Difference between revisions of "Tomas Vrbada"

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(Enenra (Meta Trait))
(Replaced content with "Category:Characters {{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}")
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{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}
 
{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}
 
<div class="gurps_holder">
 
<table class="wrapper">
 
<tr>
 
<td class="portrait" rowspan="2">
 
<table class="top_info">
 
<tr>
 
<td class="title">Portrait</td>
 
</tr>
 
<tr>
 
<td class="portrait_cell portrait"><span style="color:red">LINK TO PORTRAIT 80PX<br/><br/>DELETE ALL SPAN<span></td>
 
</tr>
 
</table>
 
</td>
 
<td class="spacer" rowspan="2"></td>
 
<td>
 
<table class="top_info identity">
 
<tr>
 
<td class="title" colspan="2">Identity</td>
 
</tr>
 
<tr>
 
<td class="label">Name:</td>
 
<td class="value">Tomas Vrbada</td>
 
</tr>
 
<tr>
 
<td class="label">Title:</td>
 
<td class="value"></td>
 
</tr>
 
<tr>
 
<td class="label">Religion:</td>
 
<td class="value"></td>
 
</tr>
 
</table>
 
</td>
 
<td class="spacer"></td>
 
<td>
 
<table class="player_info top_info">
 
<tr>
 
<td class="title" colspan="2">Player Information</td>
 
</tr>
 
<tr>
 
<td class="label">Player:</td>
 
<td class="value">&#1041;&#1077;&#1088;&#1090;</td>
 
</tr>
 
<tr>
 
<td class="label">Campaign:</td>
 
<td class="value"></td>
 
</tr>
 
<tr>
 
<td class="label">Created On:</td>
 
<td class="value">06.08.2015</td>
 
</tr>
 
</table>
 
</td>
 
<td class="spacer" rowspan="2"></td>
 
<td rowspan="2">
 
<table class="points top_info">
 
<tr>
 
<td class="title" colspan="2">410 Points</td>
 
</tr>
 
<tr>
 
<td class="label">Attributes:</td>
 
<td class="rvalue">208</td>
 
</tr>
 
<tr>
 
<td class="label">Advantages:</td>
 
<td class="rvalue">284</td>
 
</tr>
 
<tr>
 
<td class="label">Disadvantages:</td>
 
<td class="rvalue">-145</td>
 
</tr>
 
<tr>
 
<td class="label">Quirks:</td>
 
<td class="rvalue">0</td>
 
</tr>
 
<tr>
 
<td class="label">Skills:</td>
 
<td class="rvalue">57</td>
 
</tr>
 
<tr>
 
<td class="label">Spells:</td>
 
<td class="rvalue">0</td>
 
</tr>
 
<tr>
 
<td class="label">Race:</td>
 
<td class="rvalue">0</td>
 
</tr>
 
<tr>
 
<td class="rowspacer2" colspan=2></td>
 
</tr>
 
<tr class="top_border">
 
<td class="rowspacer1" colspan=2></td>
 
</tr>
 
<tr>
 
<td class="label">Earned:</td>
 
<td class="rvalue">6</td>
 
</tr>
 
<tr>
 
<td class="rowspacer1" colspan=2></td>
 
</tr>
 
</table>
 
</td>
 
</tr>
 
<tr>
 
<td colspan="3">
 
<table class="description info">
 
<tr>
 
<td class="title" colspan="6">Description</td>
 
</tr>
 
<tr>
 
<td class="label">Race:</td>
 
<td class="value">Human</td>
 
<td class="label">Height:</td>
 
<td class="value">7'</td>
 
<td class="label">Hair:</td>
 
<td class="value">Brown, Straight, Short</td>
 
</tr>
 
<tr>
 
<td class="label">Gender:</td>
 
<td class="value">Male</td>
 
<td class="label">Weight:</td>
 
<td class="value">170 lb</td>
 
<td class="label">Eyes:</td>
 
<td class="value">Brown</td>
 
</tr>
 
<tr>
 
<td class="label">Age:</td>
 
<td class="value">23</td>
 
<td class="label">Size:</td>
 
<td class="value">+0</td>
 
<td class="label">Skin:</td>
 
