Difference between revisions of "Lieutenant Frolov"
From Game Logs
Line 153: | Line 153: | ||
<tr> | <tr> | ||
<td class="label">Strength (ST):</td> | <td class="label">Strength (ST):</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Dexterity (DX):</td> | <td class="label">Dexterity (DX):</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">12</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 165: | Line 165: | ||
<tr> | <tr> | ||
<td class="label">Health (HT):</td> | <td class="label">Health (HT):</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
Line 177: | Line 177: | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Basic Speed:</td> | <td class="label">Basic Speed:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">5,5</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Basic Move:</td> | <td class="label">Basic Move:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">5</td> |
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
Line 204: | Line 204: | ||
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
− | <td class="natural_damage" colspan="2"><span class="label">thr: </span>1d | + | <td class="natural_damage" colspan="2"><span class="label">thr: </span>1d-2<span class="label">, sw: </span>1d</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 224: | Line 224: | ||
</tr> | </tr> | ||
− | <tr | + | <tr > |
− | <td class="label"> | + | <td class="label">None (0)</td> |
− | <td class="rvalue"> | + | <td class="rvalue">10 kg</td> |
− | <td class="rvalue"> | + | <td class="rvalue">5</td> |
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td class="label">Light (1)</td> | <td class="label">Light (1)</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">20 kg</td> |
− | <td class="rvalue"> | + | <td class="rvalue">4</td> |
− | <td class="rvalue"> | + | <td class="rvalue">9</td> |
</tr> | </tr> | ||
− | <tr > | + | <tr class="encumbrance" > |
− | <td class="label">Medium (2)</td> | + | <td class="label">• Medium (2)</td> |
− | <td class="rvalue"> | + | <td class="rvalue">30 kg</td> |
− | <td class="rvalue"> | + | <td class="rvalue">3</td> |
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td class="label">Heavy (3)</td> | <td class="label">Heavy (3)</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">60 kg</td> |
<td class="rvalue">2</td> | <td class="rvalue">2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">7</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td class="label">X-Heavy (4)</td> | <td class="label">X-Heavy (4)</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">100 kg</td> |
<td class="rvalue">1</td> | <td class="rvalue">1</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">6</td> |
</tr> | </tr> | ||
Line 385: | Line 385: | ||
<tr> | <tr> | ||
<td class="label">Basic FP:</td> | <td class="label">Basic FP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 400: | Line 400: | ||
<tr> | <tr> | ||
<td class="label">Unconscious:</td> | <td class="label">Unconscious:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-10</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 411: | Line 411: | ||
<tr> | <tr> | ||
<td class="label">Basic HP:</td> | <td class="label">Basic HP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 418: | Line 418: | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Reeling:</td> | <td class="label">Reeling:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">3</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 426: | Line 426: | ||
<tr> | <tr> | ||
<td class="label">Check #1:</td> | <td class="label">Check #1:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-10</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #2:</td> | <td class="label">Check #2:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-20</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #3:</td> | <td class="label">Check #3:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-30</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #4:</td> | <td class="label">Check #4:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-40</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Dead:</td> | <td class="label">Dead:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-50</td> |
</tr> | </tr> | ||
</table> | </table> | ||
Line 455: | Line 455: | ||
