Difference between revisions of "Princess:Wilder"

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m (small fixes)
(for teh future)
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Lvl Class Feature PP PwrKn Power Level
 
Lvl Class Feature PP PwrKn Power Level
1 Wild Surge(Su) +1 2 1 1
+
1 Overchannel feat 2 1 1
 
2 Elude Touch(Ex) 6 2 1
 
2 Elude Touch(Ex) 6 2 1
3 Wild Surge(Su) +2 11 3 2
+
3 Surging Euphoria(Ex) +1 11 3 2
4 Surging Euphoria(Ex) +1 17 3 2
+
4 Volatile Mind(Ex) 1 17 3 2
5 Volatile Mind(Ex) 1 25 4 3
+
5 Wild Surge(Su) +1 25 4 3
 
6 Extra Focus(Ex) 1 35 4 3
 
6 Extra Focus(Ex) 1 35 4 3
7 Wild Surge(Su) +3 46 5 4
+
7 Surging Euphoria(Ex) +2 46 5 4
8 Surging Euphoria(Ex) +2 58 5 4
+
8 Volatile Mind(Ex) 2 58 5 4
9 Volatile Mind(Ex) 2 72 6 5
+
9 Wild Surge(Su) +2 72 6 5
 
10 Extra Focus(Ex) 2 88 6 5
 
10 Extra Focus(Ex) 2 88 6 5
11 Wild Surge(Su) +4 106 7 6
+
11 Surging Euphoria(Ex) +3 106 7 6
12 Surging Euphoria(Ex) +3 126 7 6
+
12 Volatile Mind(Ex) 3 126 7 6
13 Volatile Mind(Ex) 3 147 8 7
+
13 Wild Surge(Su) +3 147 8 7
 
14 Extra Focus(Ex) 3 170 8 7
 
14 Extra Focus(Ex) 3 170 8 7
15 Wild Surge(Su) +5 195 9 8
+
15 Surging Euphoria(Ex) +4 195 9 8
16 Surging Euphoria(Ex) +4 221 9 8
+
16 Volatile Mind(Ex) 4 221 9 8
17 Volatile Mind(Ex) 4 250 10 9
+
17 Wild Surge(Su) +4 250 10 9
 
18 Extra Focus(Ex) 4 280 10 9
 
18 Extra Focus(Ex) 4 280 10 9
19 Wild Surge(Su) +6 311 11 9
+
19 Surging Euphoria(Ex) +5 311 11 9
20 Surging Euphoria(Ex) +5, Powersurge(Su) 343 11 9
+
20 Volatile Mind(Ex) 5, Powersurge(Su) 343 11 9
 
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=== Class Features ===
 
=== Class Features ===
  
Wild Surge(Su): AT=f, Add up to +N to manifester level of your power, N additional power points supplied to power. After manifesting surged power there is N*5% chance to suffer psychic enervation. Character affected by psychic enervation looses number of power points equal to his manifester level and looses psionic focus. If character had no psionic focus when enervation is triggered, then he is unable to act until end of next round. Wild Surge do not stack with Overchannel feat.
+
Wild Surge(Su): AT=f, used during overchannel. Up to N power points are supplied for power you manifest to augment or to apply metapsionic feats, this pp can exceed your ml cap. After manifesting surged power there is N*5% chance to suffer psychic enervation. Character affected by psychic enervation looses number of power points equal to his manifester level and looses psionic focus. If character had no psionic focus when enervation is triggered, then he is unable to act until end of next round.
  
 
Elude Touch(Ex): +Cha on touch AC, no more than level, touch AC cannot exceed normal AC by this mean.
 
Elude Touch(Ex): +Cha on touch AC, no more than level, touch AC cannot exceed normal AC by this mean.
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Powersurge(Su): todo
 
Powersurge(Su): todo
  
== Alternative Class Features ==
+
== Class Variants ==
  
 +
=== Educated Wilder ===
  
=== Old World Wilder ===
+
Change hp to 5, BAB to 1/2.
  
Wilders of the Old World spend their lives with almost no encounters with other psionically gifted creatures. Such reclusion resulted in the way that almost all Old World Wilders managed not to learn Volatile Mind ability and have their own feautures instead of it. Although these abilities looks more powerful than Volatile Mind, all power have its price: Wilders from the Old World are unable to learn from other psionic traditions even if they 'll find them. If they ever want to adopt foreign techniques they should retrain back to the Volatile Mind class feature.
+
Replace Volatile Mind(Ex) with Expanded Knowledge feats.
  
Looses: Volatile Mind.
+
== Alternative Class Features ==
 
 
Choose a variant from list below. This variant progresses at levels of original Volatile Mind.
 
 
 
* Educated: Extra power known from Psion/Wilder list of level up to 1 lower than your maximum power level. Guards of the Throne only.
 
 
 
* Elemental Surge: Choose cold, electricity, fire or sonic. When you wild surge any damaging power with chosen element, add to resulting damage number of dies equal to your Elemental Surge value. These bonus dies are not affecting power in any way except for damage, and they are not affected like original power dices, for example with metapsionic like Maximize Power.
 
 
 
* Elude: Reduce your Elude Touch by your Elude value and add same untyped bonus to your AC.
 
