Difference between revisions of "Extraction/Johann 117"

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[[Category:Extraction]]
 
[[Category:Extraction]]
 
[[Category:Characters]]
 
[[Category:Characters]]
{{Sidebar|Name=[[File:johann.jpg|250px]]<onlyinclude>{{WnG_Statblock|Name=117-185-88507-42-Johann|Detail=Human Tempestus Scion(tier 2, rank 1)|Wounds=0 / 9|Shock=0 / 7|Corruption=0|Keywords=IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPEST|S=4|T=4|A=3|I=5|Wil=5|Int=3|Fel=2|Defence=4|Resilence=9|Determination=4|Speed=6|Conviction=5|Resolve=4|Influence=2|Wealth=2|Skills=Athletics 6, Awareness 5 (Passive 3), Ballistic 7, Intimidation 5, Leadership 7, Medicae 4, Stealth 5, Survival 6, Tech 4, Weapon Skill 7|Languages=Low Gothic|Border=0}}</onlyinclude>}}
+
{{Sidebar|Name=[[File:johann.jpg|250px]]<onlyinclude>{{WnG_Statblock|Name=117-185-88507-42-Johann|Detail=Human Tempestus Scion(tier 2, rank 1)|Wounds=0 / 9|Shock=0 / 7|Corruption=0|Keywords=IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPEST|S=4|T=4|A=3|I=5|Wil=5|Int=3|Fel=3|Defence=4|Resilence=9|Determination=4|Speed=6|Conviction=5|Resolve=4|Influence=2|Wealth=2|Skills=Athletics 6, Awareness 5 (Passive 3), Ballistic 7, Intimidation 5, Leadership 7, Medicae 4, Stealth 5, Survival 6, Tech 4, Weapon Skill 7|Languages=Low Gothic|Border=0}}</onlyinclude>}}
 
 
  
 
== Character ==
 
== Character ==
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| style="text-align:right;" | Intellect (Int) || || 3
 
| style="text-align:right;" | Intellect (Int) || || 3
 
|-
 
|-
| style="text-align:right;" | Fellowship (Fel) || || 2
+
| style="text-align:right;" | Fellowship (Fel) || || 3
 
|}
 
|}
 
{| class="hover zebra" style="display:inline-block; max-width:450px; margin-left:50px;"
 
{| class="hover zebra" style="display:inline-block; max-width:450px; margin-left:50px;"
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| style="text-align:right;" | Influence || || 2 (-1 base  + 1 archetype)
 
| style="text-align:right;" | Influence || || 2 (-1 base  + 1 archetype)
 
|}
 
|}
{{Sidebar|Width=10em|Nick=Experience|200<br>160<br>30<br>10|/ 200 XP<br>Attr/skills<br>Talent<br>Archetype}}
+
{{Sidebar|Width=10em|Nick=Experience|214<br>174<br>30<br>10|/ 200 XP<br>Attr/skills<br>Talent<br>Archetype}}
 
   Wounds 0 / 9  
 
   Wounds 0 / 9  
 
   Shock 0 / 7
 
   Shock 0 / 7
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| style="text-align:left;" | (2 + 4 strength)
 
| style="text-align:left;" | (2 + 4 strength)
 
|-
 
|-
| style="text-align:right;" | Awareness || Int || 2 || 5
+
| style="text-align:right;" | Awareness || Int || 3 || 6
| style="text-align:left;" | (2 + 3 intellect)
+
| style="text-align:left;" | (3 + 3 intellect)
 
|-
 
|-
 
| style="text-align:right;" | Ballistic || A || 4 || 7
 
| style="text-align:right;" | Ballistic || A || 4 || 7
 
| style="text-align:left;" | (4 + 3 agility)
 
| style="text-align:left;" | (4 + 3 agility)
 
|-
 
|-
| style="text-align:right;" | Cunning || Fel || 0 || 2
+
| style="text-align:right;" | Cunning || Fel || 0 || 3
| style="text-align:left;" | (0 + 2 fellowship)
+
| style="text-align:left;" | (0 + 3 fellowship)
 
|-
 
|-
| style="text-align:right;" | Deception || Fel || 0 || 2
+
| style="text-align:right;" | Deception || Fel || 0 || 3
| style="text-align:left;" | (0 + 2 fellowship)
+
| style="text-align:left;" | (0 + 3 fellowship)
 
|-
 
|-
| style="text-align:right;" | Insight || Fel || 0 || 2
+
| style="text-align:right;" | Insight || Fel || 0 || 3
| style="text-align:left;" | (0 + 2 fellowship)
+
| style="text-align:left;" | (0 + 3 fellowship)
 
