Difference between revisions of "Felix ECL10"
From Game Logs
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Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13 | Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13 | ||
BAB +6, Grapple +7 | BAB +6, Grapple +7 | ||
− | Speed | + | Speed 30(base) +10(enhancement from boots) = 40 ft |
Save: | Save: | ||
− | Fort +1(SSg) +3(Mnk) +2(Wrb) +0(MO9) +2(BCM) +2(Con) +3(vest) = 13 | + | Fort +1(SSg) +3(Mnk) +2(Wrb) +0(MO9) +2(BCM) +2(Con) +3(vest) = 13 |
− | Ref +4(SSg) +3(Mnk) +0(Wrb) +0(MO9) +2(BCM) +6(Dex) +3(vest) = 18 | + | Ref +4(SSg) +3(Mnk) +0(Wrb) +0(MO9) +2(BCM) +6(Dex) +3(vest) = 18 |
Will +4(SSg) +3(Mnk) +0(Wrb) +3(MO9) +0(BCM) +5(Wis) +3(vest) -3(flaw) = 15 | Will +4(SSg) +3(Mnk) +0(Wrb) +3(MO9) +0(BCM) +5(Wis) +3(vest) -3(flaw) = 15 | ||
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1. Unarmed, with gauntlet: | 1. Unarmed, with gauntlet: | ||
AB: +6(BAB) +6(dex) +1(WF) +1(enh) = +14 | AB: +6(BAB) +6(dex) +1(WF) +1(enh) = +14 | ||
− | Damage: 2d6 +1(str) + | + | Damage: 2d6 +1(str) +1(enh) +6(dex) = 2d6+8 [+5(wis)] [+3d6(sneak)] |
2. Decisive Strike: | 2. Decisive Strike: | ||
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* Discipline Focus (Weapon Focus) [Shadow Hand] | * Discipline Focus (Weapon Focus) [Shadow Hand] | ||
* Discipline Focus (Insightful Strike) [Tiger Claw] | * Discipline Focus (Insightful Strike) [Tiger Claw] | ||
− | * Quick to Act +1 | + | * Quick to Act +1 (bonus to init) |
− | * AC Bonus ( | + | * AC Bonus (wis to AC while in light armor) |
* Swordsage initiator level = 8.5 | * Swordsage initiator level = 8.5 | ||
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** 1. Child of Shadow (SH1) | ** 1. Child of Shadow (SH1) | ||
** 2. Island of Blades (SH1) | ** 2. Island of Blades (SH1) | ||
− | ** 3. | + | ** 3. Assassin's Stance (SH3) |
************************* | ************************* | ||
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************************* | ************************* | ||
Items: | Items: | ||
− | * gauntlet +1, caustic surge ( | + | * gauntlet +1, caustic surge (1 lb) |
− | ** triple weapon capsule retainer | + | ** triple weapon capsule retainer: ghostblight, quicksilver, quickspark |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * Head: | + | * gauntlet +1 (1 lb) [offhand] |
− | * Face: | + | ** triple weapon capsule retainer: ghostblight, quicksilver, quickfrost |
+ | |||
+ | * dagger, cold iron, mwk (1 lb) | ||
+ | |||
+ | * Head: | ||
+ | * Face: | ||
* Thro: periart of wisdom +4 and health +2 | * Thro: periart of wisdom +4 and health +2 | ||
* Shou: mantle of second chances (1 lb) | * Shou: mantle of second chances (1 lb) | ||
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* Hand: gloves of dexterity +4 | * Hand: gloves of dexterity +4 | ||
* Arms: bracers of the hunter (2 lbs) [SoX] | * Arms: bracers of the hunter (2 lbs) [SoX] | ||
− | * Wais: | + | * Wais: |
* Ring: ring of protection +2 | * Ring: ring of protection +2 | ||
− | * Ring: | + | * Ring: |
* Feet: boots of striding and springing (1 lb) | * Feet: boots of striding and springing (1 lb) | ||
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** alchemist fire x4 (80, 4 lbs) | ** alchemist fire x4 (80, 4 lbs) | ||
** oil of magic weapon x2 (100) | ** oil of magic weapon x2 (100) | ||
− | ** potion of | + | ** potion of CLW +2 x2 (100) |
** potion of barkskin +2 (300) | ** potion of barkskin +2 (300) | ||
** potion of fly (750) | ** potion of fly (750) |
Revision as of 23:43, 15 October 2007
Male Human Swordsage 4/ Monk 2/ Warblade 1/ Master of Nine 2/ Bloodclaw Master 1 LN Medium Humanoid, ECL10 ************************* Str 12 (+1) [04 pts] Dex 22 (+6) [10 pts] +2(HD) +4(enh) Con 16 (+3) [06 pts] +2(enh) Int 10 (+0) [02 pts] Wis 20 (+5) [10 pts] +4(enh) Cha 08 (-1) [00 pts] ************************* HP 8d8 + 2d12 + 30 = 82 AC +6(dex) +5(wis) +5(armor) +2(deflection) = 28, Touch 23, Flat 22, Dodge Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13 BAB +6, Grapple +7 Speed 30(base) +10(enhancement from boots) = 40 ft Save: Fort +1(SSg) +3(Mnk) +2(Wrb) +0(MO9) +2(BCM) +2(Con) +3(vest) = 13 Ref +4(SSg) +3(Mnk) +0(Wrb) +0(MO9) +2(BCM) +6(Dex) +3(vest) = 18 Will +4(SSg) +3(Mnk) +0(Wrb) +3(MO9) +0(BCM) +5(Wis) +3(vest) -3(flaw) = 15 ************************* Attacks: 1. Unarmed, with gauntlet: AB: +6(BAB) +6(dex) +1(WF) +1(enh) = +14 Damage: 2d6 +1(str) +1(enh) +6(dex) = 2d6+8 [+5(wis)] [+3d6(sneak)] 2. Decisive Strike: AB: Unarmed -2 = +11 Damage: Unarmed*2 = 4d6+14 ************************* Skills: