Difference between revisions of "Luger ECL09V2"

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m (inv fix)
m (Luger ECL9 v2 moved to Luger ECL09V2: ECLXX format)
 
(7 intermediate revisions by the same user not shown)
Line 10: Line 10:
 
Str 20 (+5) [10 pts] +2(race) +2(enh)
 
Str 20 (+5) [10 pts] +2(race) +2(enh)
 
Dex 06 (-2) [00 pts] -2(race)
 
Dex 06 (-2) [00 pts] -2(race)
Con 26 (+8) [16 pts] +2(race) +2(paragon) +2(HD) +2(enh)
+
Con 28 (+9) [16 pts] +2(race) +2(paragon) +2(HD) +4(enh)
Int 10 (+0) [02 pts]
+
Int 14 (+2) [06 pts]
Wis 12 (+1) [04 pts]
+
Wis 08 (-1) [00 pts]
 
Cha 06 (-2) [00 pts] -2(race)
 
Cha 06 (-2) [00 pts] -2(race)
  
 
*************************
 
*************************
HP 6d10 + 3d12 + 72 = 129
+
HP 6d10 + 3d12 + 81 = 138
AC +8(con) +13(armor) +3(shield) = 34, Touch 18, Flat 26 [+1(dodge vs. traps)]
+
AC +9(con) +1(natural) +12(armor) +3(shield) = 35, Touch 19, Flat 26 [+1(dodge vs. traps)]
 
Init -2(dex) +4(feat) = +2
 
Init -2(dex) +4(feat) = +2
 
BAB +9/+4, Grapple +14
 
BAB +9/+4, Grapple +14
 
Speed 20 ft
 
Speed 20 ft
 
Saves:
 
Saves:
Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +8(Con) = +21
+
Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +9(Con)         = +22
Ref  +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -1(Dex) = +3
+
Ref  +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)]
Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +8(Con) = +12
+
Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +9(Con)         = +13
 
* +1 racial bonus on saves against poison, spells and spell-likes.
 
* +1 racial bonus on saves against poison, spells and spell-likes.
* +1 bonus on Reflex saves against traps
+
* no Fort autofail on natural 1
* No Fort autofail on natural 1
 
  
 
*************************
 
*************************
Line 34: Line 33:
 
AB: +9(BAB) +5(str) +1(enh) = +15 [+2(earthbound)]
 
AB: +9(BAB) +5(str) +1(enh) = +15 [+2(earthbound)]
 
Damage: 2d4 +7(str*1.5) +1(enh) = 2d4+8 [+2(earthbound)] [+2(favored enemy)]  
 
Damage: 2d4 +7(str*1.5) +1(enh) = 2d4+8 [+2(earthbound)] [+2(favored enemy)]  
 +
* armsbands: +2 damage @ PA 2 or moar.
  
 
*************************
 
*************************
Skills
+
Skills (70/74 ranks):
x Balance +12(rank) -2(dex) = +10
+
x Balance +5(rank) -2(dex) = +3
 
x Climb +5(rank) +5(str) = +10
 
x Climb +5(rank) +5(str) = +10
* Concentration +10(rank) +8(con) = +18
+
* Concentration +12(rank) +9(con) = +21
* Heal +5(rank) +1(wis) = +6
+
* Heal +4(rank) +1(ccrank) -1(wis) = +4
 
x Jump +5(rank) +5(str) -6(speed) = +4
 
x Jump +5(rank) +5(str) -6(speed) = +4
* Knoweledge (Arcana) +1(rank) +0(int) = +1
+
* Knoweledge (Arcana) +1(ccrank) +2(int) = +3
* Knoweledge (Dungeoneering) +5(rank) +0(int) = +5
+
* Knoweledge (Dungeoneering) +5(rank) +2(int) = +7
* Survival +5(rank) +1(wis) = +6 [+2(synergy when underground)]
+
* Spot +9(rank) +3(ccrank) -1(wis) = +11
 +
* Survival +5(rank) -1(wis) = +4 [+2(synergy when underground)]
 +
x Tumble +5(ccrank) -2(dex) = +3
 
(Current armorcheck penalty -4, applies to skills marked with 'x')
 
