Difference between revisions of "Princess:Ranger"
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== Ranger == | == Ranger == | ||
− | # | + | # Favoured Enemy(Ex) +2*1, Track (feat), Wild Empathy |
# Combat Style(Ex) | # Combat Style(Ex) | ||
− | # Endurance (feat), | + | # Endurance (feat), Favoured Terrain(Ex) +2*1 |
# Animal Companion | # Animal Companion | ||
− | # | + | # Favoured Enemy(Ex) +4*2 |
# Improved Combat Style(Ex) | # Improved Combat Style(Ex) | ||
# Woodland Stride(Ex) | # Woodland Stride(Ex) | ||
− | # Swift Tracker(Ex), | + | # Swift Tracker(Ex), Favoured Terrain(Ex) +4*2 |
# Evasion(Ex): | # Evasion(Ex): | ||
− | # | + | # Favoured Enemy(Ex) +6*3 |
# Greater Combat Style(Ex) | # Greater Combat Style(Ex) | ||
# Camouflage(Ex) | # Camouflage(Ex) | ||
− | # | + | # Favoured Terrain(Ex) +6*3 |
# Quarry(Ex) | # Quarry(Ex) | ||
− | # | + | # Favoured Enemy(Ex) +8*4 |
# Combat Style Mastery(Ex) | # Combat Style Mastery(Ex) | ||
# Hide in Plain Sight(Ex) | # Hide in Plain Sight(Ex) | ||
− | # | + | # Favoured Terrain(Ex) +8*4 |
# Improved Quarry(Ex) | # Improved Quarry(Ex) | ||
− | # | + | # Favoured Enemy +10*5, Master Hunter(Ex) |
=== Class Features === | === Class Features === | ||
− | + | Favoured Enemy(Ex): Receive stated value to damage against selected enemies as well as to Awareness, Sense Motive and Stealth checks against them. | |
Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2. | Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2. | ||
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|} | |} | ||
− | + | Favoured Terrain(Ex): Receive stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, receive half of the stated value as a bonus on initiative checks while in favoured terrain. | |
Animal Companion: | Animal Companion: | ||
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Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment. | Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment. | ||
− | Quarry(Ex): AT=S, may use only on | + | Quarry(Ex): AT=S, may use only on favoured enemies. Choose one opponent. You may take 10 while tracking him at normal speed, recieve +2i on attack rolls an automatically confirm all critical hits against him. If you kill him you may choose new quarry after 1 hour, if you cancel your quarry or it was killed not by you, you may choose one after 24 hours. |
Combat Style Mastery(Ex): See table. | Combat Style Mastery(Ex): See table. | ||
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Improved Quarry(Ex): AT improves to f, may take 20 while tracking at normal speed, attack roll bonus improves to +4. | Improved Quarry(Ex): AT improves to f, may take 20 while tracking at normal speed, attack roll bonus improves to +4. | ||
− | Master Hunter(Ex): May track at full speed without penalty. As S may attack | + | Master Hunter(Ex): May track at full speed without penalty. As S may attack Favoured Enemy, if hit DC 20+Wis or enemy dies or fall unconscious (Ranger's choice, made before an attack). |
== Class Variants == | == Class Variants == | ||
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Losses: Spellcasting. | Losses: Spellcasting. | ||
− | 6. Fast Movement(Ex): +2 when not in heavy | + | 6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load. |
11. Nature's Blessing(Su): AT=S, +4 Dex Con Wis Rng minutes, 1/day. | 11. Nature's Blessing(Su): AT=S, +4 Dex Con Wis Rng minutes, 1/day. | ||
− | 13. Healing Touch(Sp): As Cure Critical Wounds, Negate | + | 13. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day. |
16. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell. | 16. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell. | ||
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14. Bonus Feat. | 14. Bonus Feat. | ||
− | May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved | + | May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip. |
Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run. | Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run. | ||
− | Two-Weapon Combat: Greater Two-Weapon | + | Two-Weapon Combat: Greater Two-Weapon Defence, Improved Two-Weapon Defence, Two-Weapon Defence, Weapon Finesse. |
=== Urban Ranger === | === Urban Ranger === | ||
− | Looses: | + | Looses: Favoured Enemy(Ex), Track (feat), Wild Empathy, Favoured Terrain(Ex), Animal Companion, Woodland Stride(Ex), Swift Tracker(Ex), Camouflage(Ex), Hide in Plain Sight(Ex). |