<td class="value">Brown</td>
 
</tr>
 
<tr>
 
<td class="label">Birthday:</td>
 
<td class="value">&#1072;&#1087;&#1088;&#1077;&#1083;&#1103; 26</td>
 
<td class="label">TL:</td>
 
<td class="value">4</td>
 
<td class="label">Hand:</td>
 
<td class="value">Right</td>
 
</tr>
 
</table>
 
</td>
 
</tr>
 
</table>
 
<table class="wrapper">
 
<tr>
 
<td rowspan="2">
 
<table class="attributes info">
 
<tr>
 
<td class="title" colspan="2">Attributes</td>
 
</tr>
 
<tr>
 
<td class="label">Strength (ST):</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr>
 
<td class="label">Dexterity (DX):</td>
 
<td class="rvalue">16</td>
 
</tr>
 
<tr>
 
<td class="label">Intelligence (IQ):</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr>
 
<td class="label">Health (HT):</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr class="top_border">
 
<td class="label">Will:</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr>
 
<td class="label">Fright Check:</td>
 
<td class="rvalue">14</td>
 
</tr>
 
<tr class="top_border">
 
<td class="label">Basic Speed:</td>
 
<td class="rvalue">7</td>
 
</tr>
 
<tr>
 
<td class="label">Basic Move:</td>
 
<td class="rvalue">7</td>
 
</tr>
 
<tr class="top_border">
 
<td class="label">Perception:</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr>
 
<td class="label">Vision:</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr>
 
<td class="label">Hearing:</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr>
 
<td class="label">Taste & Smell:</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr>
 
<td class="label">Touch:</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr class="top_border">
 
<td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+2</td>
 
</tr>
 
<tr>
 
<td class="rowspacer2" colspan="2"></td>
 
</tr>
 
</table>
 
</td>
 
<td class="spacer" rowspan="2"></td>
 
<td>
 
<table class="encumbrance_move_dodge info">
 
<tr>
 
<td class="title" colspan="4">Encumbrance, Move & Dodge</td>
 
</tr>
 
<tr>
 
<td class="title">Level</td>
 
<td class="title">Max Load</td>
 
<td class="title">Move</td>
 
<td class="title">Dodge</td>
 
</tr>
 
 
<tr  class="encumbrance" >
 
<td class="label">&#8226; None (0)</td>
 
<td class="rvalue">29 lb</td>
 
<td class="rvalue">7</td>
 
<td class="rvalue">11</td>
 
</tr>
 
 
<tr >
 
<td class="label">Light (1)</td>
 
<td class="rvalue">58 lb</td>
 
<td class="rvalue">5</td>
 
<td class="rvalue">10</td>
 
</tr>
 
 
<tr >
 
<td class="label">Medium (2)</td>
 
<td class="rvalue">87 lb</td>
 
<td class="rvalue">4</td>
 
<td class="rvalue">9</td>
 
</tr>
 
 
<tr >
 
<td class="label">Heavy (3)</td>
 
<td class="rvalue">174 lb</td>
 
<td class="rvalue">2</td>
 
<td class="rvalue">8</td>
 
</tr>
 
 
<tr >
 
<td class="label">X-Heavy (4)</td>
 
<td class="rvalue">290 lb</td>
 
<td class="rvalue">1</td>
 
<td class="rvalue">7</td>
 
</tr>
 
 
</table>
 
</td>
 
<td class="spacer" rowspan="2"></td>
 
<td rowspan="2">
 
<table class="hit_location info">
 
<tr>
 
<td class="title" colspan="4">Hit Location</td>
 
</tr>
 
<tr>
 
<td class="title">Roll</td>
 
<td class="title">Where</td>
 
<td class="title">-</td>
 
<td class="title">DR</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">-</td>
 