|-
 
|-
| style="text-align:right;" | Intimidation || Wil || 0 || 5
+
| style="text-align:right;" | Intimidation || Wil || 1 || 6
| style="text-align:left;" | (0 + 5 willpower)
+
| style="text-align:left;" | (1 + 5 willpower)
 
|-
 
|-
 
| style="text-align:right;" | Investigation || Int || 0 || 3
 
| style="text-align:right;" | Investigation || Int || 0 || 3
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| style="text-align:left;" | (1 + 3 intellect)
 
| style="text-align:left;" | (1 + 3 intellect)
 
|-
 
|-
| style="text-align:right;" | Persuasion || Fel || 0 || 2
+
| style="text-align:right;" | Persuasion || Fel || 0 || 3
| style="text-align:left;" | (0 + 2 fellowship)
+
| style="text-align:left;" | (0 + 3 fellowship)
 
|-
 
|-
 
| style="text-align:right;" | Pilot || A || 0 || 3
 
| style="text-align:right;" | Pilot || A || 0 || 3
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;Respirator (From Framework)
 
;Respirator (From Framework)
 
:A Respirator canister lasts for 2 hours of continuous breathing. Whilst breathing through the Respirator, you are immune to breathable poisons and toxic atmospheres.
 
:A Respirator canister lasts for 2 hours of continuous breathing. Whilst breathing through the Respirator, you are immune to breathable poisons and toxic atmospheres.
{{Sidebar|Width=10em|Nick=Ammo|Hot-Shot Lasgun<br>* Standard|5/5}}
+
 
 +
;Aquilla Medallion • Trinket •
 +
 
 +
{{Sidebar|Width=10em|Nick=Ammo|Lasgun<br>Krak grenade<br>Frag grenade<br>Krak Bomb|5/5<br>2<br>2<br>1}}
  
 
=== Weapons ===
 
=== Weapons ===
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| style="text-align:left;" | 9-70 Entrenching Tool || S + 3 || 3 || – || - || – || Reliable || 2 || Common || BLADE, [ANY]
 
| style="text-align:left;" | 9-70 Entrenching Tool || S + 3 || 3 || – || - || – || Reliable || 2 || Common || BLADE, [ANY]
 
|-
 
|-
| style="text-align:left;" | Krak Grenade <br> || 14 || 5 || -2 || Strength x4m or as Launcher || 1 || Blast, small|| 4 || Uncommon|| EXPLOSIVE, IMPERIUM
+
| style="text-align:left;" | Krak Grenade <br> || 14 || 5 || -2 || Strength x4m or as Launcher || 1 || Blast (4)|| 4 || Uncommon|| EXPLOSIVE, IMPERIUM
 +
|-
 +
| style="text-align:left;" | Frag Grenade <br> || 10 || 4 || - || Strength x4m or as Launcher || 1 || Blast (6)|| 2 || Common|| EXPLOSIVE, IMPERIUM
 +
|-
 +
| style="text-align:left;" | Krak Bomb <br> || 16 || 6 || -2 || Strength x2m or as Launcher || 1 || Blast (4)|| 6 || Common|| EXPLOSIVE, IMPERIUM
 
|}
 
|}

Latest revision as of 22:02, 3 December 2025

Johann.jpg
117-185-88507-42-Johann
Human Tempestus Scion(tier 2, rank 1)
Wounds 0 / 9
Shock 0 / 7
Corruption 0
Keywords: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPEST
STAIWilIntFel
4435533
DefenceResilenceDeterminationSpeed
4946
ResolveConvictionInfluenceWealth
4522
Skills: Athletics 6, Awareness 5 (Passive 3), Ballistic 7, Intimidation 5, Leadership 7, Medicae 4, Stealth 5, Survival 6, Tech 4, Weapon Skill 7
Languages: Low Gothic


Character

Attributes & Traits

ARCHETYPE: Human Tempestus Scion (tier 2, rank 1)

KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPEST

Attribute Value
Strength (S) 4
Toughness (T) 4
Agility (A) 3
Initiative (I) 5
Willpower (Wil) 5
Intellect (Int) 3
Fellowship (Fel) 3
Trait Value
Speed 6 (6 human)
Defence 4 (-1 base + 5 initiative)
Resilience 9 (1 base + 4 toughness + 4 Tempestus Carapace)
Determination 4 (4 toughness)
Conviction 5 (5 willpower)
Resolve 4 (-1 base + 5 willpower)
Influence 2 (-1 base + 1 archetype)


Experience
214
174
30
10
/ 200 XP
Attr/skills
Talent
Archetype
 Wounds 0 / 9 
 Shock 0 / 7
 Corruption 0
 Wealth 2