<tr> | <tr> | ||
<td class="label">Basic Lift:</td> | <td class="label">Basic Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">One-Handed Lift:</td> | <td class="label">One-Handed Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">20 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Two-Handed Lift:</td> | <td class="label">Two-Handed Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">80 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Shove & Knock Over:</td> | <td class="label">Shove & Knock Over:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">120 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Running Shove & Knock Over:</td> | <td class="label">Running Shove & Knock Over:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">240 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Carry On Back:</td> | <td class="label">Carry On Back:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">150 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Shift Slightly:</td> | <td class="label">Shift Slightly:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">500 kg</td> |
</tr> | </tr> | ||
</table> | </table> | ||
Line 502: | Line 502: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" >True Form(Demon) | + | <td class="description" style="padding-left: 12px;" >True Form(Demon)<div class="note">+4 DX, +6 ST, + 4 HT, +4 HP </div></td> |
<td class="points">168</td> | <td class="points">168</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 812: | Line 812: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Bow</td> | <td class="description" style="padding-left: 12px;" >Bow</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 820: | Line 820: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Brawling</td> | <td class="description" style="padding-left: 12px;" >Brawling</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 828: | Line 828: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Broadsword</td> | <td class="description" style="padding-left: 12px;" >Broadsword</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 836: | Line 836: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Crossbow</td> | <td class="description" style="padding-left: 12px;" >Crossbow</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
<td class="relative_skill_level">DX+2</td> | <td class="relative_skill_level">DX+2</td> | ||
<td class="points">4</td> | <td class="points">4</td> | ||
Line 844: | Line 844: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Disarming (Broadsword)</td> | <td class="description" style="padding-left: 12px;" >Disarming (Broadsword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">+0</td> | <td class="relative_skill_level">+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 852: | Line 852: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Dual-Weapon Attack (Broadsword)</td> | <td class="description" style="padding-left: 12px;" >Dual-Weapon Attack (Broadsword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">9</td> |
<td class="relative_skill_level">-3</td> | <td class="relative_skill_level">-3</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 860: | Line 860: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Dual-Weapon Attack (Guns (Light Machine Gun))</td> | <td class="description" style="padding-left: 12px;" >Dual-Weapon Attack (Guns (Light Machine Gun))</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">-1</td> | <td class="relative_skill_level">-1</td> | ||
<td class="points">4</td> | <td class="points">4</td> | ||
Line 868: | Line 868: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Fast-Draw (Two-Handed Sword)</td> | <td class="description" style="padding-left: 12px;" >Fast-Draw (Two-Handed Sword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
<td class="relative_skill_level">DX+1</td> | <td class="relative_skill_level">DX+1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 876: | Line 876: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Fast-Draw/TL8 (Ammo)</td> | <td class="description" style="padding-left: 12px;" >Fast-Draw/TL8 (Ammo)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
