Difference between revisions of "Salazar Domine"
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* Spell: +7 = +4(wis) + 3(prof) | * Spell: +7 = +4(wis) + 3(prof) | ||
* Spell DC: 15 = 8(base) +4(wis) +3(prof) | * Spell DC: 15 = 8(base) +4(wis) +3(prof) | ||
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* Passive perception: 22 = 10 +4(wis) +3(prof) +5(observant) | * Passive perception: 22 = 10 +4(wis) +3(prof) +5(observant) | ||
* Passive investigation: 15 = 10 +5(observant) | * Passive investigation: 15 = 10 +5(observant) | ||
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* Saving throws: | * Saving throws: | ||
** Str -1 | ** Str -1 |
Revision as of 17:51, 4 December 2017
Contents
Character
- Salazar "Baron" Domine
- Adult male Turami Human Cleric 7, 6'0 195 lb. (Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes)
- Background: Charlatan
- Domain: Trickery
Attributes
Attribute | Value | Mod | Starting value | Modifications | |
---|---|---|---|---|---|
Str | 8 | -1 | = | 8 | |
Dex | 14 | +2 | = | 13 | +1(v. human) |
Con | 12 | +1 | = | 12 | |
Int | 10 | +0 | = | 10 | |
Wis | 18 | +4 | = | 15 | +1(observant) +2(4th lvl) |
Cha | 15 | +2 | = | 14 | +1(v. human) |
Stats
- HP: 42/42
- AP: 5/5
- AC: 15 = 11(leather) +2(dex) +2(shield)
- Speed: 30 ft
- Init: +2
- Prof: +3
- Melee: +5 = +2(dex) + 3(prof)
- Ranged: +5 = +2(dex) + 3(prof)
- Spell: +7 = +4(wis) + 3(prof)
- Spell DC: 15 = 8(base) +4(wis) +3(prof)
- Passive perception: 22 = 10 +4(wis) +3(prof) +5(observant)
- Passive investigation: 15 = 10 +5(observant)
- Saving throws:
- Str -1
- Dex +2
- Con +1
- Int +0
- Wis +7 = +4 +3
- Cha +5 = +2 +3
Combat
- Attack
- Melee
- Dagger +5 1d4+2 piercing
- Ranged
- Light Crossbow +5 1d8+2 piercing (range 80/320)
- Dagger (thrown) +5 1d4+2 piercing (range 20/60)
- Spell +7 varies
- Melee
Proficiencies
- Armor: Light, Medium, Shields
- Weapons: Simple
- Tools: Disguise kit, forgery kit
- Languages: Common, Celestial
- Saving throws: Wis, Cha
- Skills:
- Stealth (dex, +5 = +2 +3) [v.human]
- Insight (wis, +7 = +4 +3) [cleric]
- Persuasion (cha, +5 = +2 +3) [cleric]
- Deception (cha, +5 = +2 +3) [background]
- Perception (wis, +7 = +4 +3) [background]
Abilities and features
- [V.Human] Feat: Observant
- [V.Human] Skill: Stealth
- [Backgr ] Skills
- [Backgr ] Tools
- [Backgr ] False Identity: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
- [Cleric ] Spellcasting
- [Cleric ] Divine Domain: Trickery
- [Cleric ] Channel Divinity 2/day (7lvl)
- Turn Undead (Destroy Undead)
- Invoke Duplicity
- Cloak of Shadows
- [Cleric ] Blessing of The Trickster
Domain Spells
- 1: Charm Person, Disguise Self
- 2: Mirror Image, Pass Without Trace
- 3: Blink, Dispel Magic
- 4: Dimension Door, Polymorph
Cleric Spells
C | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
Spell slots | 4 | 4 | 3 | 3 | 1 |
- C: Guidance, Resistance, Sacred Flame, Thaumaturgy
- 1: Cure Wounds, Detect Magic, Guiding Bolt, Purify Food and Drink
- 2: Calm Emotions, Lesser Restoration, Hold Person
- 3: Tongues, Spirit Guardians, Water Walk
- 4: Death Ward
Items
Explorer's Pack
Holy Symbol (loaded 6-sided die, with a spider on the 6-face)
Fine Clothes
Disguise Kit
Pouch (15gp)
Backpack
Bedroll
Traveler's Clothes
Ink
Ink pen
Lantern, hooded
Mess kit
Paper (10 sheets)
Perfume (vial)
Quiver
Rope, silk
Sealing wax
Fake Signet Ring
Soap
Tinderbox
Torch
Waterskin
Forgery Kit
Weapons
Dagger | 1d4 piercing | 1 lb. | Finesse, Light, thrown (range 20/60) | |
Crossbow, Light | 1d8 piercing | 5 lb. | Ammunition (range 80/320), Loading, two-handed |
Armor
Leather Armor | 11 + dex | 10 lb. | ||
Shield | +2 | 6 lb. |