Difference between revisions of "Hamish MacDuff"

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[[Category:Characters]]
 
[[Category:Characters]]
 
{{Q|My heart's in the Highlands, my heart is not here;<br />My heart's in the Highlands a-chasing the deer;<br />A-chasing the wild-deer, and following the roe,<br />My heart's in the Highlands wherever I go.|Robert Burns|||nolink=1}}
 
{{Q|My heart's in the Highlands, my heart is not here;<br />My heart's in the Highlands a-chasing the deer;<br />A-chasing the wild-deer, and following the roe,<br />My heart's in the Highlands wherever I go.|Robert Burns|||nolink=1}}
 +
 +
{{Q|When pack meets with pack in the jungle, and neither will go from the trail,<br />Lie down till the leaders have spoken; it may be fair words shall prevail.<br />When ye fight with a wolf of the pack ye must fight him alone and afar,<br />Lest others take part in the quarrel and the pack is diminished by war.|Rudyard Kipling|||nolink=1}}
  
 
== Description ==
 
== Description ==
 +
Tall, powerfully-built. Long black hair usually tyed in a ponytail. Blue eyes. On the average day he is clad in the léine of white linen, brat and kilt of the clan colors, dagger on his belt, rather utilitarian but well-made day-dress sporran of leather and steel and  knee-high leather boots. Duellist's guild triskellion is pinned right next to clan emblem clasp.
 +
 +
== Stories ==
 +
<poem>Name: Ancient ways
 +
Type: Hunting
 +
Goal: Return the book of Ancient Way to the Marches
 +
Reward: Scholarship(3)
 +
Step 1: Suss out the location of Inquisition Facility at which the book is kept.
 +
Step 2: Retrieve the book.
 +
Step 3: Study the book and then send it to Marches.
 +
</poem>
  
== Charsheet ==
+
== Bio ==
<pre>Name          : Hamish MacDuff
+
<poem>Name          : Hamish MacDuff
 
Origin        : Highland Marches
 
Origin        : Highland Marches
Languages Known: All
+
Languages Known: All </poem>
 
 
*** BACKGROUNDS ***
 
Seanchaidh (Warrior-Poet)      Earn a Hero Point when you enforce the ancient laws of your people.
 
Duellist                        Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.
 
 
 
*** Arcana ***
 
Virtue: Insightful(The Beggar) Activate your Virtue to discover a Brute Squad’s type, or to know a Villain’s Rank and Advantages.
 
Hubris: Loyal(The War) You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.
 
 
 
 
 
*** TRAITS ***
 
Brawn    3
 
Finesse  2
 
Resolve  3
 
Wits    2
 
Panache  3
 
 
 
 
 
*** ADVANTAGES ***
 
Riot Breaker When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
 
Duelist Academy (Skatha's Cleasa)
 
Linguist  You speak, read, and write all Théan languages. Even the dead ones
 
The Devil's Own Luck    Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish.
 
Disarming Smile Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence.
 
 
 
Languages: All
 
 
 
 
 
*** BACKGROUNDS ***
 
Seanchaidh (Warrior-Poet)      Earn a Hero Point when you enforce the ancient laws of your people.
 
Duellist                        Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.
 
 
 
 
 
  
*** SKILLS ***
+
== Backgrounds ==
Perform 3
+
{{Sidebar|Name='''Traits'''|Brawn|{{Progressbar|Length=5|Marks=3}}|Finesse|{{Progressbar|Length=5|Marks=2}}|Resolve|{{Progressbar|Length=5|Marks=3}}|Wits|{{Progressbar|Length=5|Marks=2}}|Panache|{{Progressbar|Length=5|Marks=3}}}}
Athletics 2
+
{| class = 'hover'
Ride 1
+
|'''Seanchaidh (Warrior-Poet)''' || Quirk: Earn a Hero Point when you enforce the ancient laws of your people.
Brawl 1
+
|-
Convince 3
+
|'''Duellist''' || Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.
Scholarship 2
+
|}
Empathy 2
 
Intimidate 2
 
Notice 1
 
Weaponry 3
 
  
  
