Difference between revisions of "Egamh"
From Game Logs
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--- Powers (to be changed) --- | --- Powers (to be changed) --- | ||
Telepathy Discipline | Telepathy Discipline | ||
− | + | Astro-Telepathy | |
− | + | Delude | |
− | + | Compel | |
− | + | Sensory Deprivation | |
− | + | In Harm's Way | |
− | + | ... | |
--- Gear (to be completed)--- | --- Gear (to be completed)--- | ||
− | + | BC Stub Automatic 30m S/3/- 1d10+3 I P0 C 9/9 | |
− | + | BC Mono Sword 1d10+1 R P2 | |
− | + | Guard flak armor | |
− | + | Charm | |
− | + | Void Suit, micro-bead, psy-focus | |
− | + | ??? | |
− | + | lots of common crap | |
</pre> | </pre> |
Revision as of 00:11, 14 February 2011
Name: Egamh Orign: Void Born Birthright: Unnatural Origin(False Man 300xp) Lure of the Void: Tainted (Mutant:Wyrdling 200xp) Trials And Travails: Darkness (Dark Secret: 200xp) Motivation: Devotion (Duty 100xp) Career Path: Astropath Transcendent XP: 6500 0 left ---Characteristics (600 XP)--- 36 34 40 43 40 41 40 38 31 WS 33 (36 -3 birthright) BS 34 (34) S 35 (40 -5 origin) T 51 (43 +3 birthright +5 training) [250] A 40 (40) I 41 (41) P 40 (40) W 65 (38 +5 origin +birthright +6 TaT +3 motivation +10 training) [350] F 31 (31) Initiative: 4 Half move : 4 Carry Limit: 56 Wounds : 13 Fate : 4 Insanity : 7 Corruption: 0 ---Traits--- Soul-bond to Emperor Psychic Powers See Without Eyes Charmed (don't spend FP if 1d10=9) Ill Omened Void Accustomed ---Talents(600 XP)--- Pistol Weapon Training Heightened Senses (Sound) Psy Rating 3 [Wyrdling] Unshakable Faith [Duty] Ambidextrous [Birthright] Autosanguine [Birthright] Chem-Geld [Birthright] Rite of Sanctioning (Veil if Darkness) [500] Psychic Technique [100] ---Skills(300 XP)--- Awareness (Per) Common Lore (Adeptus Astra Telepathica)(Int) Forbidden Lore (Psykers)(Int) Invocation (WP) Psyniscience (Per) Scholastic Lore (Cryptology)(Int) Speak Language (High Gothic, Low Gothic)(Int) Dodge (ag) [200] Literacy [100] --- Powers (to be changed) --- Telepathy Discipline Astro-Telepathy Delude Compel Sensory Deprivation In Harm's Way ... --- Gear (to be completed)--- BC Stub Automatic 30m S/3/- 1d10+3 I P0 C 9/9 BC Mono Sword 1d10+1 R P2 Guard flak armor Charm Void Suit, micro-bead, psy-focus ??? lots of common crap