Difference between revisions of "Killian Horst"
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== Intro == | == Intro == | ||
− | {{Sidebar|Nick=|Name='''Killian Horst'''|Homeworld|Research Station Mu-Prime|Background|Adeptus Mechanicus|Role|Chirurgeon|Divination|Humans must die so that humanity can endure}} | + | {{Sidebar|Nick=|Name='''Killian Horst'''|<hr>|<hr>|Homeworld|Research Station Mu-Prime|Background|Adeptus Mechanicus|Role|Chirurgeon|Divination|Humans must die so that humanity can endure}} |
− | {{Sidebar|Nick=|Name=|Influence|50|Intiative|+4|Half move|4|Wounds|11 (8+1d5)|Fate|3|Insanity|0|Corruption|0| | + | {{Sidebar|Nick=|Name=|Influence|50|Intiative|+4|Half move|4|Wounds|11 (8+1d5)|Fate|3|<hr>|<hr>|Insanity|0|Corruption|0|<hr>|<hr>|XP Total/Left|6300/-50}} |
{{Sidebar|Nick=|Name='''Aptitudes'''|Origin| Knowledge|Background| Tech|Role| | {{Sidebar|Nick=|Name='''Aptitudes'''|Origin| Knowledge|Background| Tech|Role| | ||
* Fieldcraft | * Fieldcraft | ||
Line 7: | Line 7: | ||
* Knowledge -> Perception | * Knowledge -> Perception | ||
* Strength | * Strength | ||
− | * Toughness | + | * Toughness }} |
− | {{Sidebar | + | {{Sidebar|Name={{DH2Armor|TB=5|Border=0|Head=0|RArm=2|LArm=2|Body=2|RLeg=2|LLeg=2}} }} |
+ | '''Cognomenae''' | ||
+ | * Killian Horst, Associated Researcher | ||
+ | * Killian Horst, Forge World Skorgulian, Enginseer-Errant | ||
+ | * Rudolf Timmerman, Deglubia goverment, Life-Support Senior Enginseer | ||
+ | * Konrad Schwartz, Jedermann Cartel, Life-Support Senior Enginseer | ||
+ | |||
== Characteristics (950 XP) == | == Characteristics (950 XP) == | ||
{{DH2StatTable|30|Int|Per|Fel| 0| 0|0|0| 15| 0|0|0| 0| 0|1|0| 15| 5|1|250| 10| 0|0|0| 5|10|2|350| 5|10|2|350| 10| 0|0|0| 0| 0|0|0}} | {{DH2StatTable|30|Int|Per|Fel| 0| 0|0|0| 15| 0|0|0| 0| 0|1|0| 15| 5|1|250| 10| 0|0|0| 5|10|2|350| 5|10|2|350| 10| 0|0|0| 0| 0|0|0}} | ||
Line 15: | Line 21: | ||
* '''Replace the Weak Flesh''': An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.). | * '''Replace the Weak Flesh''': An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.). | ||
* '''Dedicated Healer''': In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus. | * '''Dedicated Healer''': In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus. | ||
− | ==Talents( | + | ==Talents(2500 XP)== |
{| | {| | ||
|- | |- | ||
Line 39: | Line 45: | ||
|} | |} | ||
− | ==Skills( | + | ==Skills(2900 XP)== |
{| | {| | ||
Line 47: | Line 53: | ||
{{DH2SkillEntry|Int|Medicae||2|300|2|50+10+10+20}} | {{DH2SkillEntry|Int|Medicae||2|300|2|50+10+10+20}} | ||
|- | |- | ||
− | {{DH2SkillEntry|Int|Logic|| | + | {{DH2SkillEntry|Int|Logic||2|200|2|50+10+10}} |
|- | |- | ||
{{DH2SkillEntry|Int|Common Lore|Adeptus Mechanicus|1|0|2|50+10}} | {{DH2SkillEntry|Int|Common Lore|Adeptus Mechanicus|1|0|2|50+10}} | ||
Line 53: | Line 59: | ||
{{DH2SkillEntry|Int|Tech-Use||2|200|2|50+10+10}} | {{DH2SkillEntry|Int|Tech-Use||2|200|2|50+10+10}} | ||
|- | |- | ||
− | {{DH2SkillEntry|Int|Commerce|| | + | {{DH2SkillEntry|Int|Commerce||2|300|2|50+10}} |
|- | |- | ||
{{DH2SkillEntry|Int|Scholatic Lore|Beasts|2|300|2|50+10+10}} | {{DH2SkillEntry|Int|Scholatic Lore|Beasts|2|300|2|50+10+10}} | ||
Line 66: | Line 72: | ||
|- | |- | ||
{{DH2SkillEntry|Int|Forbidden Lore|Archeotech|1|0|2|50+10}} | {{DH2SkillEntry|Int|Forbidden Lore|Archeotech|1|0|2|50+10}} | ||
+ | |- | ||
+ | {{DH2SkillEntry|Int|Forbidden Lore|Criminal Cartels and Smugglers|1|100|2|50+10}} | ||
|- | |- | ||
{{DH2SkillEntry|Int|Trade|Chymist|1|100|2|50}} | {{DH2SkillEntry|Int|Trade|Chymist|1|100|2|50}} | ||
Line 93: | Line 101: | ||
* Potentia Coil | * Potentia Coil | ||
− | |||
− | |||
− | |||
*[1/5] '''Subskin Armor''': +2 AP Arms, Body, Legs | *[1/5] '''Subskin Armor''': +2 AP Arms, Body, Legs | ||
*[2/5] '''Calculus Logi Upgrade''': +10 on Lore, Logic and Linguistics tests | *[2/5] '''Calculus Logi Upgrade''': +10 on Lore, Logic and Linguistics tests | ||
