Difference between revisions of "Worst Poetry In Great Britain/Laurence Ashton-Fairholm"
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=== Pillars of Sanity === | === Pillars of Sanity === | ||
− | Breeding Will Tell - believes in the superiority of hereditary aristocracy. | + | '''Breeding Will Tell''' - believes in the superiority of hereditary aristocracy. |
− | The human mind is the ultimate tool | + | '''The human mind is the ultimate tool''' |
− | A good name is more desirable than great riches | + | '''A good name is more desirable than great riches''' |
=== Sources of stability === | === Sources of stability === | ||
− | Wilfred Schyllingprice - manservant and former mentor | + | '''Wilfred Schyllingprice''' - manservant and former mentor |
− | Lydia Victoria Chatterlane (nee Ashton-Fairholm) - older sister | + | '''Lydia Victoria Chatterlane''' (nee Ashton-Fairholm) - older sister |
=== Features === | === Features === |
Latest revision as of 16:36, 13 January 2025
Contents
Character
Laurence Ashton-Fairholm
Occupation: Alienist
Drive: Ennui
Investigative Build Points: 16
General Build Points: 65
Pillars of Sanity
Breeding Will Tell - believes in the superiority of hereditary aristocracy.
The human mind is the ultimate tool
A good name is more desirable than great riches
Sources of stability
Wilfred Schyllingprice - manservant and former mentor
Lydia Victoria Chatterlane (nee Ashton-Fairholm) - older sister
Features
- Alienist
- By using Medicine or an Interpersonal ability, you have access to mental records and sanitarium wards generally off limits to the public. If you are a licensed MD (a Medicine rating of 2 or more), you can do the same for medical records and hospital wards.
- You make Psychoanalysis tests for Psychological Triage (see p. 79) at a Difficulty of 3, instead of 4. It costs you only 1 Psychoanalysis point instead of 2 to stabilize an erratic character. You can recover your own Stability, but you only recover 1 point for each Psychoanalysis point you spend.
- Athletics
- your Hit Threshold is 4
- Hypnosis - Mesmerise
- You may attempt to use hypnotism on subjects who aren’t actively willing to be hypnotised. Your subject must still be somewhat open to your influence — you could hypnotise someone that you’re in conversation with, or the doorman at a club, but you couldn’t hypnotise the mugger who’s about to rob you, or the cultist who’s intent on sacrificing you to some alien god. Increase the difficulty of any hypnotism tests using this ability by +2 (so, putting someone into a trance without their co-operation is difficulty 5; planting false memories is difficulty 7).
- Psychoanalysis - Insight
- A Psychoanalysis rating of 8 or more gives one free pool point in
Reassurance orAssess Honesty (player’s choice).
- Scuffling - The Old One Two
- You may make an extra Scuffling attack per round, as long as you hit with your first attack. To make the second attack you must pay a number of Scuffling pool points equal to the result of the damage die from the first attack (so, if you roll damage of 2, you must pay 2 Scuffling pool points for another swing).
Academic Abilities
Accounting Anthropology Archaeology Architecture Art History Biology * Cryptography Forbidden Lore Geology History 4 Languages * (English, Latin, Greek, French, German) 1 Law 2 Library Use * Medicine 1 Occult Physics Theology
Interpersonal Abilities
2 Access Honesty * Bargain Bureaucracy 1 Cop Talk Flattery 4 Interrogation * Intimidation Oral History 4 Reassurance * Streetwise
Technical Abilities
Art 1 Astronomy 1 Chemistry Craft 1 Evidence Collection Forensics Locksmith Outdoorsman 2 Pharmacy * 1 Photography
General Abilities
8 Athletics Conceal 4 Correspondence Disguise 2 Driving 3 Explosives Filch 3 Firearms 3 First Aid Fleeing 8 Hypnosis Mechanical Repair 4 Piloting Preparedness 8 Psychoanalysis Riding 8 Scuffling Sense Trouble Shadowing Stealth Weapons
Characteristics
4 Hit Threshold (from 8+ Athletics) 8 Health 6 Stability 10 Sanity 5 Credit Rating
Weapons
-2 Fist, kick -1 Cane +0 Hunting double-barrel (usually kept at home)