<td class="clabel">Eye</td>
 
<td class="label">-9</td>
 
<td class="rvalue">2</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">3-4</td>
 
<td class="clabel">Skull</td>
 
<td class="label">-7</td>
 
<td class="rvalue">4</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">5</td>
 
<td class="clabel">Face</td>
 
<td class="label">-5</td>
 
<td class="rvalue">2</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">6-7</td>
 
<td class="clabel">R. Leg</td>
 
<td class="label">-2</td>
 
<td class="rvalue">2</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">8</td>
 
<td class="clabel">R. Arm</td>
 
<td class="label">-2</td>
 
<td class="rvalue">2</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">9-10</td>
 
<td class="clabel">Torso</td>
 
<td class="label">0</td>
 
<td class="rvalue">3</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">11</td>
 
<td class="clabel">Groin</td>
 
<td class="label">-3</td>
 
<td class="rvalue">3</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">12</td>
 
<td class="clabel">L. Arm</td>
 
<td class="label">-2</td>
 
<td class="rvalue">2</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">13-14</td>
 
<td class="clabel">L. Leg</td>
 
<td class="label">-2</td>
 
<td class="rvalue">2</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">15</td>
 
<td class="clabel">Hand</td>
 
<td class="label">-4</td>
 
<td class="rvalue">2</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">16</td>
 
<td class="clabel">Foot</td>
 
<td class="label">-4</td>
 
<td class="rvalue">8</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">17-18</td>
 
