Difference between revisions of "Eleos Drimis"
(clean up the stuff) |
m (select the second favterrain) |
||
(One intermediate revision by the same user not shown) | |||
Line 81: | Line 81: | ||
<td style="padding: 0.5em 2em 0 2em; text-align: right">53</td> | <td style="padding: 0.5em 2em 0 2em; text-align: right">53</td> | ||
<td style="padding: 0.5em 2em 0 2em;">10 + 6*6 + 7*1</td> | <td style="padding: 0.5em 2em 0 2em;">10 + 6*6 + 7*1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Armor Class</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">16</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">12(studded) + 4(DEX)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 246: | Line 251: | ||
'''Natural Explorer''' | '''Natural Explorer''' | ||
* '''Yggdrasil''' (#1) | * '''Yggdrasil''' (#1) | ||
− | * ''' | + | * '''Gray Wastes''' (#2 @ lvl6) |
* No slowdown from difficult terrain; | * No slowdown from difficult terrain; | ||
* Can forage/track and remain alert when marching; | * Can forage/track and remain alert when marching; |
Latest revision as of 16:18, 20 January 2018
Contents
General
Full name: Eleos Drimis
Race/Class: Male Tiefling, Ranger 7 (Gloom Stalker)
Background: Outlander
Faction and Alignment: Cipher, Neutral Evil
Background
В свидетельстве о рождении значится Баатор, в паспорте в графе "прописка" указаны Серые Пустоши, где проживает в районе корней Иггдрасила. В трудовой - "оператор диспенсера стрел для геройского трафика, идущего по Древу".
Рожки, чещуйки и кошачьи глаза вариантного тифлинга прячутся под плащами и капюшонами, ровно как и перепончатые крылья.
Attributes
Attribute | Total score | Adjustments |
---|---|---|
STR | 12 | +4 point-buy |
DEX | 18 | +6 point-buy, +2(race), +2(ASI) |
CON | 12 | +4 point-buy |
INT | 12 | +3 point-buy, +1 racial variant |
WIS | 14 | +6 pointbuy |
CHA | 10 | +2 point-buy |
Stats
Stat | Value | Notes |
---|---|---|
Hit Die | d10 | |
Max HP | 53 | 10 + 6*6 + 7*1 |
Armor Class | 16 | 12(studded) + 4(DEX) |
Action Points | 5 | See Zu's AP rules |
Speed, ft | 30ft, 30ft fly | 40ft on first round |
Initiative | +6 | +4(DEX) +2(Gloom Stalker) |
Proficiency Bonus | +3 | |
Passive Perception | 15 | proficient |
Skills & Proficiencies
STR
- Save +4 (Ranger)
- Athletics +4 (Outlander)
DEX
- Save +7 (Ranger)
- Stealth +7 (Ranger)
INT
- Investigation +4 (Ranger)
WIS
- Save +5 (Gloom Stalker)
- Perception +5 (Ranger)
- Survival +5 (Outlander)
Equipment
- Light, Medium armor; Shield
- Simple & martial weapons
Tools
- Musical instrument: bone flute (Background)
Languages
- Common
- Infernal (race)
- Sylvan (Background)
- Abyssal (Favoured Enemy #1)
- Celestial (Favoured Enemy #2)
Attack & Spellcasting
Mundane
Longbow: d20+7 d8+6 (+4 DEX +2 Archery)
- +d6 if target-painted by the Hunter's Mark
Dagger: d20+7 d4+4 (melee or thrown with finesse)
Arcane
Spell metrics
- Save DC: 13
- To-Hit: +5
- Concentration DC: 11
- Max prepared: 5
- Slots: 1(x4) 2(x3)
Spell DC: 13, to-hit: +5
Known Spells
- Level 1 (4 slots)
- Hunter's Mark
- Goodberry
- Hail of Thorns
- Ensnaring Strike
- Level 2 (3 slots)
- Spike Growth
Additional (granted) Spells
- Level 1
- Disguise Self
- Level 2
- Rope Trick
Hint: paste this in the DevTools to enable Grimoire-on-hover. Don't worry, it's perfectly safe. Tee hee. mw.loader.load("https://ashein.com/files/dnd/grimoire.css", "text/css"); mw.loader.load("https://ashein.com/files/dnd/grimoire.js", "text/javascript");
Features and Traits
Racial
Darkvision
- 60ft base, 90ft actual (see 'Umbral Sight')
Fire resistance
Feral
- Variant racial ASI (DEX+2, INT+1)
Winged
- He wished he could fly.
- No innate tiefling spells.
Background
Wanderer
- Recall maps and geography, terrain layout
- Can feed a party of six off the land if it offers water/food.
Class
Favoured Enemies
- Fiends (#1)
- Celestials (#2 @ lvl6)
- Advantage on Survival checks (to track)
- Advantage on INT checks to recall data on the enemy
- Know enemy's language
Natural Explorer
- Yggdrasil (#1)
- Gray Wastes (#2 @ lvl6)
- No slowdown from difficult terrain;
- Can forage/track and remain alert when marching;
- No slowdown from stealth when alone
- x2 food from foraging
- Tracking creatures reveals more information (size, quantity, timings)
Primeval Avareness
- Can detect presence/absense of a given type of creature within 1 (6 for favterain).
- Cannot read any metrics if something is detected.
Fighting Style: Archery
- +2 to ranged DMG
Multiattack
Gloom Stalker Subclass
Dread Ambusher (XGTE 42)
- +10ft on the first turn of each combat
- Additional weapon attack on the first turn, +d8 to DMG on hit.
Umbral Sight
- Improved darkvision (90ft)
- Not subject to being detected via enemy's darkvision feature
Iron Mind
- Bonus WIS save proficiency.
Equipment
Qty | Item | Item stats | Cost, GP | Weight, lb |
---|---|---|---|---|
Worn | ||||
1 | Studded leather | 12 + DEX-mod AC | 45 | 13 |
1 | Traveller's clothes (leather, cloak, hood) | 2 | 4 | |
1 | Longbow | 1d8 pie 150/600 | 50 | 2 |
1 | Quiver | 1 | 1 | |
20 | Arrow | .05 | .05 | |
1 | Staff | focus | 5 | 4 |
1 | Sickle | d4 sla | 1 | 2 |
1 | Dagger | d4 pie, finesse, 20/60 thrown | 5 | 4 |
1 | Pouch | 0.5 | 1 | |
Cash | 95 | |||
Carrying | ||||
1 | Backpack | 2 | 5 | |
1 | Mess kit | 0.2 | 1 | |
1 | Waterskin (full) | 0.2 | 5 | |
1 | Tinderbox | 0.5 | 1 | |
1 | Bedroll | 1 | 7 | |
1 | Bone flute | .1 | 0 | |
1 | Drinking horn (trophy) | 1 | .5 | |
1 | Hunting trap | see PHB 152 | 5 | 25 |
10 | Torch | .01 | 1 | |
10 | Ration | .5 | 2 | |
1 | Rope, 50ft | 1 | 10 | |