Difference between revisions of "Remy ECL06"

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Speaks Common, Draconic, Infernal, Abyssal
 
Speaks Common, Draconic, Infernal, Abyssal
  
 +
*************************
 
Str 16 (+3) [08 pts] +1 4HD
 
Str 16 (+3) [08 pts] +1 4HD
 
Dex 12 (+1) [04 pts]
 
Dex 12 (+1) [04 pts]
Line 12: Line 13:
 
Cha 8  (-1) [00 pts]
 
Cha 8  (-1) [00 pts]
  
 +
*************************
 
2d10 + 4d4 + 18 = 43 hp
 
2d10 + 4d4 + 18 = 43 hp
 
AC = 10  +1 Dex (+4 Mage Armor) = +15, Touch 11, Flatfooted 10 (+4 MA)
 
AC = 10  +1 Dex (+4 Mage Armor) = +15, Touch 11, Flatfooted 10 (+4 MA)
Line 22: Line 24:
 
Will   +0 +4 -1 = +3
 
Will   +0 +4 -1 = +3
  
 +
*************************
 
Attacks:
 
Attacks:
 
+1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
 
+1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
Line 29: Line 32:
 
PA +4: +5 @2d6+17
 
PA +4: +5 @2d6+17
  
 +
*************************
 
Skills (54 pts):
 
Skills (54 pts):
 
*Climb +12 = 9 Ranks +3 Str
 
*Climb +12 = 9 Ranks +3 Str
Line 36: Line 40:
 
*Spellcraft +12 = 9 Ranks + 3 Int
 
*Spellcraft +12 = 9 Ranks + 3 Int
  
 +
*************************
 
Feats:
 
Feats:
 
1HD:    Power Attack
 
1HD:    Power Attack
Line 45: Line 50:
 
6HD:    Combat Casting
 
6HD:    Combat Casting
  
 +
*************************
 
Azurin Racial Traits:
 
Azurin Racial Traits:
 
*1 essentia pt
 
*1 essentia pt
  
 +
*************************
 
Fighter Class Features:
 
Fighter Class Features:
 
Full armor & martial proficiency
 
Full armor & martial proficiency
 
2 bonus feats
 
2 bonus feats
  
 +
*************************
 
Abjurer Class Features:
 
Abjurer Class Features:
 
*Immediate Magic (Urgent Shield) 3/day
 
*Immediate Magic (Urgent Shield) 3/day
Line 57: Line 65:
 
*+1 Abjuration spell slot/Spell level
 
*+1 Abjuration spell slot/Spell level
  
 +
*************************
 
Inventory:
 
Inventory:
 
*Spellstoring Greatsword +1 8325 gp
 
*Spellstoring Greatsword +1 8325 gp
Line 66: Line 75:
 
*Adventuring Stuff (tm)   15 gp
 
*Adventuring Stuff (tm)   15 gp
 
*15 gp
 
*15 gp
+
 
Spells Known:
+
*************************
 +
Spellbook:
 
(Banned schools: Necromancy, Enchantment)
 
(Banned schools: Necromancy, Enchantment)
(all/8/4)
+
 
 
1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity,  
 
1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity,  
Critical Strike, Nerveskitter, Enlarge Person, True Strike
+
          Critical Strike, Nerveskitter, Enlarge Person, True Strike
 
2nd level: Wraithstrike, Combust, Heroics, Resist Energy
 
2nd level: Wraithstrike, Combust, Heroics, Resist Energy
  

Latest revision as of 20:41, 23 November 2007

Remy van Giersbergen
Male Azurin fighter 2/Abjurer 4
Chaotic Neutral; Medium humanoid (human); ECL 6
Speaks Common, Draconic, Infernal, Abyssal

*************************
Str 16 (+3) [08 pts] +1 4HD
Dex 12 (+1) [04 pts]
Con 16 (+3) [10 pts]
Int 16 (+3) [10 pts]
Wis 8  (-1) [00 pts] 
Cha 8  (-1) [00 pts]

*************************
2d10 + 4d4 + 18 = 43 hp
AC = 10  +1 Dex (+4 Mage Armor) = +15, Touch 11, Flatfooted 10 (+4 MA)
Initiative +5 (+1Dex +4Imp Init)
BAB/Grapple = +4/+7
Speed = 30 ft
Saving throw bonuses:
Fortitude +3 +1 +3 = +7
Reflexes  +0 +1 +1 = +2
Will 	  +0 +4 -1 = +3

*************************
Attacks:
+1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
PA +1: +8 @2d6+9
PA +2: +7 @2d6+13
PA +3: +6 @2d6+15
PA +4: +5 @2d6+17

*************************
Skills (54 pts):
*Climb +12 = 9 Ranks +3 Str
*Concentration +9 = 9 Ranks +3 Con
*Jump +9 = 6 Ranks +3 Str
*Knowledge (Arcana) +12 = 9 Ranks +3 Int
*Spellcraft +12 = 9 Ranks + 3 Int

*************************
Feats:
1HD:    Power Attack
Azurin: Improved Initiative
Ftr1:   Combat Expertise 
Ftr2:   Cobalt Power
3HD:    Practised Spellcaster
Wiz1:   Weapon Focus (Greatsword) (UA variant)	
6HD:    Combat Casting

*************************
Azurin Racial Traits:
*1 essentia pt

*************************
Fighter Class Features:
Full armor & martial proficiency
2 bonus feats

*************************
Abjurer Class Features:
*Immediate Magic (Urgent Shield) 3/day
*Bonus Feats
*+1 Abjuration spell slot/Spell level

*************************
Inventory:
*Spellstoring Greatsword +1	 8325 gp
*Armband of Might		 4100 gp
*Scroll of True Strike		   25 gp
*Scroll of See Invisibility	  150 gp
*Scroll of Bull's Strength	  150 gp
*Scroll of Resist Energy	  150 gp
*Adventuring Stuff (tm)		   15 gp
*15 gp

*************************	
Spellbook:
(Banned schools: Necromancy, Enchantment)

1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, 
           Critical Strike, Nerveskitter, Enlarge Person, True Strike
2nd level: Wraithstrike, Combust, Heroics, Resist Energy

Spells per Day:
(4|4+1/3+1)
0: Detect Magic x2, Light x2
1: Mage Armor, Lesser Orb, True Strike, Nerveskitter + Shield
2: Combust, Wraithstrike x2, + Resist Energy


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