<td class="relative_skill_level">DX+1</td> | <td class="relative_skill_level">DX+1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 884: | Line 884: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Feint (Broadsword)</td> | <td class="description" style="padding-left: 12px;" >Feint (Broadsword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
<td class="relative_skill_level">+1</td> | <td class="relative_skill_level">+1</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 892: | Line 892: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL8 (Light Anti-Armor Weapon)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL8 (Light Anti-Armor Weapon)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 900: | Line 900: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL8 (Light Machine Gun)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL8 (Light Machine Gun)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 908: | Line 908: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL8 (Pistol)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL8 (Pistol)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 916: | Line 916: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL8 (Rifle)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL8 (Rifle)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 924: | Line 924: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Horse Archery (Bow)</td> | <td class="description" style="padding-left: 12px;" >Horse Archery (Bow)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">8</td> |
<td class="relative_skill_level">-3</td> | <td class="relative_skill_level">-3</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 932: | Line 932: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Knife</td> | <td class="description" style="padding-left: 12px;" >Knife</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 940: | Line 940: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Off-Hand Weapon Training (Guns (Light Machine Gun))</td> | <td class="description" style="padding-left: 12px;" >Off-Hand Weapon Training (Guns (Light Machine Gun))</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">-1</td> | <td class="relative_skill_level">-1</td> | ||
<td class="points">4</td> | <td class="points">4</td> | ||
Line 948: | Line 948: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Retain Weapon (Broadsword)</td> | <td class="description" style="padding-left: 12px;" >Retain Weapon (Broadsword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
<td class="relative_skill_level">+1</td> | <td class="relative_skill_level">+1</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 956: | Line 956: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Throwing</td> | <td class="description" style="padding-left: 12px;" >Throwing</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 964: | Line 964: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Thrown Weapon (Axe/Mace)</td> | <td class="description" style="padding-left: 12px;" >Thrown Weapon (Axe/Mace)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 972: | Line 972: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Two-Handed Sword</td> | <td class="description" style="padding-left: 12px;" >Two-Handed Sword</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 980: | Line 980: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Wrestling</td> | <td class="description" style="padding-left: 12px;" >Wrestling</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,084: | Line 1,084: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Forced Entry</td> | <td class="description" style="padding-left: 12px;" >Forced Entry</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,132: | Line 1,132: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Stealth</td> | <td class="description" style="padding-left: 12px;" >Stealth</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">9</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,156: | Line 1,156: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Acrobatics</td> | <td class="description" style="padding-left: 12px;" >Acrobatics</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
<td class="relative_skill_level">DX-2</td> | <td class="relative_skill_level">DX-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,164: | Line 1,164: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Aerobatics</td> | <td class="description" style="padding-left: 12px;" >Aerobatics</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
