Difference between revisions of "Princess:Fighter"
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− | + | == Fighter == | |
− | |||
# Bravery | # Bravery | ||
# Feat | # Feat | ||
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# Feat, Weapon Mastery | # Feat, Weapon Mastery | ||
+ | === Class Features === | ||
Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear. | Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear. | ||
Line 35: | Line 35: | ||
Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1. | Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1. | ||
− | + | == Fighter Variants == | |
+ | |||
+ | === Sneaker === | ||
+ | |||
+ | Loose: Bonus Feats. | ||
+ | |||
+ | Each even level: Sneak Attack(Ex): | ||
− | + | == Alternative Class Features == | |
− | === | + | === Hit-and-Run Tactics === |
− | + | 1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency. | |
− | + | === Resolute === | |
− | + | 2+: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat. | |
− | + | === Aligned Strike === | |
− | + | 4+: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat. | |
+ | |||
+ | === Elusive Attack === | ||
+ | |||
+ | 6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat. | ||
+ | |||
+ | === Armor of God === | ||
+ | |||
+ | 8+: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat. | ||
+ | |||
+ | === Counterattack === | ||
Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat. | Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat. | ||
+ | |||
+ | === Overpowering Attack === | ||
Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat. | Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat. | ||
− | + | ||
+ | == Also == | ||
Small homebrew rule related to Fighters: | Small homebrew rule related to Fighters: | ||
Revision as of 22:51, 15 January 2009
Contents
Fighter
- Bravery
- Feat
- Armor Training +1
- Feat
- Weapon Training +1, Bravery +2
- Feat
- Armor Training +2
- Feat
- Weapon Training +2, Bravery +3
- Feat
- Armor Training +3
- Feat
- Weapon Training +3, Bravery +4
- Feat
- Armor Training +4
- Feat
- Weapon Training +4, Bravery +5
- Feat
- Armor Mastery
- Feat, Weapon Mastery
Class Features
Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.
Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.
Armor Training(Ex): Increase armor bonus and max dex bonus of the armor the Fighter wearing by the indicated value, reduce armor check penalty by the indicated value.
Weapon Training(Ex): Choose a weapon group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls and damage rolls.
Armor Mastery(Ex): Fighter recieves DR 5/- while wearing armor or wielding a shield.
Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.
Fighter Variants
Sneaker
Loose: Bonus Feats.
Each even level: Sneak Attack(Ex):
Alternative Class Features
Hit-and-Run Tactics
1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency.
Resolute
2+: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat.
Aligned Strike
4+: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat.
Elusive Attack
6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat.
Armor of God
8+: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat.
Counterattack
Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat.
Overpowering Attack
Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat.
Also
Small homebrew rule related to Fighters:
Weapon Specialization+Greater: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons).