Difference between revisions of "Remy ECL08"
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(New page: Category:Knockturne Charsheets <html><pre> Remy van Giersbergen Male Azurin Fighter 2/Abjurer 4/Spellsword 2 Chaotic Neutral; Medium humanoid (human); ECL 8 Speaks Common, Draconic, In...) |
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(Banned schools: Necromancy, Enchantment) | (Banned schools: Necromancy, Enchantment) | ||
| − | 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike | + | 1st level: Identify, Magic Missile, Mage Armor, Shield, |
| + | Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike | ||
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility | 2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility | ||
3rd level: Dispel, Fly, Dragonskin | 3rd level: Dispel, Fly, Dragonskin | ||
Revision as of 20:36, 23 November 2007
Remy van Giersbergen
Male Azurin Fighter 2/Abjurer 4/Spellsword 2
Chaotic Neutral; Medium humanoid (human); ECL 8
Speaks Common, Draconic, Infernal, Abyssal
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Str 20 (+5) [08 pts] +2 HD +3 item
Dex 14 (+2) [04 pts] +2 item
Con 16 (+3) [10 pts]
Int 16 (+3) [10 pts]
Wis 8 (-1) [00 pts]
Cha 8 (-1) [00 pts]
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2d10 + 4d4 + 2d8 + 24 = 58 hp
AC = 10 +2 Dex +6 Armor = +18, Touch 12, Flatfooted 16
Initiative +6 (+2Dex +4Imp Init)
BAB/Grapple = +6/+8
Speed = 30 ft
Saving throw bonuses:
Fortitude +3 +1 +3 +3 = +10
Reflexes +0 +1 +0 +2 = +3
Will +0 +4 +3 -1 = +6
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Attacks:
Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+7 (19-20/x2)
PA +1: +12 @2d6+10
PA +2: +11 @2d6+15
PA +3: +10 @2d6+17
PA +4: +9 @2d6+19
PA +5: +8 @2d6+21
PA +6: +7 @2d6+23
Full Attack:
Spellstoring Greatsword +13/+8 @2d6+7 (19-20/x2)
+1 Insight on attacks and damage when delivering spells
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Skills:
*Climb +14 = 11 Ranks +3 Str
*Concentration +14 = 11 Ranks +3 Con
*Jump +11 = 7 Ranks +3 Str
*Knowledge (Arcana) +14 = 11 Ranks +3 Int
*Spellcraft +14 = 11 Ranks + 3 Int
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Feats:
1HD: Power Attack
Azurin: Improved Initiative
Ftr1: Combat Expertise
Ftr2: Cobalt Power
3HD: Practised Spellcaster
Wiz1: Weapon Focus (Greatsword) (UA variant)
6HD: Combat Casting
Ssw: Sense Weakness
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Azurin Racial Traits:
*1 essentia pt
*************************
Fighter Class Features:
Full armor & martial proficiency
2 bonus feats
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Abjurer Class Features:
*Immediate Magic (Urgent Shield) 3/day
*Bonus Feats
*+1 Abjuration spell slot/Spell level
*************************
Spellsword Class Features:
Ignore spell failure 10%
Bonus Feat
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Inventory:
*Spellstoring Greatsword +1 8325 gp
*Armband of Might 4100 gp
*Scroll of True Strike 25 gp
*Scroll of See Invisibility 150 gp
*Scroll of Bull's Strength 150 gp
*Scroll of Resist Energy 150 gp
*Scroll of Dragonskin 375 gp
*Adventuring Stuff (tm) 15 gp
*Belt of Strength +3 9000 gp
*Lesser Crystal of Arcane Steel 2800 gp
*Gloves of Dexterity +2
*Mithral Shirt +2
*8025 gp
*************************
Spellbook:
(Banned schools: Necromancy, Enchantment)
1st level: Identify, Magic Missile, Mage Armor, Shield,
Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
3rd level: Dispel, Fly, Dragonskin
Spells per Day:
(4|4+1/3+1/2+1)
0: Detect Magic x2, Light x2
1: Lesser Orb, True Strike x2, Nerveskitter + Shield
2: Combust, Wraithstrike x2, + Resist Energy
3: Dragonskin, Fly + Dispel