<td class="relative_skill_level">DX-2</td> | <td class="relative_skill_level">DX-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,172: | Line 1,172: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Body Sense</td> | <td class="description" style="padding-left: 12px;" >Body Sense</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
<td class="relative_skill_level">DX-2</td> | <td class="relative_skill_level">DX-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,180: | Line 1,180: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Driving/TL8 (Automobile)</td> | <td class="description" style="padding-left: 12px;" >Driving/TL8 (Automobile)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,188: | Line 1,188: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Driving/TL8 (Motorcycle)</td> | <td class="description" style="padding-left: 12px;" >Driving/TL8 (Motorcycle)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,196: | Line 1,196: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Flight</td> | <td class="description" style="padding-left: 12px;" >Flight</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">9</td> |
<td class="relative_skill_level">HT-1</td> | <td class="relative_skill_level">HT-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,204: | Line 1,204: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Free Fall</td> | <td class="description" style="padding-left: 12px;" >Free Fall</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,212: | Line 1,212: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Jumping</td> | <td class="description" style="padding-left: 12px;" >Jumping</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,220: | Line 1,220: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Riding (Equine)</td> | <td class="description" style="padding-left: 12px;" >Riding (Equine)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,228: | Line 1,228: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Running</td> | <td class="description" style="padding-left: 12px;" >Running</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">9</td> |
<td class="relative_skill_level">HT-1</td> | <td class="relative_skill_level">HT-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,236: | Line 1,236: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Swimming</td> | <td class="description" style="padding-left: 12px;" >Swimming</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">6</td> |
<td class="relative_skill_level">HT+0</td> | <td class="relative_skill_level">HT+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 2,068: | Line 2,068: | ||
<td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | ||
<td class="usage">Swung</td> | <td class="usage">Swung</td> | ||
− | <td class="level"> | + | <td class="level">11</td> |
− | <td class="parry"> | + | <td class="parry">10U</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">2+1+ | + | <td class="damage">2+1+1d+1 cut</td> |
<td class="reach">1,2</td> | <td class="reach">1,2</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,079: | Line 2,079: | ||
<td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | ||
<td class="usage">Thrust</td> | <td class="usage">Thrust</td> | ||
− | <td class="level"> | + | <td class="level">11</td> |
− | <td class="parry"> | + | <td class="parry">10U</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">1+1d | + | <td class="damage">1+1d-1 cr</td> |
<td class="reach">2</td> | <td class="reach">2</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,090: | Line 2,090: | ||
<td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td> | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td> | ||
<td class="usage">Swung</td> | <td class="usage">Swung</td> | ||
− | <td class="level"> | + | <td class="level">11</td> |
− | <td class="parry"> | + | <td class="parry">9</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">+2+1+ | + | <td class="damage">+2+1+ 1d+2 cut</td> |
<td class="reach">1,2</td> | <td class="reach">1,2</td> | ||
<td class="strength">10†</td> | <td class="strength">10†</td> | ||
Line 2,101: | Line 2,101: | ||
<td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td> | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td> | ||
<td class="usage">Thrust</td> | <td class="usage">Thrust</td> | ||
− | <td class="level"> | + | <td class="level">11</td> |
− | <td class="parry"> | + | <td class="parry">9</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">1+ 1d | + | <td class="damage">1+ 1d cr</td> |
<td class="reach">2</td> | <td class="reach">2</td> | ||
<td class="strength">10†</td> | <td class="strength">10†</td> | ||
Line 2,112: | Line 2,112: | ||
<td class="description">Mithril Throwing Axe</td> | <td class="description">Mithril Throwing Axe</td> | ||
<td class="usage">Swung</td> | <td class="usage">Swung</td> | ||
− | <td class="level"> | + | <td class="level">6</td> |
− | <td class="parry"> | + | <td class="parry">7U</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage"> | + | <td class="damage">1d+2 cut</td> |
<td class="reach">1</td> | <td class="reach">1</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,123: | Line 2,123: | ||
<td class="description">Natural</td> | <td class="description">Natural</td> | ||
<td class="usage">Kick</td> | <td class="usage">Kick</td> | ||
− | <td class="level"> | + | <td class="level">10</td> |
<td class="parry">No</td> | <td class="parry">No</td> | ||
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d | + | <td class="damage">1d-2 cr</td> |
<td class="reach">C,1</td> | <td class="reach">C,1</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,134: | Line 2,134: | ||
<td class="description">Natural</td> | <td class="description">Natural</td> | ||
<td class="usage">Kick w/Boots</td> | <td class="usage">Kick w/Boots</td> | ||
− | <td class="level"> | + | <td class="level">10</td> |
<td class="parry">No</td> | <td class="parry">No</td> | ||
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d | + | <td class="damage">1d-1 cr</td> |
<td class="reach">C,1</td> | <td class="reach">C,1</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,145: | Line 2,145: | ||
<td class="description">Natural</td> | <td class="description">Natural</td> | ||
<td class="usage">Punch</td> | <td class="usage">Punch</td> | ||
− | <td class="level"> | + | <td class="level">12</td> |
− | <td class="parry"> | + | <td class="parry">10</td> |
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d cr</td> | + | <td class="damage">1d-3 cr</td> |
<td class="reach">C</td> | <td class="reach">C</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,156: | Line 2,156: | ||
<td class="description">One handed</td> | <td class="description">One handed</td> | ||
<td class="usage">Swung</td> | <td class="usage">Swung</td> | ||
− | <td class="level"> | + | <td class="level">11</td> |
− | <td class="parry"> | + | <td class="parry">10U</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">1+ | + | <td class="damage">1+1d+1 cut</td> |
<td class="reach">1,2</td> | <td class="reach">1,2</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,167: | Line 2,167: | ||
<td class="description">One handed</td> | <td class="description">One handed</td> | ||
<td class="usage">Thrust</td> | <td class="usage">Thrust</td> | ||
− | <td class="level"> | + | <td class="level">11</td> |
− | <td class="parry"> | + | <td class="parry">10U</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">1+1d | + | <td class="damage">1+1d-1 cr</td> |
<td class="reach">2</td> | <td class="reach">2</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,178: | Line 2,178: | ||
<td class="description">Sharp Claws (Hands)</td> | <td class="description">Sharp Claws (Hands)</td> | ||
<td class="usage"></td> | <td class="usage"></td> | ||
− | <td class="level"> | + | <td class="level">12</td> |
− | <td class="parry"> | + | <td class="parry">10</td> |
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d cut</td> | + | <td class="damage">1d-3 cut</td> |
<td class="reach">C</td> | <td class="reach">C</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,189: | Line 2,189: | ||
<td class="description">Sharp Teeth</td> | <td class="description">Sharp Teeth</td> | ||
<td class="usage"></td> | <td class="usage"></td> | ||
− | <td class="level"> | + | <td class="level">12</td> |
<td class="parry">No</td> | <td class="parry">No</td> | ||
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d cut</td> | + | <td class="damage">1d-3 cut</td> |
