Difference between revisions of "Tomas Vrbada"

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[[Category:Characters]]
 
[[Category:Characters]]
 +
[[Category:Have a Bad Day]]
  
 
{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}
 
{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}}
 
  
 
== Human Form ==
 
== Human Form ==
 
 
<div class="gurps_holder">
 
<div class="gurps_holder">
 
<table class="wrapper">
 
<table class="wrapper">
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<tr>
 
<tr>
 
<td class="label">Attributes:</td>
 
<td class="label">Attributes:</td>
<td class="rvalue">208</td>
+
<td class="rvalue">220</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Advantages:</td>
 
<td class="label">Advantages:</td>
<td class="rvalue">284</td>
+
<td class="rvalue">269</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td class="label">Quirks:</td>
 
<td class="label">Quirks:</td>
<td class="rvalue">0</td>
+
<td class="rvalue">-4</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Skills:</td>
 
<td class="label">Skills:</td>
<td class="rvalue">57</td>
+
<td class="rvalue">70</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 101: Line 100:
 
<tr>
 
<tr>
 
<td class="label">Earned:</td>
 
<td class="label">Earned:</td>
<td class="rvalue">6</td>
+
<td class="rvalue">0</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr class="top_border">
 
<tr class="top_border">
<td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+2</td>
+
<td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+1</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td class="clabel">Eye</td>
 
<td class="clabel">Eye</td>
 
<td class="label">-9</td>
 
<td class="label">-9</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">Skull</td>
 
<td class="clabel">Skull</td>
 
<td class="label">-7</td>
 
<td class="label">-7</td>
<td class="rvalue">4</td>
+
<td class="rvalue">19</td>
 
</tr>
 
</tr>
 
 
Line 299: Line 298:
 
<td class="clabel">Face</td>
 
<td class="clabel">Face</td>
 
<td class="label">-5</td>
 
<td class="label">-5</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 306: Line 305:
 
<td class="clabel">R. Leg</td>
 
<td class="clabel">R. Leg</td>
 
<td class="label">-2</td>
 
<td class="label">-2</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 313: Line 312:
 
<td class="clabel">R. Arm</td>
 
<td class="clabel">R. Arm</td>
 
<td class="label">-2</td>
 
<td class="label">-2</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">Torso</td>
 
<td class="clabel">Torso</td>
 
<td class="label">0</td>
 
<td class="label">0</td>
<td class="rvalue">3</td>
+
<td class="rvalue">18</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">Groin</td>
 
<td class="clabel">Groin</td>
 
<td class="label">-3</td>
 
<td class="label">-3</td>
<td class="rvalue">3</td>
+
<td class="rvalue">18</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">L. Arm</td>
 
<td class="clabel">L. Arm</td>
 
<td class="label">-2</td>
 
<td class="label">-2</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">L. Leg</td>
 
<td class="clabel">L. Leg</td>
 
<td class="label">-2</td>
 
<td class="label">-2</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">Hand</td>
 
<td class="clabel">Hand</td>
 
<td class="label">-4</td>
 
<td class="label">-4</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">Foot</td>
 
<td class="clabel">Foot</td>
 
<td class="label">-4</td>
 
<td class="label">-4</td>
<td class="rvalue">8</td>
+
<td class="rvalue">23</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">Neck</td>
 
<td class="clabel">Neck</td>
 
<td class="label">-5</td>
 
<td class="label">-5</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
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<td class="clabel">Vitals</td>
 
<td class="clabel">Vitals</td>
 
<td class="label">-3</td>
 
<td class="label">-3</td>
<td class="rvalue">3</td>
+
<td class="rvalue">18</td>
 
</tr>
 
</tr>
 
 
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<tr>
 
<tr>
 
<td class="label">Basic FP:</td>
 
<td class="label">Basic FP:</td>
<td class="rvalue">12</td>
+
<td class="rvalue">16</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr class="top_border">
 
<tr class="top_border">
 
<td class="label">Tired:</td>
 
<td class="label">Tired:</td>
<td class="rvalue">3</td>
+
<td class="rvalue">5</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td class="label">Unconscious:</td>
 
<td class="label">Unconscious:</td>
<td class="rvalue">-12</td>
+
<td class="rvalue">-16</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr class="odd">
 
<tr class="odd">
 
<td class="description" >Advantages</td>
 
<td class="description" >Advantages</td>
<td class="points">284</td>
+
<td class="points">269</td>
 
<td class="ref"></td>
 
<td class="ref"></td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.</div></td>
 +
<td class="points">20</td>
 +
<td class="ref">B38</td>
 +
</tr>
 +
 +
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td>
 
<td class="points">19</td>
 
<td class="points">19</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
 +
<td class="points">15</td>
 +
<td class="ref">B43</td>
 +
</tr>
 +
 +
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
 
<td class="points">5</td>
 
<td class="points">5</td>
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<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hypersensory, -50%; Reliable +2, +10%; Preparation Required, -20%; Hell, -10%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Damage Resistance 5<div class="note">Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
<td class="points">16</td>
+
<td class="points">5</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Damage Resistance 10<div class="note">Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.</div></td>
 +
<td class="points">25</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.</div></td>
 +
<td class="points">25</td>
 
<td class="ref">B78</td>
 
<td class="ref">B78</td>
 
</tr>
 
</tr>
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<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Striking ST 7<div class="note">Hell, -10%.</div></td>
<td class="points">70</td>
+
<td class="points">32</td>
<td class="ref">B38</td>
+
<td class="ref">B88</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
 
<td class="points">15</td>
 
<td class="ref">B43</td>
 
</tr>
 
 
<tr class="even">
 
 
<td class="description"  style="padding-left: 12px;" >Trained by a Master</td>
 
<td class="description"  style="padding-left: 12px;" >Trained by a Master</td>
 
<td class="points">30</td>
 
<td class="points">30</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td>
 
<td class="points">70</td>
 
<td class="points">70</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Striking ST 8</td>
+
<td class="description"  style="padding-left: 12px;" >Language: Czech<div class="note">Native, -6; Spoken (Native), +3; Written (Native), +3.</div></td>
<td class="points">40</td>
+
<td class="points">0</td>
<td class="ref">B88</td>
+
<td class="ref">B24</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Cultural Familiarity (Western)<div class="note">Native, -1.</div></td>
 +
<td class="points">0</td>
 +
<td class="ref">B23</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Language: English<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td>
 +
<td class="points">4</td>
 +
<td class="ref">B24</td>
 +
</tr>
 +
 +
<tr class="even">
 
<td class="description" >Disadvantages</td>
 
<td class="description" >Disadvantages</td>
<td class="points">-145</td>
+
<td class="points">-149</td>
 
<td class="ref"></td>
 
<td class="ref"></td>
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td>
 
<td class="points">-5</td>
 
<td class="points">-5</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Amnesia (Partial)</td>
 
<td class="description"  style="padding-left: 12px;" >Amnesia (Partial)</td>
 
<td class="points">-10</td>
 
<td class="points">-10</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td>
 
<td class="description"  style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td>
 
<td class="points">-10</td>
 
<td class="points">-10</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Callous</td>
 +
<td class="points">-5</td>
 
<td class="ref">B125</td>
 
<td class="ref">B125</td>
 
</tr>
 
</tr>
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<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Callous</td>
+
<td class="description"  style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td>
 
<td class="points">-5</td>
 
<td class="points">-5</td>
<td class="ref">B125</td>
+
<td class="ref">B129</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td>
+
<td class="description"  style="padding-left: 12px;" >Dislikes Cowards</td>
<td class="points">-5</td>
+
<td class="points">-1</td>
<td class="ref">B129</td>
+
<td class="ref">B164</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Distinctive Features<div class="note">(White hair)</div></td>
 +
<td class="points">-1</td>
 +
<td class="ref">B165</td>
 +
</tr>
 +
 +
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Disturbing Voice</td>
 
<td class="description"  style="padding-left: 12px;" >Disturbing Voice</td>
 
<td class="points">-10</td>
 
<td class="points">-10</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td>
 
<td class="points">-10</td>
 
<td class="points">-10</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td>
 
<td class="points">-30</td>
 
<td class="points">-30</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Frightens Animals</td>
 
<td class="description"  style="padding-left: 12px;" >Frightens Animals</td>
 
<td class="points">-10</td>
 
<td class="points">-10</td>
 
<td class="ref">B137</td>
 
<td class="ref">B137</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Horrible Hangovers</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B165</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Like Beer</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td>
 
<td class="description"  style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td>
 
<td class="points">-5</td>
 
<td class="points">-5</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td>
 
<td class="description"  style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td>
 
<td class="points">-15</td>
 
<td class="points">-15</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td>
 
<td class="points">-15</td>
 
<td class="points">-15</td>
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<td class="title">Pts</td>
 
<td class="title">Pts</td>
 
<td class="title">Ref</td>
 
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Acrobatics</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Hidden Lore (Demon Lore)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B199</td>
 
