Difference between revisions of "Drog"
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Ded Stepek (talk | contribs) (→Abilities) |
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Spell DC 16 = 10 + 3(prof) + 3(cha) | Spell DC 16 = 10 + 3(prof) + 3(cha) | ||
Spell attack + 6 = + 3(prof) + 3(cha) | Spell attack + 6 = + 3(prof) + 3(cha) | ||
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=== Skills === | === Skills === | ||
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Thievery (+7) 3(trained) + 4(dex) | Thievery (+7) 3(trained) + 4(dex) | ||
Warfare Lore (+3) 3(trained) | Warfare Lore (+3) 3(trained) | ||
+ | |||
+ | |||
+ | |||
+ | === Save throws === | ||
+ | |||
+ | Fort 4 = 0(con) + 3(trained) | ||
+ | Ref 9 = 4(dex) + 5(expert) | ||
+ | will 7 = 2(wis) + 5(expert) | ||
+ | |||
+ | === Proficiencies === | ||
+ | |||
+ | Expert in Perception | ||
+ | Trained in simple weapons, shortsword, shortbow, rapier, sap and unarmed attacks | ||
+ | Trained in unarmored defense and light armor | ||
+ | |||
+ | === Abilities === | ||
+ | |||
+ | Sneak attack (Extra 1d6 presicion damage to flat-footed) | ||
+ | Surprise attack (On the first turn of combat if rolling stealth of deception instead of initiative, creatures who haven't acted are flat-footed to me | ||
+ | Scoundel racket (If you sucsesdfully faint the target is flat-footed to your attack till your next turn, on crit sucsess, it is flat-footed to all melee attacks till your next turn) | ||
=== Feats === | === Feats === |
Revision as of 21:31, 4 November 2021
Contents
Character
Drog Small Male Kobold Rogue Background: Martial Disciple Heritage: Venomtail Draconic exemplar: Black
Attributes
STR (+0) 10 DEX (+4) 18 = 10 + 2(lvl1) + 2 (Race) + 2 (class) + 2 (Back) CON (+0) 10 = 10 + 2(lvl1) - 2 (Race) INT (+0) 10 WIS (+2) 14 = 10 + 2(lvl1) + 2 (Race) CHA (+3) 16 = 10 + 2(lvl1) + 2 (Race) + 2 (Back)
Stats
HP 14/14 Speed 25 Perception 6 = 2(wis) + 5(expert) AC 14 = 10 + 1(armor) + 4(dex) + 3(prof) Attack + 7 = + 3(prof) + 4(dex) Spell DC 16 = 10 + 3(prof) + 3(cha) Spell attack + 6 = + 3(prof) + 3(cha)
Skills
Acrobatics (+7) 3(trained) + 4(dex) Arcana (+0) 3(int) Athletics (+0) 0(str) Crafting (+3) 3(trained) Deception (+6) 3(trained) + 3(cha) Diplomacy (+6) 3(trained) + 3(cha) Intimidation (+6) 3(trained) + 3 cha) Medicine (+5) 3(trained) + 2(wis) Nature (+2) 2(wis) Occultism (+0) 0(int) Performance (+6) 3(trained) + 3(cha) Religion (+2) 2(wis) Society (+3) 3(trained) Stealth (+7) 3(trained) + 4(dex) Survival (+2) 3(trained) + 2(wis) Thievery (+7) 3(trained) + 4(dex) Warfare Lore (+3) 3(trained)
Save throws
Fort 4 = 0(con) + 3(trained) Ref 9 = 4(dex) + 5(expert) will 7 = 2(wis) + 5(expert)
Proficiencies
Expert in Perception Trained in simple weapons, shortsword, shortbow, rapier, sap and unarmed attacks Trained in unarmored defense and light armor
Abilities
Sneak attack (Extra 1d6 presicion damage to flat-footed) Surprise attack (On the first turn of combat if rolling stealth of deception instead of initiative, creatures who haven't acted are flat-footed to me Scoundel racket (If you sucsesdfully faint the target is flat-footed to your attack till your next turn, on crit sucsess, it is flat-footed to all melee attacks till your next turn)
Feats
Ancestry Feat: 1. Kobold's breath Class feats: 1. Trap finder Skill feats: 1. Cat fall 1. Group impression Archetype feats: 1. Druid dedication