Difference between revisions of "Shtepan"

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(Items)
(Items)
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* Soap
 
* Soap
 
* 3 Rations
 
* 3 Rations
* Rich clothes
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* Gunpowder
* Expensive Gem
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* 25 gc
  
 
== Backstory ==
 
== Backstory ==

Revision as of 19:23, 8 January 2021


Character

  • Shtepan
  • Adult male Dwarf Fighter 3,
  • Fighting style: Dueling
  • Archetype: Battle master
  • Alignment: Chaotic good
  • Background: Folk Hero

Atributes

  • Str 16 (+3)=13+2 racial+1 feat
  • Dex 18 (+4)=18
  • Con 18 (+4)= 16+2 racial
  • Int 11 (0)=11
  • Wis 12 (+1)=12
  • Cha 12 (+1)=12

Stats

  • HP: 31/34
  • AC: 18 = 12(Studded leather) +2(Shield) + 4(Dex)
  • Speed: 25 ft
  • Init: +4
  • Prof: +2
  • Melee: +6/+5 = +4(Dex)/+3(Str) + 2(prof)
  • Ranged: +6 = +4(Dex) + 2(prof)


  • Passive perception: 11 = 10 +1(Wis)
  • Maneuver save DC: 14 = 8 +2(proficiency) +4(Dex)

Feats

  • Tavern Brawler:
    • Strength + 1.
    • Proficient with improvised weapons and unarmed strikes.
    • Unarmed strike uses a d4 for damage.
    • When hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Proficiencies

  • Armor: light, medium, heavy, shields
  • Weapons: simple, martial
  • Tools: Demolitions kit, Mason's tools
  • Languages: Common, Dwarvish
  • Saving throws: Strength, Constitution
  • Skills: Insight, Athletics, Animal handling, Survival

Combat

  • Melee: Shortsword (+6) 1d6+4(Dex)
  • Ranged: Bomb (+6) 1d4 fire damage at the start of each target's turn. As an action target can make DC 10 Dex check to extinguish the fire
  • Maneuvres:
    • Riposte
    • Distracting strike
    • Trip attack

Abilities

  • [Battle master archetype]: 4 superiority dice (D8). [Resets on short rest]
  • [Maneuver] Riposte: When creature misses you a melee attack you can use and expend sup. dice to nake a melee attack. When hit add dice to attack roll
  • [Maneuver] Distracting strike: When hit you can add a sup. dice to your damage roll and distract the target. next attack roll before your next turn has advantage
  • [Maneuver] Trip attack: When hit you can add the sup. dice and if target is Large or smaller it must make strength saving throw, on a failed save, you knock the target prone
  • [Fighting style] Duelist: When wielding a melee weapon in one hand and no other weapons, gain a +2 bonus to damage rolls with that weapon.
  • [Fighter] Use a bonus action to regain hit points equal to 1d 10 + your fighter level. [Resets on short rest]
  • [Fighter] Can take one additional action on top of your regular action and a possible bonus action.[Resets on short rest]
  • [Dwarf] Darkvision 60 ft.
  • [Dwarf] Advantage on saving throws against poison, and resistance against poison damage

Equipment

Weapon

  • Shortsword (+6) 1d6+4 (Finesse, Light, piercing) (2 lb.)
  • 2 Grapeshots (+6) 1d4 fire damage at the start of each target's turn. As an action target can make DC 10 Dex check to extinguish the fire (3 lb.)

Armor

  • Studded leather (12 AC) (13 lb.)
  • Shield (2 AC) (6 lb.)

Items

  • Backpack (5 lb.)
  • Bedroll (7 lb.)
  • Gallon of Ale
  • Gwent card deck
  • 3 bottles (2 lb.)
  • Demolitions kit ( 8 lb.)
  • Shovel
  • Soap
  • 3 Rations
  • Gunpowder
  • 25 gc

Backstory

  • Background: Folk Hero PHB (p 131)
    • Feature:
      • Rustic Hospitality: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate am ong other com m oners, unless you have shown yourse lf to be a danger to them.

They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

    • Personality trait: Thinking is for other people. I prefer action
    • Personality trait: When i set my mind to something, I follow through no matter what gets in my way
    • Ideal: What's the power? Money? Nah, I think, the power is thruth
    • Bond: I worked the land, I love land, I'll protect the land
    • Flaw: I have a weakness for the vices of the city, especially hard drink.

Biography

Shtepan was born in Mahakam like any other Krasnolud. After his dad was lost with no trace at war, mother was unable to pay her bills, so she sent Shtepan to Distant relatives in village near Ellander, Temeria. There he was adopted and raisen by simple folk Shtepan was a mason's student. He was really interested in demolition works, so mason sent him to study with Demolitions man. Once group of miners, where Stepan was, digged out an Arachas' nest. Shtepan was the only one, who survived this combat. That's how he got glory of a good fighter and a deffender of his homeland. During the Third war Shtepan and some volounteers helped refugees from his village to cross the Pontar. He went to Vergen to help folks in need and earn some money. There the real story began...