Line 103: | Line 108: | ||
*[5/5] '''Autosanguine Implants''': This ancient and blessed microscopic technology flows as a metallic liquid within the character’s bloodstream, repairing minor injuries and accelerating healing. It repairs minor injuries and speeds recovery. When applying healing, the character is always considered Lightly Damaged, and heals at an increased rate, removing 2 points of damage per day instead of 1. | *[5/5] '''Autosanguine Implants''': This ancient and blessed microscopic technology flows as a metallic liquid within the character’s bloodstream, repairing minor injuries and accelerating healing. It repairs minor injuries and speeds recovery. When applying healing, the character is always considered Lightly Damaged, and heals at an increased rate, removing 2 points of damage per day instead of 1. | ||
+ | |||
+ | '''Augur Array''' [roll 1/5]: | ||
+ | A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a Free Action, a character with one may make a Tech-Use test to spot things not normally visible to human senses, such as invisible gases, nearby signs of life, non-visible radiation, or other things as appropriate. The standard range is 50m, though walls more than 50cm thick and certain shielding materials can block a scanner. | ||
+ | |||
+ | '''Bionic Respiratory System''': | ||
+ | Characters gain a +20 bonus to Toughness tests made to resist airborne toxins and gas weapons. Good bionic lungs count as a full life support system—if for any reason the user’s own respiratory system fails, his bionic lungs keep his blood oxygenated | ||
+ | |||
===Armor=== | ===Armor=== | ||
+ | {| | ||
+ | !Name !! Type !! Locations !! AP !! Max Ag !! Weight | ||
+ | |- | ||
+ | {{DH2ArmorEntry|Name=Subskin Armor|Type=Implant|Loc=Arms, Body, Legs|AP=2|MaxAg=--|Wght=--}} | ||
+ | |} | ||
+ | {| | ||
+ | !Name !! Rating !! Locations !! Overload !! Weight !! Misc | ||
+ | |- | ||
+ | |Refractor Field || 30 || All || 01-10 || 2 kg || -20 on Stealth checks when active | ||
+ | |} | ||
+ | |||
===Weapons=== | ===Weapons=== | ||
{| | {| | ||
Line 111: | Line 134: | ||
|- | |- | ||
{{DH2RangedWeaponEntry|Name=Longlas|Class=Basic|Range=150|Rof=S/-/-|Dam=1d10+3 E|Pen=1|Clip=40|Rld=Full|Spec=Accurate, Felling(4), Reliable|Wght=4.5}} | {{DH2RangedWeaponEntry|Name=Longlas|Class=Basic|Range=150|Rof=S/-/-|Dam=1d10+3 E|Pen=1|Clip=40|Rld=Full|Spec=Accurate, Felling(4), Reliable|Wght=4.5}} | ||
+ | |- | ||
+ | {{DH2RangedWeaponEntry|Name=Stub Automatic|Class=Pistol|Range=30|Rof=S/3/–|Dam=1d10+3 I|Pen=0|Clip=9|Rld=Full|Spec=|Wght=1.5}} | ||
|} | |} | ||
===Gear=== | ===Gear=== | ||
− | + | * '''Mechanicus Robes''' | |
− | + | * '''Sacred Unguents''' (x2): Holy lubricating oils that have received the blessings of the Omnissiah, these liquids are highly sought after for their calming effect on recalcitrant machine spirits. If applied to a weapon - which requires a Full Action — the weapon becomes immune to jamming (see page 224) for a number of shots equal to its clip size. If the unguent is applied to an already jammed weapon, the jam immediately clears, but there is no further effect. | |
− | + | * '''Monotask Servoskull (Utility)''': The skull is equipped with probes, plugs, and tools to aid in technical tasks. The character gains the benefits of a combi-tool as long as the servo-skull is nearby and active. A character using a combi-tool gains a +10 bonus to Tech-Use tests. | |
− | + | * '''Clip/Drop Harness''' (x2): A simple (but robust) spooled safety line with a magnetic or hooked clasp at the end, these tools attach to the user’s belt or shoulder straps. When deployed, they allow for relative safety in rappelling down vertical surfaces or preventing falls from unsteady rooftops. A character using a clip harness to descend a vertical surface gains a +30 bonus on tests to Climb and cannot fall if he fails. Common quality harnesses can hold 150kg. | |