− | 1. Rival Organization(Ex): Same as | + | 1. Rival Organization(Ex): Same as Favoured Enemy but against organization. Urban Tracking (feat), Voice of the City(Ex): May try communicate with speakers whose language he do not know. Rng+Cha to communicate, Rng+Wis to understand. DC 20 if same alphabet or language group, DC 30 if not. Some unusual languages may receive +5 or +10 to DC, and some planar or very rare languages can't be used with this ability. |
− | 3. Favored Region(Ex): Same as | + | 3. Favored Region(Ex): Same as Favoured Terrain(Ex) but with countries or regions instead. |
− | 4. Urban Companion: | + | 4. Urban Companion: Receive a Familiar, except for HP equal 3/4 yours, may communicate with animals of it's own kind and can be summoned after 24 hours since the last one passed. Use Rng/2 instead of Sor. |
7. Crowd-Walker(Ex): May move through crowds freely. | 7. Crowd-Walker(Ex): May move through crowds freely. | ||
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=== Monstrous Ranger === | === Monstrous Ranger === | ||
− | Looses: | + | Looses: Favoured Enemy 5. |
4. Animal Companion(Ex): +2 Drd level. | 4. Animal Companion(Ex): +2 Drd level. | ||
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=== Distracting Attack === | === Distracting Attack === | ||
− | 4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as | + | 4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as attacking from flank. This benefit lasts until start of your next round or target creature is attacked by your allies. R: Animal Companion. |
=== Spell Reflection === | === Spell Reflection === | ||
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Looses: Wild Empathy(Ex), Animal Companion, Woodland Stride(Ex). | Looses: Wild Empathy(Ex), Animal Companion, Woodland Stride(Ex). | ||
− | 1. Celestial Slayer(Su): SR 10+rng against good spells and sla. +4 competence to confirm crit | + | 1. Celestial Slayer(Su): SR 10+rng against good spells and sla. +4 competence to confirm crit against good subtype. |
=== Feign Death === | === Feign Death === |
Revision as of 08:08, 23 June 2009
Ranger
- Favoured Enemy(Ex) +2*1, Track (feat), Wild Empathy
- Combat Style(Ex)
- Endurance (feat), Favoured Terrain(Ex) +2*1
- Animal Companion
- Favoured Enemy(Ex) +4*2
- Improved Combat Style(Ex)
- Woodland Stride(Ex)
- Swift Tracker(Ex), Favoured Terrain(Ex) +4*2
- Evasion(Ex):
- Favoured Enemy(Ex) +6*3
- Greater Combat Style(Ex)
- Camouflage(Ex)
- Favoured Terrain(Ex) +6*3
- Quarry(Ex)
- Favoured Enemy(Ex) +8*4
- Combat Style Mastery(Ex)
- Hide in Plain Sight(Ex)
- Favoured Terrain(Ex) +8*4
- Improved Quarry(Ex)
- Favoured Enemy +10*5, Master Hunter(Ex)
Class Features
Favoured Enemy(Ex): Receive stated value to damage against selected enemies as well as to Awareness, Sense Motive and Stealth checks against them.
Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.
Combat Style(Ex): Choose one and see the table.
Name | Style | Improved | Greater | Mastery |
---|---|---|---|---|
Bear-Wrestling | Improved Unarmed Strike | Improved Grapple | Superior Unarmed Strike | Any feat that benefits unarmed combat |
Mounted Combat | Ride-by-Attack | Spirited Charge | Trample | Any feat that benefits mounted combat |
Ranged | Rapid Shot | Manyshot | Improved Precise Shot | Any feat that benefits shooting |
Strong-Arm | Power Attack | Improved Bull Rush | Great Cleave | Any feat that benefits two-handed combat |
Throwing | Point Blank Shot | Far Shot | Precise Shot | Any feat that benefits throwing |
Two-Weapon | Two-Weapon Fighting | Improved Two-Weapon Fighting | Greater Two-Weapon Fighting | Any feat that benefits two-weapon combat |
Favoured Terrain(Ex): Receive stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, receive half of the stated value as a bonus on initiative checks while in favoured terrain.
Animal Companion:
Improved Combat Style(Ex): See table
Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.
Swift Tracker(Ex): May move at normal speed while tracking without penalty, may move twice normal speed with only -10 penalty.
Evasion(Ex):
Greater Combat Style(Ex): See table.
Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.
Quarry(Ex): AT=S, may use only on favoured enemies. Choose one opponent. You may take 10 while tracking him at normal speed, recieve +2i on attack rolls an automatically confirm all critical hits against him. If you kill him you may choose new quarry after 1 hour, if you cancel your quarry or it was killed not by you, you may choose one after 24 hours.