</tr>
 
</tr>
 
 
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<tr class="even">
 
<tr class="even">
<td class="description" >Invisibility Art</td>
+
<td class="description" >Jumping</td>
<td class="skill_level">12</td>
+
<td class="skill_level">16</td>
<td class="relative_skill_level">IQ+0</td>
+
<td class="relative_skill_level">DX+0</td>
<td class="points">8</td>
+
<td class="points">1</td>
<td class="ref">B202</td>
+
<td class="ref">B203</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Mental Strength</td>
+
<td class="description" >Shadowing</td>
<td class="skill_level">14</td>
 
<td class="relative_skill_level">Will+2</td>
 
<td class="points">4</td>
 
<td class="ref">B209</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description" >Acrobatics</td>
 
<td class="skill_level">15</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">2</td>
 
<td class="ref">B174</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Lockpicking/TL8</td>
 
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
 
<td class="relative_skill_level">IQ+0</td>
 
<td class="relative_skill_level">IQ+0</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
<td class="ref">B206</td>
+
<td class="ref">B219</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" >Shadowing</td>
 
<td class="skill_level">13</td>
 
<td class="relative_skill_level">IQ+1</td>
 
<td class="points">2</td>
 
<td class="ref">B219</td>
 
</tr>
 
 
<tr class="odd">
 
 
<td class="description" >Stealth</td>
 
<td class="description" >Stealth</td>
 
<td class="skill_level">16</td>
 
<td class="skill_level">16</td>
Line 715: Line 760:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
<td class="description" >Hidden Lore (Demon Lore)</td>
+
<td class="description" >Damn Ninja</td>
<td class="skill_level">11</td>
+
<td class="skill_level"></td>
<td class="relative_skill_level">IQ-1</td>
+
<td class="relative_skill_level"></td>
<td class="points">1</td>
+
<td class="points"></td>
<td class="ref">B199</td>
+
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Mental Strength</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">Will+2</td>
 +
<td class="points">4</td>
 +
<td class="ref">B209</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Karate</td>
+
<td class="description"  style="padding-left: 12px;" >Blind Fighting</td>
<td class="skill_level">16</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">DX+0</td>
+
<td class="relative_skill_level">Per-1</td>
 
<td class="points">4</td>
 
<td class="points">4</td>
<td class="ref">B203</td>
+
<td class="ref">B180</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" >Karate Techniques</td>
+
<td class="description"  style="padding-left: 12px;" >Breaking Blow</td>
<td class="skill_level"></td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level"></td>
+
<td class="relative_skill_level">IQ+0</td>
<td class="points"></td>
+
<td class="points">4</td>
<td class="ref"></td>
+
<td class="ref">B182</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Back Kick (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Immovable Stance</td>
 
<td class="skill_level">14</td>
 
<td class="skill_level">14</td>
<td class="relative_skill_level">-2</td>
+
<td class="relative_skill_level">DX-2</td>
<td class="points">3</td>
+
<td class="points">1</td>
<td class="ref">B230, MA67</td>
+
<td class="ref">B201</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Counterattack (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Invisibility Art</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">IQ+0</td>
<td class="points">5</td>
+
<td class="points">8</td>
<td class="ref">MA70</td>
+
<td class="ref">B202</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Sweeping Kick (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Light Walk</td>
 
<td class="skill_level">14</td>
 
<td class="skill_level">14</td>
<td class="relative_skill_level">-2</td>
+
<td class="relative_skill_level">DX-2</td>
<td class="points">2</td>
+
<td class="points">1</td>
<td class="ref">B232, MA81</td>
+
<td class="ref">B205</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Knee Strike (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Pressure Points</td>
<td class="skill_level">15</td>
+
<td class="skill_level">10</td>
<td class="relative_skill_level">-1</td>
+
<td class="relative_skill_level">IQ-2</td>
<td class="points">0</td>
+
<td class="points">1</td>
<td class="ref">B232</td>
+
<td class="ref">B215</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Jump Kick (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Power Blow</td>
<td class="skill_level">14</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">-2</td>
+
<td class="relative_skill_level">Will+0</td>
<td class="points">3</td>
+
<td class="points">4</td>
<td class="ref">B231, MA75</td>
+
<td class="ref">B215</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Disarming (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Push</td>
<td class="skill_level">16</td>
+
<td class="skill_level">14</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">DX-2</td>
<td class="points">0</td>
+
<td class="points">1</td>
<td class="ref">B230</td>
+
<td class="ref">B216</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Kicking (Karate)</td>
+
<td class="description" >Karate</td>
<td class="skill_level">16</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="points">3</td>
 
<td class="ref">B231, MA75</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Exotic Hand Strike (Karate)</td>
 
<td class="skill_level">15</td>
 
<td class="relative_skill_level">-1</td>
 
<td class="points">0</td>
 
<td class="ref">MA71</td>
 
</tr>
 
 
<tr class="odd">
 
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td>
 
 
<td class="skill_level">16</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
Line 812: Line 849:
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" >Judo Techniques</td>
+
<td class="description" >Karate Techniques</td>
 
<td class="skill_level"></td>
 
<td class="skill_level"></td>
 
<td class="relative_skill_level"></td>
 
<td class="relative_skill_level"></td>
Line 820: Line 857:
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Evade (Judo)</td>
+
<td class="description"  style="padding-left: 12px;" >Back Kick (Karate)</td>
<td class="skill_level">16</td>
+
<td class="skill_level">13</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">-3</td>
<td class="points">0</td>
+
<td class="points">2</td>
<td class="ref">MA71</td>
+
<td class="ref">B230, MA67</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Judo Throw (Judo)</td>
+
<td class="description"  style="padding-left: 12px;" >Counterattack (Karate)</td>
 
<td class="skill_level">16</td>
 
<td class="skill_level">16</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="relative_skill_level">+0</td>
<td class="points">0</td>
+
<td class="points">5</td>
<td class="ref">MA75</td>
+
<td class="ref">MA70</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Arm Lock (Judo)</td>
+
<td class="description"  style="padding-left: 12px;" >Sweeping Kick (Karate)</td>
<td class="skill_level">16</td>
+
<td class="skill_level">14</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">-2</td>
<td class="points">0</td>
+
<td class="points">2</td>
<td class="ref">B230</td>
+
<td class="ref">B232, MA81</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Eye-Gouging (Judo)</td>
+
<td class="description"  style="padding-left: 12px;" >Knee Strike (Karate)</td>
<td class="skill_level">11</td>
+
<td class="skill_level">15</td>
<td class="relative_skill_level">-5</td>
+
<td class="relative_skill_level">-1</td>
 
<td class="points">0</td>
 
<td class="points">0</td>
<td class="ref">MA71</td>
+
<td class="ref">B232</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Choke Hold (Judo)</td>
+
<td class="description"  style="padding-left: 12px;" >Jump Kick (Karate)</td>
<td class="skill_level">14</td>
+
<td class="skill_level">13</td>
<td class="relative_skill_level">-2</td>
+
<td class="relative_skill_level">-3</td>
 +
<td class="points">2</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Disarming (Karate)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 
<td class="points">0</td>
 
<td class="points">0</td>
<td class="ref">B230, MA69</td>
+
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Kicking (Karate)</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">3</td>
 +
<td class="ref">B231, MA75</td>
 
</tr>
 
</tr>
 
 
</table>
+
<tr class="even">
</td>
+
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td>
</tr>
+
<td class="skill_level">16</td>
</table>
+
<td class="relative_skill_level">DX+0</td>
<table class="spells list">
+
<td class="points">4</td>
            <tr>
+
<td class="ref">B203</td>
                <td class="title">Spells</td>
+
</tr>
                <td class="title">Class</td>
+
                <td class="title">Mana Cost</td>
+
<tr class="odd">
                <td class="title">Time</td>
+
<td class="description" >Judo Techniques</td>
                <td class="title">SL</td>
+
<td class="skill_level"></td>
                <td class="title">RSL</td>
+
<td class="relative_skill_level"></td>
                <td class="title">Pts</td>
+
<td class="points"></td>
                <td class="title">Ref</td>
+
<td class="ref"></td>
            </tr>
+
</tr>
           
+
        </table>
+
<tr class="even">
        <table class="melee_weapons list">
+
<td class="description"  style="padding-left: 12px;" >Evade (Judo)</td>
            <tr>
+
<td class="skill_level">16</td>
                <td class="title">Melee Weapons</td>
+
<td class="relative_skill_level">+0</td>
                <td class="title">Usage</td>
+
<td class="points">0</td>
                <td class="title">Lvl</td>
+
<td class="ref">MA71</td>
                <td class="title">Parry</td>
+
</tr>
                <td class="title">Block</td>
+
                <td class="title">Damage</td>
+
<tr class="odd">
                <td class="title">Reach</td>
+
<td class="description"  style="padding-left: 12px;" >Judo Throw (Judo)</td>
                <td class="title">ST</td>
+
<td class="skill_level">16</td>
            </tr>
+
<td class="relative_skill_level">+0</td>
           
