Difference between revisions of "Princess:Swashbuckler"
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− | + | == Swashbuckler == | |
# Dodge (feat) | # Dodge (feat) | ||
− | # Grace(Ex) | + | # Grace(Ex) +1 |
− | # Insightful Strike ( | + | # Insightful Strike(Ex) |
# Mobility (feat) | # Mobility (feat) | ||
− | # Dodge(Ex) | + | # Dodge(Ex) +1 |
− | # Spring Attack | + | # Spring Attack (feat) |
− | # Acrobatic Charge | + | # Acrobatic Charge(Ex) |
− | # Improved Flanking | + | # Improved Flanking(Ex) |
− | # Improved Critical (all suitable weapons) | + | # Improved Critical (feat, all suitable weapons) |
− | # Dodge +2 | + | # Dodge(Ex) +2 |
− | # Grace +2, | + | # Grace(Ex) +2, Slippery Mind |
− | # Bounding Assault, Mobile Fighting +1d6 | + | # Bounding Assault (feat), Mobile Fighting(Ex) +1d6 |
− | # Acrobatic Mastery | + | # Acrobatic Mastery(Ex) |
− | # Weakening Critical, Mobile Fighting +2d6 | + | # Weakening Critical(Ex), Mobile Fighting(Ex) +2d6 |
− | # Dodge +3 | + | # Dodge(Ex) +3 |
− | # | + | # Mobile Fighting(Ex) +3d6 |
− | # | + | # Hampering Critical(Ex): (-2 Dex на крите). |
− | # Rapid Blitz, Mobile Fighting +4d6 | + | # Rapid Blitz (feat), Mobile Fighting(Ex) +4d6 |
− | # Wounding Critical | + | # Wounding Critical(Ex) |
− | # Dodge +4, Grace +3, Mobile Fighting +5d6, Master Swashbuckler | + | # Dodge(Ex) +4, Grace(Ex) +3, Mobile Fighting(Ex) +5d6, Master Swashbuckler(Ex) |
− | + | === Классофичи === | |
− | + | Grace(Ex): Add indicated bonus as untyped bonus to Reflex. | |
− | + | Insightful Strike(Ex): Dex to damage with suitable weapons, no more than level. Для концептности и прочей ширины билдостроения под suitable weapon понимать не базовый список из CW, а любое клинковое одноручное оружие, или любое light оружие. | |
− | + | Dodge(Ex): Add indicated bonus as dodge bonus to AC against all and any opponents. | |
− | 4. TWD instead of Mobility | + | Acrobatic Charge(Ex): Можно чарджать через диффикулт террейн. |
+ | |||
+ | Improved Flanking(Ex): +2 на flank и rear атаки. | ||
+ | |||
+ | Slippery Mind(Ex): | ||
+ | |||
+ | Mobile Fighting(Ex): Add indicated bonus on damage rolls if Swashbuckler moved 2 or more squares this round. Creatures immune to sneaks are immune to Mobile Fighting. | ||
+ | |||
+ | Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls. | ||
+ | |||
+ | Weakening Critical(Ex): -2 Str на подтверждённом крите. | ||
+ | |||
+ | Hampering Critical(Ex): -2 Dex на подтверждённом крите. | ||
+ | |||
+ | Wounding Critical(Ex): -2 Con на подтверждённом крите. | ||
+ | |||
+ | Master Swashbuckler(Ex): Мегаплюшка за рост. Даёт автоконфирм критов, +10 против финтов. | ||
+ | |||
+ | == Class Variants == | ||
+ | |||
+ | === Two-Weapons Fighter === | ||
+ | |||
+ | 1. TWF instead of Dodge. | ||
+ | |||
+ | 4. TWD instead of Mobility. | ||
5. Replace Dodge with Wall of Blades(Ex): Increase Swashbuckler's shield bonus to AC from TWD at stated value. | 5. Replace Dodge with Wall of Blades(Ex): Increase Swashbuckler's shield bonus to AC from TWD at stated value. | ||
− | 6. ITWF instead of Spring Attack | + | 6. ITWF instead of Spring Attack. |
7. Swift and Deadly(Ex): If you hit opponent at least twice with each weapon you may make 5ft step as a swift action. Instead of Acrobatic Charge. | 7. Swift and Deadly(Ex): If you hit opponent at least twice with each weapon you may make 5ft step as a swift action. Instead of Acrobatic Charge. | ||
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18. GTWD instead of Rapid Blitz. | 18. GTWD instead of Rapid Blitz. | ||
− | 20. Master Two-Weapons Fighter (+10 versus disarm, extra attack with each weapon at full bab | + | 20. Master Two-Weapons Fighter(Ex): +10 versus disarm, extra attack with each weapon at full bab instead of Master Fencer. |
− | + | === Fencer === | |
1. Combat Expertise instead of Dodge. | 1. Combat Expertise instead of Dodge. | ||
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5. Replace Dodge with All Out(Ex): add indicated bonus on attack rolls against first opponent you attack in the round. | 5. Replace Dodge with All Out(Ex): add indicated bonus on attack rolls against first opponent you attack in the round. | ||
− | 6. Combat Reflexes instead of Spring Attack | + | 6. Combat Reflexes instead of Spring Attack. |
7. Graceful Movement(Ex): If you hit an opponent at least once in round this opponent may not make AoO for movement you make in his threatened squares. Instead of Acrobatic Charge. | 7. Graceful Movement(Ex): If you hit an opponent at least once in round this opponent may not make AoO for movement you make in his threatened squares. Instead of Acrobatic Charge. | ||
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20. Master Fencer (+10 on feints, once per round feint as a free action and feinted opponent is counted as feinted by you until start of your next turn) instead of Master Swashbuckler. | 20. Master Fencer (+10 on feints, once per round feint as a free action and feinted opponent is counted as feinted by you until start of your next turn) instead of Master Swashbuckler. | ||
