Difference between revisions of "Extraction/Ely Victor Dracus"
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! Notes | ! Notes | ||
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| − | | style="text-align:right;" | Athletics || | + | | style="text-align:right;" | Athletics || 3 || 1 || 7 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (3 + 4 strength) |
|- | |- | ||
| − | | style="text-align:right;" | Awareness || Int || | + | | style="text-align:right;" | Awareness || Int || 1 || 5 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (1 + 4 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Ballistic || A || | + | | style="text-align:right;" | Ballistic || A || 2 || 5 |
| − | | style="text-align:left;" | (3 | + | | style="text-align:left;" | (2 + 3 agility) |
|- | |- | ||
| − | | style="text-align:right;" | Cunning || Fel || | + | | style="text-align:right;" | Cunning || Fel || 0 || 2 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (0 + 2 fellowship) |
|- | |- | ||
| − | | style="text-align:right;" | Deception || Fel || | + | | style="text-align:right;" | Deception || Fel || 0 || 2 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (0 + 2 fellowship) |
|- | |- | ||
| − | | style="text-align:right;" | Insight || Fel || | + | | style="text-align:right;" | Insight || Fel || 2 || 4 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (2 + 2 fellowship) |
|- | |- | ||
| − | | style="text-align:right;" | Intimidation || Wil || | + | | style="text-align:right;" | Intimidation || Wil || 1 || 4 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (1 + 3 willpower) |
|- | |- | ||
| − | | style="text-align:right;" | Investigation || Int || | + | | style="text-align:right;" | Investigation || Int || 1 || 5 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (1 + 4 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Leadership || Wil || 0 || | + | | style="text-align:right;" | Leadership || Wil || 0 || 3 |
| − | | style="text-align:left;" | (0 + | + | | style="text-align:left;" | (0 + 3 willpower) |
|- | |- | ||
| − | | style="text-align:right;" | Medicae || Int || | + | | style="text-align:right;" | Medicae || Int || 3 || 7 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (3 + 4 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Persuasion || Fel || | + | | style="text-align:right;" | Persuasion || Fel || 0 || 2 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (0 + 2 fellowship) |
|- | |- | ||
| − | | style="text-align:right;" | Pilot || A || | + | | style="text-align:right;" | Pilot || A || 0 || 3 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (0 + 3 agility) |
|- | |- | ||
| style="text-align:right;" | Psychic Mastery || Wil || - || - | | style="text-align:right;" | Psychic Mastery || Wil || - || - | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
|- | |- | ||
| − | | style="text-align:right;" | Scholar || Int || | + | | style="text-align:right;" | Scholar || Int || 1 || 5 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (1 + 5 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Stealth || A || | + | | style="text-align:right;" | Stealth || A || 0 || 3 |
| − | | style="text-align:left;" | (3 | + | | style="text-align:left;" | (0 + 3 agility) |
|- | |- | ||
| − | | style="text-align:right;" | Survival || Wil || | + | | style="text-align:right;" | Survival || Wil || 0 || 3 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (0 + 3 willpower) |
|- | |- | ||
| − | | style="text-align:right;" | Tech || Int || | + | | style="text-align:right;" | Tech || Int || 1 || 5 |
| style="text-align:left;" | (0 + 2 intellect) | | style="text-align:left;" | (0 + 2 intellect) | ||
|- | |- | ||
| − | | style="text-align:right;" | Weapon || I || | + | | style="text-align:right;" | Weapon || I || 5 || 9 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (5 + 4 initiative) |
|} | |} | ||
| − | |||
== Abilities & Talents == | == Abilities & Talents == | ||
Revision as of 13:15, 31 August 2025
Ely Victor Dracus Human interrogator(tier 2, rank 1) Wounds 0 / 9 Shock 0 / 5 Corruption 0 Keywords: IMPERIUM, INQUISITION, ORDO HERETICUS, ADEPTUS ARBITES
Skills: Athletics 7, Awareness 5 (Passive 3), Ballistic 5, insight 4, Intimidation 4, Investigation 5, Medicae 7, Scholar 5, Tech 5, Weapon Skill 9 Languages: Low Gothic |
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Contents
Character
Экспликатор Элай Виктор Дрейкус, бывший следователь Адептус Арбитес, рекрутированный в свиту инквизитора Гренделя и прибывший на Атому Прайм в составе оной. Всегда в тени, всегда на вторых ролях, карьера продвигаетcя медленно, потому что занят в основном тем, что никто не хочет делать: скучной работой с документами и отчетами и иногда ломаниием скучных неразговорчивых челюстей. Коллеги ему за это благодарны, но писать рапорты о продвижении не спешат, потому что кто еще будет делать скучную бумажную и челюстно-лицевую работу.