Combat Style Mastery(Ex): See table.
Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.
Improved Quarry(Ex): AT improves to f, may take 20 while tracking at normal speed, attack roll bonus improves to +4.
Master Hunter(Ex): May track at full speed without penalty. As S may attack Favoured Enemy, if hit DC 20+Wis or enemy dies or fall unconscious (Ranger's choice, made before an attack).
Class Variants
Warrior Ranger
Losses: Spellcasting.
6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load.
11. Nature's Blessing(Su): AT=S, +4 Dex Con Wis Rng minutes, 1/day.
13. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day.
16. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.
Champion of the Wild
Losses: Spellcasting
4. Bonus Feat.
8. Bonus Feat.
11. Bonus Feat.
14. Bonus Feat.
May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip.
Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run.
Two-Weapon Combat: Greater Two-Weapon Defence, Improved Two-Weapon Defence, Two-Weapon Defence, Weapon Finesse.
Urban Ranger
Looses: Favoured Enemy(Ex), Track (feat), Wild Empathy, Favoured Terrain(Ex), Animal Companion, Woodland Stride(Ex), Swift Tracker(Ex), Camouflage(Ex), Hide in Plain Sight(Ex).
1. Rival Organization(Ex): Same as Favoured Enemy but against organization. Urban Tracking (feat), Voice of the City(Ex): May try communicate with speakers whose language he do not know. Rng+Cha to communicate, Rng+Wis to understand. DC 20 if same alphabet or language group, DC 30 if not. Some unusual languages may receive +5 or +10 to DC, and some planar or very rare languages can't be used with this ability.
3. Favored Region(Ex): Same as Favoured Terrain(Ex) but with countries or regions instead.
4. Urban Companion: Receive a Familiar, except for HP equal 3/4 yours, may communicate with animals of it's own kind and can be summoned after 24 hours since the last one passed. Use Rng/2 instead of Sor.
7. Crowd-Walker(Ex): May move through crowds freely.
8. Swift Urban Tracker(Ex): May make Urban Tracking checks every half hour without penalty.
13. Hidden Stalker(Ex): Do not take -5 Stealth penalty for moving faster than half speed, do not take -10 penalty to Stealth during brief distraction. May count peoples as cover for purpose of Stealth.
17. Hide in Plain Sight(Ex): May use Stealth in urban terrain even while observed.
Wild Shape Ranger
Looses: Combat Style(Ex), Improved Combat Style(Ex), Greater Combat Style(Ex), Combat Style Mastery(Ex).
1. Fast Movement(Ex): +2 when not in heavy armor or without heavy load.
5. Wild Shape(Su): 1/day.
6. Wild Shape(Su): 2/day.
7. Wild Shape(Su): 3/day.
10. Wild Shape(Su): 4/day.
14. Wild Shape(Su): 5/day.
18. Wild Shape(Su): 6/day.
Shadow Sword
Looses: Endurance feat, Improved Combat Style.
3. Walk in Shadows(Su): AT=s, D=1r, +5 circumstance Stealth, Rng/2 day.
6. Bane Weapon(Su): AT=FR, D=1/2Rng, one weapon is bane against one favored enemy, 1+Wis/day.
Monstrous Ranger
Looses: Favoured Enemy 5.
4. Animal Companion(Ex): +2 Drd level.
5. Nature's Blessing(Ex) +1 sacred AC.
Alternative Class Features
Distracting Attack
4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as attacking from flank. This benefit lasts until start of your next round or target creature is attacked by your allies. R: Animal Companion.
Spell Reflection
9. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.
Spiritual Guide
4. Spiritual Guide(Su): 1/4 Rng divine on Nature and Awareness while in natural terrain, Commune with Nature(Sp): 1/day. R: Animal Companion.
Trap Expert
1. Trapfinding(Ex) R: Track (feat), Swift Tracker(Ex).
Celestial Slayer
Looses: Wild Empathy(Ex), Animal Companion, Woodland Stride(Ex).
1. Celestial Slayer(Su): SR 10+rng against good spells and sla. +4 competence to confirm crit against good subtype.
Feign Death
9. Feign Death(Su): AT=i, appears to be dead for purpose of magical effects, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.
Enhanced Companion
Looses: Wild Empathy(Ex)
4. Enhanced Companion: Your Druid level for Animal Companion equal Rng-2 instead of Rng/2.