− | + | * '''Refractor Field''': Refractor fields are small enough to be disguised as jewellery or other ornamentation. While active, they can disperse an attack across the field’s entire surface area to negate the damage, but they also constantly envelop users with a soft halo as their energies interact with the surrounding air. The glow of an active refractor field makes the user more noticeable in low lighting or darkness, and imposes a –20 penalty on all Stealth tests he takes. | |
− | |||
− | |||
− | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Dark Heresy]] | [[Category:Dark Heresy]] | ||
[[Category:Dark Heresy 2.0]] | [[Category:Dark Heresy 2.0]] | ||
[[Category: Flawless Golden Unity]] | [[Category: Flawless Golden Unity]] |
Latest revision as of 19:46, 21 June 2016
Contents
Intro
Killian Horst |
|
Homeworld | Research Station Mu-Prime |
---|---|
Background | Adeptus Mechanicus |
Role | Chirurgeon |
Divination | Humans must die so that humanity can endure |
Influence | 50 |
---|---|
Intiative | +4 |
Half move | 4 |
Wounds | 11 (8+1d5) |
Fate | 3 |
Insanity | 0 |
Corruption | 0 |
XP Total/Left | 6300/-50 |
Aptitudes |
|
Origin | Knowledge |
---|---|
Background | Tech |
Role |
|
Head R.Arm L.Arm Body R.Leg L.Leg |
|
Cognomenae
- Killian Horst, Associated Researcher
- Killian Horst, Forge World Skorgulian, Enginseer-Errant
- Rudolf Timmerman, Deglubia goverment, Life-Support Senior Enginseer
- Konrad Schwartz, Jedermann Cartel, Life-Support Senior Enginseer
Characteristics (950 XP)
Stat | Value | Bonus | = | Base | Points | Training | Aptitudes | XP cost |
---|---|---|---|---|---|---|---|---|
WS | 30 | [+3] | = | 30 | 0 | 0 | ○○ | 0 |
BS | 45 | [+4] | = | 30 | 15 | 0 | ○○ | 0 |
S | 30 | [+3] | = | 30 | 0 | 0 | ●○ | 0 |
T | 50 | [+5] | = | 30 | 15 | 5 | ●○ | 250 |
Ag | 40 | [+4] | = | 30 | 10 | 0 | ○○ | 0 |
Int | 50 | [+5] | = | 35 | 5 | 10 | ●● | 350 |
Per | 50 | [+5] | = | 35 | 5 | 10 | ●● | 350 |
WP | 40 | [+4] | = | 30 | 10 | 0 | ○○ | 0 |
Fel | 25 | [+2] | = | 25 | 0 | 0 | ○○ | 0 |
Traits
- Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill.
- Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.).
- Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus.
Talents(2500 XP)
Tier | Talent | Specialization | Aptitudes | XP cost |
---|---|---|---|---|
1 | Weapon Training | (Solid Projectile) | ●○ | |
1 | Resistance | (Toxins) | ●○ | |
1 | Jaded | ○○ | ||
2 | Mechadendrite Use | (Medicae) | ●● | 300 |
2 | Mechadendrite Use | (Optical) | ●● | |
2 | Precision Killer | ○○ | 900 | |
2 | Prosanguine | ●● | 300 | |
3 | Superior Chirurgeon | ●● | 400 | |
3 | True Grit | ●○ | 600 |
Skills(2900 XP)
Stat | Skill | Specialization | Rank | XP cost | Aptitudes | Roll |
---|---|---|---|---|---|---|
[Int] | Medicae | +10 | 300 | ●● | vs(50+10+10+20) | |
[Int] | Logic | +10 | 200 | ●● | vs(50+10+10) | |
[Int] | Common Lore | (Adeptus Mechanicus) | ●● | vs(50+10) | ||
[Int] | Tech-Use | +10 | 200 | ●● | vs(50+10+10) | |
[Int] | Commerce | +10 | 300 | ●● | vs(50+10) | |
[Int] | Scholatic Lore | (Beasts) | +10 | 300 | ●● | vs(50+10+10) |
[Int] | Scholatic Lore | (Chymistry) | +10 | 300 | ●● | vs(50+10+10) |
[Int] | Scholatic Lore | (Tech) | +10 | 300 | ●● | vs(50+10+10) |
[Int] | Forbidden Lore | (Mutants) | ●● | vs(50+10) | ||
[Int] | Forbidden Lore | (Chymistry) | ●● | vs(50+10) | ||
[Int] | Forbidden Lore | (Archeotech) | ●● | vs(50+10) | ||
[Int] | Forbidden Lore | (Criminal Cartels and Smugglers) | 100 | ●● | vs(50+10) | |
[Int] | Trade | (Chymist) | 100 | ●● | vs(50) | |
[Int] | Trade | (Morticator) | 100 | ●● | vs(50) | |
[Int] | Security | ●● | vs(50) | |||
[Per] | Awareness | ●● | vs(50+10+20) | |||
[Per] | Scrutiny | 100 | ●● | vs(50) | ||
[Ag] | Dodge | 300 | ○○ | vs(40) | ||
[Ag] | Operate | (Surface) | 200 | ●○ | vs(40) | |
[S] | Athletics | 100 | ●● | vs(30) |
