Difference between revisions of "Gerard ECL3"

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(фикс)
 
Line 38: Line 38:
 
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Skills:
 
Skills:
Concentration = +6(rank) +3(con) +2(Knowledge(Arcana) synergy) = +12
+
Concentration = +6(rank) +3(con) +2(Knowledge(Arcana) synergy) = +11
Spellcraft = +6(rank) +3(int) = +10
+
Spellcraft = +6(rank) +3(int) = +9
Knowledge(Arcana) = +5(rank) +3(int) = +9
+
Knowledge(Arcana) = +5(rank) +3(int) = +8
Knowledge(Dungeoneering) = +6(rank) +3(int) = +10
+
Knowledge(Dungeoneering) = +6(rank) +3(int) = +9
 
Knowledge(The planes) = +4(rank) +3(int) = +7
 
Knowledge(The planes) = +4(rank) +3(int) = +7
 
Knowledge(Religion) = +5(rank) +3(int) = +8
 
Knowledge(Religion) = +5(rank) +3(int) = +8
Decipher Script = +4(rank) +3(int) = +8
+
Decipher Script = +4(rank) +3(int) = +7
  
 
Spot = +2(Alertness) +2(wis) = +4
 
Spot = +2(Alertness) +2(wis) = +4

Latest revision as of 01:27, 2 September 2007

Gerard
Male; Human; Wizard 3
Neutral Good; Medium size; ECL 3
Worships Boccob; Speaks Common, Draconic, Dwarven, Goblin

Age: 18
Height: 4'21"
Weight: 164 lb.

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Str 8 (-1) [0 pts]
Dex 14 (+2) [6 pts]
Con 16 (+3) [10 pts]
Int 16 (+3) [10 pts]
Wis 14 (+2) [6 pts]
Cha 8 (-1) [0 pts]

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HP 3d4 + 2*3 = 19
AC = 12, Touch 12, Flatfooted 10
Initiative +6
Grapple 1
Speed 30 ft
Saving throw bonuses:
Fortitude +1 +3(con) = +4
Reflexes  +1 +2(dex) +2(fam) = +5
Will      +3 +2(wis) = +5

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Attacks:
1. Quarterstaff
Attack Bonus = 0 @ 1d6 (20/x2)
2. Light crossbow
Attack Bonus = 3 @ 1d8 (19-20/x2)
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Skills:
Concentration = +6(rank) +3(con) +2(Knowledge(Arcana) synergy) = +11
Spellcraft = +6(rank) +3(int) = +9
Knowledge(Arcana) = +5(rank) +3(int) = +8
Knowledge(Dungeoneering) = +6(rank) +3(int) = +9
Knowledge(The planes) = +4(rank) +3(int) = +7
Knowledge(Religion) = +5(rank) +3(int) = +8
Decipher Script = +4(rank) +3(int) = +7

Spot = +2(Alertness) +2(wis) = +4
Listen = +2(Alertness) +2(wis) = +4
Search = +3(int) = +3
Hide = +2(dex) = +2
Move Silently = +2(dex) = +2
Balance = +2(dex) = +2
Swim = -1(str) = -1
Jump = -1(str) = -1
Climb = -1(str) = -1
Use Rope = +2(dex) = +2
Survival = +2(wis) +2(underground, Knowledge(Dungeoneering) synergy) = +4

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Feats:
Scribe scroll
Spell Penetration
Combat Casting
Improved Initiative

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Wizard abilities:
Summon familiar

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Inventory:
Quarterstaff
Light crossbow (35 gp)
30 x Bolt (3 gp)
Spellbook (15 gp)
Scroll of Melf's Acid Arrow (150 gp)
Scroll of See Invisibility (150 gp)
Scroll of Magic Weapon (25 gp)
Scroll of True Strike (25 gp)
4 x Potion of CLW (200 gp)
2 x Potion of Mage Armor (100 gp)
Adventuring stuff (15 gp)
Ink (8 gp)
Inkpen (0.1 gp)
Everburning torch (110 gp)
Spell component pouch (5 gp)
Gold: 333 gp
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Spellbook:
0: all cantrips
1: Shield, Magic Missile, Mage Armor, Summon Monster I, Identify, Charm Person, Feather Fall, Expeditious Retreat, Sleep
2: Scorching Ray, Invisibility, Ghoul Touch, Summon Monster II, Protection from Arrows, Resist Energy

Familiar: Weasel
Tiny Animal
HD: 3
Stats: 3/15/10/7/12/5
HP: 19/2 = 9
AC: 10 +2(dex) +2(size) +2(nat) = 16
Attack: +1(master base) +2(dex) = +3 (1d3-4, bite)
Fort Save = +2(base) = +2
Ref Save = +2(base) +2(dex) = +4
Will Save = +3(master base) +1(wis) = +4
Feats: Agile, Weapon Finesse(bite)
SQ: Low-light Vision, Scent, Alertness, Improved Evasion, Share spells, Empathic link, Deliver touch spell
SA: Attach
Skills: Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3