<td class="reach">C</td> | <td class="reach">C</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,216: | Line 2,216: | ||
<td class="description">Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td> | <td class="description">Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td> | ||
<td class="usage">Grenade</td> | <td class="usage">Grenade</td> | ||
− | <td class="level"> | + | <td class="level">11</td> |
<td class="accuracy">0</td> | <td class="accuracy">0</td> | ||
<td class="damage">2d burn (cold)</td> | <td class="damage">2d burn (cold)</td> | ||
Line 2,230: | Line 2,230: | ||
<td class="description">Mithril Throwing Axe</td> | <td class="description">Mithril Throwing Axe</td> | ||
<td class="usage">Thrown</td> | <td class="usage">Thrown</td> | ||
− | <td class="level"> | + | <td class="level">11</td> |
<td class="accuracy">2</td> | <td class="accuracy">2</td> | ||
− | <td class="damage"> | + | <td class="damage">1d+2 cut</td> |
− | <td class="range"> | + | <td class="range">10/15</td> |
<td class="rof">1</td> | <td class="rof">1</td> | ||
<td class="shots">T(1)</td> | <td class="shots">T(1)</td> | ||
Line 2,244: | Line 2,244: | ||
<td class="description">MithrilCrossbow (ST15)</td> | <td class="description">MithrilCrossbow (ST15)</td> | ||
<td class="usage"></td> | <td class="usage"></td> | ||
− | <td class="level"> | + | <td class="level">9</td> |
<td class="accuracy">5</td> | <td class="accuracy">5</td> | ||
<td class="damage">2d+1 imp</td> | <td class="damage">2d+1 imp</td> | ||
Line 2,253: | Line 2,253: | ||
<td class="recoil"></td> | <td class="recoil"></td> | ||
<td class="strength">15†</td> | <td class="strength">15†</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description">ZiD RPD, 7.62x39mm</td> | ||
+ | <td class="usage"></td> | ||
+ | <td class="level">10</td> | ||
+ | <td class="accuracy">5</td> | ||
+ | <td class="damage">6d pi</td> | ||
+ | <td class="range">600/3,900</td> | ||
+ | <td class="rof">11!</td> | ||
+ | <td class="shots">100(5)</td> | ||
+ | <td class="bulk">-6</td> | ||
+ | <td class="recoil">2</td> | ||
+ | <td class="strength">10B†</td> | ||
</tr> | </tr> | ||
Line 2,258: | Line 2,272: | ||
<table class="equipment list"> | <table class="equipment list"> | ||
<tr> | <tr> | ||
− | <td class="title">Equipment ( | + | <td class="title">Equipment (26,689 kg; $95 355)</td> |
<td class="title">√</td> | <td class="title">√</td> | ||
<td class="title">#</td> | <td class="title">#</td> | ||
Line 2,284: | Line 2,298: | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
− | <td class="weight">0 | + | <td class="weight">0 kg</td> |
<td class="cost_summary">0</td> | <td class="cost_summary">0</td> | ||
− | <td class="weight_summary">0 | + | <td class="weight_summary">0 kg</td> |
<td class="ref">B271</td> | <td class="ref">B271</td> | ||
</tr> | </tr> | ||
Line 2,339: | Line 2,353: | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
− | <td class="weight">0 | + | <td class="weight">0 kg</td> |
<td class="cost_summary">0</td> | <td class="cost_summary">0</td> | ||
− | <td class="weight_summary">0 | + | <td class="weight_summary">0 kg</td> |
<td class="ref">B271</td> | <td class="ref">B271</td> | ||
</tr> | </tr> | ||
Line 2,684: | Line 2,698: | ||
<td class="weight_summary">1 lb</td> | <td class="weight_summary">1 lb</td> | ||
<td class="ref">HT213</td> | <td class="ref">HT213</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Rifle Sling</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10</td> | ||
+ | <td class="weight">1 lb</td> | ||
+ | <td class="cost_summary">1 570</td> | ||
+ | <td class="weight_summary">20,9 lb</td> | ||
+ | <td class="ref">HT154</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >7.62x39mm</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">100</td> | ||
+ | <td class="cost">0,6</td> | ||
+ | <td class="weight">0,036 lb</td> | ||
+ | <td class="cost_summary">60</td> | ||
+ | <td class="weight_summary">3,6 lb</td> | ||
+ | <td class="ref">HT176</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >ZiD RPD, 7.62x39mm</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1 500</td> | ||
+ | <td class="weight">16,3 lb</td> | ||
+ | <td class="cost_summary">1 500</td> | ||
+ | <td class="weight_summary">16,3 lb</td> | ||
+ | <td class="ref">HT137</td> | ||
