Difference between revisions of "Morty Hawe"

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(Created page with "Category:DnD 5 Category:Price of Chaos == Character == * Adult Male Half-elf * Name: Mortimer Hawe, of the Ouberg-on-the-River Hawes * Class: Blade(XGtE) 5 / Fighter...")
 
m (Stats)
 
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* Armor Class: 19 = 12(Armor)+4(Dex)+1(Style)+2(Shield)
 
* Armor Class: 19 = 12(Armor)+4(Dex)+1(Style)+2(Shield)
  
* Passive Perception: 11
+
* Passive Perception: 13
  
 
* Saves: Dex +7, Cha +7
 
* Saves: Dex +7, Cha +7
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Tools: Battle drum, guitar, lute, playing cards, thieves tools
 
Tools: Battle drum, guitar, lute, playing cards, thieves tools
Gaming sets: Rolling stones [Back]
 
  
Saving Throws: Strength, Constitution | Dex with advantage
+
Saving Throws: Dexterity, Charisma
  
 
Skills: Acrobatics[Dex], History[Int], Insight[Wis], Perception[Wis], Performance[Cha], Persuasion[Cha], Intimidation[Cha]
 
Skills: Acrobatics[Dex], History[Int], Insight[Wis], Perception[Wis], Performance[Cha], Persuasion[Cha], Intimidation[Cha]
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*[Blade] Blade Flourish
 
*[Blade] Blade Flourish
** Once per turn, while using Attack action, add Bardic Inspiration to damage of one attack and
+
** Once per turn, while using Attack action, get +10ft. to base speed and add Bardic Inspiration to damage of one attack and
 
*** To AC
 
*** To AC
 
*** To damage a second target
 
*** To damage a second target

Latest revision as of 15:46, 30 August 2018


Character

  • Adult Male Half-elf
  • Name: Mortimer Hawe, of the Ouberg-on-the-River Hawes
  • Class: Blade(XGtE) 5 / Fighter 2
  • Background: Urban Bounty Hunter(SCAG)
  • Speaks: Gildentale, Hisperante, Milletal

Attributes

Attribute Value Mod Starting value Modifications
Str 08 -1 = 08
Dex 18 +4 = 15 +1(Race) +1(Feat) +1(ASI)
Con 14 +2 = 13 +1(Race)
Int 10 +0 = 10
Wis 10 +0 = 10
Cha 18 +4 = 15 +2(Race) +1(ASI)

Stats

  • HitDie: 8(1lvl)+12(2d10)+20(4d8)+14(Con)
  • MaxHP : 54
  • Speed : 30 ft.
  • Initiative: +5
  • Proficiency: +3
  • Armor Class: 19 = 12(Armor)+4(Dex)+1(Style)+2(Shield)
  • Passive Perception: 13
  • Saves: Dex +7, Cha +7
  • Skills: 3(Bard) 2(Race) 2(Back)

Proficiencies

Armor: Light, Medium, Shields [Fighter]
Weapons: Simple, Martial [Fighter]

Tools: Battle drum, guitar, lute, playing cards, thieves tools

Saving Throws: Dexterity, Charisma

Skills: Acrobatics[Dex], History[Int], Insight[Wis], Perception[Wis], Performance[Cha], Persuasion[Cha], Intimidation[Cha]
 

Spells

  • Spell attack modifier: +7
  • Spell DC: 15
  • Cantrips known: (3) Message, Minor Illusion, Vicious Mockery
  • Spells known: (8)
    • Lvl 1: Dissonant Whispers, Faerie Fire, Earth Tremor
    • Lvl 2: Heat Metal, Suggestion, Phantasmal Force
    • Lvl 3: Hypnotic Pattern, Dispel Magic
  • Spell slots:
    • Lvl 1: 4
    • Lvl 2: 3
    • Lvl 3: 2

Features&Progression

  • [Bard] Bardic Inspiration (d8)
    • You're handsome and nice, have an inspiration dice, as bonus action, 4 times per short rest
  • [Bard] Jack Of All Trades
    • Half proficiency, rounded down, to any check not already benefiting from proficiency
  • [Bard] Song of Rest (d6)
    • Add 1d6 to HP restored at short rest to entire party
  • [Bard] Expertise
    • Double proficiency to Acrobatics and Intimidation
  • [Bard] Font of Inspiration
    • Regain Bardic Inspiration on short rests
  • [Blade] Bonus proficiencies
    • Use weapon as spellcasting focus
  • [Blade] Fighting Style - Dueling
    • +2 dmg with one-handed weapons when not dual-wielding
  • [Blade] Blade Flourish
    • Once per turn, while using Attack action, get +10ft. to base speed and add Bardic Inspiration to damage of one attack and
      • To AC
      • To damage a second target
      • To move target 5+1d8 feet
  • [Fighter] Fighting Style - Defense
    • Add +1 to AC when wearing armor
  • [Fighter] Second Wind
    • Regain 1d10+2 HP as bonus action, once per short rest
  • [Fighter] Action Surge
    • Once per short rest, take a second Action during turn.
  • [Half-Elf] Elf stuff
    • Immunity to magic sleep, advantage on saves against charm
    • Darkvision 60 ft.
  • [Feat] Elven Accuracy(XGtE)
    • +1 to Dex, Int, Wis or Cha
    • When having an advantage on attack rolls using those abilities, can re-roll one of the dice once
  • [Background] Ear to the ground
    • "Know a guy" in any city i visit.