Difference between revisions of "Grim Dakka"
From Game Logs
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m (→Charsheet: -5 insanity, -1 corruption) |
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Divination: Trust in your fear | Divination: Trust in your fear | ||
| − | Insanity: | + | Insanity: 5 |
| − | Corruption: | + | Corruption: 2 |
Fate: 2 = 1+1(div) | Fate: 2 = 1+1(div) | ||
Revision as of 09:52, 25 October 2009
Description
Charsheet
Grim Dakka
Dusk(Feral World) Assassin
Rank: 5
Exp: 4150/4150 = 1050+300+1900+890
=== STATS (1050) ===
WS 49 = 14 + 20 + 10(adv) + 5(shift) 350
BS 34 = 9 + 20 + 10(adv) - 5(shift) 350
S 40 = 15 + 25 +
T 40 = 10 + 25 + 5(shift)
Ag 55 = 18 + 20 + 2(div) + 10(adv) +5(shift) 350
Int 25 = 10 + 20 - 5(shift)
Per 34 = 11 + 20 + 3
WP 31 = 13 + 15 + 3
Fel 12 = 7 + 15 - 5(shift) - 5(background)
Divination: Trust in your fear
Insanity: 5
Corruption: 2
Fate: 2 = 1+1(div)
Init: +10
Wounds: 12 = 9 + 3
=== BACKGOUND (300) ===
The Moritat
=== TRAITS ===
Primitive (-10 Tech-use, -10 Fel in formal)
Wilderness Savvy
Bad Blood
Dark Tales
Little Left To Fear
The Bloody Edge
=== SKILLS (900) ===
Basic:
Navigation(Surface)(Int)
Survival(Int)
Tracking(Int)
Forbidden Lore(Daemonology)
Scholastic Lore(Occult)
Aquired:
Speak Language(Int)(Low Gothic)
Speak Language(Int)(Dusk)
Dodge(Ag+20) 200
Awareness(Per+10) 100
Common Lore(Dusk Folklore)
Climb(S)
Secret Tongue(Moritat)(Int)
Shadowing(Ag+10) 100
Silent Move(Ag+10) 100
Acrobatics(Ag+10) 200
Contortionist(Ag) 100
Concealment(Ag) 100
=== TALENTS (1900) ===
Ambidextrous
Melee Weapon Training(Primitive)
Thrown Weapon Training(Primitive)
Basic Weapon Training(Primitive)
Pistol Training(Primitive)
Jaded
Catfall 100
Heightened Senses(Sight) 100
Heightened Senses(Hearing) 100
Furious Assault 100
Berserk Charge 100
Sprint 200
Sure Strike 200
Rapid Reload 100
Swift Attack 200
Lightning Attack 200
Quick Draw 100
Lightning Reflexes 100
Blademaster 200
Leap-up 100
=== EQUIPMENT ===
Weapons:
Greatsword 2d10 R Pen 4 Mono, Unwieldy
Sabre 1d10 R Pen 2 Mono. Balanced
Punch daggers x2 1d5+1 R Pen 4 Mono
Throwing Knives x6 1d5 R Pen 2 Mono, 5m
Bolo knife 2d5 R Pen 2
Devil's Kiss 1d5 R Pen 3 Fast, Primitive
Spiked Dusk Bolas x3 1d5 R Pen 0 Primitive, Snare (Agility test or immobilised, agility or strength test to escape)
Blind grenade x3 SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensoring)
Photon flash x3 SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds)
Stun grenade x3 SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test)
"Caster" Pattern Advanced crossbow (Basic(Primitive))
1d10+2 I S/-/- 60m Pen 1(3) Primitive(Mono), Accurate, Reload Free
w. Optical scope
Bolts x20
Monobolts x10
"Sneaky" Light Repeating Handbow (Pistol(Primitive))
1d10 I S/3/- 30m Pen 0(2) Primitive(Mono), 3ammo, Reload Free
Light bolts x12
Light monobolts x6
Armour:
Combat Carapace with helm 5(4) Head, arms, body, legs
w. Clip/Drop Harness, Grappnel(100m, can be used as basic crossbow, grappnel hook expands arms inside the target,
removing requires toughness test, 1d5 damage without reducing by toughness in case of failure)
w. Respirator (filter unit is replacable)
w. Stummer-amulet (20 mins of functioning w/o recharge, activated by the touch-rune)
w. Salvation Auger (red flicker rune indication)
Gear:
Backpack
Chameleoline Cloak
Charm(Fang of unknown creature)
Lamp pack
Calixis Survival Kit
Hostile weather gear
Panimmune drug, 3x
Synth-skin, 3x