+
<td class="points">0</td>
            <tr class="odd">
+
<td class="ref">MA75</td>
                <td class="description">Burning Attack</td>
+
</tr>
                <td class="usage"></td>
+
                <td class="level">0</td>
+
<tr class="even">
                <td class="parry"></td>
+
<td class="description"  style="padding-left: 12px;" >Arm Lock (Judo)</td>
                <td class="block"></td>
+
<td class="skill_level">16</td>
                <td class="damage">2d burn</td>
+
<td class="relative_skill_level">+0</td>
                <td class="reach">C</td>
+
<td class="points">0</td>
                <td class="strength"></td>
+
<td class="ref">B230</td>
            </tr>
+
</tr>
           
+
            <tr class="even">
+
<tr class="odd">
                <td class="description">Natural</td>
+
<td class="description"  style="padding-left: 12px;" >Eye-Gouging (Judo)</td>
                <td class="usage">Kick</td>
+
<td class="skill_level">11</td>
                <td class="level">14</td>
+
<td class="relative_skill_level">-5</td>
                <td class="parry">No</td>
+
<td class="points">0</td>
                <td class="block"></td>
+
<td class="ref">MA71</td>
                <td class="damage">2d+1 cr</td>
+
</tr>
                <td class="reach">C,1</td>
+
                <td class="strength"></td>
+
<tr class="even">
            </tr>
+
<td class="description" style="padding-left: 12px;" >Choke Hold (Judo)</td>
           
+
<td class="skill_level">14</td>
            <tr class="odd">
+
<td class="relative_skill_level">-2</td>
                <td class="description">Natural</td>
+
<td class="points">0</td>
                <td class="usage">Kick w/Boots</td>
+
<td class="ref">B230, MA69</td>
                <td class="level">14</td>
+
</tr>
                <td class="parry">No</td>
+
                <td class="block"></td>
+
</table>
                <td class="damage">2d+2 cr</td>
+
</td>
                <td class="reach">C,1</td>
+
</tr>
                <td class="strength"></td>
+
</table>
            </tr>
+
<table class="spells list">
           
+
            <tr>
            <tr class="even">
+
                 <td class="title">Spells</td>
                 <td class="description">Natural</td>
+
                 <td class="title">Class</td>
                 <td class="usage">Punch</td>
+
                 <td class="title">Mana Cost</td>
                 <td class="level">16</td>
+
                 <td class="title">Time</td>
                 <td class="parry">12</td>
+
                 <td class="title">SL</td>
                 <td class="block"></td>
+
                 <td class="title">RSL</td>
                 <td class="damage">2d cr</td>
+
                 <td class="title">Pts</td>
                 <td class="reach">C</td>
+
                 <td class="title">Ref</td>
                 <td class="strength"></td>
 
 
             </tr>
 
             </tr>
 
              
 
              
 
         </table>
 
         </table>
         <table class="ranged_weapons list">
+
         <table class="melee_weapons list">
 
             <tr>
 
             <tr>
                 <td class="title">Ranged Weapons</td>
+
                 <td class="title">Melee Weapons</td>
 
                 <td class="title">Usage</td>
 
                 <td class="title">Usage</td>
 
                 <td class="title">Lvl</td>
 
                 <td class="title">Lvl</td>
                 <td class="title">Acc</td>
+
                 <td class="title">Parry</td>
 +
                <td class="title">Block</td>
 
                 <td class="title">Damage</td>
 
                 <td class="title">Damage</td>
                 <td class="title">Range</td>
+
                 <td class="title">Reach</td>
                <td class="title">RoF</td>
 
                <td class="title">Shots</td>
 
                <td class="title">Bulk</td>
 
                <td class="title">Rcl</td>
 
 
                 <td class="title">ST</td>
 
                 <td class="title">ST</td>
 
             </tr>
 
             </tr>
 
              
 
              
        </table>
+
            <tr class="odd">
        <table class="equipment list">
+
                 <td class="description">Burning Attack</td>
            <tr>
+
                 <td class="usage"></td>
                 <td class="title">Equipment (16,67 lb; $536,5)</td>
+
                 <td class="level">0</td>
                 <td class="title">v</td>
+
                 <td class="parry"></td>
                 <td class="title">#</td>
+
                 <td class="block"></td>
                 <td class="title">$</td>
+
                 <td class="damage">2d burn</td>
                 <td class="title">W</td>
+
                 <td class="reach">C</td>
                 <td class="title">? $</td>
+
                 <td class="strength"></td>
                 <td class="title">? W</td>
 
                 <td class="title">Ref</td>
 
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
            <tr class="even">
<td class="description" >Cloth Armor</td>
+
                <td class="description">Natural</td>
                 <td class="state">E</td>
+
                <td class="usage">Kick</td>
                 <td class="quantity">1</td>
+
                <td class="level">14</td>
                 <td class="cost">30</td>
+
                <td class="parry">No</td>
                 <td class="weight">6 lb</td>
+
                <td class="block"></td>
                 <td class="cost_summary">30</td>
+
                <td class="damage">2d+1 cr</td>
                 <td class="weight_summary">6 lb</td>
+
                <td class="reach">C,1</td>
                 <td class="ref">B283</td>
+
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
             <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                 <td class="usage">Kick w/Boots</td>
 +
                 <td class="level">14</td>
 +
                 <td class="parry">No</td>
 +
                 <td class="block"></td>
 +
                 <td class="damage">2d+2 cr</td>
 +
                 <td class="reach">C,1</td>
 +
                 <td class="strength"></td>
 
             </tr>
 
             </tr>
 
              
 
              
 
             <tr class="even">
 
             <tr class="even">
<td class="description" >Assault Boots</td>
+
                <td class="description">Natural</td>
                 <td class="state">E</td>
+
                 <td class="usage">Punch</td>
                 <td class="quantity">1</td>
+
                 <td class="level">16</td>
                 <td class="cost">150</td>
+
                 <td class="parry">12</td>
                 <td class="weight">3 lb</td>
+
                 <td class="block"></td>
                 <td class="cost_summary">150</td>
+
                 <td class="damage">2d cr</td>
                 <td class="weight_summary">3 lb</td>
+
                 <td class="reach">C</td>
                 <td class="ref">B284</td>
+
                 <td class="strength"></td>
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
        </table>
<td class="description" >Multi-Tool</td>
+
        <table class="ranged_weapons list">
                 <td class="state">E</td>
+
             <tr>
                 <td class="quantity">1</td>
+
                <td class="title">Ranged Weapons</td>
                 <td class="cost">50</td>
+
                <td class="title">Usage</td>
                 <td class="weight">0,5 lb</td>
+
                <td class="title">Lvl</td>
                 <td class="cost_summary">50</td>
+
                 <td class="title">Acc</td>
                 <td class="weight_summary">0,5 lb</td>
+
                 <td class="title">Damage</td>
                 <td class="ref">HT26</td>
+
                 <td class="title">Range</td>
             </tr>
+
                 <td class="title">RoF</td>
 +
                <td class="title">Shots</td>
 +
                <td class="title">Bulk</td>
 +
                <td class="title">Rcl</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="equipment list">
 +
            <tr>
 +
                <td class="title">Equipment (16,67 lb; $486,5)</td>
 +
                <td class="title">v</td>
 +
                <td class="title">#</td>
 +
                <td class="title">$</td>
 +
                <td class="title">W</td>
 +
                 <td class="title">? $</td>
 +
                 <td class="title">? W</td>
 +
                 <td class="title">Ref</td>
 +
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
<td class="description" >Lockpicks</td>
+
<td class="description" >Cloth Armor</td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
 
                 <td class="quantity">1</td>
 
                 <td class="quantity">1</td>
                 <td class="cost">50</td>
+
                 <td class="cost">30</td>
                 <td class="weight">0 lb</td>
+
                 <td class="weight">6 lb</td>
                 <td class="cost_summary">50</td>
+
                 <td class="cost_summary">30</td>
                 <td class="weight_summary">0 lb</td>
+
                 <td class="weight_summary">6 lb</td>
                 <td class="ref">HT213</td>
+
                 <td class="ref">B283</td>
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
            <tr class="even">
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td>
+
<td class="description" >Assault Boots</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">150</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">150</td>
 +
                <td class="weight_summary">3 lb</td>
 +
                <td class="ref">B284</td>
 +
            </tr>
 +
           
 +
             <tr class="odd">
 +
<td class="description" >Multi-Tool</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">50</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">50</td>
 +
                <td class="weight_summary">0,5 lb</td>
 +
                <td class="ref">HT26</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
 
                 <td class="quantity">1</td>
 
                 <td class="quantity">1</td>
Line 1,016: Line 1,114:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
 