(Current armorcheck penalty -4, applies to skills marked with 'x')
 +
 +
*************************
 +
Skill Tricks (4/74 ranks):
 +
* Up The Hill (normal move up slope or stairs)
 +
* Clarity of Vision (spot DC20 @ swift = pinpoint invisibles for 1 round)
  
 
*************************
 
*************************
Line 62: Line 69:
 
* -2 Cha, -2 Dex, +2 Str, +4 Con
 
* -2 Cha, -2 Dex, +2 Str, +4 Con
 
* Darkvision 90 ft
 
* Darkvision 90 ft
* Save Bonus (+3 racial against poison, spells and spell-likes)
+
* Save Bonus (+1 racial against poison, spells and spell-likes)
 
* Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft)
 
* Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft)
 
* +5 racial bonus on Craft (stone and metal)
 
* +5 racial bonus on Craft (stone and metal)
Line 94: Line 101:
  
 
*************************
 
*************************
Items (36K total):
+
Grafts:
 +
* Silthilar [LoM]:
 +
** Chitin Plating (+1 nat.armor)
 +
 
 +
*************************
 +
Items:
 +
* Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS]
 +
* Dagger, cold iron ($4, 1 lb) {in shield sheath}
 +
 
 
* Heavy shield, darkwood, +1, animated ($9257, 5 lbs)
 
* Heavy shield, darkwood, +1, animated ($9257, 5 lbs)
 
** Shield sheath ($25)
 
** Shield sheath ($25)
* Scythe, +1, adamantine, earthbound ($8315, 8 lbs) [ECS]
+
* Heavy plate, +1, heartening ($5150, 100 lbs)
* Heavy plate, +2 ($6150, 100 lbs)
+
 
 
* Gauntlets of ogre power +2 ($4000, weight included in armor)
 
* Gauntlets of ogre power +2 ($4000, weight included in armor)
 +
* Amulet of health +4 ($16000)
 
* Armsbands of might ($4100)
 
* Armsbands of might ($4100)
* Amulet of Health +2 ($4000)
+
 
* Dagger, cold iron ($4, 1 lb) (in shield sheath)
 
* Silk rope ($10, 5 lbs)
 
 
* Amulet of feather fall x2 ($100)
 
* Amulet of feather fall x2 ($100)
 
* Signal torch ($4, 4 lbs) (2 green, 2 red)
 
* Signal torch ($4, 4 lbs) (2 green, 2 red)
* Bedroll (5 lbs)
+
* Silk rope ($10, 5 lbs)
* Gold ($35)
+
* Adventuring stuff ($15)
(100 < Medium load < 200)
+
* Gold ($25)
 +
(total 123 lbs, breakpoints 133/266/400)
  
 
*************************
 
*************************
 
Action Points (9 total)
 
Action Points (9 total)
1. Matrix Lobby
+
1. Matrix Lobby (helped)
 
2. Matrix Lobby (helped)
 
2. Matrix Lobby (helped)
3. Matrix Lobby (helped)
+
3. Slau Evi stab (helped)
4. (mebbe moar Matrix Lobby?)
+
4. Herbert massacre init
5. Slau Evi stab (helped)
+
5. Herbert stab (excess)
6.
+
6. Herbert guard stab (wasted)
7.
+
7.  
8.
+
8.  
9.</pre></html>
+
9.
 +
 
 +
*************************
 +
Level Up Countdown:
 +
3K XP left.</pre></html>

Latest revision as of 02:36, 4 July 2008

Borchardt Luger
Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1
LE Medium Humanoid
Speaks Common and Dwarven. Worships Keeper.

*************************
Str 20 (+5) [10 pts] +2(race) +2(enh)
Dex 06 (-2) [00 pts] -2(race)
Con 28 (+9) [16 pts] +2(race) +2(paragon) +2(HD) +4(enh)
Int 14 (+2) [06 pts]
Wis 08 (-1) [00 pts]
Cha 06 (-2) [00 pts] -2(race)

*************************
HP 6d10 + 3d12 + 81 = 138
AC +9(con) +1(natural) +12(armor) +3(shield) = 35, Touch 19, Flat 26 [+1(dodge vs. traps)]
Init -2(dex) +4(feat) = +2
BAB +9/+4, Grapple +14
Speed 20 ft
Saves:
Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +9(Con)         = +22
Ref  +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)]
Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +9(Con)         = +13
* +1 racial bonus on saves against poison, spells and spell-likes.
* no Fort autofail on natural 1

*************************
Attacks:
1. Melee
AB: +9(BAB) +5(str) +1(enh) = +15 [+2(earthbound)]
Damage: 2d4 +7(str*1.5) +1(enh) = 2d4+8 [+2(earthbound)] [+2(favored enemy)] 
* armsbands: +2 damage @ PA 2 or moar.

