Difference between revisions of "The Cog ECL15"
From Game Logs
m (gear added) |
m (skill sum fix) |
||
(24 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<html><pre>The Cog | <html><pre>The Cog | ||
Warforged (male personality) | Warforged (male personality) | ||
+ | Height 2.03 meters. Weight 650 lbs. | ||
LN Medium Construct (Living Construct) | LN Medium Construct (Living Construct) | ||
− | Warblade 1 / | + | Warblade 1 / Artificer 14 |
*** ABILITIES *** | *** ABILITIES *** | ||
Line 12: | Line 13: | ||
Cha 08(-1) = 10(02 PB) -2(race) | Cha 08(-1) = 10(02 PB) -2(race) | ||
− | Init : + | + | Init : +7 = +2(dex) +5(insight). |
Speed: 20 ft. | Speed: 20 ft. | ||
HP : 1d12 + 14d6 + 60 = 121. | HP : 1d12 + 14d6 + 60 = 121. | ||
Line 19: | Line 20: | ||
*** ATTACK *** | *** ATTACK *** | ||
BAB +11; | BAB +11; | ||
− | Grap: +11(BAB) +7(Str) = + | + | Grap: +11(BAB) +7(Str) +2(competence) = +20. |
Trip: +7(str) = +7 | Trip: +7(str) = +7 | ||
Bull: +7(str) = +7 | Bull: +7(str) = +7 | ||
Life-Drinker, melee: | Life-Drinker, melee: | ||
− | *Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25. | + | * Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25. |
− | *Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2. | + | * Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2. |
− | Battlefist, melee: | + | Battlefist slam, melee: |
− | *Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23. | + | * Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23. |
− | *Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12. | + | * Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12. |
*** DEFENSE *** | *** DEFENSE *** | ||
− | FullAC: | + | FullAC: 32 = 10 +2(dex) +9(armor) +10(natural) +1(competence). |
Touch : 13 = 10 +2(dex) +1(insight). | Touch : 13 = 10 +2(dex) +1(insight). | ||
FlatF : 29 = 10 +9(armor) +9(natural) +1(insight). | FlatF : 29 = 10 +9(armor) +9(natural) +1(insight). | ||
* DR 2/-. | * DR 2/-. | ||
− | Fort: + | + | Fort: +13 = +2(Wrb) +4(Art) +4(Con) +1(competence) +2(resist) |
− | Refl: + | + | Refl: +12 = +0(Wrb) +4(Art) +2(Dex) +1(competence) +2(resist) +1(Int) +2(familiar) |
− | Will: + | + | Will: +11 = +0(Wrb) +9(Art) -1(Wis) +1(competence) +2(resist) |
+ | * +1 insight to all saves when in Prophecy transformation. | ||
* Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. | * Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. | ||
− | *** SKILLS ( | + | *** SKILLS (108/108) *** |
− | UMD | + | Climb +6 = +0(rank) +7(Str) +2(competence) -3(ACP) |
+ | Craft (weapon) +16 = +5(rank) +4(Int) +2(circumstance(tool)) +5(competence) | ||
+ | Concentration +14 = +5(rank) +4(Con) +5(competence) | ||
+ | Disable Device +26 = +18(rank) +4(Int) +4(circumstance(tool)) | ||
+ | Escape Artist +1 = +0(rank) +2(Dex) +2(competence) -3(ACP) | ||
+ | Hide +1 = +0(rank) +2(Dex) +2(competence) -3(ACP) | ||
+ | Knowledge(arc) +22 = +18(rank) +4(Int) | ||
+ | Martial Lore +8 = +4(rank) +4(Int) | ||
+ | Open Lock +7 = +1(rank) +2(Dex) +4(circumstance(tool)) | ||
+ | Search +20 = +15(rank) +4(Int) [+1(competence)] | ||
+ | Spellcraft =34 = +18(rank) +4(Int) +2(synergy) +10(always taken) [+2(synergy for scrolls)] | ||
+ | UMD =37 = +18(rank) -1(Cha) +2(artisan) +5(competence) +3(familiar) +10(always taken) [+2(scrolls)] | ||
+ | * checksum info: K(a), UMD, Spellcraft - 2 cc ranks each @ warblade level, so 102 ranks total. | ||
+ | * Disable Device reroll 1/day, even after result is determined. | ||
Speaks: Common, Draconic, Terran. | Speaks: Common, Draconic, Terran. | ||
Line 56: | Line 71: | ||
HD9 : Second Slam | HD9 : Second Slam | ||
ABF : Attune Magic Item | ABF : Attune Magic Item | ||