<td class="description" >Cigarette Lighter</td>
 
<td class="description" >Cigarette Lighter</td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 1,027: Line 1,125:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
             <tr class="even">
 
<td class="description" >Cigarette Case</td>
 
<td class="description" >Cigarette Case</td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 1,038: Line 1,136:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
 
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td>
 
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 1,049: Line 1,147:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
             <tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 1,060: Line 1,158:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
<td class="description"  style="padding-left: 12px;" >Compact Disc<div class="note">Holdout 0.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Compass<div class="note">Holdout 0.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
 
                 <td class="quantity">1</td>
 
                 <td class="quantity">1</td>
Line 1,071: Line 1,169:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
             <tr class="even">
 
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td>
 
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 1,082: Line 1,180:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td>
 
<td class="description"  style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 1,093: Line 1,191:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
             <tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Sports Drink</td>
 
<td class="description"  style="padding-left: 12px;" >Sports Drink</td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 1,113: Line 1,211:
 
             </tr>
 
             </tr>
 
         </table>
 
         </table>
         <div class="copyright">Modified at 15:45 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
+
         <div class="copyright">Modified at 14:50 on 21.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 
</div>
 
</div>
  
Line 1,179: Line 1,277:
 
<tr>
 
<tr>
 
<td class="label">Attributes:</td>
 
<td class="label">Attributes:</td>
<td class="rvalue">152</td>
+
<td class="rvalue">164</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Advantages:</td>
 
<td class="label">Advantages:</td>
<td class="rvalue">534</td>
+
<td class="rvalue">519</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 1,191: Line 1,289:
 
<tr>
 
<tr>
 
<td class="label">Quirks:</td>
 
<td class="label">Quirks:</td>
<td class="rvalue">0</td>
+
<td class="rvalue">-4</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Skills:</td>
 
<td class="label">Skills:</td>
<td class="rvalue">57</td>
+
<td class="rvalue">70</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 1,213: Line 1,311:
 
<tr>
 
<tr>
 
<td class="label">Earned:</td>
 
<td class="label">Earned:</td>
<td class="rvalue">62</td>
+
<td class="rvalue">56</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 1,255: Line 1,353:
 
<td class="value">&#1072;&#1087;&#1088;&#1077;&#1083;&#1103; 26</td>
 
<td class="value">&#1072;&#1087;&#1088;&#1077;&#1083;&#1103; 26</td>
 
<td class="label">TL:</td>
 
<td class="label">TL:</td>
<td class="value">4</td>
+
<td class="value">8</td>
 
<td class="label">Hand:</td>
 
<td class="label">Hand:</td>
 
<td class="value">Right</td>
 
<td class="value">Right</td>
Line 1,323: Line 1,421:
 
</tr>
 
</tr>
 
<tr class="top_border">
 
<tr class="top_border">
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d+1<span class="label">, sw: </span>2d+2</td>
+
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d+1<span class="label">, sw: </span>2d+1</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 1,397: Line 1,495:
 
<td class="clabel">Eye</td>
 
<td class="clabel">Eye</td>
 
<td class="label">-9</td>
 
<td class="label">-9</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 1,404: Line 1,502:
 
<td class="clabel">Skull</td>
 
<td class="clabel">Skull</td>
 
<td class="label">-7</td>
 
<td class="label">-7</td>
<td class="rvalue">4</td>
+
<td class="rvalue">19</td>
 
</tr>
 
</tr>
 
 
Line 1,411: Line 1,509:
 
<td class="clabel">Face</td>
 
<td class="clabel">Face</td>
 
<td class="label">-5</td>
 
<td class="label">-5</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 1,418: Line 1,516:
 
<td class="clabel">R. Leg</td>
 
<td class="clabel">R. Leg</td>
 
<td class="label">-2</td>
 
<td class="label">-2</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 1,425: Line 1,523:
 
<td class="clabel">R. Arm</td>
 
<td class="clabel">R. Arm</td>
 
<td class="label">-2</td>
 
<td class="label">-2</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 1,432: Line 1,530:
 
<td class="clabel">Torso</td>
 
<td class="clabel">Torso</td>
 
<td class="label">0</td>
 
<td class="label">0</td>
<td class="rvalue">3</td>
+
<td class="rvalue">18</td>
 
</tr>
 
</tr>
 
 
Line 1,439: Line 1,537:
 
<td class="clabel">Groin</td>
 
<td class="clabel">Groin</td>
 
<td class="label">-3</td>
 
<td class="label">-3</td>
<td class="rvalue">3</td>
+
<td class="rvalue">18</td>
 
</tr>
 
</tr>
 
 
Line 1,446: Line 1,544:
 
<td class="clabel">L. Arm</td>
 
<td class="clabel">L. Arm</td>
 
<td class="label">-2</td>
 
<td class="label">-2</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 1,453: Line 1,551:
 
<td class="clabel">L. Leg</td>
 
<td class="clabel">L. Leg</td>
 
<td class="label">-2</td>
 
<td class="label">-2</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 1,460: Line 1,558:
 
<td class="clabel">Hand</td>
 
<td class="clabel">Hand</td>
 
<td class="label">-4</td>
 
<td class="label">-4</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 1,467: Line 1,565:
 
<td class="clabel">Foot</td>
 
<td class="clabel">Foot</td>
 
<td class="label">-4</td>
 
<td class="label">-4</td>
<td class="rvalue">8</td>
+
<td class="rvalue">23</td>
 
</tr>
 
</tr>
 
 
Line 1,474: Line 1,572:
 
<td class="clabel">Neck</td>
 
<td class="clabel">Neck</td>
 
<td class="label">-5</td>
 
<td class="label">-5</td>
<td class="rvalue">2</td>
+
<td class="rvalue">17</td>
 
</tr>
 
</tr>
 
 
Line 1,481: Line 1,579:
 
<td class="clabel">Vitals</td>
 
<td class="clabel">Vitals</td>
 
<td class="label">-3</td>
 
<td class="label">-3</td>
<td class="rvalue">3</td>
+
<td class="rvalue">18</td>
 
</tr>
 
</tr>
 
 
Line 1,504: Line 1,602:
 
<tr>
 
<tr>
 
<td class="label">Basic FP:</td>
 
<td class="label">Basic FP:</td>
<td class="rvalue">12</td>
+
<td class="rvalue">16</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 1,511: Line 1,609:
 
<tr class="top_border">
 
<tr class="top_border">
 
<td class="label">Tired:</td>
 
<td class="label">Tired:</td>
<td class="rvalue">3</td>
+
<td class="rvalue">5</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 1,519: Line 1,617:
 
<tr>
 
<tr>
 
<td class="label">Unconscious:</td>
 
<td class="label">Unconscious:</td>
<td class="rvalue">-12</td>
+
<td class="rvalue">-16</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 1,530: Line 1,628:
 
<tr>
 
<tr>
 
<td class="label">Basic HP:</td>
 
<td class="label">Basic HP:</td>
<td class="rvalue">18</td>
+
<td class="rvalue">16</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 1,545: Line 1,643:
 
<tr>
 
<tr>
 
<td class="label">Check #1:</td>
 
<td class="label">Check #1:</td>
<td class="rvalue">-18</td>
+
<td class="rvalue">-16</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #2:</td>
 
<td class="label">Check #2:</td>
<td class="rvalue">-36</td>
+
<td class="rvalue">-32</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #3:</td>
 
<td class="label">Check #3:</td>
<td class="rvalue">-54</td>
+
<td class="rvalue">-48</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #4:</td>
 
<td class="label">Check #4:</td>
<td class="rvalue">-72</td>
+
<td class="rvalue">-64</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Dead:</td>
 
<td class="label">Dead:</td>
<td class="rvalue">-90</td>
+
<td class="rvalue">-80</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
Line 1,615: Line 1,713:
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Advantages</td>
+
<td class="description" >Enenra</td>
<td class="points">284</td>
+
<td class="points">0</td>
 