*************************
Skills (70/74 ranks):
x Balance +5(rank) -2(dex) = +3
x Climb +5(rank) +5(str) = +10
* Concentration +12(rank) +9(con) = +21
* Heal +4(rank) +1(ccrank) -1(wis) = +4
x Jump +5(rank) +5(str) -6(speed) = +4
* Knoweledge (Arcana) +1(ccrank) +2(int) = +3
* Knoweledge (Dungeoneering) +5(rank) +2(int) = +7
* Spot +9(rank) +3(ccrank) -1(wis) = +11
* Survival +5(rank) -1(wis) = +4 [+2(synergy when underground)]
x Tumble +5(ccrank) -2(dex) = +3
(Current armorcheck penalty -4, applies to skills marked with 'x')

*************************
Skill Tricks (4/74 ranks):
* Up The Hill (normal move up slope or stairs)
* Clarity of Vision (spot DC20 @ swift = pinpoint invisibles for 1 round)

*************************
Feats:
HD1: Power Attack
HD3: Endurance
FT1: Improved Initiative
DPW: Track
HD6: Steadfast Determination
FT2: Heavy Armor Optimization
HD9: Greater Heavy Armor Optimization

*************************
Earth Dwarf [UA] racial traits (including Dwarf Paragon [UA] boni):
* Favored class: Fighter
* -2 Cha, -2 Dex, +2 Str, +4 Con
* Darkvision 90 ft
* Save Bonus (+1 racial against poison, spells and spell-likes)
* Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft)
* +5 racial bonus on Craft (stone and metal)
* +4 racial bonus on Appraise (stone and metal)
* +4 dodge AC vs. giants
* Stability +4
* Weapon Familiarity

*************************
Ranger abilities:
* Favored Enemy (Arcanists) (+2 bonus on damage and skillchecks: Bluff, Listen, Spot, SM, Survival) [CM]
* Wild Empathy
* Trapfinding [Dung]

*************************
Deepwarden [RoS] abilities:
* Trap Sense +1
* Stone Warden (Con replaces Dex to AC)

*************************
Warblade [ToB] abilities:
* Weapon Aptitude
* Battle Clarity (Reflex saves)
* Initiator level 5
* Stances known = 1
1. Pearl of Black Doubt (DM3)
* Maneuvers known/readied 3/3
1. Action Before Thought (DM2, counter)
2. Wall of Blades (IH2, counter)
3. Iron Heart Surge (IH3, pwnz0r)

*************************
Grafts:
* Silthilar [LoM]:
** Chitin Plating (+1 nat.armor)

*************************
Items:
* Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS]
* Dagger, cold iron ($4, 1 lb) {in shield sheath}

* Heavy shield, darkwood, +1, animated ($9257, 5 lbs)
** Shield sheath ($25)
* Heavy plate, +1, heartening ($5150, 100 lbs)

* Gauntlets of ogre power +2 ($4000, weight included in armor)
* Amulet of health +4 ($16000)
* Armsbands of might ($4100)

* Amulet of feather fall x2 ($100)
* Signal torch ($4, 4 lbs) (2 green, 2 red)
* Silk rope ($10, 5 lbs)
* Adventuring stuff ($15)
* Gold ($25)
(total 123 lbs, breakpoints 133/266/400)

*************************
Action Points (9 total)
1. Matrix Lobby (helped)
2. Matrix Lobby (helped)
3. Slau Evi stab (helped)
4. Herbert massacre init
5. Herbert stab (excess)
6. Herbert guard stab (wasted)
7. 
8. 
9. 

*************************
Level Up Countdown:
3K XP left.