Difference between revisions of "Glory-in-Death"
From Game Logs
m (added) |
m (added) |
||
Line 120: | Line 120: | ||
Chainsword, good craftsmanship (1d10+2 R, Pen 2; Tearing, Balanced, +5 WS) | Chainsword, good craftsmanship (1d10+2 R, Pen 2; Tearing, Balanced, +5 WS) | ||
+ | * Tox dispenser, charges x10 (free action: Toxic (2) for 1 round) | ||
+ | |||
Bolt pistol, good craftsmanship (1d10+5 X, Pen 4, S/2/-, range 30m, clip 8; Tearing, Reliable) | Bolt pistol, good craftsmanship (1d10+5 X, Pen 4, S/2/-, range 30m, clip 8; Tearing, Reliable) | ||
* Red-Dot Laser Sight (+10 BS at single shots) | * Red-Dot Laser Sight (+10 BS at single shots) | ||
* Custom grip (+5 BS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning), Trigger Adjustment (+1 init) | * Custom grip (+5 BS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning), Trigger Adjustment (+1 init) | ||
* Spare mags x3 | * Spare mags x3 | ||
+ | |||
Combat shotgun (1d10+4 I, Pen 0, S/3/-, range 30m, clip 18; Scatter) | Combat shotgun (1d10+4 I, Pen 0, S/3/-, range 30m, clip 18; Scatter) | ||
* Scatter in errata: +10 to hit and +3 Damage at Point Blank Range, +10 to hit at Short Range, –3 Damage at longer ranges. | * Scatter in errata: +10 to hit and +3 Damage at Point Blank Range, +10 to hit at Short Range, –3 Damage at longer ranges. | ||
Line 129: | Line 132: | ||
* Spare drums x3 (regular buckshot) | * Spare drums x3 (regular buckshot) | ||
* Spare drums x3 (solid slugs) (+1 damage, +2 pen, loses Scatter) | * Spare drums x3 (solid slugs) (+1 damage, +2 pen, loses Scatter) | ||
+ | |||
Knife (1d5 R, Pen 0; Thrown (range 5m)) | Knife (1d5 R, Pen 0; Thrown (range 5m)) | ||
Revision as of 21:50, 12 December 2019
Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game. Without passion you are already dead.
- ~ Max Payne
- ~ Max Payne
Contents
Description
Serving Emperor and a muse, in that priority.
Overview
Name: Zachariah Warborn Glory-in-Death Regiment: 14th UR Facemelters Specialty: (Junior) Comissar Demeanor: Dreamer XP Total: 1300 (including +100 from talent deduplication) XP Spent: 1300
Regiment
14th UR Facemelters (12/12 pts) Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Schola Progenium [3pts] [OW 061] Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); Talent: Air of Authority or Unshakeable Faith; Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds Regiment Type: Close Assault [3pts] [SH 032] Skill: Dodge or Parry Talent: Lightning Reflexes; Characteristics: +3 Weapon Skill, –3 Intelligence Equipment: * One combat shotgun and four reloads (Main Weapon), * One suit of Imperial Guard flak armour per Player Character, * Three frag grenades and two krak grenades per Player Character. Training Doctrine: Demolitionists [4 pts] [SH 034] Characteristics: +2 Intelligence Starting Skills: Tech-Use, Operate (Surface), additional +10 to Tech-Use Tests for Demolitions. Starting Talents: Nerves of Steel Standard Regimental Kit: * One Cyclops demolition vehicle per Squad, * One respirator per Squad Member, * 1kg demolition charge per Squad Member. Training Doctrine: Die-Hards [3pts] [OW 066] Aptitude: Toughness Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067] Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type Regimental Drawback: The Few [-5pts] [HE 047] Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test Favoured basic weapon: Combat shotgun Favoured heavy weapon: Heavy bolter Additional Equipment [30/30]: * Good craftsmanship Photo-visor in standard kit * Grapnel in standard kit * Calixian Infantryman's Portable Communications Transcription Device in standard kit * Best craftsmanship upgrade to the flak armour suit.
Characteristics (600 XP)
WS : 31 (+3 regiment) BS : 37 (+3 regiment) S : 30 T : 41 (+5 advance) (+30 vs gases; reroll vs gases) Ag : 41 (+10 advance) Int: 31 (-1 regiment) Per: 24 WP : 29 (+3 regiment) (+10 vs Intimidate and pinning, +5 vs fear; rerolls vs pinning and fear) Fel: 33 (+5 speciality) Initiative: 4 (+1 with ready bolt pistol; reroll) Half move: 4 Wounds: 15 Fate: 3 Insanity: 0 Corruption: 0
Aptitudes
Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower
Talents (300 XP)
Air of Authority (Command tests cover more people and area) Ambidextrous (No offhand penalty) (300XP) Lightning Reflexes (reroll init) Nerves of Steel (reroll WP vs pinning, +10 vs Intimidate) Unshakeable Faith (reroll WP vs fear) Weapon Training (Bolt, Chain, Solid Projectile)
Skills (400 XP)
Awareness (Per) (200XP) Command (Fel) (100XP) Common Lore (Imperial Guard) +20 Common Lore (Imperium) Common Lore (War) +10 Dodge (Ag) Intimidate (Str or Fel) Linguistics (High Gothic) Linguistics (Low Gothic) Operate (Surface) (Ag) Scholastic Lore (Tactica Imperialis) Scrutiny (Per) (100XP) Tech-Use (Int) (+10 for Demolitions special use)
Wargear
Guardsman's uniform Commissar’s uniform Set of poor weather gear IG flak armour suit, best craftsmanship (5 AP @ all, 6 kg) (only 2 AP @ head from Officio Prefectum cap) Respirator (+30 to Toughness vs gas, with reroll) Photo-visor, good craftsmanship (Dark-Sight, photon flash immunity) Microbead Chainsword, good craftsmanship (1d10+2 R, Pen 2; Tearing, Balanced, +5 WS) * Tox dispenser, charges x10 (free action: Toxic (2) for 1 round) Bolt pistol, good craftsmanship (1d10+5 X, Pen 4, S/2/-, range 30m, clip 8; Tearing, Reliable) * Red-Dot Laser Sight (+10 BS at single shots) * Custom grip (+5 BS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning), Trigger Adjustment (+1 init) * Spare mags x3 Combat shotgun (1d10+4 I, Pen 0, S/3/-, range 30m, clip 18; Scatter) * Scatter in errata: +10 to hit and +3 Damage at Point Blank Range, +10 to hit at Short Range, –3 Damage at longer ranges. * Custom grip (+5 BS), Fluid action (+1 hit in semi-auto), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning) * Spare drums x3 (regular buckshot) * Spare drums x3 (solid slugs) (+1 damage, +2 pen, loses Scatter) Knife (1d5 R, Pen 0; Thrown (range 5m)) Frag grenade x4 (2d10 X, Pen 0, Blast (3)) Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0)) Demolition Charge, x1 kg (3d10 X) Rucksack * Set of basic tools * Mess kit and one water canteen * Blanket and one sleep bag * Rechargeable lamp pack * Grapnel and line * Grooming kit * Set of Comissarial cognomen tags * Instructional handbook * Data-slate (mission-issued) * Calixian Infantryman's Portable Communications Transcription Device * Combat sustenance rations, 4 weeks’ supply