− | HD12: | + | HD12: Dragon Propheciser [MoE] (8/day for 12 rounds each) |
− | HD15: | + | HD15: Prophecy Artifix [MoE] |
***RACIAL FEATURES*** | ***RACIAL FEATURES*** | ||
Line 63: | Line 78: | ||
[--] Spell vulnerability: ''heat metal'', ''repel wood'', etc. | [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc. | ||
[--] Doesn't need to eat, sleep or breath. | [--] Doesn't need to eat, sleep or breath. | ||
− | [--] | + | [--] Composite plating |
[Ex] Light Fortification | [Ex] Light Fortification | ||
[--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist) | [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist) | ||
Line 75: | Line 90: | ||
[--] Stances (1): Stance of Clarity. | [--] Stances (1): Stance of Clarity. | ||
− | + | Artificer (racial substitutions [RoE]) | |
− | [--] | + | [--] Artificer Knowledge (level + Int check vs DC15 = detect magic) |
[--] Artisan Bonus | [--] Artisan Bonus | ||
[--] Disable Trap | [--] Disable Trap | ||
Line 92: | Line 107: | ||
[Su] Metamagic Spell Completion | [Su] Metamagic Spell Completion | ||
[--] Skill Mastery | [--] Skill Mastery | ||
− | [--] Craft Reserve ( | + | [--] Forge Ring |
− | [--] Infusions (6/5/4/4/3/1) | + | [--] Craft Reserve (see <a href="http://logs.ur-dnd.ru/The_Cog_Craft">appendix</a> for details) |
+ | [--] Infusions (6/5/4/4/3/1) daily total, CL 15 (+1 self). | ||
− | + | Infusions spent: | |
− | + | 1. MV @ armor & shield (16 hrs). | |
+ | 2. Spare arm fuel. | ||
+ | 3. GMW @ weapon & fist (extended, 32 hrs). | ||
− | + | [--] Infusions (4/4/2/4/3/1) available | |
− | |||
− | |||
− | * | + | *** FAMILIAR *** |
− | + | Battlefist, one-handed (+3 UMD), piercing (+2 reflex). | |
+ | Stats : Int 14, Wis 14, Cha 10. | ||
+ | Saves : Fort +9, Ref +4, Will +11. Improved Evasion. SR19. | ||
+ | HP : 20(base) +60(half'o'master) +40(enhancement under GMW) = 120. | ||
+ | Hardness : 8(base) +5(master level) +8(enhancement under GMW) = 21. | ||
+ | Abilities: Darkvision 60 ft, Alertness, Deliver Infusions, Share Infusions, Scry on. | ||
− | * Armsbands of Might attach | + | *** COMPONENT MAPPING *** |
+ | Head: cognitive booster | ||
+ | Face: rotary lens switch | ||
+ | Thro: shock compensator | ||
+ | Shou: augury cascade | ||
+ | Body: reinforced adamantine plating | ||
+ | Tors: resistance layer | ||
+ | Belt: structural harness | ||
+ | Arms: integrated PDDP system ("pain delivery, damage prevention") | ||
+ | Hand: Battlefist familiar | ||
+ | Hand: Life-Drinker heavy flail | ||
+ | Ring: ring of master artificer, lesser | ||
+ | Ring: | ||
+ | Feet: speed augmentation | ||
+ | |||
+ | *** GEAR LISTING *** | ||
+ | * Cognitive booster embed: | ||
+ | ** Headband of Intelligence +4 | ||
+ | ** Filtering cascade: concentration +5. | ||
+ | |||
+ | * Rotary lens switch (only one lens in drum is active at any given time): | ||
+ | ** Visor of UMD +5 | ||
+ | ** Artificer monocle | ||
+ | ** Mechanus eye [PlanarHB] | ||
+ | ** Blindfold of trve darkness | ||
+ | |||
+ | * Shock compensator embed: | ||
+ | ** Amulet of natural armor +5 | ||
+ | |||
+ | * Augury cascade embed: | ||
+ | ** Mantle of second chances | ||
+ | |||
+ | * Reinforced adamantine plating: | ||
+ | ** Adamantine plating +1, blueshine, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF). | ||
+ | ** GRAFT: Reinforced plating (+5 natural armor) [LoM]. | ||
+ | |||
+ | * Resistance layer embed: | ||
+ | ** Robe of Resistance +2 | ||
+ | |||
+ | * Structural harness embed: | ||
+ | ** Belt of Strength +5, Consitution +2. | ||
+ | |||
+ | * PDDP system: | ||
+ | ** Armsbands of Might attach | ||