</tr> | </tr> | ||
Line 2,695: | Line 2,742: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at 17: | + | <div class="copyright">Modified at 17:55 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> |
Revision as of 15:56, 7 August 2015
|
|
|
|
|||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Animals | |||||||
Animal Control (Mammal) | Regular
Animal |
5
3 |
1 sec
1 min |
16 | IQ+3 | 1 | M30 |
Animal Control (Vermin) | Regular
Animal |
1
1 |
1 sec
1 min |
16 | IQ+3 | 1 | M30 |
Beast Soother | Regular
Animal |
1 to 3
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M29 |
Shapeshift Others | Special
Animal |
Varies
Varies |
30 sec
1 hr |
15 | IQ+2 | 1 | M33 |
Shapeshifting (Baleful polymorph) | Special
Animal |
Varies
Varies |
3 sec
1 hr |
15 | IQ+2 | 1 | M32 |
Dreamfuckery | |||||||
Dream Sending | Regular
Communication |
3
- |
1 min
1 hr |
16 | IQ+3 | 1 | M45 |
Persuasion | Regular
Communication |
Varies
Same |
1 sec
1 min |
16 | IQ+3 | 1 | M45 |
Sense Emotion | Regular
Communication |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M45 |
Sense Foes | Info/Area
Communication |
1/area, min 2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M44 |
Healing | |||||||
Lend Energy | Regular
Healing |
1/pt
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M89 |
Lend Vitality | Regular
Healing |
1/pt
- |
1 sec
1 hour |
16 | IQ+3 | 1 | M89 |
Minor Healing | Regular
Healing |
1-3
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M91 |
Recover Energy | Special
Healing |
0
0 |
1 sec
Special |
16 | IQ+3 | 1 | M89 |
Test Food | Info
Food |
1 or 3
- |
1 sec
Instant |
16 | IQ+3 | 1 | M77 |
Illusions | |||||||
Complex Illusion | Area
Illusion & Creation |
2
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M96 |
Simple Illusion | Area
Illusion & Creation |
1
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M95 |
Sound | Regular
Sound |
Varies
1/ min |
1 sec
Varies |
16 | IQ+3 | 1 | M171 |
Mindfuckery | |||||||
Daze | Regular
Mind Control |
3
2 |
2 sec
1 min |
16 | IQ+3 | 1 | M134 |
Foolishness | Regular
Mind Control |
1-5
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M134 |
Sleep | Regular
Mind Control |
4
- |
3 sec
Until awakened |
16 | IQ+3 | 1 | M135 |
Movement | |||||||
Apportation | Regular
Movement |
Varies | 1 sec
1 min |
16 | IQ+3 | 1 | M142 |
Flight | Regular
Movement |
5
3 |
2 sec
1 min |
15 | IQ+2 | 1 | M145 |
Hawk Flight | Regular
Movement |
8
4 |
3 sec
1 min |
15 | IQ+2 | 1 | M146 |
Levitation | Regular
Movement |
1 per 80 lbs
Half |
2 sec
1 min |
16 | IQ+3 | 1 | M143 |
Teleport | Special
Gate/Movement |
Varies
- |
1 sec
Instant |
15 | IQ+2 | 1 | M147 |
Necromancy | |||||||
Decay | Regular
Food |
1/meal
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M77 |
Weaken Blood | Regular
Body Control/Necromancy |
9
5 |
1 sec
1 day |
16 | IQ+3 | 1 | M40 |
Frailty | Regular
Body Control |
2/-HT
Same |
1 sec
1 min |
16 | IQ+3 | 1 | M37 |
Slow Healing | Regular
Necromancy |
1-5
Same |
30 sec
1 day |
16 | IQ+3 | 1 | M153 |
Sickness | Regular
Body Control/Mind Control |
3
3 |
4 sec
1 min |
16 | IQ+3 | 1 | M138 |
Pestilence | Regular
Necromancy |
6
- |
30 sec
Permanent |
16 | IQ+3 | 1 | M154 |
Steal Energy | Regular
Necromancy |
0
- |
1 min per 3 FP drained
Permanent |
16 | IQ+3 | 1 | M150 |
Steal Vitality | Regular
Necromancy |
0
- |
1 min per 3 HP drained
Permanent |
16 | IQ+3 | 1 | M150 |
Plantfuckery | |||||||
Blight | Area
Plant |
1 minimum
- |
5 min
1 Crop or Season |
16 | IQ+3 | 1 | M162 |
Heal Plant | Area
Plant |
3
- |
1 Min
Permanent |
16 | IQ+3 | 1 | M161 |
Identify Plant | Info
Plant |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M161 |
Plant Growth | Area
Plant |
3
2 |
10 sec
1 min |
16 | IQ+3 | 1 | M162 |
Seek Plant | Info
Plant |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M161 |
Wither Plant | Area
Plant |
2
- |
10 sec
Permanent |
16 | IQ+3 | 1 | M163 |
Stonefuckery | |||||||
Powerstone | Enchantment
Enchantment |
20
- |
Varies
Permanent |
16 | IQ+3 | 1 | M69 |
Enchant | Enchantment
Enchantment |
Varies
- |
Varies
Permanent |
15 | IQ+2 | 1 | M56 |
Charge Powerstone | Regular
Meta |
3/pt of energy
- |
10 min
until used |
15 | IQ+2 | 1 | M126 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Adamantium Bastard Sword of Vampirism One handed |
Swung | 11 | 10U | No | 2+1+1d+1 cut | 1,2 | 11 |