<td class="clabel">Neck</td>
 
<td class="label">-5</td>
 
<td class="rvalue">2</td>
 
</tr>
 
 
<tr>
 
<td class="clabel">-</td>
 
<td class="clabel">Vitals</td>
 
<td class="label">-3</td>
 
<td class="rvalue">3</td>
 
</tr>
 
 
<tr>
 
<td class="rowspacer4"></td>
 
<td class="rowspacer4"></td>
 
<td class="rowspacer4"></td>
 
<td class="rowspacer4"></td>
 
</tr>
 
</table>
 
</td>
 
<td class="spacer" rowspan="2"></td>
 
<td rowspan="2">
 
<table class="fp_hp info">
 
<tr>
 
<td class="title" colspan="2">Fatigue/Hit Points</td>
 
</tr>
 
<tr>
 
<td class="label">Current FP:</td>
 
<td class="rvalue"></td>
 
</tr>
 
<tr>
 
<td class="label">Basic FP:</td>
 
<td class="rvalue">12</td>
 
</tr>
 
<tr>
 
<td class="rowspacer1" colspan=2></td>
 
</tr>
 
<tr class="top_border">
 
<td class="label">Tired:</td>
 
<td class="rvalue">3</td>
 
</tr>
 
<tr>
 
<td class="label">Collapse:</td>
 
<td class="rvalue">0</td>
 
</tr>
 
<tr>
 
<td class="label">Unconscious:</td>
 
<td class="rvalue">-12</td>
 
</tr>
 
<tr>
 
<td class="rowspacer1" colspan=2></td>
 
</tr>
 
<tr class="top_border">
 
<td class="label">Current HP:</td>
 
<td class="rvalue">10</td>
 
</tr>
 
<tr>
 
<td class="label">Basic HP:</td>
 
<td class="rvalue">16</td>
 
</tr>
 
<tr>
 
<td class="rowspacer1" colspan=2></td>
 
</tr>
 
<tr class="top_border">
 
<td class="label">Reeling:</td>
 
<td class="rvalue">5</td>
 
</tr>
 
<tr>
 
<td class="label">Collapse:</td>
 
<td class="rvalue">0</td>
 
</tr>
 
<tr>
 
<td class="label">Check #1:</td>
 
<td class="rvalue">-16</td>
 
</tr>
 
<tr>
 
<td class="label">Check #2:</td>
 
<td class="rvalue">-32</td>
 
</tr>
 
<tr>
 
<td class="label">Check #3:</td>
 
<td class="rvalue">-48</td>
 
</tr>
 
<tr>
 
<td class="label">Check #4:</td>
 
<td class="rvalue">-64</td>
 
</tr>
 
<tr>
 
<td class="label">Dead:</td>
 
<td class="rvalue">-80</td>
 
</tr>
 
</table>
 
</td>
 
</tr>
 
<tr>
 
<td>
 
<table class="lifting info">
 
<tr>
 
<td class="title" colspan="2">Lifting & Moving Things</td>
 
</tr>
 
<tr>
 
<td class="label">Basic Lift:</td>
 
<td class="rvalue">29 lb</td>
 
</tr>
 
<tr>
 
<td class="label">One-Handed Lift:</td>
 
<td class="rvalue">58 lb</td>
 
</tr>
 
<tr>
 
<td class="label">Two-Handed Lift:</td>
 
<td class="rvalue">232 lb</td>
 
</tr>
 
<tr>
 
<td class="label">Shove & Knock Over:</td>
 
<td class="rvalue">348 lb</td>
 
</tr>
 
<tr>
 
<td class="label">Running Shove & Knock Over:</td>
 
<td class="rvalue">696 lb</td>
 
</tr>
 
<tr>
 
<td class="label">Carry On Back:</td>
 
<td class="rvalue">435 lb</td>
 
</tr>
 
<tr>
 
<td class="label">Shift Slightly:</td>
 
<td class="rvalue">1&#160;450 lb</td>
 
</tr>
 
</table>
 
</td>
 
</tr>
 
</table>
 
<table class="wrapper">
 
<tr>
 
<td>
 
<table class="advantages list">
 
<tr>
 
<td class="title">Advantages & Disadvantages</td>
 
<td class="title">Pts</td>
 
<td class="title">Ref</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Advantages</td>
 
<td class="points">284</td>
 
<td class="ref"></td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td>
 
<td class="points">19</td>
 
<td class="ref">B61</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
 
<td class="points">5</td>
 
<td class="ref">B47</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hypersensory, -50%; Reliable +2, +10%; Preparation Required, -20%; Hell, -10%.</div></td>
 
<td class="points">16</td>
 
<td class="ref">B78</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Shapeshifting<div class="note">Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.</div><div class="note">Enenra</div></td>
 
<td class="points">19</td>
 
<td class="ref">B83</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%.</div></td>
 
<td class="points">70</td>
 
<td class="ref">B38</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
 
<td class="points">15</td>
 
<td class="ref">B43</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Trained by a Master</td>
 
<td class="points">30</td>
 
<td class="ref">B93</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td>
 
<td class="points">70</td>
 
<td class="ref">B97</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Striking ST 8</td>
 
<td class="points">40</td>
 
<td class="ref">B88</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Disadvantages</td>
 
<td class="points">-145</td>
 
<td class="ref"></td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td>
 
<td class="points">-5</td>
 
<td class="ref">B122</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Amnesia (Partial)</td>
 
<td class="points">-10</td>
 
<td class="ref">B123</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td>
 
<td class="points">-10</td>
 
<td class="ref">B125</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Code of Honor (Warrior)<div class="note">Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of</div></td>
 
<td class="points">-15</td>
 
<td class="ref">B127</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Callous</td>
 
<td class="points">-5</td>
 
<td class="ref">B125</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td>
 
<td class="points">-5</td>
 
<td class="ref">B129</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Disturbing Voice</td>
 
<td class="points">-10</td>
 
<td class="ref">B132</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td>
 
<td class="points">-10</td>
 
<td class="ref">B133</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td>
 
<td class="points">-30</td>
 
<td class="ref">B135</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Frightens Animals</td>
 
