Difference between revisions of "Pokemono d'Arco ECL04"
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00 Use Rope 00 + 4(Dex) | 00 Use Rope 00 + 4(Dex) | ||
| − | Speaks: Common. | + | Speaks: Common, Gnome. |
---{ SKILLTRICKS }--- | ---{ SKILLTRICKS }--- | ||
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---{ RACE:WHISPER GNOME }--- | ---{ RACE:WHISPER GNOME }--- | ||
| − | + | [--] +2 Dexterity, +2 Constitution, –2 Strength, –2 Charisma. | |
| + | [--] Small: Gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. | ||
| + | [--] Base land speed is 30 feet. | ||
| + | [--] Low-Light Vision. | ||
| + | [--] Darkvision 60 feets. | ||
| + | [--] Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. | ||
| + | [--] +1 racial bonus on attack rolls against kobolds and goblinoids. | ||
| + | [--] +4 dodge bonus to Armor Class against monsters of the giant type. | ||
| + | [--] +4 racial bonus on Hide and Move Silently checks. | ||
| + | [--] +2 racial bonus on Listen and Spot checks. | ||
| + | [Sp] 1/day—silence (must be centered on whisper gnome’s body) | ||
| + | [Sp] If a Charisma score of at least 10 also has the following spell-like abilities: | ||
| + | 1/day—ghost sound, mage hand, message. (CL 1; DC 10 + Cha modifier) | ||
| + | [--] Favored Class: Rogue. | ||
---{ CLASS:PSYCHIC WARRIOR }--- | ---{ CLASS:PSYCHIC WARRIOR }--- | ||
Revision as of 18:31, 16 October 2007
УНДЕР КОНСТРУКШОН
Name: Pokemono D'Arco
Adult Male non-Gnome [RoS]
Swordsage 2 [ToB] / Psychic Warrior [EPH]
LN Small Humanoid
Deity: Wanderer
---{ ABILITIES }---
STR 10(+0) -2(Race) +1(HD) +1(Item) = 10(+0)
DEX 16(+3) +2(Race) = 18(+4)
CON 16(+3) +2(Race) = 18(+4)
INT 08(-1) = 08(-1)
WIS 16(+3) = 16(+3)
CHA 08(-1) -2(Race) = 06(-2)
Init: +5 = +4[dex] +1[QtA]
HP : 37 = 4d8 + 16
PP : 04 = 1 + 3
BAB : +2
Grapple: +2(BAB) +0(str) = +2
to hit:
AC : 10 + 5(armor) + 4(dex) + 3(wis) +1(Size) = 23
*Touch: 18
*FlatF: 16
Fort: 0(SS) + 3(PW) + 4(con) + 1(resist) = +8
Refl: 3(SS) + 0(PW) + 4(dex) + 1(resist) = +8
Will: 3(SS) + 0(PW) + 3(wis) + 1(resist) = +7
---{ SKILLS }---
00 Appraise 00 - 1(Int)
00 Balance* 00 + 4(Dex)
00 Bluff 00 - 2(Cha)
00 Climb* 00 + 0(Str)
00 Concentration 00 + 4(Con)
00 Craft 00 - 1(Int)
00 Diplomacy 00 - 2(Cha)
00 Disguise 00 - 2(Cha)
00 Escape Artist* 00 + 4(Dex)
00 Forgery 00 - 1(Int)
00 Gather Information 00 - 2(Cha)
00 Hide* 00 + 4(Dex)
00 Intimidate 00 - 2(Cha)
00 Jump* 00 + 0(Str)
00 Listen 00 + 3(Wis)
00 Move Silently* 00 + 4(Dex)
00 Perform 00 - 2(Cha)
00 Psicraft 00 - 1(Int)
00 Search 00 - 1(Int)
00 Sense Motive 00 + 3(Wis)
00 Spot 00 + 3(Wis)
00 Swim** 00 + 0(Str)
00 Tumble 00 + 4(Dex)
00 Use Rope 00 + 4(Dex)
Speaks: Common, Gnome.
---{ SKILLTRICKS }---
---{ FEATS }---
01[CHR]: Adaptive Style [ToB]
02[FBF]: Two-Weapon Fighting
03[CHR]: Shadow Blade [ToB]
03[FBF]: Weapon Finesse
---{ RACE:WHISPER GNOME }---
[--] +2 Dexterity, +2 Constitution, –2 Strength, –2 Charisma.
[--] Small: Gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks.
[--] Base land speed is 30 feet.
[--] Low-Light Vision.
[--] Darkvision 60 feets.
[--] Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
[--] +1 racial bonus on attack rolls against kobolds and goblinoids.
[--] +4 dodge bonus to Armor Class against monsters of the giant type.
[--] +4 racial bonus on Hide and Move Silently checks.
[--] +2 racial bonus on Listen and Spot checks.
[Sp] 1/day—silence (must be centered on whisper gnome’s body)
[Sp] If a Charisma score of at least 10 also has the following spell-like abilities:
1/day—ghost sound, mage hand, message. (CL 1; DC 10 + Cha modifier)
[--] Favored Class: Rogue.
---{ CLASS:PSYCHIC WARRIOR }---
[--] Proficient with all simple and martial weapons,
with all types of armor (heavy, medium, and light),
and with shields (except tower shields).
[--] Bonus Feats
[--] Psychic Warrior manifester level = 2
---{ CLASS:SWORDSAGE }---
[Ex] Discipline Focus (Weapon Focus) [Shadow Hand]
[Ex] Quick to Act +1 = bonus to Init
[--] AC Bonus (Wis to AC while in light armor)
[--] Swordsage maneuvers known/readied = 7/4
[--] Swordsage stances known = 2
[--] Swordsage initiator level = 3
---{ MANEUVERS&STANCES }---
1* Burning Blade (DW1, boost) (1d6+IL fire)
2* Moment of Pefect Mind (DM1, counter)
3. Shadow Blade Technique (SH1, strike)
4. Wolf Fang Strike (TC1, strike)
5* Sapphire Nightmare Blade (DM1, strike)
6* Counter Charge (SS1, counter)
7. Mountain Hammer (SD2, strike)
1. Child of Shadow (SH1)
2. Island of Blades (SH1)
---{ POWERS }---
1. Vigor
2. Catfall
---{ ITEMS }---
Handey Hoversack 2000
Shortsword, mwk
* Crystal of Return, Least 300 (Draw as free action)
Shortsword, mwk
* Crystal of Return, Least 300 (Draw as free action)
Mithril Chainshirt +1
* Crystal of Adaptation, Least 500 (Endure elements)
Belt of Strength +1 1000
Vestment of resistance +1 1000
Everlasting Rations 350
Weeping Flask 50
Blessed Boundage x5 50 [MIC]
Camouflage Kit 40 [CV]
Noble’s outfit 75
Wand (Vigor, Lesser; CL1; 50 charges) 750
Potion of CMW (CL3) x2 600
всего 5400gp