Attributes & Traits
ARCHETYPE: Human Interrogator (tier 2, rank 1)
KEYWORDS: IMPERIUM, INQUISITION, ORDO HERETICUS, [ANY]→ADEPTUS ARBITES
| Attribute | Value | |
|---|---|---|
| Strength (S) | 4 | |
| Toughness (T) | 4 | |
| Agility (A) | 3 | |
| Initiative (I) | 4 | |
| Willpower (Wil) | 3 | |
| Intellect (Int) | 4 | |
| Fellowship (Fel) | 2 |
| Trait | Value | |
|---|---|---|
| Speed | 6 (6 human) | |
| Defence | 3 (-1 base + 4 initiative) | |
| Resilience | 5 (1 base + 4 toughness) | |
| Determination | 4 (4 toughness) | |
| Conviction | 3 (3 willpower) | |
| Resolve | 2 (-1 base + 3 willpower) | |
| Influence | 2 (-1 base + 1 archetype) |
| Experience | |
|---|---|
| 200 102 78 20 | / 200 XP Attributes Skills Ascension |
Wounds 0 / 9 Shock 0 / 5 Corruption 0 Wealth 2
Skills
| Skill Name | Attr | Rtng | Total | Notes |
|---|---|---|---|---|
| Athletics | 3 | 1 | 7 | (3 + 4 strength) |
| Awareness | Int | 1 | 5 | (1 + 4 intellect) |
| Ballistic | A | 2 | 5 | (2 + 3 agility) |
| Cunning | Fel | 0 | 2 | (0 + 2 fellowship) |
| Deception | Fel | 0 | 2 | (0 + 2 fellowship) |
| Insight | Fel | 2 | 4 | (2 + 2 fellowship) |
| Intimidation | Wil | 1 | 4 | (1 + 3 willpower) |
| Investigation | Int | 1 | 5 | (1 + 4 intellect) |
| Leadership | Wil | 0 | 3 | (0 + 3 willpower) |
| Medicae | Int | 3 | 7 | (3 + 4 intellect) |
| Persuasion | Fel | 0 | 2 | (0 + 2 fellowship) |
| Pilot | A | 0 | 3 | (0 + 3 agility) |
| Psychic Mastery | Wil | - | - | |
| Scholar | Int | 1 | 5 | (1 + 5 intellect) |
| Stealth | A | 0 | 3 | (0 + 3 agility) |
| Survival | Wil | 0 | 3 | (0 + 3 willpower) |
| Tech | Int | 1 | 5 | (0 + 2 intellect) |
| Weapon | I | 5 | 9 | (5 + 4 initiative) |
Abilities & Talents
- Scrounger (WnG 96)
- Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.
Ascension
- Stay the Course (WnG 154)
- XP Cost: 10 x new Tier (20XP).
- Influence Bonus: +1 per Tier Ascended.
- Story Element: Memorable Injury (Twitch).
- Wargear: 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).
Background
- Born Scummy
- You’ve got a natural knack for the dangerous life of Scum, barely affected by its daily trials. That, or you just love life off the Imperial grid.
- Sole Survivor
- You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. Gain +1 Resolve.
- Hive Topper
- You started at the bottom, and you’ll make it to the top. Whatever it takes, you’re going to find the good life — and maybe even be a hero while you’re at it.
Wargear
| Ammo | |
|---|---|
| Autopistol * Standard | 3/3 3 |
Weapons
| Name | Dmg | ED | AP | Range | Salvo | Traits | Value | Rarity | Keywords |
|---|---|---|---|---|---|---|---|---|---|
| Autopistol + Red-Dot Sight |
7 | 1 | – | 6-12-18 | 2 | Pistol | 3 5 |
Common Uncommon |
PROJECTILE, IMPERIUM, SCUM IMPERIUM, SCUM |
| Knife | S + 2 | 2 | – | Thrown S x 4 | – | – | 2 | Common | BLADE, [ANY] |
Equipment
- A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
- Bedroll
- Canteen
- Clothing in gang colours [WnG236]
- Cameleoline Cloak [WnG237] (+1 bonus die to Stealth (A) Tests and +1 to Defence when in shadow or cover)
- Preysense Goggles [WnG239] (ignore any penalties to Tests due to visual conditions)
- Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
- Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)