<td class="ref"></td>
 
<td class="ref"></td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Extra Hit Points 4</td>
<td class="points">19</td>
+
<td class="points">8</td>
<td class="ref">B61</td>
+
<td class="ref">B16</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Flight<div class="note">Lighter Than Air, -10%; Always On, -10%.</div></td>
<td class="points">5</td>
+
<td class="points">32</td>
<td class="ref">B47</td>
+
<td class="ref">B56</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hypersensory, -50%; Reliable +2, +10%; Preparation Required, -20%; Hell, -10%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Regeneration<div class="note">Extreme (You recover 10 HP per second), +150; Maximum Duration (Less than 30 seconds), -75%; Hell, -10%; Trigger (Enenra Form), -10%.</div></td>
<td class="points">16</td>
+
<td class="points">30</td>
<td class="ref">B78</td>
+
<td class="ref">B80</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Shapeshifting<div class="note">Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.</div><div class="note">Enenra</div></td>
+
<td class="description"  style="padding-left: 12px;" >Regrowth</td>
<td class="points">19</td>
+
<td class="points">40</td>
<td class="ref">B83</td>
+
<td class="ref">B80</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >No Legs (Aerial)</td>
<td class="points">70</td>
+
<td class="points">0</td>
<td class="ref">B38</td>
+
<td class="ref">B145</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
+
<td class="description"  style="padding-left: 12px;" >Injury Tolerance (Diffuse)<div class="note">Infiltration, +40%.</div></td>
<td class="points">15</td>
+
<td class="points">140</td>
<td class="ref">B43</td>
+
<td class="ref">B60</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Trained by a Master</td>
+
<td class="description"  style="padding-left: 12px;" >Decreased Strength 4</td>
<td class="points">30</td>
+
<td class="points">-40</td>
<td class="ref">B93</td>
+
<td class="ref">B14</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Decreased Intelligence 2</td>
<td class="points">70</td>
+
<td class="points">-40</td>
<td class="ref">B97</td>
+
<td class="ref">B15</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Striking ST 8</td>
+
<td class="description"  style="padding-left: 12px;" >Decreased Dexterity 6</td>
<td class="points">40</td>
+
<td class="points">-120</td>
<td class="ref">B88</td>
+
<td class="ref">B15</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Disadvantages</td>
+
<td class="description"  style="padding-left: 12px;" >No Manipulators</td>
<td class="points">-145</td>
+
<td class="points">-50</td>
<td class="ref"></td>
+
<td class="ref">B145</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td>
+
<td class="description" >Advantages</td>
<td class="points">-5</td>
+
<td class="points">269</td>
<td class="ref">B122</td>
+
<td class="ref"></td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Amnesia (Partial)</td>
+
<td class="description"  style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.</div></td>
<td class="points">-10</td>
+
<td class="points">20</td>
<td class="ref">B123</td>
+
<td class="ref">B38</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td>
+
<td class="description"  style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td>
<td class="points">-10</td>
+
<td class="points">19</td>
<td class="ref">B125</td>
+
<td class="ref">B61</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Code of Honor (Warrior)<div class="note">Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of</div></td>
+
<td class="description"  style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td>
<td class="points">-15</td>
+
<td class="points">15</td>
<td class="ref">B127</td>
+
<td class="ref">B43</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Callous</td>
+
<td class="description"  style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
<td class="points">-5</td>
+
<td class="points">5</td>
<td class="ref">B125</td>
+
<td class="ref">B47</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td>
+
<td class="description"  style="padding-left: 12px;" >Damage Resistance 5<div class="note">Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td>
<td class="points">-5</td>
+
<td class="points">5</td>
<td class="ref">B129</td>
+
<td class="ref">B47</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Disturbing Voice</td>
+
<td class="description"  style="padding-left: 12px;" >Damage Resistance 10<div class="note">Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.</div></td>
<td class="points">-10</td>
+
<td class="points">25</td>
<td class="ref">B132</td>
+
<td class="ref">B47</td>
</tr>
+
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.</div></td>
<td class="points">-10</td>
+
<td class="points">25</td>
<td class="ref">B133</td>
+
<td class="ref">B78</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Shapeshifting<div class="note">Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.</div><div class="note">Enenra</div></td>
<td class="points">-30</td>
+
<td class="points">19</td>
<td class="ref">B135</td>
+
<td class="ref">B83</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Frightens Animals</td>
+
<td class="description"  style="padding-left: 12px;" >Striking ST 7<div class="note">Hell, -10%.</div></td>
<td class="points">-10</td>
+
<td class="points">32</td>
<td class="ref">B137</td>
+
<td class="ref">B88</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td>
+
<td class="description"  style="padding-left: 12px;" >Trained by a Master</td>
<td class="points">-5</td>
+
<td class="points">30</td>
<td class="ref">B144</td>
+
<td class="ref">B93</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td>
+
<td class="description"  style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td>
<td class="points">-15</td>
+
<td class="points">70</td>
<td class="ref">B155</td>
+
<td class="ref">B97</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Language: Czech<div class="note">Native, -6; Spoken (Native), +3; Written (Native), +3.</div></td>
<td class="points">-15</td>
+
<td class="points">0</td>
<td class="ref">B161</td>
+
<td class="ref">B24</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Enenra</td>
+
<td class="description"  style="padding-left: 12px;" >Cultural Familiarity (Western)<div class="note">Native, -1.</div></td>
 
<td class="points">0</td>
 
<td class="points">0</td>
<td class="ref"></td>
+
<td class="ref">B23</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Extra Hit Points 6<div class="note">No Fine Manipulators, -40%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Language: English<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td>
<td class="points">8</td>
+
<td class="points">4</td>
<td class="ref">B16</td>
+
<td class="ref">B24</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" style="padding-left: 12px;" >Flight<div class="note">Lighter Than Air, -10%; Always On, -10%.</div></td>
+
<td class="description" >Disadvantages</td>
<td class="points">32</td>
+
<td class="points">-149</td>
<td class="ref">B56</td>
+
<td class="ref"></td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Regeneration<div class="note">Extreme (You recover 10 HP per second), +150; Maximum Duration (Less than 30 seconds), -75%; Hell, -10%; Trigger (Enenra Form), -10%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td>
<td class="points">30</td>
+
<td class="points">-5</td>
<td class="ref">B80</td>
+
<td class="ref">B122</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Regrowth</td>
+
<td class="description"  style="padding-left: 12px;" >Amnesia (Partial)</td>
<td class="points">40</td>
+
<td class="points">-10</td>
<td class="ref">B80</td>
+
<td class="ref">B123</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >No Legs (Aerial)</td>
+
<td class="description"  style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td>
<td class="points">0</td>
+
<td class="points">-10</td>
<td class="ref">B145</td>
+
<td class="ref">B125</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Injury Tolerance (Diffuse)<div class="note">Infiltration, +40%.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Callous</td>
<td class="points">140</td>
+
<td class="points">-5</td>
<td class="ref">B60</td>
+
<td class="ref">B125</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Decreased Strength 4</td>
+
<td class="description"  style="padding-left: 12px;" >Code of Honor (Warrior)<div class="note">Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of</div></td>
<td class="points">-40</td>
+
<td class="points">-15</td>
<td class="ref">B14</td>
+
<td class="ref">B127</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Decreased Intelligence 2</td>
+
<td class="description"  style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td>
<td class="points">-40</td>
+
<td class="points">-5</td>
<td class="ref">B15</td>
+
<td class="ref">B129</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Decreased Dexterity 6</td>
+
<td class="description"  style="padding-left: 12px;" >Dislikes Cowards</td>
<td class="points">-120</td>
+
<td class="points">-1</td>
<td class="ref">B15</td>
+
<td class="ref">B164</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >No Manipulators</td>
+
<td class="description"  style="padding-left: 12px;" >Distinctive Features<div class="note">(White hair)</div></td>
<td class="points">-50</td>
+
<td class="points">-1</td>
<td class="ref">B145</td>
+
<td class="ref">B165</td>
 
</tr>
 
</tr>
 
 
</table>
+
<tr class="even">
</td>
+
<td class="description" style="padding-left: 12px;" >Disturbing Voice</td>
<td class="spacer"></td>
+
<td class="points">-10</td>
<td>
+
<td class="ref">B132</td>
<table class="skills list">
+
</tr>
<tr>
 
<td class="title">Skills</td>
 
<td class="title">SL</td>
 
<td class="title">RSL</td>
 
<td class="title">Pts</td>
 
<td class="title">Ref</td>
 
</tr>
 
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Hypnotism</td>
+
<td class="description"  style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td>
<td class="skill_level">12</td>
+
<td class="points">-10</td>
<td class="relative_skill_level">IQ+2</td>
+
<td class="ref">B133</td>
<td class="points">12</td>
 
<td class="ref">B201</td>
 
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style=" color: red;" >Invisibility Art</td>
+
<td class="description"  style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td>
<td class="skill_level">10</td>
+
<td class="points">-30</td>
<td class="relative_skill_level">IQ+0</td>
+
<td class="ref">B135</td>
<td class="points">8</td>
 
<td class="ref">B202</td>
 
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Mental Strength</td>
+
<td class="description" style="padding-left: 12px;" >Frightens Animals</td>
<td class="skill_level">12</td>
+
<td class="points">-10</td>
<td class="relative_skill_level">Will+2</td>
+
<td class="ref">B137</td>
<td class="points">4</td>
 
<td class="ref">B209</td>
 
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" >Acrobatics</td>
+
<td class="description" style="padding-left: 12px;" >Horrible Hangovers</td>
<td class="skill_level">9</td>
+
<td class="points">-1</td>
<td class="relative_skill_level">DX-1</td>
+
<td class="ref">B165</td>
<td class="points">2</td>
+
</tr>
<td class="ref">B174</td>
+
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Lockpicking/TL8</td>
+
<td class="description" style="padding-left: 12px;" >Like Beer</td>
<td class="skill_level">10</td>
+
<td class="points">-1</td>
<td class="relative_skill_level">IQ+0</td>
+
<td class="ref">B164</td>
<td class="points">2</td>
 
