Difference between revisions of "Sapphire's Favored Construct"

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'''Emerald Gyre, 7th Level'''
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[[Category:Charsheets]]
 
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[[Category:Mysterious Xen'drik Charsheets]]
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<pre>
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Emerald Gyre, 7th Level
 
N Large Construct
 
N Large Construct
 
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Init +1; Senses Darkvision 60 ft., low-light vision; Listen +0, Spot +0
'''Init''' +1; '''Senses''' Darkvision 60 ft., low-light vision; Listen +0, Spot +0
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-----------------------------------------------------------------------------------------------------
------------------------------------------------------------------------
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AC 27, touch 10, flat-footed 26
'''AC''' 27, touch 10, flat-footed 26
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hp 101+2d6 (13 HD); DR 10/magic
 
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fort +4, ref +5, will +4
'''hp''' 101 (13 HD); '''DR''' 10/magic
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-----------------------------------------------------------------------------------------------------
 
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Speed 40 ft., fly 40 (average)
'''fort''' +4, '''ref''' +5, '''will''' +4
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Melee 3 slams +20 (1d8+12)
------------------------------------------------------------------------
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Space 10ft., Reach 10 ft.
'''Speed''' 40 ft. (8 squares)
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Base Atk +11, Grp +25
 
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Atk Options improved grab, trip, pounce
'''Melee''' 2 slams +20 (1d8+12)
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-----------------------------------------------------------------------------------------------------
 
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Abilities Str 35, Dex 13, Con --, Int --, Wis 11, Cha 11
'''Space''' 10ft., Reach 10 ft.
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SQ construct traits, natural ivisibility
 
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Feats --
'''Base Atk''' +11, '''Grp''' +25
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Skills Listen +0, Spot +0
------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------
'''Abilities''' Str 35, Dex 13, Con --, Int --, Wis 11, Cha 11
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Improved Grab (Ex): An emerald gyre has the improved grab ability. To use this ability, the construct must hit an opponent smaller than itself with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
 
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Trip (Ex): If an emerald gyre hits with a slam or claw attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the emerald gyre.
'''SQ''' construct traits
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Pounce (Ex): An emerald gyre of at least 7th level can make a full attack if it charges a foe.
 
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Natural Invisibility (Su): The astral construct is constantly invisible, even when attacking. This ability is inherent and not subject to the invisibility purge spell.
'''Feats''' --
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</pre>
 
 
'''Skills''' Listen +0, Spot +0
 

Latest revision as of 18:16, 25 June 2007

Emerald Gyre, 7th Level
N Large Construct
Init +1; Senses Darkvision 60 ft., low-light vision; Listen +0, Spot +0
-----------------------------------------------------------------------------------------------------
AC 27, touch 10, flat-footed 26
hp 101+2d6 (13 HD); DR 10/magic
fort +4, ref +5, will +4
-----------------------------------------------------------------------------------------------------
Speed 40 ft., fly 40 (average)
Melee 3 slams +20 (1d8+12)
Space 10ft., Reach 10 ft.
Base Atk +11, Grp +25
Atk Options improved grab, trip, pounce
-----------------------------------------------------------------------------------------------------
Abilities Str 35, Dex 13, Con --, Int --, Wis 11, Cha 11
SQ construct traits, natural ivisibility
Feats --
Skills Listen +0, Spot +0
-----------------------------------------------------------------------------------------------------
Improved Grab (Ex): An emerald gyre has the improved grab ability. To use this ability, the construct must hit an opponent smaller than itself with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Trip (Ex): If an emerald gyre hits with a slam or claw attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the emerald gyre.
Pounce (Ex): An emerald gyre of at least 7th level can make a full attack if it charges a foe.
Natural Invisibility (Su): The astral construct is constantly invisible, even when attacking. This ability is inherent and not subject to the invisibility purge spell.