x Balance +0(rank) +6(dex) +2(tumble synergy) = +8 * Concentration +13(rank) +2(con) = +15 * Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1 x Hide +12(rank) +6(dex) +2(sleeping tiger monk) +1(darkweave) +5(bracers) = +26 x Jump +13(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +25 * Listen +9(rank) +5(wis) = +14 * Martial Lore +2(rank) +0(int) = +2 [+2 on Shadow Hand and Tiger Claw)] x Move Silently +12(rank) +6(dex) = +18 * Sense Motive +5(rank) +5(wis) = +10 * Spot +1(rank) +5(wis) = +6 x Tumble +12(rank) +6(dex) +2(jump synergy) = +20 ************************* Skill Tricks: * Extreme Leap (jump DC10/20 for 10 ft bonus move) * Back on Your Feet (up from prone as immediate) ************************* Teamwork Benefits (w. Xael): * Infiltration (stealth at full speed) * Scouting (free spot&listen check each round) ************************* Feats: FLW: Adaptive Style [ToB] HBF: Shadow Blade [ToB] HD1: Dodge MNK: Weapon Finesse HD3: Blind-Fight MNK: Improved Initiative HD6: Improved Natural Attack HD9: Two-Weapon Fighting ************************* Flaws: * Weak Will (-3 will save) ************************* Human Traits: * Favored Multiclass: Any * +1 Skill Point per level ************************* Monk (Sleeping Tiger style [UA]) abilities: * Proficiency with monk weapons * Unarmed strike 2d6 (1d8 base + INA) * AC Bonus (Wis to AC while unarmored) * Skill bonus: unnamed +2 to Hide * Decisive Strike [PHB2] * Evasion (Ex) ************************* Warblade [ToB] abilities: * Proficiency with light and medium armor, non-tower shields, simple and martial weapons * Weapon Aptitude (Ex) * Battle Clarity (Int to Reflex saves) * Warblade maneuvers known/readied = 3/3 ** 1. Leading the Attack (WR1, strike) ** 2. Steely Strike (IH1, strike) ** 3. Sapphire Nightmare Blade (DM1, strike) * Warblade stances known = 1 ** 1. Bolstering Voice (WR1) ************************* Swordsage [ToB] abilities: * Discipline Focus (Weapon Focus) [Shadow Hand] * Discipline Focus (Insightful Strike) [Tiger Claw] * Quick to Act +1 (bonus to init) * AC Bonus (wis to AC while in light armor) * Swordsage initiator level = 8.5 * Swordsage maneuvers known/readied = 13/7 ** 1. Burning Blade (DW1, boost) (1d6+IL fire) ** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember ** 3. Moment of Pefect Mind (DM1, counter) ** 4. Counter Charge (SS1, counter) ** 5. Shadow Blade Technique (SH1, strike) ** 6. Wolf Fang Strike (TC1, strike) ** 7. Shadow Jaunt (SH2, untyped) ** 8. Mountain Hammer (SD2, strike) ** 9. Soaring Raptor Strike (TC3, strike) ** 10. Iron Heart Surge (IH3, pwnz0rz) ** 11. White Raven Tactics (WR3, boost) ** 12. Death From Above (TC4, strike) ** 13. Sudden Leap (TC1, boost) ** Readied by default: 1, 2, 6, 7, 9, 11, 12 * Swordsage stances known = 3 ** 1. Child of Shadow (SH1) ** 2. Island of Blades (SH1) ** 3. Assassin's Stance (SH3) ************************* Master of Nine [ToB] abilities: * Swordsage maneuvers known/readied = +3/+2 * Swordsage stances known = +1 * Dual Stance (4 rounds/day) * Full initiator level progression ************************* Bloodclaw Master [ToB] abilities: * Swordsage maneuvers known/readied = +1/+0 * Shifting 1/day (+2 str for 4 (BCM+con) rounds) * Claws of the Beast (full str in off-hand) ************************* Items: * gauntlet +1, caustic surge (1 lb) ** triple weapon capsule retainer: ghostblight, quicksilver, quickspark * gauntlet +1 (1 lb) [offhand] ** triple weapon capsule retainer: ghostblight, quicksilver, quickfrost * dagger, cold iron, mwk (1 lb) * Head: * Face: * Thro: periart of wisdom +4 and health +2 * Shou: mantle of second chances (1 lb) * Body: mithral chainshirt +1, death ward (12.5 lbs) * Tors: vest of resistance +3 (1 lb) * Hand: gloves of dexterity +4 * Arms: bracers of the hunter (2 lbs) [SoX] * Wais: * Ring: ring of protection +2 * Ring: * Feet: boots of striding and springing (1 lb) * monk's outfit, darkweave (100) * amulet of feather fall x3 (150) * heward's handey haversack (2000, 5 lbs) [load 8/80] ** hammock (5, 1 lbs) ** signal torch, 1 green, 2 red (3 lbs) ** alchemist fire x4 (80, 4 lbs) ** oil of magic weapon x2 (100) ** potion of CLW +2 x2 (100) ** potion of barkskin +2 (300) ** potion of fly (750) ** silversheen (300) ** everlasting ration (350) * capsule retainer [tooth] (100) ** leap capsule (15) [loaded, +4 jump] ** leap capsule x6 (90) ** quickspark capsule x4 (100) ** quickfrost capsule x4 (100) ** quicksilver capsule x2 (100) * gold (16687) (total ?? lbs < 43 = light load) ************************* Action Points (10/10):