<td class="ref">B206</td>
 
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" >Shadowing</td>
+
<td class="description"  style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td>
<td class="skill_level">10</td>
+
<td class="points">-5</td>
<td class="relative_skill_level">IQ+0</td>
+
<td class="ref">B144</td>
<td class="points">2</td>
 
<td class="ref">B219</td>
 
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Stealth</td>
+
<td class="description"  style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td>
<td class="skill_level">9</td>
+
<td class="points">-15</td>
<td class="relative_skill_level">DX+0</td>
+
<td class="ref">B155</td>
<td class="points">2</td>
 
<td class="ref">B222</td>
 
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" >Hidden Lore (Demon Lore)</td>
+
<td class="description"  style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td>
<td class="skill_level">9</td>
+
<td class="points">-15</td>
<td class="relative_skill_level">IQ-1</td>
+
<td class="ref">B161</td>
<td class="points">1</td>
+
</tr>
<td class="ref">B199</td>
+
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="skills list">
 +
<tr>
 +
<td class="title">Skills</td>
 +
<td class="title">SL</td>
 +
<td class="title">RSL</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Karate</td>
+
<td class="description" >Acrobatics</td>
 
<td class="skill_level">9</td>
 
<td class="skill_level">9</td>
<td class="relative_skill_level">DX+0</td>
+
<td class="relative_skill_level">DX-1</td>
<td class="points">4</td>
+
<td class="points">2</td>
<td class="ref">B203</td>
+
<td class="ref">B174</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" >Karate Techniques</td>
+
<td class="description" >Hidden Lore (Demon Lore)</td>
<td class="skill_level"></td>
+
<td class="skill_level">9</td>
<td class="relative_skill_level"></td>
+
<td class="relative_skill_level">IQ-1</td>
<td class="points"></td>
+
<td class="points">1</td>
<td class="ref"></td>
+
<td class="ref">B199</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Back Kick (Karate)</td>
+
<td class="description" >Hypnotism</td>
<td class="skill_level">7</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">-2</td>
+
<td class="relative_skill_level">IQ+2</td>
<td class="points">3</td>
+
<td class="points">12</td>
<td class="ref">B230, MA67</td>
+
<td class="ref">B201</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Counterattack (Karate)</td>
+
<td class="description" >Jumping</td>
<td class="skill_level">9</td>
+
<td class="skill_level">10</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">DX+0</td>
<td class="points">5</td>
+
<td class="points">1</td>
<td class="ref">MA70</td>
+
<td class="ref">B203</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Sweeping Kick (Karate)</td>
+
<td class="description" >Shadowing</td>
<td class="skill_level">7</td>
+
<td class="skill_level">9</td>
<td class="relative_skill_level">-2</td>
+
<td class="relative_skill_level">IQ-1</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
<td class="ref">B232, MA81</td>
+
<td class="ref">B219</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Knee Strike (Karate)</td>
+
<td class="description" >Stealth</td>
<td class="skill_level">8</td>
+
<td class="skill_level">9</td>
<td class="relative_skill_level">-1</td>
+
<td class="relative_skill_level">DX+0</td>
<td class="points">0</td>
+
<td class="points">2</td>
<td class="ref">B232</td>
+
<td class="ref">B222</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Jump Kick (Karate)</td>
+
<td class="description" >Damn Ninja</td>
<td class="skill_level">7</td>
+
<td class="skill_level"></td>
<td class="relative_skill_level">-2</td>
+
<td class="relative_skill_level"></td>
<td class="points">3</td>
+
<td class="points"></td>
<td class="ref">B231, MA75</td>
+
<td class="ref"></td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Disarming (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Mental Strength</td>
<td class="skill_level">9</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">Will+2</td>
<td class="points">0</td>
+
<td class="points">4</td>
<td class="ref">B230</td>
+
<td class="ref">B209</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Kicking (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Blind Fighting</td>
 
<td class="skill_level">9</td>
 
<td class="skill_level">9</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">Per-1</td>
<td class="points">3</td>
+
<td class="points">4</td>
<td class="ref">B231, MA75</td>
+
<td class="ref">B180</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Exotic Hand Strike (Karate)</td>
+
<td class="description"  style="padding-left: 12px;" >Breaking Blow</td>
<td class="skill_level">8</td>
+
<td class="skill_level">10</td>
<td class="relative_skill_level">-1</td>
+
<td class="relative_skill_level">IQ+0</td>
<td class="points">0</td>
+
<td class="points">4</td>
<td class="ref">MA71</td>
+
<td class="ref">B182</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td>
+
<td class="description" style="padding-left: 12px;" >Immovable Stance</td>
<td class="skill_level">9</td>
+
<td class="skill_level">8</td>
<td class="relative_skill_level">DX+0</td>
+
<td class="relative_skill_level">DX-2</td>
<td class="points">4</td>
+
<td class="points">1</td>
<td class="ref">B203</td>
+
<td class="ref">B201</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description" >Judo Techniques</td>
+
<td class="description"  style="padding-left: 12px; color: red;" >Invisibility Art</td>
<td class="skill_level"></td>
+
<td class="skill_level">10</td>
<td class="relative_skill_level"></td>
+
<td class="relative_skill_level">IQ+0</td>
<td class="points"></td>
+
<td class="points">8</td>
<td class="ref"></td>
+
<td class="ref">B202</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Evade (Judo)</td>
+
<td class="description"  style="padding-left: 12px; color: red;" >Light Walk</td>
<td class="skill_level">9</td>
+
<td class="skill_level">8</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">DX-2</td>
<td class="points">0</td>
+
<td class="points">1</td>
<td class="ref">MA71</td>
+
<td class="ref">B205</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Judo Throw (Judo)</td>
+
<td class="description"  style="padding-left: 12px;" >Pressure Points</td>
<td class="skill_level">9</td>
+
<td class="skill_level">8</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">IQ-2</td>
<td class="points">0</td>
+
<td class="points">1</td>
<td class="ref">MA75</td>
+
<td class="ref">B215</td>
</tr>
+
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Arm Lock (Judo)</td>
+
<td class="description"  style="padding-left: 12px;" >Power Blow</td>
<td class="skill_level">9</td>
+
<td class="skill_level">10</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">Will+0</td>
<td class="points">0</td>
+
<td class="points">4</td>
<td class="ref">B230</td>
+
<td class="ref">B215</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Eye-Gouging (Judo)</td>
+
<td class="description"  style="padding-left: 12px;" >Push</td>
<td class="skill_level">4</td>
+
<td class="skill_level">8</td>
<td class="relative_skill_level">-5</td>
+
<td class="relative_skill_level">DX-2</td>
<td class="points">0</td>
+
<td class="points">1</td>
<td class="ref">MA71</td>
+
<td class="ref">B216</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Choke Hold (Judo)</td>
+
<td class="description" >Karate</td>
<td class="skill_level">7</td>
+
<td class="skill_level">9</td>
<td class="relative_skill_level">-2</td>
+
<td class="relative_skill_level">DX+0</td>
<td class="points">0</td>
+
<td class="points">4</td>
<td class="ref">B230, MA69</td>
+
<td class="ref">B203</td>
 
</tr>
 
</tr>
 
 
</table>
+
<tr class="even">
</td>
+
<td class="description" >Karate Techniques</td>
</tr>
+
<td class="skill_level"></td>
</table>
+
<td class="relative_skill_level"></td>
<table class="spells list">
+
<td class="points"></td>
             <tr>
+
<td class="ref"></td>
                 <td class="title">Spells</td>
+
</tr>
                 <td class="title">Class</td>
+
                 <td class="title">Mana Cost</td>
+
<tr class="odd">
                 <td class="title">Time</td>
+
<td class="description"  style="padding-left: 12px;" >Back Kick (Karate)</td>
                 <td class="title">SL</td>
+
<td class="skill_level">6</td>
                 <td class="title">RSL</td>
+
<td class="relative_skill_level">-3</td>
                 <td class="title">Pts</td>
+
<td class="points">2</td>
                 <td class="title">Ref</td>
+
<td class="ref">B230, MA67</td>
             </tr>
+
</tr>
              