** Wand sheath embed | ** Wand sheath embed | ||
*** Wand of Wraithstrike (50/50) | *** Wand of Wraithstrike (50/50) | ||
** Wand sheath embed | ** Wand sheath embed | ||
*** Wand of Truestrike (50/50) | *** Wand of Truestrike (50/50) | ||
+ | ** Spare arm attach [MoE] | ||
+ | *** Light shield attach, +1. | ||
+ | **** Crystal of bent sight. | ||
+ | |||
+ | * Battlefist familiar attach, +1, warning, parrying (+1 competence to AC and saves). | ||
+ | ** Finger Picks embed [FoW] | ||
+ | ** triple weapon capsule retainer (ghostblight, ghostblight, quicksilver) | ||
+ | |||
+ | * Life-Drinker heavy flail attach, +1, defending, earthbound, hardened +8. | ||
+ | ** triple weapon capsule retainer (ghostblight, ghostblight, quicksilver) | ||
+ | |||
+ | * Ring of Master Artificer, lesser | ||
+ | |||
+ | * Speed augmentation embed: | ||
+ | ** Boots of speed | ||
− | * | + | * Chronocharm of the laughing rogue |
− | * | + | * Feather token x4 |
+ | * Spellpouch | ||
+ | *** Platinum rings | ||
+ | *** Artificer oils and ointments (2000) | ||
− | * | + | * Heward Handey Haversack attach: |
− | * | + | ** Dagger, cold iron |
− | + | ** Rod of Extend, lesser, x2 (6/day total, 2 used) | |
− | ** Rod of Extend, lesser | ||
** Eternal wand of Detect Magic | ** Eternal wand of Detect Magic | ||
+ | ** Eternal wand of Magecraft | ||
+ | |||
+ | ** Alchemist fire x5 | ||
+ | ** Alchemical weapon capsules | ||
+ | *** quicksilver x2 | ||
+ | |||
+ | ** Scrolls | ||
+ | *** shield other x2 | ||
+ | *** fly x2 | ||
** Arcane key | ** Arcane key | ||
− | ** | + | ** Craft tools, mwk |
− | ** | + | ** Adventurer's kit |
− | ** CASH ($ | + | ** CASH ($657) |
*** COMBAT MODES *** | *** COMBAT MODES *** | ||
+ | Defense: | ||
+ | * Main AC (magic vestment x2, shield of faith): 44 = 10 +2(dex) +12(armor) +5(shield) +10(NA) +1(competence) +4(deflect). | ||
+ | * Top AC (main +defensive enhancement +stance): 51 = 43 +4(weapon) +1(haste) +2(insight vs solo). | ||
+ | |||
+ | Offense: | ||
+ | * Optimal full attack (hasted, PA2): | ||
+ | ** Life-Drinker, primary: | ||
+ | *** Attack: +24/+24/+19/+14 = +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) +1(haste) -2(PA). | ||
+ | *** Damage: 1d10+23 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +6(PA), crit 19-20/x2. | ||
+ | ** Battlefist slam, secondary: | ||
+ | *** Attack: +17/+12 = +11(BAB) +7(Str) +4(enh) +1(insight) +1(haste) -2(PA) -5(secondary). | ||
+ | *** Damage: 1d8+12 = +3(Str/2) +4(enh) +1(insight) +4(PA). | ||
+ | |||
+ | * Maximal full attack (hasted, full PA): | ||
+ | ** Life-Drinker, primary: | ||
+ | *** Attack: +15/+15/+10/+5 | ||
+ | *** Damage: 1d10+41 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +24(PA), crit 19-20/x2. | ||
+ | ** Battlefist slam, secondary: | ||
+ | *** Attack: +8/+3 | ||
+ | *** Damage: 1d8+21 = +3(Str/2) +4(enh) +1(insight) +13(PA). | ||
+ | *** Shocking Fist: 11d4 electricity | ||
*** STARRING *** | *** STARRING *** | ||
+ | <a href="http://logs.ur-dnd.ru/The_Cog_Craft">Craft calculation</a> | ||
<a href="http://logs.ur-dnd.ru/Books_Index">Books Index</a> | <a href="http://logs.ur-dnd.ru/Books_Index">Books Index</a> | ||
− | <a href="http://logs.ur-dnd.ru/User:Zuzuzu">Zuzuzu</a></pre></html>{{ CharsheetFooter | Name=The Cog | ECL=15 }} | + | <a href="http://logs.ur-dnd.ru/User:Zuzuzu">Zuzuzu</a> |
+ | </pre></html>{{ CharsheetFooter | Name=The Cog | ECL=15 }} |
Latest revision as of 21:55, 7 July 2008