Skills

Skill Name Attr Rtng Total Notes
Athletics S 2 6 (2 + 4 strength)
Awareness Int 3 6 (3 + 3 intellect)
Ballistic A 4 7 (4 + 3 agility)
Cunning Fel 0 3 (0 + 3 fellowship)
Deception Fel 0 3 (0 + 3 fellowship)
Insight Fel 0 3 (0 + 3 fellowship)
Intimidation Wil 1 6 (1 + 5 willpower)
Investigation Int 0 3 (0 + 3 intellect)
Leadership Wil 2 7 (2 + 5 willpower)
Medicae Int 1 4 (1 + 3 intellect)
Persuasion Fel 0 3 (0 + 3 fellowship)
Pilot A 0 3 (0 + 3 agility)
Psychic Mastery Wil - -
Scholar Int 0 3 (0 + 3 intellect)
Stealth A 2 5 (2 + 3 agility)
Survival Wil 1 6 (1 + 5 willpower)
Tech Int 1 4 (1 + 3 intellect)
Weapon I 2 7 (2 + 5 initiative)

Abilities & Talents

Elite Soldier (Tempestus Scion)

You’re an expert in inflicting pain through the weapons of the Imperium. Whenever you spend Glory to increase damage when using a weapon with the ASTRA MILITARUM you can add +1 to the final damage value.

Party Bonus
+1 bonus die to Resolve tests whilst within 10m of another Agent.

Ascension

Background

Regiment Born
Your parents were lifelong Astra Militarum. The regimental beliefs and traditions are in your very bones, and the other troopers in your squad are like family.
Last One Standing
Your squad was destroyed in a heroic last stand; as the only survivor you held a crucial position. Do you feel guilty, or believe the Emperor has plans for you.
Best of the Best +1 Max Wounds
Holding the line is not enough — you want to excel at dealing death. Hone your skills to a lethal edge and become an elite warrior of the Astra Militarum.

Wargear

Tempestus Carapace • Armour • core, pg. 232
Hot-Shot Lasgun • Ranged Weapon • core, pg. 222
with Bayonet Lug (Swapped with 1x ration pack)
with Red-Dot Sight (1 item of wargear of up to Uncommon rarity from Framework)
Preysense Goggles (Swapped with Grav-Chute • Tools & Equipment • core, pg. 237)
You ignore any penalties to Tests due to visual conditions.
Knife • Melee Weapon • core, pg. 211
Munitorum-Issue Mess Kit • Tools & Equipment • core, pg. 238
+1 bonus die to Survival (Wil) tests made to find food and water.
Imperial Infantryman’s Uplifting Primer (Uplifting Primer) Tools & Equipment • core, pg. 240
+1 bonus die to Scholar (Int) Test. A Complication on the Test means that the user learns potentially dangerous misinformation as determined by the GM.
Slate Monitron • Tools & Equipment • core, pg. 239
+2 bonus dice to Medicae (Int) Tests made to heal your Wounds.
Monoscope • Tools & Equipment • core, pg. 238
Can act as a light source and show live footage if connected wirelessly to a data-slate.
9-70 Entrenching Tool
A 9-70 entrenching tool halves the time needed to dig trenches, foxholes, and other earthen fortifications. It also makes for a sturdy improvised weapon, as many a Guardsman can attest.
Bandolier (Swapped with 2x ration pack)
You can carry 2 additional Ammo.
Encrypted vox-bead
Aux-pad
tech bracer which shows rest of the team's rough position and basic vital signs (30m radius)
Data-interrogator
skull-shaped device able to interface with Imperium technology.
+2 to Tech(Int) tests, but takes a round to boot up.
Respirator (From Framework)
A Respirator canister lasts for 2 hours of continuous breathing. Whilst breathing through the Respirator, you are immune to breathable poisons and toxic atmospheres.
Aquilla Medallion • Trinket •


Ammo
Lasgun
Krak grenade
Frag grenade
Krak Bomb
5/5
2
2
1


Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Hot-Shot Lasgun
+ Bayonet Lug
+ Red-Dot Sight
7 1 –2 9-18-27 2 Rapid Fire(1), Reliable 6
1
5
Rare
Common
LAS, IMPERIUM, ASTRA MILITARUM
Knife/Bayonet S + 2 2 Thrown S x 4 2 Common BLADE, [ANY]
9-70 Entrenching Tool S + 3 3 - Reliable 2 Common BLADE, [ANY]
Krak Grenade
14 5 -2 Strength x4m or as Launcher 1 Blast (4) 4 Uncommon EXPLOSIVE, IMPERIUM
Frag Grenade
10 4 - Strength x4m or as Launcher 1 Blast (6) 2 Common EXPLOSIVE, IMPERIUM
Krak Bomb
16 6 -2 Strength x2m or as Launcher 1 Blast (4) 6 Common EXPLOSIVE, IMPERIUM