 
 
* Careful Surge: When using Wild Surge at value equal or below your Careful Surge value, you can choose to automatically pass the risk to suffer psychic enervation. If you do so you forego your Surging Euphoria from this Wild Surge.
 
 
 
* Construct Herder: todo
 
 
 
* Lasting Euphoria: Your Surging Euphoria lasts additional number of rounds equal to Lasting Euphoria value.
 
 
 
* Power Preservation: Reduce pp cost of any power you manifest after applying all metapsionics and augments by Power Preservation value, this reduction cannot decrease power cost below its base value. This reduction can't be used to further modify power in any way.
 
  
 
=== Mantled Wilder ===
 
=== Mantled Wilder ===
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Enervation Endurance: You lose only half your manifester level power points during Psychic Enervation.
 
Enervation Endurance: You lose only half your manifester level power points during Psychic Enervation.
  
Postpone Enervation: P: Wild Surge +2. B: When you fail your Psychic Enervation roll, you may decide to delay the Enervation for up to 3 r. You may decide to receive the enervation before the duration expires. You may not use Wild Surge while delaying the Enervation.
+
Postpone Enervation: P: Wild Surge +1. B: When you fail your Psychic Enervation roll, you may decide to delay the Enervation for up to 3 r. You may decide to receive the enervation before the duration expires. You may not use Wild Surge while delaying the Enervation.
  
 
=== Surging Euphoria feats ===
 
=== Surging Euphoria feats ===
  
Euphoric Reduction: When you trigger your Surging Euphoria, you may gain DR 3/- for each point of euphoria bonus instead.
+
Euphoric Reduction: When you trigger your Surging Euphoria, you may gain DR 3/- for each point of euphoria bonus instead. You must be able to receive morale bonuses to gain benefit of this feat.
  
 
=== Volatile Mind feats ===
 
=== Volatile Mind feats ===

Revision as of 20:34, 6 March 2011

Wilder

Lvl	Class Feature				PP	PwrKn	Power Level
1	Overchannel feat			2	1	1
2	Elude Touch(Ex)				6	2	1
3	Surging Euphoria(Ex) +1			11	3	2
4	Volatile Mind(Ex) 1			17	3	2
5	Wild Surge(Su) +1			25	4	3
6	Extra Focus(Ex) 1			35	4	3
7	Surging Euphoria(Ex) +2			46	5	4
8	Volatile Mind(Ex) 2			58	5	4
9	Wild Surge(Su) +2			72	6	5
10	Extra Focus(Ex) 2			88	6	5
11	Surging Euphoria(Ex) +3			106	7	6
12	Volatile Mind(Ex) 3			126	7	6
13	Wild Surge(Su) +3			147	8	7
14	Extra Focus(Ex) 3			170	8	7
15	Surging Euphoria(Ex) +4			195	9	8
16	Volatile Mind(Ex) 4			221	9	8
17	Wild Surge(Su) +4			250	10	9
18	Extra Focus(Ex) 4			280	10	9
19	Surging Euphoria(Ex) +5			311	11	9
20	Volatile Mind(Ex) 5, Powersurge(Su)	343	11	9

Class Features

Wild Surge(Su): AT=f, used during overchannel. Up to N power points are supplied for power you manifest to augment or to apply metapsionic feats, this pp can exceed your ml cap. After manifesting surged power there is N*5% chance to suffer psychic enervation. Character affected by psychic enervation looses number of power points equal to his manifester level and looses psionic focus. If character had no psionic focus when enervation is triggered, then he is unable to act until end of next round.

Elude Touch(Ex): +Cha on touch AC, no more than level, touch AC cannot exceed normal AC by this mean.

Surging Euphoria(Ex): Add indicated number as morale on attack rolls, damage rolls and saving throws after successful Wild Surge, D=Wild Surge N r.

Volatile Mind(Ex): When you targeted with Telepathy power, manifester of power looses indicated number of pp, if he have no pp to manifest the power thereafter, then manifestation fails. This ability is continuous and may be lowered with S for 1r.

Extra Focus(Ex): You can hold additional number of psionic focuses equal to indicated value.

Powersurge(Su): todo

Class Variants

Educated Wilder

Change hp to 5, BAB to 1/2.

Replace Volatile Mind(Ex) with Expanded Knowledge feats.

Alternative Class Features

Mantled Wilder

1. Choose one Psychic Mantle. You gain benefit of this mantle and must take first two powers from this mantle to your known powers at first possibility. R: Elude Touch.

Unique Feats

Wild Surge feats

Enervation Endurance: You lose only half your manifester level power points during Psychic Enervation.

Postpone Enervation: P: Wild Surge +1. B: When you fail your Psychic Enervation roll, you may decide to delay the Enervation for up to 3 r. You may decide to receive the enervation before the duration expires. You may not use Wild Surge while delaying the Enervation.

Surging Euphoria feats

Euphoric Reduction: When you trigger your Surging Euphoria, you may gain DR 3/- for each point of euphoria bonus instead. You must be able to receive morale bonuses to gain benefit of this feat.

Volatile Mind feats

Volatile Escalation[P]: When you are psionically focused, your volatile mind drains extra d4 power points.

Volatile Leech[P]: When you are psionically focused, any power points drained by your volatile mind bestowed to you, up to your full power points per day.