The Cog Warforged (male personality) Height 2.03 meters. Weight 650 lbs. LN Medium Construct (Living Construct) Warblade 1 / Artificer 14 *** ABILITIES *** Str 24(+7) = 16(10 PB) +3(HD) +5(enh) Dex 14(+2) = 14(06 PB) Con 18(+4) = 14(06 PB) +2(race) +2(enh) Int 18(+4) = 14(06 PB) +4(enh) Wis 08(-1) = 10(02 PB) -2(race) Cha 08(-1) = 10(02 PB) -2(race) Init : +7 = +2(dex) +5(insight). Speed: 20 ft. HP : 1d12 + 14d6 + 60 = 121. AP : ?/9 *** ATTACK *** BAB +11; Grap: +11(BAB) +7(Str) +2(competence) = +20. Trip: +7(str) = +7 Bull: +7(str) = +7 Life-Drinker, melee: * Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25. * Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2. Battlefist slam, melee: * Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23. * Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12. *** DEFENSE *** FullAC: 32 = 10 +2(dex) +9(armor) +10(natural) +1(competence). Touch : 13 = 10 +2(dex) +1(insight). FlatF : 29 = 10 +9(armor) +9(natural) +1(insight). * DR 2/-. Fort: +13 = +2(Wrb) +4(Art) +4(Con) +1(competence) +2(resist) Refl: +12 = +0(Wrb) +4(Art) +2(Dex) +1(competence) +2(resist) +1(Int) +2(familiar) Will: +11 = +0(Wrb) +9(Art) -1(Wis) +1(competence) +2(resist) * +1 insight to all saves when in Prophecy transformation. * Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. *** SKILLS (108/108) *** Climb +6 = +0(rank) +7(Str) +2(competence) -3(ACP) Craft (weapon) +16 = +5(rank) +4(Int) +2(circumstance(tool)) +5(competence) Concentration +14 = +5(rank) +4(Con) +5(competence) Disable Device +26 = +18(rank) +4(Int) +4(circumstance(tool)) Escape Artist +1 = +0(rank) +2(Dex) +2(competence) -3(ACP) Hide +1 = +0(rank) +2(Dex) +2(competence) -3(ACP) Knowledge(arc) +22 = +18(rank) +4(Int) Martial Lore +8 = +4(rank) +4(Int) Open Lock +7 = +1(rank) +2(Dex) +4(circumstance(tool)) Search +20 = +15(rank) +4(Int) [+1(competence)] Spellcraft =34 = +18(rank) +4(Int) +2(synergy) +10(always taken) [+2(synergy for scrolls)] UMD =37 = +18(rank) -1(Cha) +2(artisan) +5(competence) +3(familiar) +10(always taken) [+2(scrolls)] * checksum info: K(a), UMD, Spellcraft - 2 cc ranks each @ warblade level, so 102 ranks total. * Disable Device reroll 1/day, even after result is determined. Speaks: Common, Draconic, Terran. *** FEATS *** FLW : Power Attack <<< Shaky HD1 : Adamantine Body HD3 : Practiced Spellcaster ABF : Extraordinary Artisan HD6 : Shocking Fist [PGtE] ABF : Legendary Artisan HD9 : Second Slam ABF : Attune Magic Item HD12: Dragon Propheciser [MoE] (8/day for 12 rounds each) HD15: Prophecy Artifix [MoE] ***RACIAL FEATURES*** [--] Cannot heal damage naturally, half effect from healing subschool and [su]s. [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc. [--] Doesn't need to eat, sleep or breath. [--] Composite plating [Ex] Light Fortification [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist) *** CLASS REATURES *** Warblade [ToB] [--] Proficient with all simple and melee martial weapons, all shield except tower. [Ex] Battle Clarity (reflex saves) [Ex] Weapon Aptitude [--] Maneuvers (3/3): Steely Strike, Steel Wind, Charging Minotaur. [--] Stances (1): Stance of Clarity. Artificer (racial substitutions [RoE]) [--] Artificer Knowledge (level + Int check vs DC15 = detect magic) [--] Artisan Bonus [--] Disable Trap [Ex] Item Creation [Ex] Infuse Self [--] Scribe Scroll [--] Brew Potion [--] Craft Wondrous Items [Su] Tools of War [Ex] Craft Weapon Familiar [--] Craft Magic Arms and Armor [--] Craft Wand [--] Craft Rod [Su] Metamagic Spell Trigger [Su] Metamagic Spell Completion [--] Skill Mastery [--] Forge Ring [--] Craft Reserve (see appendix for details) [--] Infusions (6/5/4/4/3/1) daily total, CL 15 (+1 self). Infusions spent: 1. MV @ armor & shield (16 hrs). 