Difference between revisions of "Драгомир 5ECL"
From Game Logs
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Charsheets]] | [[Category:Charsheets]] | ||
[[Category:ECL 05]] | [[Category:ECL 05]] | ||
+ | [[Category:Кукла Колдуна Charsheets]] | ||
<html><pre> | <html><pre> | ||
Драгомир | Драгомир | ||
Line 85: | Line 86: | ||
0: Create Water, Detect Magic, Light, Resistance, Read Magic | 0: Create Water, Detect Magic, Light, Resistance, Read Magic | ||
1: Lesser Vigor, Lesser Vigor, Lesser Vigor, Shield of Faith | 1: Lesser Vigor, Lesser Vigor, Lesser Vigor, Shield of Faith | ||
− | 2: Spiritual Weapon, | + | 2: Spiritual Weapon, Curse of Ill Fortune (CD 188), Cloud of Knives (PH2 107) |
− | 3: Summon Monster III, | + | 3: Summon Monster III, Vigor |
Domain spells: | Domain spells: |
Latest revision as of 16:48, 24 October 2007
<html>
Драгомир Male Human Cleric 5 Alignment Chaotic Good; Worships Kord; Speaks Common Trait: Cautious (+1 dodge to AC when fighting defensively or using total defense but -1 to saves vs fear) Flaws: Inattentive (-4 to Listen and Spot checks) ************************* Str 14 (+2) [6 pts] Dex 12 (+1) [4 pts] Con 14 (+2) [6 pts] Int 10 (+0) [2 pts] Wis 16 (+3) [8 pts] //15+1 (HD) Cha 14 (+2) [6 pts] ************************* HD 5d8+10 HP 36 AC 23 = 10 +1 dex +9 armor +3 shield, Touch 11, Flatfooted 22 Initiative +1 Grapple +5 = +3 BAB +2 str Speed 30 ft base, 20 ft with armor Armor Check Penalty: -6 Saving throw bonuses: Fortitude +6 = +4 class +2 con Reflexes +2 = +1 class +1 dex Will +7 = +4 class +3 wis ************************* Attacks: 1. Morningstar Attack Bonus +6 = +3 BAB +2 Str + 1 mwk, dmg 1d8+2 (20/x2) ************************* Skills: Concentration +10 = 8 ranks +2 con Knowledge (religion) +8 = 8 ranks Heal +7 = 4 ranks +3 wis Spellcraft +4 = 4 ranks ************************* Feats: Augment Healing (CD 79) Extra Turning Divine Metamagic (Maximize Spell) (CD 80) Domain Spontaneity (Strength) (CD 80) ************************* Racial Traits: - - - ************************* [Class name] abilities: Class abilities: • Proficient in all armor, and all shields (except tower shields). • Proficient with all simple weapons. • Moderate aura of Chaos(Ex). • Moderate aura of Good(Ex). • Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level. • Restricted Spells: cannot cast Lawful or Evil spells. • Turn Undead(Su): Can turn undead 9 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+6 on a successful check. ************************* Inventory: gp lb * Morningstar, masterwork 308 6 * Full plate +1 2650 50 * Heavy steel shield +1 1170 45 * Holy symbol, silver 25 1 * Spell component pouch 5 2 * Gold: 5000-4158 ************************* Memorise (5/4+1/3+1/2+1): 0: Create Water, Detect Magic, Light, Resistance, Read Magic 1: Lesser Vigor, Lesser Vigor, Lesser Vigor, Shield of Faith 2: Spiritual Weapon, Curse of Ill Fortune (CD 188), Cloud of Knives (PH2 107) 3: Summon Monster III, Vigor Domain spells: 1: Entropic Shield (Luck) 2: Aid (Luck) 3: Protection from Energy (Luck)