
| − | Trauma( | + | Trauma(5) 2500 (5x500) |
Drugs: | Drugs: | ||
Woad(5) 75 (5x15) | Woad(5) 75 (5x15) | ||
| Line 126: | Line 127: | ||
Carcerands (20) 1000 (20x50) | Carcerands (20) 1000 (20x50) | ||
1 Months of Meddle lifestyle 5000 | 1 Months of Meddle lifestyle 5000 | ||
| − | {$ | + | {$135 starting} |
== Combat Mode == | == Combat Mode == | ||
Revision as of 09:38, 20 September 2008
== Build ==
Build points: 400.
Used books: 4ed Core Rulebook, Arsenal, Runner's Companion.
== Info ==
Name: Garwat Te.
Human, male. Age approx. 26-27.
Height 189 cm. Weight 85 kg.
Metatype Ability: +1 Edge
== Attributes (200 BP) ==
B: 3
A: 5
R: 3(4)
S: 3
C: 1
I: 5
L: 5(7)
W: 3
==
E: 3 (1+1(human)+1(20BP))
== Derived Attributes ==
Essence : 3.85 (2.15 lost/in use)
Initiative : 9
Initiative passes : 2
Physical Damage Track: 10
Stun Damage Track : 10
== Active Skills (114 BP) ==
Cybertechnology : 4 [Spec @ Cyberware]
First Aid : 5
Medicine : 5 [Spec @ Extended Care]
Longarms : 4 [Spec @ Assault Rifles]
Dodge : 4
Pistols : 4
Perception : 2
== Knowledge Skills (30 FREE BP) ==
Human Anatomy: 4
SWAT Tactics: 3
Teamwork: 3
Rock Music Bands: 2
Urban Life: 1
== Language Skills ==
English: N
Latin : 2
== Contacts (6 BP, 2 FREE BP) ==
Argus (connection 3 / loyalty 5)
== Qualities ==
Positive Qualities:
Quick Healer: 10BP
Erased: 10BP
Negative Qualities:
Incompetent (Clubs) (+5BP)
Mild Addiction (Drugs(Cram)) (+5BP)
== Bioware (200k nu / 1.75 es) ==
Orthoskin R3 90000 / 0.75es
Dragon Hide 10000 / 0.1es
Cerebral Booster R2 20000 / 0.4es
Synaptic Booster R1 80000 / 0.5es
== Cyberware (8850 nu / 1.4 es) ==
Cybereyes R2 750 / 0.3es [7/8]
Flare Compensation 750 / 0.1es [1]
Low-Light Vision 1000 / 0.1es [2]
Protective Covers 100 / 0.0es
Thermographic Vision 1000 / 0.1es [2]
Smartlink 1000 / 0.1es [2]
Cyberears R1 500 / 0.2es [4/4]
Damper 750 / 0.1es [1]
SSF (3) 3000 / 0.1es [3]
== Inventory (43765 nu) ==
Ballistic Shield 1500
Colt M22AR 1600
Smartgun System, internal 1600
Shock Pad 50
EX-Explosive Rounds(20) 2000 (20x100)
Hammerli 620S 650
Stick-n-Shock Rounds(10) 480 (6x80)
Silencer 200
Laser Sight 100
Quick-Draw holster 100
Flash Bang(3) 90 (3x30)
Camouflage Suit 1200
Insulation R4 600
Helmet 100
Novatech Airware 1250
Geiger Counter 50
Biomonitor 300
Disposable Syringe(55) 550 (55x10)
Medkit 600 (rating 6)
Medkit supplies(10) 500 (10x50)
Slap Patches:
Antidote(5) 1500 (5x300)
Stimulant(5) 750 (5x150)
Trang(10) 1200 (10x120)
Trauma(5) 2500 (5x500)
Drugs:
Woad(5) 75 (5x15)
Slab(2) 300 (2x150)
Snuff(10) 50 (10x5)
Psyche(10) 2000 (10x200)
Long Haul(5) 250 (5x50)
Kamikaze(5) 500 (5x100)
Jazz(10) 750 (10x75)
Nitro(10) 500 (10x50)
Cram(10) 100 (10x10)
Compounds:
Acid R3 (4) 6000 (4x1500)
Alkali R3 (5) 1500 (5x300)
Alkahest (10) 1000 (10x100)
Antivenin (10) 1000 (10x100)
Artificial Skin (10) 250 (10x25)
Blister Pack (10) 150 (10x15)
Carcerands (20) 1000 (20x50)
1 Months of Meddle lifestyle 5000
{$135 starting}
== Combat Mode ==
Ballistic Armor: 18
Impact Armor: 15
Damage (Pistol): 6S / AP: -half
Attack: 4(skill) + 5(agility) = 9
Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -3}
Attack: 6(skill) + 5(agility) +2(smartgun) = 13