Difference between revisions of "Felix ECL04"
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+ | [[Category:The Schema Charsheets]] | ||
+ | [[Category:Charsheets]] | ||
+ | [[Category:ECL 04]] | ||
<html><pre>Male Human Swordsage (monk variant) 2 / Monk (decisive, UA sleeping tiger) 1 / Warblade 1 | <html><pre>Male Human Swordsage (monk variant) 2 / Monk (decisive, UA sleeping tiger) 1 / Warblade 1 | ||
LN Medium Humanoid, ECL4 | LN Medium Humanoid, ECL4 |
Latest revision as of 20:09, 2 July 2008
Male Human Swordsage (monk variant) 2 / Monk (decisive, UA sleeping tiger) 1 / Warblade 1 LN Medium Humanoid, ECL4 ************************* Str 12 (+1) [4 pts] Dex 18 (+4) [10 pts] (+1 HD, +1 Enh) Con 14 (+2) [6 pts] Int 10 (+0) [2 pts] Wis 16 (+3) [10 pts] Cha 08 (-1) [0 pts] ************************* HP 3d8 + 1d12 + 8 = 31 - 20 + 9 + 10 - 10 + 4 + 22 horse = 22-12 = 10 AC +4(dex) +3(wis) +5(armor) = 22, Touch 17, Flat 18, Dodge Init +4(dex) +1(SwSg) = +5 BAB +2 Grapple +3 Speed 30 ft Save: Fort +0(SwSg) +2(mnk) +2(wrb) +2(Con) = 6 Ref +3(SwSg) +2(mnk) +0(wrb) +4(Dex) = 9 Will +3(SwSg) +2(mnk) +0(wrb) +3(Wis) -3(flaw) = 5 ************************* Attacks: 1. Unarmed AB: +2(BAB) +4(Dex) +1(Weapon Focus) +1(Enh) = +8 Damage: 1d6 +1(Str) +4(Dex, when in Shadow Hand stance) +1(Enh) = 1d6+6 2. Decisive Strike AB: Unarmed -2 = +6 Damage: Unarmed*2 = 2d6+12 ************************* Skills * Balance +0(rank) +4(dex) +2(tumble synergy) = +6 * Concentration +7(rank) +2(con) = +9 * Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1 * Hide +7(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +13 * Jump +7(rank) +1(str) +2(tumble synergy) = +10 * Listen +6(rank) +3(wis) = +9 * Move Silently +7(rank) +4(dex) = +11 * Sense Motive +5(rank) +3(wis) = +8 * Tumble +7(rank) +4(dex) +2(jump synergy) = +13 Current armorcheck penalty = -1 ************************* Feats FLW: Adaptive Style [ToB] HBF: Shadow Blade [ToB] HD1: Dodge MNK: Weapon Finesse HD3: Blind-Fight ************************* Flaws * Weak Will (-3 will save) ************************* Human Traits * Favored Multiclass: Any * +1 Skill Point per level ************************* Monk (Sleeping Tiger style [UA]) abilities * Proficiency with monk weapons * Unarmed strike 1d6 * AC Bonus (Wis to AC while unarmored) * Skill bonus: unnamed +2 to Hide * Decisive Strike [PHB2] ************************* Warblade [ToB] abilities * Proficiency with light and medium armor, non-tower shields, simple and martial weapons * Weapon Aptitude (Ex) * Battle Clarity (Int to Reflex saves) * Warblade maneuvers known/readied = 3/3 * Warblade stances known = 1 * Warblade Initiator level = 2.5 ************************* Swordsage [ToB] abilities * Discipline Focus (Weapon Focus) [Shadow Hand] * Quick to Act +1 = bonus to Init * AC Bonus (Wis to AC while in light armor) * Swordsage maneuvers known/readied = 7/4 * Swordsage stances known = 2 * Swordsage Initiator level = 3 ************************* Items (Total for ECL4 = 5400): * Chainshirt +1 (1250, 25 lbs) * Gloves of Dexterity +1 (1000) * Gauntlet +1 (2302 gp, 1 lb) * Money belt (4) [pickpocket DC+5] * Monk's Outfit, Darkweave (100) * Dagger, Cold Iron (4, 1 lb) * Oil of magic weapon x2 (100) * Potion of Shield of Faith +2 (100) * Potion of Cure Light Wounds x1 (100) * Hammock (5, 1 lbs) * Signal Torch, 2 green, 2 red, по $1 и 1 lb каждый * Alchemist's fire x2, (40, 2 lbs) (391 left, in the money belt) (total 34 lbs < 43 = light load) ************************* Swordsage maneuvers 1. Burning Blade (DW1, boost) = на ход к каждой атаке огонь на +1d6 +1/IL 2. Distracting Ember (DW1, boost) = фланк юзеру на один ход 3. Moment of Pefect Mind (DM1, counter) = иммидиейтом концентрациЯ вместо вилы 4. Counter Charge (SS1, counter) = декс контест длЯ отмены чаржа на юзера 5. Shadow Blade Technique (SH1, strike) = реролл атаки или +1д6 колд дамага 6. Wolf Fang Strike (TC1, strike) = стандартом 2 атаки по одной цели на -2Readied by default: 1, 3, 5, 7 7. Shadow Jaunt (SH2, untyped) = стандарт экшн, телепорт на 50 футов Swordsage stances (2 known) * Child of Shadow (SH1) * Island of Blades (DW1) ************************* Warblade maneuvers * Leading the Attack (WR1, strike) = стандарт, мили атака, при попадании +4 мораль бонус по той же криче всем союзникам на один раунд * Steely Strike (IH1, strike) = +4 к атаке, посторонние получают +4 к атаке по юзеру на один раунд * Sapphire Nightmare Blade (DM1, strike) = конц чек vs AC цели, при успехе флатфут и +1d6 дамага Warblade stances (1 known) * Bolstering Voice (WR1) = союзникам в радиусе 60 футов +2 к вилам, +4 к вилам против страха