− | + | == Alternative Class Features == | |
+ | |||
+ | === Arcane Stunt === | ||
Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At 11 lvl choose a second sla, both duration is 2r, at 20th level third sla and duration of all sunts becomes 3r. Each ability used separately 1+Cha times per day. It is possible to choose same sla several times effectivly increasing number of times per day you can use it by 1+Cha. R: Grace. | Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At 11 lvl choose a second sla, both duration is 2r, at 20th level third sla and duration of all sunts becomes 3r. Each ability used separately 1+Cha times per day. It is possible to choose same sla several times effectivly increasing number of times per day you can use it by 1+Cha. R: Grace. | ||
[[Category:Home Rules]] | [[Category:Home Rules]] |
Revision as of 22:39, 15 January 2009
Contents
Swashbuckler
- Dodge (feat)
- Grace(Ex) +1
- Insightful Strike(Ex)
- Mobility (feat)
- Dodge(Ex) +1
- Spring Attack (feat)
- Acrobatic Charge(Ex)
- Improved Flanking(Ex)
- Improved Critical (feat, all suitable weapons)
- Dodge(Ex) +2
- Grace(Ex) +2, Slippery Mind
- Bounding Assault (feat), Mobile Fighting(Ex) +1d6
- Acrobatic Mastery(Ex)
- Weakening Critical(Ex), Mobile Fighting(Ex) +2d6
- Dodge(Ex) +3
- Mobile Fighting(Ex) +3d6
- Hampering Critical(Ex): (-2 Dex на крите).
- Rapid Blitz (feat), Mobile Fighting(Ex) +4d6
- Wounding Critical(Ex)
- Dodge(Ex) +4, Grace(Ex) +3, Mobile Fighting(Ex) +5d6, Master Swashbuckler(Ex)
Классофичи
Grace(Ex): Add indicated bonus as untyped bonus to Reflex.
Insightful Strike(Ex): Dex to damage with suitable weapons, no more than level. Для концептности и прочей ширины билдостроения под suitable weapon понимать не базовый список из CW, а любое клинковое одноручное оружие, или любое light оружие.
Dodge(Ex): Add indicated bonus as dodge bonus to AC against all and any opponents.
Acrobatic Charge(Ex): Можно чарджать через диффикулт террейн.
Improved Flanking(Ex): +2 на flank и rear атаки.
Slippery Mind(Ex):
Mobile Fighting(Ex): Add indicated bonus on damage rolls if Swashbuckler moved 2 or more squares this round. Creatures immune to sneaks are immune to Mobile Fighting.
Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.
Weakening Critical(Ex): -2 Str на подтверждённом крите.
Hampering Critical(Ex): -2 Dex на подтверждённом крите.
Wounding Critical(Ex): -2 Con на подтверждённом крите.
Master Swashbuckler(Ex): Мегаплюшка за рост. Даёт автоконфирм критов, +10 против финтов.
Class Variants
Two-Weapons Fighter
1. TWF instead of Dodge.
4. TWD instead of Mobility.
5. Replace Dodge with Wall of Blades(Ex): Increase Swashbuckler's shield bonus to AC from TWD at stated value.
6. ITWF instead of Spring Attack.
7. Swift and Deadly(Ex): If you hit opponent at least twice with each weapon you may make 5ft step as a swift action. Instead of Acrobatic Charge.
9. ITWD instead of Improved Critical.
12. GTWF instead of Bounding Assault. Mobile Fighting is replaced with Two-Weapon Mastery(Ex): reduce TWF attack penalty to -1 at 12th lvl, Allow to use same weapons (even if one of them is medium-sized) with -1 penalty at 14th level, no twf penalty at 16th level, no medium-sized weapon penalty at 18th level.
18. GTWD instead of Rapid Blitz.
20. Master Two-Weapons Fighter(Ex): +10 versus disarm, extra attack with each weapon at full bab instead of Master Fencer.
Fencer
1. Combat Expertise instead of Dodge.
4. Improved Feint instead of Mobility.
5. Replace Dodge with All Out(Ex): add indicated bonus on attack rolls against first opponent you attack in the round.
6. Combat Reflexes instead of Spring Attack.
7. Graceful Movement(Ex): If you hit an opponent at least once in round this opponent may not make AoO for movement you make in his threatened squares. Instead of Acrobatic Charge.
9. Deft Opportunist instead of Improved Critical.
12. Tactical Fighting(Ex): + on damage rolls per two levels starting on 12 when fight defensively, with CE or against feinted. Instead of Mobile Fighting. Combat Tactics(Ex): Enemies provokes AoO when enter threatened square. Instead of Bounding Assault.
18. Combat Tactics, Improved(Ex): Enemies provokes AoO if they leave adjacent square (even with tumble or withdraw). Instead of Rapid Blitz.
20. Master Fencer (+10 on feints, once per round feint as a free action and feinted opponent is counted as feinted by you until start of your next turn) instead of Master Swashbuckler.
Alternative Class Features
Arcane Stunt
Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At 11 lvl choose a second sla, both duration is 2r, at 20th level third sla and duration of all sunts becomes 3r. Each ability used separately 1+Cha times per day. It is possible to choose same sla several times effectivly increasing number of times per day you can use it by 1+Cha. R: Grace.