+
         </table>
+
<tr class="even">
         <table class="melee_weapons list">
+
<td class="description"  style="padding-left: 12px;" >Counterattack (Karate)</td>
             <tr>
+
<td class="skill_level">9</td>
                 <td class="title">Melee Weapons</td>
+
<td class="relative_skill_level">+0</td>
                 <td class="title">Usage</td>
+
<td class="points">5</td>
                 <td class="title">Lvl</td>
+
<td class="ref">MA70</td>
                 <td class="title">Parry</td>
+
</tr>
                 <td class="title">Block</td>
+
                 <td class="title">Damage</td>
+
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sweeping Kick (Karate)</td>
 +
<td class="skill_level">7</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">2</td>
 +
<td class="ref">B232, MA81</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Knee Strike (Karate)</td>
 +
<td class="skill_level">8</td>
 +
<td class="relative_skill_level">-1</td>
 +
<td class="points">0</td>
 +
<td class="ref">B232</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Jump Kick (Karate)</td>
 +
<td class="skill_level">6</td>
 +
<td class="relative_skill_level">-3</td>
 +
<td class="points">2</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Disarming (Karate)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Kicking (Karate)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">3</td>
 +
<td class="ref">B231, MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Judo Techniques</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Evade (Judo)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Judo Throw (Judo)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA75</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Arm Lock (Judo)</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Eye-Gouging (Judo)</td>
 +
<td class="skill_level">4</td>
 +
<td class="relative_skill_level">-5</td>
 +
<td class="points">0</td>
 +
<td class="ref">MA71</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Choke Hold (Judo)</td>
 +
<td class="skill_level">7</td>
 +
<td class="relative_skill_level">-2</td>
 +
<td class="points">0</td>
 +
<td class="ref">B230, MA69</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="spells list">
 +
             <tr>
 +
                 <td class="title">Spells</td>
 +
                 <td class="title">Class</td>
 +
                 <td class="title">Mana Cost</td>
 +
                 <td class="title">Time</td>
 +
                 <td class="title">SL</td>
 +
                 <td class="title">RSL</td>
 +
                 <td class="title">Pts</td>
 +
                 <td class="title">Ref</td>
 +
             </tr>
 +
              
 +
         </table>
 +
         <table class="melee_weapons list">
 +
             <tr>
 +
                 <td class="title">Melee Weapons</td>
 +
                 <td class="title">Usage</td>
 +
                 <td class="title">Lvl</td>
 +
                 <td class="title">Parry</td>
 +
                 <td class="title">Block</td>
 +
                 <td class="title">Damage</td>
 
                 <td class="title">Reach</td>
 
                 <td class="title">Reach</td>
 
                 <td class="title">ST</td>
 
                 <td class="title">ST</td>
Line 2,129: Line 2,337:
 
         <table class="equipment list">
 
         <table class="equipment list">
 
             <tr>
 
             <tr>
                 <td class="title">Equipment (16,67 lb; $536,5)</td>
+
                 <td class="title">Equipment (16,67 lb; $486,5)</td>
 
                 <td class="title">v</td>
 
                 <td class="title">v</td>
 
                 <td class="title">#</td>
 
                 <td class="title">#</td>
Line 2,173: Line 2,381:
 
              
 
              
 
             <tr class="even">
 
             <tr class="even">
<td class="description" >Lockpicks</td>
 
                <td class="state">E</td>
 
                <td class="quantity">1</td>
 
                <td class="cost">50</td>
 
                <td class="weight">0 lb</td>
 
                <td class="cost_summary">50</td>
 
                <td class="weight_summary">0 lb</td>
 
                <td class="ref">HT213</td>
 
            </tr>
 
           
 
            <tr class="odd">
 
 
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td>
 
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 2,194: Line 2,391:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
 
<td class="description" >Cigarette Lighter</td>
 
<td class="description" >Cigarette Lighter</td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 2,205: Line 2,402:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
             <tr class="even">
 
<td class="description" >Cigarette Case</td>
 
<td class="description" >Cigarette Case</td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 2,216: Line 2,413:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
 
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td>
 
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 2,227: Line 2,424:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
             <tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td>
 
<td class="description"  style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 2,238: Line 2,435:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
<td class="description"  style="padding-left: 12px;" >Compact Disc<div class="note">Holdout 0.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Compass<div class="note">Holdout 0.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
 
                 <td class="quantity">1</td>
 
                 <td class="quantity">1</td>
Line 2,249: Line 2,446:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
             <tr class="even">
 
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td>
 
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 2,260: Line 2,457:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="even">
+
             <tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td>
 
<td class="description"  style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 2,271: Line 2,468:
 
             </tr>
 
             </tr>
 
              
 
              
             <tr class="odd">
+
             <tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Sports Drink</td>
 
<td class="description"  style="padding-left: 12px;" >Sports Drink</td>
 
                 <td class="state">E</td>
 
                 <td class="state">E</td>
Line 2,291: Line 2,488:
 
             </tr>
 
             </tr>
 
         </table>
 
         </table>
         <div class="copyright">Modified at 15:55 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
+
         <div class="copyright">Modified at 14:51 on 21.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 
</div>
 
</div>
 +
 +
== Changes ==
 +
 +
-1 Sport Drink
 +
-1 Food Bar

Latest revision as of 11:56, 21 August 2015


Don't get me wrong! I only want to kill you, or be killed by you.
~ The Beast

Human Form

Portrait
Identity
Name: Tomas Vrbada
Title:
Religion:
Player Information
Player: Берт
Campaign:
Created On: 06.08.2015
410 Points
Attributes: 220
Advantages: 269
Disadvantages: -145
Quirks: -4
Skills: 70
Spells: 0
Race: 0
Earned: 0
Description
Race: Human Height: 7' Hair: Brown, Straight, Short
Gender: Male Weight: 170 lb Eyes: Brown
Age: 23 Size: +0 Skin: Brown
Birthday: апреля 26 TL: 8 Hand: Right
Attributes
Strength (ST): 12
Dexterity (DX): 16
Intelligence (IQ): 12
Health (HT): 12
Will: 12
Fright Check: 14
Basic Speed: 7
Basic Move: 7
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 2d-1, sw: 3d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 7 11
Light (1) 58 lb 5 10
Medium (2) 87 lb 4 9
Heavy (3) 174 lb 2 8
X-Heavy (4) 290 lb 1 7
Hit Location
Roll Where - DR
- Eye -9 17
3-4 Skull -7 19
5 Face -5 17
6-7 R. Leg -2 17
8 R. Arm -2 17
9-10 Torso 0 18
11 Groin -3 18
12 L. Arm -2 17
13-14 L. Leg -2 17
15 Hand -4 17
16 Foot -4 23
17-18 Neck -5 17
- Vitals -3 18
Fatigue/Hit Points
Current FP:
Basic FP: 16
Tired: 5
Collapse: 0
Unconscious: -16
Current HP: 10
Basic HP: 16
Reeling: 5
Collapse: 0
Check #1: -16
Check #2: -32
Check #3: -48
Check #4: -64
Dead: -80
Lifting & Moving Things
Basic Lift: 29 lb
One-Handed Lift: 58 lb
Two-Handed Lift: 232 lb
Shove & Knock Over: 348 lb
Running Shove & Knock Over: 696 lb
Carry On Back: 435 lb
Shift Slightly: 1 450 lb
Advantages & Disadvantages Pts Ref
Advantages 269
Altered Time Rate 1
Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.
20 B38
Burning Attack 2
Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.
19 B61
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 2
Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Damage Resistance 5
Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Damage Resistance 10
Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.
25 B47
Psychometry
Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.
25 B78
Shapeshifting
Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.
Enenra
19 B83
Striking ST 7
Hell, -10%.
32 B88
Trained by a Master 30 B93
Warp
Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.
70 B97
Language: Czech
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Cultural Familiarity (Western)
Native, -1.
0 B23
Language: English
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Disadvantages -149
Addiction (Tobacco)
Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.
-5 B122
Amnesia (Partial) -10 B123
Bloodlust
CR: 12 (Quite Often).
-10 B125
Callous -5 B125
Code of Honor (Warrior)
Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of
-15 B127
Curious
CR: 12 (Quite Often).
-5 B129
Dislikes Cowards -1 B164
Distinctive Features
(White hair)
-1 B165
Disturbing Voice -10 B132
Duty (Office)
FR: 12, -10.
-10 B133
Enemy (Obscure Cult)
Large/Powerful Group, -30.
-30 B135
Frightens Animals -10 B137
Horrible Hangovers -1 B165
Like Beer -1 B164
Nightmares
CR: 12 (Quite Often).
Burning Alive
-5 B144
Social Stigma (Spirit of Vengeance)
-3 Reaction
-15 B155
Vow (Cant Use Weapons)
Great, -15.
-15 B161
Skills SL RSL Pts Ref
Acrobatics 15 DX-1 2 B174
Hidden Lore (Demon Lore) 11 IQ-1 1 B199
Hypnotism 14 IQ+2 12 B201
Jumping 16 DX+0 1 B203
Shadowing 12 IQ+0 2 B219
Stealth 16 DX+0 2 B222
Damn Ninja
Mental Strength 14 Will+2 4 B209
Blind Fighting 11 Per-1 4 B180
Breaking Blow 12 IQ+0 4 B182
Immovable Stance 14 DX-2 1 B201
Invisibility Art 12 IQ+0 8 B202
Light Walk 14 DX-2 1 B205
Pressure Points 10 IQ-2 1 B215
Power Blow 12 Will+0 4 B215
Push 14 DX-2 1 B216
Karate 16 DX+0 4 B203
Karate Techniques
Back Kick (Karate) 13 -3 2 B230, MA67
Counterattack (Karate) 16 +0 5 MA70
Sweeping Kick (Karate) 14 -2 2 B232, MA81
Knee Strike (Karate) 15 -1 0 B232
Jump Kick (Karate) 13 -3 2 B231, MA75
Disarming (Karate) 16 +0 0 B230
Kicking (Karate) 16 +0 3 B231, MA75
Judo
Allows parrying two different attacks per turn, one with each hand.
16 DX+0 4 B203
Judo Techniques
Evade (Judo) 16 +0 0 MA71
Judo Throw (Judo) 16 +0 0 MA75
Arm Lock (Judo) 16 +0 0 B230
Eye-Gouging (Judo) 11 -5 0 MA71
Choke Hold (Judo) 14 -2 0 B230, MA69
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Burning Attack 0 2d burn C
Natural Kick 14 No 2d+1 cr C,1
Natural Kick w/Boots 14 No 2d+2 cr C,1
Natural Punch 16 12 2d cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (16,67 lb; $486,5) v # $ W ? $ ? W Ref
Cloth Armor E 1 30 6 lb 30 6 lb B283
Assault Boots E 1 150 3 lb 150 3 lb B284
Multi-Tool E 1 50 0,5 lb 50 0,5 lb HT26
Flashlight
10-yard beam. 2xS/50hrs.
E 1 20 1 lb 20 1 lb HT52
Cigarette Lighter E 1 10 0 lb 10 0 lb HT57
Cigarette Case E 1 30 0,1 lb 30 0,1 lb HT31
Gadget Wristwatch
Has the functions of the contained items, at -5 to skill.
E 1 100 0 lb 130,5 0,07 lb HT32
Electronic Thermometer
2xT/1,000 readings.
E 1 30 0 lb 30 0 lb HT222
Compass
Holdout 0.
E 1 0,5 0,07 lb 0,5 0,07 lb HT42
Backpack, Small
Holds 50lbs.
E 1 60 3 lb 66 6 lb HT54
Energy Bar
One meal
E 2 2 0,5 lb 4 1 lb B288
Sports Drink E 1 2 2 lb 2 2 lb HT35
Notes