Equipment
Cybernetics
Mecanicus Implants:
- Cranial circuitry
- Cyber-mantle
- Electro-graft
- Electoo Inductors
- Potentia Coil
- [1/5] Subskin Armor: +2 AP Arms, Body, Legs
- [2/5] Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests
- [3/5] Mechadendrite (Medicae): +10 on Medicae tests, contains injectors
- [4/5] Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores penalties for dakrness and obscured vision
- [5/5] Autosanguine Implants: This ancient and blessed microscopic technology flows as a metallic liquid within the character’s bloodstream, repairing minor injuries and accelerating healing. It repairs minor injuries and speeds recovery. When applying healing, the character is always considered Lightly Damaged, and heals at an increased rate, removing 2 points of damage per day instead of 1.
Augur Array [roll 1/5]: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a Free Action, a character with one may make a Tech-Use test to spot things not normally visible to human senses, such as invisible gases, nearby signs of life, non-visible radiation, or other things as appropriate. The standard range is 50m, though walls more than 50cm thick and certain shielding materials can block a scanner.
Bionic Respiratory System: Characters gain a +20 bonus to Toughness tests made to resist airborne toxins and gas weapons. Good bionic lungs count as a full life support system—if for any reason the user’s own respiratory system fails, his bionic lungs keep his blood oxygenated
Armor
Name | Type | Locations | AP | Max Ag | Weight |
---|---|---|---|---|---|
Subskin Armor | Implant | Arms, Body, Legs | 2 | -- | -- |
Name | Rating | Locations | Overload | Weight | Misc |
---|---|---|---|---|---|
Refractor Field | 30 | All | 01-10 | 2 kg | -20 on Stealth checks when active |
Weapons
Name | Class | Range | ROF | Damage | Pen | Clip | Reload | Special | Weight |
---|---|---|---|---|---|---|---|---|---|
Hand Cannon | Pistol | 35 m | S/-/- | 1d10+4 I | 2 | 5 | 2 Full | --- | 3 kg |
Longlas | Basic | 150 m | S/-/- | 1d10+3 E | 1 | 40 | Full | Accurate, Felling(4), Reliable | 4.5 kg |
Stub Automatic | Pistol | 30 m | S/3/– | 1d10+3 I | 0 | 9 | Full | --- | 1.5 kg |
Gear
- Mechanicus Robes
- Sacred Unguents (x2): Holy lubricating oils that have received the blessings of the Omnissiah, these liquids are highly sought after for their calming effect on recalcitrant machine spirits. If applied to a weapon - which requires a Full Action — the weapon becomes immune to jamming (see page 224) for a number of shots equal to its clip size. If the unguent is applied to an already jammed weapon, the jam immediately clears, but there is no further effect.
- Monotask Servoskull (Utility): The skull is equipped with probes, plugs, and tools to aid in technical tasks. The character gains the benefits of a combi-tool as long as the servo-skull is nearby and active. A character using a combi-tool gains a +10 bonus to Tech-Use tests.
- Clip/Drop Harness (x2): A simple (but robust) spooled safety line with a magnetic or hooked clasp at the end, these tools attach to the user’s belt or shoulder straps. When deployed, they allow for relative safety in rappelling down vertical surfaces or preventing falls from unsteady rooftops. A character using a clip harness to descend a vertical surface gains a +30 bonus on tests to Climb and cannot fall if he fails. Common quality harnesses can hold 150kg.
- Refractor Field: Refractor fields are small enough to be disguised as jewellery or other ornamentation. While active, they can disperse an attack across the field’s entire surface area to negate the damage, but they also constantly envelop users with a soft halo as their energies interact with the surrounding air. The glow of an active refractor field makes the user more noticeable in low lighting or darkness, and imposes a –20 penalty on all Stealth tests he takes.