<td class="points">-10</td>
 
<td class="ref">B137</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td>
 
<td class="points">-5</td>
 
<td class="ref">B144</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td>
 
<td class="points">-15</td>
 
<td class="ref">B155</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td>
 
<td class="points">-15</td>
 
<td class="ref">B161</td>
 
</tr>
 
 
</table>
 
</td>
 
<td class="spacer"></td>
 
<td>
 
<table class="skills list">
 
<tr>
 
<td class="title">Skills</td>
 
<td class="title">SL</td>
 
<td class="title">RSL</td>
 
<td class="title">Pts</td>
 
<td class="title">Ref</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Hypnotism</td>
 
<td class="skill_level">14</td>
 
<td class="relative_skill_level">IQ+2</td>
 
<td class="points">12</td>
 
<td class="ref">B201</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description" >Invisibility Art</td>
 
<td class="skill_level">12</td>
 
<td class="relative_skill_level">IQ+0</td>
 
<td class="points">8</td>
 
<td class="ref">B202</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Mental Strength</td>
 
<td class="skill_level">14</td>
 
<td class="relative_skill_level">Will+2</td>
 
<td class="points">4</td>
 
<td class="ref">B209</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description" >Acrobatics</td>
 
<td class="skill_level">15</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">2</td>
 
<td class="ref">B174</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Lockpicking/TL8</td>
 
<td class="skill_level">12</td>
 
<td class="relative_skill_level">IQ+0</td>
 
<td class="points">2</td>
 
<td class="ref">B206</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description" >Shadowing</td>
 
<td class="skill_level">13</td>
 
<td class="relative_skill_level">IQ+1</td>
 
<td class="points">2</td>
 
<td class="ref">B219</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Stealth</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">2</td>
 
<td class="ref">B222</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description" >Hidden Lore (Demon Lore)</td>
 
<td class="skill_level">11</td>
 
<td class="relative_skill_level">IQ-1</td>
 
<td class="points">1</td>
 
<td class="ref">B199</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Karate</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">4</td>
 
<td class="ref">B203</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description" >Karate Techniques</td>
 
<td class="skill_level"></td>
 
<td class="relative_skill_level"></td>
 
<td class="points"></td>
 
<td class="ref"></td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Back Kick (Karate)</td>
 
<td class="skill_level">14</td>
 
<td class="relative_skill_level">-2</td>
 
<td class="points">3</td>
 
<td class="ref">B230, MA67</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Counterattack (Karate)</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="points">5</td>
 
<td class="ref">MA70</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Sweeping Kick (Karate)</td>
 
<td class="skill_level">14</td>
 
<td class="relative_skill_level">-2</td>
 
<td class="points">2</td>
 
<td class="ref">B232, MA81</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Knee Strike (Karate)</td>
 
<td class="skill_level">15</td>
 
<td class="relative_skill_level">-1</td>
 
<td class="points">0</td>
 
<td class="ref">B232</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Jump Kick (Karate)</td>
 
<td class="skill_level">14</td>
 
<td class="relative_skill_level">-2</td>
 
<td class="points">3</td>
 
<td class="ref">B231, MA75</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Disarming (Karate)</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="points">0</td>
 
<td class="ref">B230</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Kicking (Karate)</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="points">3</td>
 
<td class="ref">B231, MA75</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Exotic Hand Strike (Karate)</td>
 
<td class="skill_level">15</td>
 
<td class="relative_skill_level">-1</td>
 
<td class="points">0</td>
 
<td class="ref">MA71</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">4</td>
 
<td class="ref">B203</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description" >Judo Techniques</td>
 
<td class="skill_level"></td>
 
<td class="relative_skill_level"></td>
 
<td class="points"></td>
 
<td class="ref"></td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Evade (Judo)</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="points">0</td>
 
<td class="ref">MA71</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Judo Throw (Judo)</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="points">0</td>
 