Adamantium Bastard Sword of Vampirism One handed |
Thrust | 11 | 10U | No | 1+1d-1 cr | 2 | 11 |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
Swung | 11 | 9 | No | +2+1+ 1d+2 cut | 1,2 | 10† |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
Thrust | 11 | 9 | No | 1+ 1d cr | 2 | 10† |
Mithril Throwing Axe | Swung | 6 | 7U | No | 1d+2 cut | 1 | 11 |
Natural | Kick | 10 | No | 1d-2 cr | C,1 | ||
Natural | Kick w/Boots | 10 | No | 1d-1 cr | C,1 | ||
Natural | Punch | 12 | 10 | 1d-3 cr | C | ||
One handed | Swung | 11 | 10U | No | 1+1d+1 cut | 1,2 | 11 |
One handed | Thrust | 11 | 10U | No | 1+1d-1 cr | 2 | 11 |
Sharp Claws (Hands) | 12 | 10 | 1d-3 cut | C | |||
Sharp Teeth | 12 | No | 1d-3 cut | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Magebane Grenade. Respiratory. 2 yd radius. Wizards can't cast. |
Grenade | 11 | 0 | 2d burn (cold) | ×2 | -2 | ||||
Mithril Throwing Axe | Thrown | 11 | 2 | 1d+2 cut | 10/15 | 1 | T(1) | -3 | 11 | |
MithrilCrossbow (ST15) | 9 | 5 | 2d+1 imp | 300/375 | 1 | 1(4) | -6 | 15† | ||
ZiD RPD, 7.62x39mm | 10 | 5 | 6d pi | 600/3,900 | 11! | 100(5) | -6 | 2 | 10B† |
Equipment (26,689 kg; $95 355) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
E | 1 | 2 600 | 5 lb | 2 600 | 5 lb | B274 |
Adamantium Bastard Sword of Vampirism One handed |
E | 1 | 0 | 0 kg | 0 | 0 kg | B271 |
Sword enhancements | E | 1 | 0 | 0 kg | 12 600 | 0 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Adamantium Material x2 Basic item cost, +1 to DMG |
E | 1 | 2 600 | 0 kg | 2 600 | 0 kg | |
Vampirical 1 HP restored for every 3 DMG |
E | 1 | 9 000 | 0 kg | 9 000 | 0 kg | |
One handed | E | 1 | 0 | 0 kg | 0 | 0 kg | B271 |
Grenades | E | 1 | 0 | 0 kg | 2 800 | 0,90703 kg | |
Magebane Grenade. Respiratory. 2 yd radius. Wizards can't cast. |
E | 2 | 1 400 | 1 lb | 2 800 | 2 lb | DF1:29 |
Drugs | E | 1 | 0 | 0 kg | 16 900 | 4,08163 kg | |
Invisibility Potion Potion. 1d×10 hours. Attack or casting breaks it. |
E | 2 | 2 250 | 0,5 lb | 4 500 | 1 lb | DF1:29 |
Great Healing Potion Potion. 4d HP. |
E | 4 | 1 000 | 0,5 lb | 4 000 | 2 lb | DF1:29 |
Agility Potion Potion. +1d DX. 1 hr |
E | 12 | 700 | 0,5 lb | 8 400 | 6 lb | DF1:29 |
Equipment | E | 1 | 0 | 0 kg | 58 885 | 7,47302 kg | |
Returning Snakebite Axe | E | 1 | 0 | 0 kg | 2 120 | 0,90703 kg | |
Mithril Throwing Axe | E | 1 | 120 | 2 lb | 120 | 2 lb | B271 |
Returning | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Snakebite 1d6 followup tox/round until HT save |
E | 1 | 0 | 0 kg | 0 | 0 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
MithrilCrossbow (ST15) | E | 1 | 615 | 3 lb | 615 | 3 lb | B276 |
Crossbow enhancements | E | 1 | 0 | 0 kg | 13 330 | 1,46032 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Shoulder Quiver Holds 12 arrows/bolts |
E | 1 | 10 | 0,5 lb | 12 130 | 1,22 lb | DF1:24 |
Returning Abyssal Steel Bolt | E | 12 | 1 010 | 0,06 lb | 12 120 | 0,72 lb | B276 |
Crossbow Sight +1 Acc |
E | 1 | 100 | 1 lb | 100 | 1 lb | DF1:25 |
Crossbow Sling 1 turn to ready, Free action to sling. |
E | 1 | 100 | 1 lb | 100 | 1 lb | DF1:25 |
Returning Snakebite Axe | E | 1 | 0 | 0 kg | 2 120 | 0,90703 kg | |
Mithril Throwing Axe | E | 1 | 120 | 2 lb | 120 | 2 lb | B271 |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Returning | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Snakebite 1d6 followup tox/round until HT save |
E | 1 | 0 | 0 kg | 0 | 0 kg | |
Worn stuff | E | 1 | 0 | 0 kg | 40 650 | 2,38458 kg | |
20 pt Powerstone (charge: 20) | E | 1 | 7 350 | 0,008 lb | 7 350 | 0,008 lb | M20 |
Glamered Mithril Assault Vest of Resistant Arrow Deflection Flexible. DR17 vs. pi, cut. Looks like a jacket |
E | 1 | 13 300 | 2 lb | 13 300 | 2 lb | HT66 |
Serpent's Amulet Alchemical. Immunity to Poison. |
E | 1 | 4 920 | 0,25 lb | 4 920 | 0,25 lb | DF1:30 |
Boots of Balance Grant Perfect Balance (B74) (Balance) |
E | 1 | 15 080 | 3 lb | 15 080 | 3 lb | DF1:30 |
Gear | E | 1 | 0 | 0 kg | 50 | 0,45351 kg | |
Lockpick Gun | E | 1 | 50 | 1 lb | 50 | 1 lb | HT213 |
Rifle Sling | E | 1 | 10 | 1 lb | 1 570 | 20,9 lb | HT154 |
7.62x39mm | E | 100 | 0,6 | 0,036 lb | 60 | 3,6 lb | HT176 |
ZiD RPD, 7.62x39mm | E | 1 | 1 500 | 16,3 lb | 1 500 | 16,3 lb | HT137 |
Notes |
Modified at 17:55 on 07.08.2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0