Difference between revisions of "On that September/Jack"

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(Created page with "Category:Characters Category: On That September ==Characteristics and Derived Rolls== total = (10+n (pb)) STR 11 = 10+1 (1) Effort roll 55% CON 12 = 10+2 (2) Stamin...")
 
 
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[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category: On That September]]
 
[[Category: On That September]]
==Characteristics and Derived Rolls==
+
=Bio=
total = (10+n (pb))
+
<poem>Name: Jack Andersen
STR 11 = 10+1 (1) Effort roll 55%
+
Drive: Thirst for knowledge
CON 12 = 10+2 (2) Stamina roll 60%
+
Occupation: Scientist (Engineer)
SIZ 10 = 10+0 (0) Damage Bonus 0
+
Occupation Ability: Access to laboratory or library
INT 16 = 10+6 (18) Idea roll 80%
+
Build Points: 16/75
  POW 09 = 10-1 (+3) Luck roll 45%
+
Hit Threshold: 4
  DEX 12 = 10+2 (6) Agility  roll 60%
+
</poem>
APP 10 = 10+0 (0) Charisma roll 50%
+
=Sources of Stability=
 +
  1. ______
 +
  2. ______
  
HP = 11 = (CON+SIZ)/2, major wound = 5 = HP/2
+
=Abilities=
PP = 9 = POW
+
<pre>*Languages 2
Fatigue points = 23 = STR+CON
+
  + ___
XP Bonus = 8 = INT/2
+
  + ___
  
==Skills==
+
Investigative:
 +
Bargain                4
 +
Credit Rating          3
 +
Chemistry              1
 +
*Cryptography          6
 +
*Library use          4
 +
Pharmacy              1
 +
*Physics              8
  
===Professional Skills===
+
General:
(250pts, cap 75%)
+
Athletics              8
name, base chance + points = total %
+
*Electrical repair    12
Art (Drafting) 05 + 10 = 15%
+
Health                11
  Craft (Vacuum-tube) (ламповое оборудование) 05 + 25 + 20 (personal) = 50%
+
*Mechanical Repair    4
Knowledge (Technical) 05 + 30  = 35%
+
Network                12
Repair (Electrical) 15 + 30 + 10 (personal) = 55%
+
Preparedness          7
Repair (Electronics) 15 + 30 + 10 (personal) = 55%
+
Scuffling              8
Repair (Mechanical) 15 + 10 = 25%
+
Sense Trouble          5
Science (Physics) 01 + 25 = 26%
+
Stability              8
Science (Cryptography) 01 + 25 = 26%
+
Stealth                6
Spot 25 + 15 = 30%
+
</pre>
Technical Skill (Radio) 01 + 60 + 10 (personal) = 71%
+
 
+
=Cherries=
 +
<Pre>Conceal:  
 +
 
 +
Electrical Repair: Alien Insight
 +
Your intuitive understanding of electricity and magnetism gives you an insight into devices far beyond the paltry technology of humanity. You may spend 4 Electrical Repair pool points to activate a strange and unfamiliar device. You only guess at how to turn the thing on, not what it does or how to properly control it.
 +
 
 +
Scuffling: The Old One Two
 +
You may make an extra Scuffling attack per round, as long as you hit with your first attack. To make the second attack you must pay a number of Scuffling pool points equal to the result of the damage die from the first attack (so, if you roll damage of 2, you must pay 2 Scuffling pool points for another swing).
  
===Personal Skills===
 
(INT x 10 = 160 pts, cap 75% or 50%) (можно повышать профессиональные на этот же пул, но не выше капа):
 
name, base chance + points = total %
 
Fine Manipulation 05 + 50 = 55%
 
Listen 25 + 15 = 40%
 
Sense (touch) 10 + 15 = 25%
 
Language (French) 00 + 20 = 20% (Gets across simple requests, enough to be understood and survive day to day. Complex communications (Bargain, Persuade, etc.) are Difficult actions)
 
 
   
 
   
 +
</Pre>
 +
=Weapons=
  
==Resources==
 
Max Powerpoints = POW characteristic
 
Powerpoint cost = Powerpoints spent to activate Resource
 
Powerpoints are restored at the rate of 1 per hour of rest or 1 per 2 hours of activity
 
  
Eidetic memory
+
=Equipment=
Range: POW in years
 
Cost: 2 PP per important detail
 
Your character is able to recall information from previous experiences and things he or she has learned, with meticulous attention to detail.
 

Latest revision as of 19:31, 18 July 2020

Bio

Name: Jack Andersen
Drive: Thirst for knowledge
Occupation: Scientist (Engineer)
Occupation Ability: Access to laboratory or library
Build Points: 16/75
Hit Threshold: 4

Sources of Stability

1. ______
2. ______

Abilities

*Languages 2
   + ___
   + ___

Investigative:
Bargain                4
Credit Rating          3
Chemistry              1
*Cryptography          6
*Library use           4
Pharmacy               1
*Physics               8

General:
Athletics              8 
*Electrical repair     12
Health                 11
*Mechanical Repair     4
Network                12
Preparedness           7
Scuffling              8
Sense Trouble          5
Stability              8
Stealth                6

Cherries

Conceal:  

Electrical Repair: Alien Insight
Your intuitive understanding of electricity and magnetism gives you an insight into devices far beyond the paltry technology of humanity. You may spend 4 Electrical Repair pool points to activate a strange and unfamiliar device. You only guess at how to turn the thing on, not what it does or how to properly control it. 

Scuffling: The Old One Two
You may make an extra Scuffling attack per round, as long as you hit with your first attack. To make the second attack you must pay a number of Scuffling pool points equal to the result of the damage die from the first attack (so, if you roll damage of 2, you must pay 2 Scuffling pool points for another swing). 

 

Weapons

Equipment