***Maneuvers***
+
== Arcana ==
Slash        When you perform Slash, deal a number of Wounds equal to your Ranks in Weaponry.
+
{| class = 'hover'
Parry        Perform Parry to prevent a number of Wounds equal to your Ranks in Weaponry.
+
|'''Virtue:''' || Insightful(The Beggar || Activate your Virtue to discover a Brute Squad’s type, or to know a Villain’s Rank and Advantages.
Feint        When you perform Feint, you deal one Wound—if your target is injured again this Round, he suffers one additional Wound.
+
|-
Lunge        When you perform Lunge, spend all of your Raises. You deal a number of Wounds equal to your Ranks in Weaponry plus the Raises you spend. These Wounds cannot be avoided or prevented.
+
|'''Hubris:''' || Loyal(The War) || You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.
Bash          When you perform Bash, deal one Wound; the next time your target deals Wounds this Round she deals one less Wound for each Rank you have in Weaponry.
+
|}
Riposte      When you perform Riposte, you prevent a number of Wounds equal to your Ranks in Weaponry, and deal a number of Wounds equal to your Ranks in Weaponry
 
Salmon's Leap This maneuver deals Wounds equal to your Ranks in Athletics, and these Wounds cannot be prevented in any way. You may perform the Salmon Leap once per Round.
 
  
 +
== Advantages ==
 +
{| class = 'hover'
 +
|'''Riot Breaker''' || When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
 +
|-
 +
|'''Duelist Academy''' || Skatha's Cleasa
 +
|-
 +
|'''Linguist''' || You speak, read, and write all Théan languages. Even the dead ones
 +
|-
 +
|'''The Devil's Own Luck''' || Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish.
 +
|-
 +
|'''Disarming Smile''' || Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence.
 +
|}
  
 +
{{Sidebar|Name='''Skills'''
 +
|Aim|{{Progressbar|Length=5|Marks=0}}
 +
|Athletics|{{Progressbar|Length=5|Marks=3}}
 +
|Brawl|{{Progressbar|Length=5|Marks=1}}
 +
|Convince|{{Progressbar|Length=5|Marks=3}}
 +
|Empathy| {{Progressbar|Length=5|Marks=2}}
 +
|Hide| {{Progressbar|Length=5|Marks=0}}
 +
|Intimidate| {{Progressbar|Length=5|Marks=1}}
 +
|Notice| {{Progressbar|Length=5|Marks=1}}
 +
|Perform| {{Progressbar|Length=5|Marks=3}}
 +
|Ride| {{Progressbar|Length=5|Marks=1}}
 +
|Sailing| {{Progressbar|Length=5|Marks=0}}
 +
|Scholarship| {{Progressbar|Length=5|Marks=2}}
 +
|Tempt| {{Progressbar|Length=5|Marks=0}}
 +
|Theft| {{Progressbar|Length=5|Marks=0}}
 +
|Warfare| {{Progressbar|Length=5|Marks=0}}
 +
|Weaponry| {{Progressbar|Length=5|Marks=3}}
 +
}}
 +
== Notable possessions==
 +
* Clàrsach
 +
* Claymore
 +
* Oidhreag( mare)
 +
* Fine Castillian Clothes
 +
* Guitar
  
</pre>
+
== Cleasan ==
 +
{| class = 'hover'
 +
|'''Slash''' || When you perform Slash, deal a number of Wounds equal to your Ranks in Weaponry.
 +
|-
 +
|'''Parry''' || Perform Parry to prevent a number of Wounds equal to your Ranks in Weaponry.
 +
|-
 +
|'''Feint''' || When you perform Feint, you deal one Wound—if your target is injured again this Round, he suffers one additional Wound.
 +
|-
 +
|'''Lunge''' || When you perform Lunge, spend all of your Raises. You deal a number of Wounds equal to your Ranks in Weaponry plus the Raises you spend. These Wounds cannot be avoided or prevented.
 +
|-
 +
|'''Bash''' || When you perform Bash, deal one Wound; the next time your target deals Wounds this Round she deals one less Wound for each Rank you have in Weaponry.
 +
|-
 +
|'''Riposte''' || When you perform Riposte, you prevent a number of Wounds equal to your Ranks in Weaponry, and deal a number of Wounds equal to your Ranks in Weaponry
 +
|-
 +
|'''Salmon's Leap''' || This maneuver deals Wounds equal to your Ranks in Athletics, and these Wounds cannot be prevented in any way. You may perform the Salmon Leap once per Round.
 +
|}

