Difference between revisions of "Princess:Fighter"

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Очередной привет гимпоклассам. На этот раз наш класс сильно содран с Pathfinder.
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== Fighter ==
 
 
 
# Bravery
 
# Bravery
 
# Feat
 
# Feat
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# Feat, Weapon Mastery
 
# Feat, Weapon Mastery
  
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=== Class Features ===
  
 
Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.
 
Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.
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Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.
 
Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.
  
=== Fighter Variants ===
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== Fighter Variants ==
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=== Sneaker ===
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Loose: Bonus Feats.
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Each even level: Sneak Attack(Ex):
  
Sneaker: Recieve Sneak Attack(Ex): at each even level instead of bonus feats.
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== Alternative Class Features ==
  
=== Alternative Class Features ===
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=== Hit-and-Run Tactics ===
  
Lvl 1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency.
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1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency.
  
Lvl 2: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat.
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=== Resolute ===
  
Lvl 4: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat.
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2+: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat.
  
Lvl 6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat.
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=== Aligned Strike ===
  
Lvl 8: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat.
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4+: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat.
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=== Elusive Attack ===
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6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat.
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=== Armor of God ===
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8+: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat.
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=== Counterattack ===
  
 
Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat.
 
Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat.
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=== Overpowering Attack ===
  
 
Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat.
 
Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat.
  
  
=== Also ===
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== Also ==
 
Small homebrew rule related to Fighters:
 
Small homebrew rule related to Fighters:
  

Revision as of 22:51, 15 January 2009

Fighter

  1. Bravery
  2. Feat
  3. Armor Training +1
  4. Feat
  5. Weapon Training +1, Bravery +2
  6. Feat
  7. Armor Training +2
  8. Feat
  9. Weapon Training +2, Bravery +3
  10. Feat
  11. Armor Training +3
  12. Feat
  13. Weapon Training +3, Bravery +4
  14. Feat
  15. Armor Training +4
  16. Feat
  17. Weapon Training +4, Bravery +5
  18. Feat
  19. Armor Mastery
  20. Feat, Weapon Mastery

Class Features

Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.

Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.

Armor Training(Ex): Increase armor bonus and max dex bonus of the armor the Fighter wearing by the indicated value, reduce armor check penalty by the indicated value.

Weapon Training(Ex): Choose a weapon group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls and damage rolls.

Armor Mastery(Ex): Fighter recieves DR 5/- while wearing armor or wielding a shield.

Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.

Fighter Variants

Sneaker

Loose: Bonus Feats.

Each even level: Sneak Attack(Ex):

Alternative Class Features

Hit-and-Run Tactics

1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency.

Resolute

2+: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat.

Aligned Strike

4+: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat.

Elusive Attack

6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat.

Armor of God

8+: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat.

Counterattack

Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat.

Overpowering Attack

Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat.


Also

Small homebrew rule related to Fighters:

Weapon Specialization+Greater: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons).