Difference between revisions of "Chirurgeon Meng"
(Created page with "<poem> 25 WS 25+0 40 BS 25+15 25 S 25+0 40 T 25+5+5+5(250) 30 Ag 25+5 55 Int 25+10+5+15(100+250+500) 22 Per 25-3(divination) 35 WP 25+10 20 Fel 25-5 40 Inf 25+15 Exp on chr...") |
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Tech-Use+20 (500) | Tech-Use+20 (500) | ||
Medicae+10 (300) | Medicae+10 (300) | ||
+ | Forbidden Lore (Mutants) (100) | ||
+ | Scholastic lore (Beasts, Chymistry)(200) | ||
+ | Dodge(300) | ||
starting talents: | starting talents: |
Revision as of 16:04, 21 September 2014
25 WS 25+0
40 BS 25+15
25 S 25+0
40 T 25+5+5+5(250)
30 Ag 25+5
55 Int 25+10+5+15(100+250+500)
22 Per 25-3(divination)
35 WP 25+10
20 Fel 25-5
40 Inf 25+15
Exp on chrs(250+100+250+500=1100)
Name: Meng
HW: Forge world
Background: Adeptus Mechanicus.
Role: Chirurgeon
Wounds:11
skills
Awareness or Operate (Pick One)
Common Lore (Adeptus Mechanicus)
Logic
Security
Tech-Use+20 (500)
Medicae+10 (300)
Forbidden Lore (Mutants) (100)
Scholastic lore (Beasts, Chymistry)(200)
Dodge(300)
starting talents:
Technical Knock or Weapon-Tech talent.
Mechadendrite Use (Utility)
Weapon Training (Solid Projectile)
Traits
Mechanicus Implants
starting equiPment
Autogun, monotask servo-skull (utility), Imperial robes, 2 vials of sacred unguents
Cybernetics:
Calculus logi upgrade
This implant grants the user a +10 bonus to Literacy, Logic, and Scholastic Lore tests.
MIU
Good models grant a +10 bonus to commune with machine
spirits and for Tech-Use, Operate, Logic, Inquiry, and Ballistic Skill tests made as part of interfacing with the MIU systems.
Subskin armor (+2)
Medicae Mechadendrite (+10 medicae and interrogation)
HW aptitude: Intelegence->Balistic skill.
baCkground aPtitude
Tech
role aPtitudes
Fieldcraft, Intelligence, Knowledge, Strength, Toughness