<td class="ref">MA75</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Arm Lock (Judo)</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="points">0</td>
 
<td class="ref">B230</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Eye-Gouging (Judo)</td>
 
<td class="skill_level">11</td>
 
<td class="relative_skill_level">-5</td>
 
<td class="points">0</td>
 
<td class="ref">MA71</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Choke Hold (Judo)</td>
 
<td class="skill_level">14</td>
 
<td class="relative_skill_level">-2</td>
 
<td class="points">0</td>
 
<td class="ref">B230, MA69</td>
 
</tr>
 
 
</table>
 
</td>
 
</tr>
 
</table>
 
<table class="spells list">
 
            <tr>
 
                <td class="title">Spells</td>
 
                <td class="title">Class</td>
 
                <td class="title">Mana Cost</td>
 
                <td class="title">Time</td>
 
                <td class="title">SL</td>
 
                <td class="title">RSL</td>
 
                <td class="title">Pts</td>
 
                <td class="title">Ref</td>
 
            </tr>
 
           
 
        </table>
 
        <table class="melee_weapons list">
 
            <tr>
 
                <td class="title">Melee Weapons</td>
 
                <td class="title">Usage</td>
 
                <td class="title">Lvl</td>
 
                <td class="title">Parry</td>
 
                <td class="title">Block</td>
 
                <td class="title">Damage</td>
 
                <td class="title">Reach</td>
 
                <td class="title">ST</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
                <td class="description">Natural</td>
 
                <td class="usage">Kick</td>
 
                <td class="level">14</td>
 
                <td class="parry">No</td>
 
                <td class="block"></td>
 
                <td class="damage">2d+1 cr</td>
 
                <td class="reach">C,1</td>
 
                <td class="strength"></td>
 
            </tr>
 
           
 
            <tr class="even">
 
                <td class="description">Natural</td>
 
                <td class="usage">Kick w/Boots</td>
 
                <td class="level">14</td>
 
                <td class="parry">No</td>
 
                <td class="block"></td>
 
                <td class="damage">2d+2 cr</td>
 
                <td class="reach">C,1</td>
 
                <td class="strength"></td>
 
            </tr>
 
           
 
            <tr class="odd">
 
                <td class="description">Natural</td>
 
                <td class="usage">Punch</td>
 
                <td class="level">16</td>
 
                <td class="parry">12</td>
 
                <td class="block"></td>
 
                <td class="damage">2d cr</td>
 
                <td class="reach">C</td>
 
                <td class="strength"></td>
 
            </tr>
 
           
 
            <tr class="even">
 
                <td class="description">Burning Attack</td>
 
                <td class="usage"></td>
 
                <td class="level">0</td>
 
                <td class="parry"></td>
 
                <td class="block"></td>
 
                <td class="damage">2d burn</td>
 
                <td class="reach">C</td>
 
                <td class="strength"></td>
 
            </tr>
 
           
 
        </table>
 
        <table class="ranged_weapons list">
 
            <tr>
 
                <td class="title">Ranged Weapons</td>
 
                <td class="title">Usage</td>
 
                <td class="title">Lvl</td>
 
                <td class="title">Acc</td>
 
                <td class="title">Damage</td>
 
                <td class="title">Range</td>
 
                <td class="title">RoF</td>
 
                <td class="title">Shots</td>
 
                <td class="title">Bulk</td>
 
                <td class="title">Rcl</td>
 
                <td class="title">ST</td>
 
            </tr>
 
           
 
        </table>
 
        <table class="equipment list">
 
            <tr>
 
                <td class="title">Equipment (16,67 lb; $536,5)</td>
 
                <td class="title">v</td>
 
                <td class="title">#</td>
 
                <td class="title">$</td>
 
                <td class="title">W</td>
 
                <td class="title">? $</td>
 
                <td class="title">? W</td>
 
                <td class="title">Ref</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
<td class="description" >Cloth Armor</td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">30</td>
 
