Difference between revisions of "Princess:Favored Soul"
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12: May learn one sorcerer spell up to 6th level instead of favoured soul spell. | 12: May learn one sorcerer spell up to 6th level instead of favoured soul spell. | ||
− | 18: Draconic Wings(Ex): speed | + | 18: Draconic Wings(Ex): speed 12. |
20: DR 10/magic(Su). | 20: DR 10/magic(Su). | ||
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=== Sense Prey === | === Sense Prey === | ||
− | Looses: Energy Resistance at lvl5, reduced energy resistances at 10 and 15, | + | Looses: Energy Resistance at lvl5, reduced energy resistances at 10 and 15, Movement. |
5. Tremorsense(Su): 1. | 5. Tremorsense(Su): 1. | ||
+ | |||
+ | 8. Climb Speed 15. | ||
10. Tremorsense(Su): 3, Energy Resistance 10*1. | 10. Tremorsense(Su): 3, Energy Resistance 10*1. | ||
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15. Tremorsense(Su): 5, Energy Resistance 20*2. | 15. Tremorsense(Su): 5, Energy Resistance 20*2. | ||
− | + | 18. Climb Speed 30. | |
=== Favoured of the Fiends === | === Favoured of the Fiends === |
Revision as of 05:47, 16 September 2009
Contents
Favoured Soul
Lvl Class Feature Spells Known Spells Per Day 1 Spellcasting, Domain, Spells I 4/0 5/0 2 Weapon Focus (feat) 5/3 6/3 3 Spells II 5/3/0 6/4/0 4 - 6/4/3 6/5/3 5 Energy Resistance(Ex) 10*1, Spells III 6/4/3/0 6/6/4/0 6 Weapon Specialization (feat) 7/5/4/3 6/6/5/3 7 Spells IV 7/5/4/3/0 6/6/6/4/0 8 Movement(Ex) 8/6/5/4/3 6/6/6/5/3 9 Spells V 8/6/5/4/3/0 6/6/6/6/4/0 10 Energy Resistance(Ex) 20*2 9/6/6/5/4/3 6/6/6/6/5/3 11 Spells VI 9/6/6/5/4/3/0 6/6/6/6/6/4/0 12 Weapon Mastery (feat) 9/6/6/6/5/4/3 6/6/6/6/6/5/3 13 Spells VII 9/6/6/6/5/4/3/0 6/6/6/6/6/6/4/0 14 - 9/6/6/6/6/5/4/3 6/6/6/6/6/6/5/3 15 Energy Resistance(Ex) 30*3, Spells VIII 9/6/6/6/6/5/4/3/0 6/6/6/6/6/6/6/4/0 16 - 9/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/5/3 17 Spells IX 9/6/6/6/6/6/5/4/3/0 6/6/6/6/6/6/6/6/4/0 18 Improved Movement(Ex) 9/6/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/6/5/3 19 - 9/6/6/6/6/6/6/5/4/3 6/6/6/6/6/6/6/6/6/4 20 Divine Perfection(Ex and Su) 9/6/6/6/6/6/6/6/5/4 6/6/6/6/6/6/6/6/6/6
Class Features
Spellcasting: Cha based, spontaneous divine, 9 levels, CL=lvl..
Domain: One domain with granted power.
Spells: Add Cure and Domain spells of appropriate level to Spell Known for free.
Energy Resistance(Ex): На пятом уровне выбираем из списка: fire, cold, acid, lightning, sonic, positive, negative, light, darkness. Получаем к этому резист 10. На 10-ом выбираем ещё один пункт и оба резиста становятся по 20. На 15-ом третий резист и все резисты по 30.
Movement(Ex): крылышки дают скорость 12, если кому-то крылья не угодны, то есть варианты с просто Fly 6, burrow 2, +3 base land speed, Swim 6+Waterbreathing, в зависимости от боженьки.
- Improved(Ex): Wings 12+Run, Fly 12, burrow 6, +6 base land speed, Swim 6+not impeded by water.
Divine Perfection(Ex and Su): Становимся Outsider, получаем стекающиеся ДР-ы: 10/элаймент(Su) боженьки, 10/материал(Ex) в зависимости от боженьки.
Alternative Class Features
Deity's Favour
Looses: Weapon Focus, Weapon Specialization, Weapon Mastery.
2. Deity's Favour(Su): One ally affected by the spell gains temporary hp equal spell level x 3 for up to spell level minutes.
6: Deity's Favour, Improved(Su): All allies affected by the spell gains temporary hp equal spell level x 3 for up to spell level minutes.
12: Deity's Favour, Greater(Su): All allies affected by the spell gains temporary hp equal spell level x 5 for up to spell level minutes.
Favoured of the Dragons
Looses: Weapon Focus, Weapon Specialization, Weapon Mastery, DR 10/material.
2: Dragontouched feat, gain two d6 magic claw attacks. May learn one sorcerer spell up to 1st level instead of favoured soul spell.
6: May learn one sorcerer spell up to 3rd level instead of favoured soul spell.
12: May learn one sorcerer spell up to 6th level instead of favoured soul spell.
18: Draconic Wings(Ex): speed 12.
20: DR 10/magic(Su).
Sense Prey
Looses: Energy Resistance at lvl5, reduced energy resistances at 10 and 15, Movement.
5. Tremorsense(Su): 1.
8. Climb Speed 15.
10. Tremorsense(Su): 3, Energy Resistance 10*1.
15. Tremorsense(Su): 5, Energy Resistance 20*2.
18. Climb Speed 30.
Favoured of the Fiends
Looses: Weapon Focus, Weapon Specialization, Weapon Mastery.
2. Gain two magical claw attacks and Multi-Weapon Fighting feat.
6. Gain bite attack, all your natural attacks are evil.
12. Improved Multi-Weapon Fighting feat.
Unique Feats
Deflect Energy: P: Favoured Soul, Energy Resistance class ability. B: If targeted with target energy damage which deals your class ability Resistance to Energy, you may forego your saving throw and as immediate action redirect Energy Resistance+Favoured Soul Caster level +Cha back. You take all damage that is not redirected.
Energy Strike: P: Favoured Soul, Energy Resistance class ability. B: You receive pool of Favoured Soul Caster Level *d6 energy type you have class resistance. AT=S, R=6, you may spend any part of this pool as a ranged touch attack. If you have Energy Resistance to several energy types, you receive separate pool for each energy. Note: DM may disapprove Favoured Souls of light throwing Bolts of Darkness and substitute some energy types.