Difference between revisions of "Surt Circumcised"
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(Created page with "Category:Characters <pre> Name : Rabbi Surtman Origin : Feral Career Path: Guardsman/Feral Warrior/Pyroclast Ranking : Assault Veteran Background : Mara Landing...") |
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Crippling Strike [100] 1d5-1 extra damage whenever dealing Critical damage with melee weapons | Crippling Strike [100] 1d5-1 extra damage whenever dealing Critical damage with melee weapons | ||
Flames of Faith [200] As a Full Action bless a flame of up to FBx2 in diameter, a clip of incendiary ammunition or a Flame weapon. | Flames of Faith [200] As a Full Action bless a flame of up to FBx2 in diameter, a clip of incendiary ammunition or a Flame weapon. | ||
− | +1d10 damage, -10 to Agility to dodge, +1d10 more and counts as Holy against daemons; at the cost of a Fate Point. If Fate Point burned, +2d10 damage instead. | + | +1d10 damage, -10 to Agility to dodge, +1d10 more and counts as Holy against daemons; at the cost of a Fate Point. |
− | Jaded [ | + | If Fate Point burned, +2d10 damage instead. |
+ | Jaded [free] No Insanity Points from mundane horrors | ||
Lighting Attack [300] Three melee attacks as a Full Action | Lighting Attack [300] Three melee attacks as a Full Action | ||
Pure Faith [500] • Immune to Daemonic Presence | Pure Faith [500] • Immune to Daemonic Presence |
Latest revision as of 14:51, 28 August 2012
Name : Rabbi Surtman Origin : Feral Career Path: Guardsman/Feral Warrior/Pyroclast Ranking : Assault Veteran Background : Mara Landing Massacre [300 XP] Divination : "To war is human" XP Total : 6450/6500 *** CHARACTERISTICS *** WS : 51 [+15 training] BS : 32 S : 70 [+20 training +5 shift] T : 51 [+10 training] Ag : 50 [+3 divination +10 training] Int: 28 Per: 31 WP : 30 [+5 background] Fel: 18 [-5 shift] Initiative: +5 Half Move Full Move Charge Run 5 10 15 30 Wounds : 14 Fate : 3 Insanity : 2 Corruption: 1 *** TRAITS *** Iron Stomach: +10 on Carouse against ingested poisons Primitive: -10 on Tech Use and formal Fellowship use Rite of Passage: Intelligence Test as Full Action to stop Blood Loss Wilderness Savy: Navigation (Surface), Survival and Tracking count as Basic *** TALENTS *** Melee Weapon Training (Primitive, Chain) [200] Pistol Training (Las) Basic Weapon Training (Las, SP, Flame) [100] Heavy Weapon Training (Flame) [200] Armour of Contempt [100] -1 Corruption point to the minimum of 1 whenever they're gained Bulging Biceps [100] Need not brace heavy weapons Cleanse and Purify [100] -20 on the tests to escape the Flame attacks Crippling Strike [100] 1d5-1 extra damage whenever dealing Critical damage with melee weapons Flames of Faith [200] As a Full Action bless a flame of up to FBx2 in diameter, a clip of incendiary ammunition or a Flame weapon. +1d10 damage, -10 to Agility to dodge, +1d10 more and counts as Holy against daemons; at the cost of a Fate Point. If Fate Point burned, +2d10 damage instead. Jaded [free] No Insanity Points from mundane horrors Lighting Attack [300] Three melee attacks as a Full Action Pure Faith [500] • Immune to Daemonic Presence • Spend Fate Point to avoid taking Fear Tests, gaining Insanity and Corruption for the duration of the encounter • Burn Fate Point to negate effects of one Daemonic or Psychic Attack Rapid Reload [100] Half reload times Resistance (Fear) [100] +10 to resistance tests Resistance (Psychic Powers) [background] +10 to resistance tests Sound Constitution x1 [100] +1 wounds Step Aside [200] Additional Reaction a Turn that can only be used to Dodge Swift Attack [200] Two melee attacks as a Full Action True Grit [100] Half the Critical Damage received Quick Draw [100] Ready as Free Action Unshakeable Faith [200] Reroll Willpower Tests to resist Fear *** SKILLS *** Awareness +10 (Per) 41 [200] Common Lore (Imperial Guard) (Int) 28 [100] Common Lore (War) (Int) 28 [200] Dodge +20 (Ag) 70 [400] Navigation (Surface) (Int) 28 [home] Secret Tongue (Acolyte) (Int) 28 [100] Speak Language (Low Gothic) (Int) 28 [free] Survival (Int) 28 [home] Swim (S) 70 [free] Tracking (Int) 28 [home] *** GEAR *** Good bionic arm +10 on Agility Tests involving fine manipulation and +10 on Strength Tests using the arm [free career-specific item] Heavy Flamer 30m S/-/- 2d10+4E Pen 4 Clip 10 Reload 2Full Flame [free main weapon] Triplex "Fury" on a Forearm Mount 14m S/2/5 1d10+2E Pen 0 Clip 30 Reload Full Reliable [free pistol] Chain Sword 1d10+2R(+8) Pen 2 Tearing, Balanced [free melee weapon] Good Chain Knife 1d5+3R(+7) Pen 2 Tearing [free dagger-type weapon] Hax-Orthlack MKII Magistratum Combat Carapace AP 5 @ All w/ built-in respirator, commbead and good photo-visor [free personal armour] Ballistic Cloth Surcoat AP 6 @ Head, Arms Ammo Grappnel and harness +30 to Climbing to descend Charm Chrono Commbead Dataslate Frag Grenade x2 2d10X Pen 0 Blast 5 Lascutter Cuts 10 cm of metal a turn Salvation Auger Detects poisons, radiation and whatnot, Tech-Use (+20) to interpret results Stun Grenade Toughness Test or stunned for 1d5 turns. Photo-Visors and sealed armour grant +20. Imperium’s Fervour x5 Fear Ratings reduced by 1, Insanity gained reduced by 2, Perception-10, Hard Willpower to remember anything that happens in 24 hours Melta gel Melts a square meter of metal, or makes a door of five square meters Rainbow Reroll tests against toxins, deceases, stop Blood Loss. Toughness test or 1d5 damage Sandstone x2 +30 to Willpower-based tests, +10 to resist Interrogation for 1d5+3 hours, Toughness (-10) or Fatigue level after that Scrapper-Ripper x2 +30 to Agility-based tests, Willpower (-20) or react violently to sudden stimuli for 1d5 hours Zumthorian Greyve x2 +40 to Toughness-based tests, ignore Fatigue for 2d5 hours, then Toughness (-20) or two levels of Fatigue 5 unspent thrones