                <td class="weight">6 lb</td>
 
                <td class="cost_summary">30</td>
 
                <td class="weight_summary">6 lb</td>
 
                <td class="ref">B283</td>
 
            </tr>
 
           
 
            <tr class="even">
 
<td class="description" >Assault Boots</td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">150</td>
 
                <td class="weight">3 lb</td>
 
                <td class="cost_summary">150</td>
 
                <td class="weight_summary">3 lb</td>
 
                <td class="ref">B284</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
<td class="description" >Multi-Tool</td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">50</td>
 
                <td class="weight">0,5 lb</td>
 
                <td class="cost_summary">50</td>
 
                <td class="weight_summary">0,5 lb</td>
 
                <td class="ref">HT26</td>
 
            </tr>
 
           
 
            <tr class="even">
 
<td class="description" >Lockpicks</td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">50</td>
 
                <td class="weight">0 lb</td>
 
                <td class="cost_summary">50</td>
 
                <td class="weight_summary">0 lb</td>
 
                <td class="ref">HT213</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">20</td>
 
                <td class="weight">1 lb</td>
 
                <td class="cost_summary">20</td>
 
                <td class="weight_summary">1 lb</td>
 
                <td class="ref">HT52</td>
 
            </tr>
 
           
 
            <tr class="even">
 
<td class="description" >Cigarette Lighter</td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">10</td>
 
                <td class="weight">0 lb</td>
 
                <td class="cost_summary">10</td>
 
                <td class="weight_summary">0 lb</td>
 
                <td class="ref">HT57</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
<td class="description" >Cigarette Case</td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">30</td>
 
                <td class="weight">0,1 lb</td>
 
                <td class="cost_summary">30</td>
 
                <td class="weight_summary">0,1 lb</td>
 
                <td class="ref">HT31</td>
 
            </tr>
 
           
 
            <tr class="even">
 
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">100</td>
 
                <td class="weight">0 lb</td>
 
                <td class="cost_summary">130,5</td>
 
                <td class="weight_summary">0,07 lb</td>
 
                <td class="ref">HT32</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">30</td>
 
                <td class="weight">0 lb</td>
 
                <td class="cost_summary">30</td>
 
                <td class="weight_summary">0 lb</td>
 
                <td class="ref">HT222</td>
 
            </tr>
 
           
 
            <tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Compact Disc<div class="note">Holdout 0.</div></td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">0,5</td>
 
                <td class="weight">0,07 lb</td>
 
                <td class="cost_summary">0,5</td>
 
                <td class="weight_summary">0,07 lb</td>
 
                <td class="ref">HT42</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">60</td>
 
                <td class="weight">3 lb</td>
 
                <td class="cost_summary">66</td>
 
                <td class="weight_summary">6 lb</td>
 
                <td class="ref">HT54</td>
 
            </tr>
 
           
 
            <tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td>
 
                <td class="state">E</td>
 
                <td class="quantity">2</td>
 
                <td class="cost">2</td>
 
                <td class="weight">0,5 lb</td>
 
                <td class="cost_summary">4</td>
 
                <td class="weight_summary">1 lb</td>
 
                <td class="ref">B288</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Sports Drink</td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">2</td>
 
                <td class="weight">2 lb</td>
 
                <td class="cost_summary">2</td>
 
                <td class="weight_summary">2 lb</td>
 
                <td class="ref">HT35</td>
 
            </tr>
 
           
 
        </table>
 
        <table class="notes list">
 
            <tr>
 
                <td class="title">Notes</td>
 
            </tr>
 
            <tr>
 
                <td class="description"></td>
 
            </tr>
 
        </table>
 
        <div class="copyright">Modified at 15:40 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 
</div>
 

Revision as of 12:43, 7 August 2015


Don't get me wrong! I only want to kill you, or be killed by you.
~ The Beast