2. Spare arm fuel. 3. GMW @ weapon & fist (extended, 32 hrs). [--] Infusions (4/4/2/4/3/1) available *** FAMILIAR *** Battlefist, one-handed (+3 UMD), piercing (+2 reflex). Stats : Int 14, Wis 14, Cha 10. Saves : Fort +9, Ref +4, Will +11. Improved Evasion. SR19. HP : 20(base) +60(half'o'master) +40(enhancement under GMW) = 120. Hardness : 8(base) +5(master level) +8(enhancement under GMW) = 21. Abilities: Darkvision 60 ft, Alertness, Deliver Infusions, Share Infusions, Scry on. *** COMPONENT MAPPING *** Head: cognitive booster Face: rotary lens switch Thro: shock compensator Shou: augury cascade Body: reinforced adamantine plating Tors: resistance layer Belt: structural harness Arms: integrated PDDP system ("pain delivery, damage prevention") Hand: Battlefist familiar Hand: Life-Drinker heavy flail Ring: ring of master artificer, lesser Ring: Feet: speed augmentation *** GEAR LISTING *** * Cognitive booster embed: ** Headband of Intelligence +4 ** Filtering cascade: concentration +5. * Rotary lens switch (only one lens in drum is active at any given time): ** Visor of UMD +5 ** Artificer monocle ** Mechanus eye [PlanarHB] ** Blindfold of trve darkness * Shock compensator embed: ** Amulet of natural armor +5 * Augury cascade embed: ** Mantle of second chances * Reinforced adamantine plating: ** Adamantine plating +1, blueshine, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF). ** GRAFT: Reinforced plating (+5 natural armor) [LoM]. * Resistance layer embed: ** Robe of Resistance +2 * Structural harness embed: ** Belt of Strength +5, Consitution +2. * PDDP system: ** Armsbands of Might attach ** Wand sheath embed *** Wand of Wraithstrike (50/50) ** Wand sheath embed *** Wand of Truestrike (50/50) ** Spare arm attach [MoE] *** Light shield attach, +1. **** Crystal of bent sight. * Battlefist familiar attach, +1, warning, parrying (+1 competence to AC and saves). ** Finger Picks embed [FoW] ** triple weapon capsule retainer (ghostblight, ghostblight, quicksilver) * Life-Drinker heavy flail attach, +1, defending, earthbound, hardened +8. ** triple weapon capsule retainer (ghostblight, ghostblight, quicksilver) * Ring of Master Artificer, lesser * Speed augmentation embed: ** Boots of speed * Chronocharm of the laughing rogue * Feather token x4 * Spellpouch *** Platinum rings *** Artificer oils and ointments (2000) * Heward Handey Haversack attach: ** Dagger, cold iron ** Rod of Extend, lesser, x2 (6/day total, 2 used) ** Eternal wand of Detect Magic ** Eternal wand of Magecraft ** Alchemist fire x5 ** Alchemical weapon capsules *** quicksilver x2 ** Scrolls *** shield other x2 *** fly x2 ** Arcane key ** Craft tools, mwk ** Adventurer's kit ** CASH ($657) *** COMBAT MODES *** Defense: * Main AC (magic vestment x2, shield of faith): 44 = 10 +2(dex) +12(armor) +5(shield) +10(NA) +1(competence) +4(deflect). * Top AC (main +defensive enhancement +stance): 51 = 43 +4(weapon) +1(haste) +2(insight vs solo). Offense: * Optimal full attack (hasted, PA2): ** Life-Drinker, primary: *** Attack: +24/+24/+19/+14 = +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) +1(haste) -2(PA). *** Damage: 1d10+23 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +6(PA), crit 19-20/x2. ** Battlefist slam, secondary: *** Attack: +17/+12 = +11(BAB) +7(Str) +4(enh) +1(insight) +1(haste) -2(PA) -5(secondary). *** Damage: 1d8+12 = +3(Str/2) +4(enh) +1(insight) +4(PA). * Maximal full attack (hasted, full PA): ** Life-Drinker, primary: *** Attack: +15/+15/+10/+5 *** Damage: 1d10+41 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +24(PA), crit 19-20/x2. ** Battlefist slam, secondary: *** Attack: +8/+3 *** Damage: 1d8+21 = +3(Str/2) +4(enh) +1(insight) +13(PA). *** Shocking Fist: 11d4 electricity *** STARRING *** Craft calculation Books Index Zuzuzu