Difference between revisions of "Академия Аззард ECL4"

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<html><pre>Azzard
 
<html><pre>Azzard
  

Latest revision as of 17:39, 25 June 2007

Azzard

Azurin [MoI] Male Wizard [conjurer [PHB II], banned: necromancy, enchantment] 2 / Incarnate [MoI] 2
Medium Humanoid (Incarnum)
NE

(pb32)
str 8  | -1 (0 pt)
dex 16 | +3 (10 pts)
con 16 | +3 (10 pts)
int 19 | +4 (10 pts) + 1 (hd) + 2 (ench)
wis 10 |  0 (2 pts)
cha 8  | -1 (0 pts)

HP 32 (2d4+2d6+12)

Init +3
Bab +2
Grapple +1

Incarnum Capacity: 1
Incarnum Pool: 4 (3 invested)
Soulmelds: 3

AC 13 (10 + 3 dex), Touch 13, FF 10
Speed 30 ft, (no armor, light load)

Saves:
Fort +6 (+3 incarnate +3 con)
Ref  +4 (+3 dex +1 insight)
Will +6 (+3 incarnate +3 wiz)

Attacks:
Ranged: +2 bab +3 dex = +5
Damage (with crossbow): 1d8/19-20x2

Languages: Common, Draconic, Celestial, Elven

Skills (20sp):
+8 Spellcraft (4 rank + 4 int)
+11 Knowledge (Arcane, 7 rank + 4 int)
+8 Knowledge (The Planes, 4 rank + 4 int)
+5 Knowledge (Nature, 1 rank + 4 int)
+6 Knowledge (Dungeoneering, 2 rank + 4 int)
+5 Knowledge (Religion, 1 rank + 4 int)
+7 Concentration (4 rank + 3 con)
+2 Disguise (3.5 rank - 1 Cha)
+6 Hide (3 rank + 3 Dex)

Feats:
[AB]	Incarnum Spellshaping [MoI]
[1HD] Improved Essentia Capacity [MoI]
[3HD] Maximize Spell

Azurin Traits:
[--] Essentia Pool is permanently increased by 1
[--] Bonus feat at 1st level

Wizard Abilities:
[su] Abrupt Jaunt 4/day
[--] Scribe Scroll

Incarnate Abilities:
[--] Meldshaper level: 2
[sp] Detect Opposition
[ex] Aura
[--] Chakra Binds (Crown)
[su] Soulmelds: 
* Arcane Focus [Throat, 1 invested]: +2 spell damage 
* Impulse Boots [Boots, 1 invested]: uncanny dodge, +1 on reflex saves
* Strongheart Vest [Heart, 1 invested]: reduce ability damage by 2 points

--

GEAR (5400gp)

Explorer's Outfit (free)

Crossbow, light, 35gp
17 Crossbow bolts, 2gp

Acid Flasks x2+5=7 50gp
Alchemist Fire x10, 200gp

Potion of CLW x2 100gp

Scroll of Fly 375gp
Scroll of MM 25gp

Headband of Intelligence +2 (worn, binded to crown chakra (+1 on casterlevel with evocation)) 4000gp

Spellbook, 15gp

left: 0gp

--

Spellbook:
0: all cantrips
1: Magic Missile, True Strike, Orb of Acid, lesser [SpC], Kelgor's Fire Bolt [PHB II], Shield, Mage Armor

Memorize (4|3+1, 1SL, 2CL (3 on Evocation school)):
0: Acid Splash x4
1: Magic Missile x3 + Orb of Acid, lesser
--
Source Index:
PHB - Players Handbook
DMG - Dungeon Master Guide
PHB II - Players Handbook II
MoI - Magic of Incarnum