Latest revision as of 16:07, 10 April 2018

My heart's in the Highlands, my heart is not here;
My heart's in the Highlands a-chasing the deer;
A-chasing the wild-deer, and following the roe,
My heart's in the Highlands wherever I go.
~ Robert Burns
When pack meets with pack in the jungle, and neither will go from the trail,
Lie down till the leaders have spoken; it may be fair words shall prevail.
When ye fight with a wolf of the pack ye must fight him alone and afar,
Lest others take part in the quarrel and the pack is diminished by war.
~ Rudyard Kipling

Description

Tall, powerfully-built. Long black hair usually tyed in a ponytail. Blue eyes. On the average day he is clad in the léine of white linen, brat and kilt of the clan colors, dagger on his belt, rather utilitarian but well-made day-dress sporran of leather and steel and knee-high leather boots. Duellist's guild triskellion is pinned right next to clan emblem clasp.

Stories

Name: Ancient ways
Type: Hunting
Goal: Return the book of Ancient Way to the Marches
Reward: Scholarship(3)
Step 1: Suss out the location of Inquisition Facility at which the book is kept.
Step 2: Retrieve the book.
Step 3: Study the book and then send it to Marches.

Bio

Name  : Hamish MacDuff
Origin  : Highland Marches
Languages Known: All

Backgrounds

Traits
Brawn⬛ ⬛ ⬛ ⬜ ⬜
Finesse⬛ ⬛ ⬜ ⬜ ⬜
Resolve⬛ ⬛ ⬛ ⬜ ⬜
Wits⬛ ⬛ ⬜ ⬜ ⬜
Panache⬛ ⬛ ⬛ ⬜ ⬜
Seanchaidh (Warrior-Poet) Quirk: Earn a Hero Point when you enforce the ancient laws of your people.
Duellist Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.


Arcana

Virtue: Insightful(The Beggar Activate your Virtue to discover a Brute Squad’s type, or to know a Villain’s Rank and Advantages.
Hubris: Loyal(The War) You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.

Advantages

Riot Breaker When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
Duelist Academy Skatha's Cleasa
Linguist You speak, read, and write all Théan languages. Even the dead ones
The Devil's Own Luck Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish.
Disarming Smile Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence.
Skills
Aim⬜ ⬜ ⬜ ⬜ ⬜
Athletics⬛ ⬛ ⬛ ⬜ ⬜
Brawl⬛ ⬜ ⬜ ⬜ ⬜
Convince⬛ ⬛ ⬛ ⬜ ⬜
Empathy ⬛ ⬛ ⬜ ⬜ ⬜
Hide ⬜ ⬜ ⬜ ⬜ ⬜
Intimidate ⬛ ⬜ ⬜ ⬜ ⬜
Notice ⬛ ⬜ ⬜ ⬜ ⬜
Perform ⬛ ⬛ ⬛ ⬜ ⬜
Ride ⬛ ⬜ ⬜ ⬜ ⬜
Sailing ⬜ ⬜ ⬜ ⬜ ⬜
Scholarship ⬛ ⬛ ⬜ ⬜ ⬜
Tempt ⬜ ⬜ ⬜ ⬜ ⬜
Theft ⬜ ⬜ ⬜ ⬜ ⬜
Warfare ⬜ ⬜ ⬜ ⬜ ⬜
Weaponry ⬛ ⬛ ⬛ ⬜ ⬜

Notable possessions

  • Clàrsach
  • Claymore
  • Oidhreag( mare)
  • Fine Castillian Clothes
  • Guitar

Cleasan

Slash When you perform Slash, deal a number of Wounds equal to your Ranks in Weaponry.
Parry Perform Parry to prevent a number of Wounds equal to your Ranks in Weaponry.
Feint When you perform Feint, you deal one Wound—if your target is injured again this Round, he suffers one additional Wound.
Lunge When you perform Lunge, spend all of your Raises. You deal a number of Wounds equal to your Ranks in Weaponry plus the Raises you spend. These Wounds cannot be avoided or prevented.
Bash When you perform Bash, deal one Wound; the next time your target deals Wounds this Round she deals one less Wound for each Rank you have in Weaponry.
Riposte When you perform Riposte, you prevent a number of Wounds equal to your Ranks in Weaponry, and deal a number of Wounds equal to your Ranks in Weaponry
Salmon's Leap This maneuver deals Wounds equal to your Ranks in Athletics, and these Wounds cannot be prevented in any way. You may perform the Salmon Leap once per Round.