Difference between revisions of "Theodore"
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Revision as of 19:43, 16 December 2010
Theodore Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant WS 28 [33 -5 forge] BS 66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP STR 41 [36 +5 trained] 100 XP TGH 40 AGI 50 [40 +10 trained] 350 XP INT 40 [35 +5 forge] PERC 42 [39 +3 hunted] WP 34 FEL 37 [42 -5 stub] Weapon mastery: pistols Init 5(+2) Wounds 10/14 Fate points 2/4 [fortune] Insanity 3 Corruption 0 XP 7000 spent 600 left Stranger to the Cult -10 knowledge of the Imperial Creed, -5 FEL Tests for formal interacting with members of the Ecclesiarchy Skills ---------- Intimidate +10 (Str/Int/Fel) [stub jack] Dodge +10 (Ag) 100 XP Awareness (Pr) 100 XP Medicae (Int) 200 XP Common lore (Tech) (Int) [forge world] Common lore (Machine cult) (Int) [forge world] Common Lore (War) (Int) Common lore (Imperial Guard) 100 XP Scholastic Lore (Tactica Imperialis) (Int) Forbidden lore (pirates) 100 XP Secret Tongue (Military) (Int) Speak Language (Low Gothic) (Int) Literacy (Int) 100 XP Talents ---------- Blood Tracker 500 XP Light Sleeper [calamity] Hardy [calamity] Enemy (underworld) [criminal] Quick draw [stub jack] Technical knock [forge world] Basic Weapon Training (Universal) Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Thrown Weapon Training (Universal) Sound Constitution Gear ---------- Bolt pistol x2 | 30m | S/2/- | 1d10+5(7) X | 4 | 8 | Full | Tearing | 3.5x2 kg Mono sword (good) 1d10 R | 2 | | Balanced | 3 kg enforcer light carapace armour (5/all) Micro-bead, void suit, bolt shell keepsake, medikit, manacles. Data-slate full of wanted bounties.