Enenra Form

Portrait
Identity
Name: Tomas Vrbada
Title:
Religion:
Player Information
Player: Берт
Campaign:
Created On: 06.08.2015
410 Points
Attributes: 164
Advantages: 519
Disadvantages: -395
Quirks: -4
Skills: 70
Spells: 0
Race: 0
Earned: 56
Description
Race: Human Height: 7' Hair: Brown, Straight, Short
Gender: Male Weight: 170 lb Eyes: Brown
Age: 23 Size: +0 Skin: Brown
Birthday: апреля 26 TL: 8 Hand: Right
Attributes
Strength (ST): 8
Dexterity (DX): 10
Intelligence (IQ): 10
Health (HT): 12
Will: 10
Fright Check: 12
Basic Speed: 5,5
Basic Move: 5
Perception: 10
Vision: 10
Hearing: 10
Taste & Smell: 10
Touch: 10
thr: 1d+1, sw: 2d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 13 lb 5 9
• Light (1) 26 lb 4 8
Medium (2) 39 lb 3 7
Heavy (3) 78 lb 2 6
X-Heavy (4) 130 lb 1 5
Hit Location
Roll Where - DR
- Eye -9 17
3-4 Skull -7 19
5 Face -5 17
6-7 R. Leg -2 17
8 R. Arm -2 17
9-10 Torso 0 18
11 Groin -3 18
12 L. Arm -2 17
13-14 L. Leg -2 17
15 Hand -4 17
16 Foot -4 23
17-18 Neck -5 17
- Vitals -3 18
Fatigue/Hit Points
Current FP:
Basic FP: 16
Tired: 5
Collapse: 0
Unconscious: -16
Current HP: 10
Basic HP: 16
Reeling: 5
Collapse: 0
Check #1: -16
Check #2: -32
Check #3: -48
Check #4: -64
Dead: -80
Lifting & Moving Things
Basic Lift: 13 lb
One-Handed Lift: 26 lb
Two-Handed Lift: 104 lb
Shove & Knock Over: 156 lb
Running Shove & Knock Over: 312 lb
Carry On Back: 195 lb
Shift Slightly: 650 lb
Advantages & Disadvantages Pts Ref
Enenra 0
Extra Hit Points 4 8 B16
Flight
Lighter Than Air, -10%; Always On, -10%.
32 B56
Regeneration
Extreme (You recover 10 HP per second), +150; Maximum Duration (Less than 30 seconds), -75%; Hell, -10%; Trigger (Enenra Form), -10%.
30 B80
Regrowth 40 B80
No Legs (Aerial) 0 B145
Injury Tolerance (Diffuse)
Infiltration, +40%.
140 B60
Decreased Strength 4 -40 B14
Decreased Intelligence 2 -40 B15
Decreased Dexterity 6 -120 B15
No Manipulators -50 B145
Advantages 269
Altered Time Rate 1
Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.
20 B38
Burning Attack 2
Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.
19 B61
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 2
Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Damage Resistance 5
Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.
5 B47
Damage Resistance 10
Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.
25 B47
Psychometry
Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.
25 B78
Shapeshifting
Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.
Enenra
19 B83
Striking ST 7
Hell, -10%.
32 B88
Trained by a Master 30 B93
Warp
Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.
70 B97
Language: Czech
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Cultural Familiarity (Western)
Native, -1.
0 B23
Language: English
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Disadvantages -149
Addiction (Tobacco)
Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.
-5 B122
Amnesia (Partial) -10 B123
Bloodlust
CR: 12 (Quite Often).
-10 B125
Callous -5 B125
Code of Honor (Warrior)
Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of
-15 B127
Curious
CR: 12 (Quite Often).
-5 B129
Dislikes Cowards -1 B164
Distinctive Features
(White hair)
-1 B165
Disturbing Voice -10 B132
Duty (Office)
FR: 12, -10.
-10 B133
Enemy (Obscure Cult)
Large/Powerful Group, -30.
-30 B135
Frightens Animals -10 B137
Horrible Hangovers -1 B165
Like Beer -1 B164
Nightmares
CR: 12 (Quite Often).
Burning Alive
-5 B144
Social Stigma (Spirit of Vengeance)
-3 Reaction
-15 B155
Vow (Cant Use Weapons)
Great, -15.
-15 B161
Skills SL RSL Pts Ref
Acrobatics 9 DX-1 2 B174
Hidden Lore (Demon Lore) 9 IQ-1 1 B199
Hypnotism 12 IQ+2 12 B201
Jumping 10 DX+0 1 B203
Shadowing 9 IQ-1 2 B219
Stealth 9 DX+0 2 B222
Damn Ninja
Mental Strength 12 Will+2 4 B209
Blind Fighting 9 Per-1 4 B180
Breaking Blow 10 IQ+0 4 B182
Immovable Stance 8 DX-2 1 B201
Invisibility Art 10 IQ+0 8 B202
Light Walk 8 DX-2 1 B205
Pressure Points 8 IQ-2 1 B215
Power Blow 10 Will+0 4 B215
Push 8 DX-2 1 B216
Karate 9 DX+0 4 B203
Karate Techniques
Back Kick (Karate) 6 -3 2 B230, MA67
Counterattack (Karate) 9 +0 5 MA70
Sweeping Kick (Karate) 7 -2 2 B232, MA81
Knee Strike (Karate) 8 -1 0 B232
Jump Kick (Karate) 6 -3 2 B231, MA75
Disarming (Karate) 9 +0 0 B230
Kicking (Karate) 9 +0 3 B231, MA75
Judo
Allows parrying two different attacks per turn, one with each hand.
9 DX+0 4 B203
Judo Techniques
Evade (Judo) 9 +0 0 MA71
Judo Throw (Judo) 9 +0 0 MA75
Arm Lock (Judo) 9 +0 0 B230
Eye-Gouging (Judo) 4 -5 0 MA71
Choke Hold (Judo) 7 -2 0 B230, MA69
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Burning Attack 0 2d burn C
Natural Kick 8 No 1d+2 cr C,1
Natural Kick w/Boots 8 No 1d+3 cr C,1
Natural Punch 10 9 1d+1 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (16,67 lb; $486,5) v # $ W ? $ ? W Ref
Cloth Armor E 1 30 6 lb 30 6 lb B283
Assault Boots E 1 150 3 lb 150 3 lb B284
Multi-Tool E 1 50 0,5 lb 50 0,5 lb HT26
Flashlight
10-yard beam. 2xS/50hrs.
E 1 20 1 lb 20 1 lb HT52
Cigarette Lighter E 1 10 0 lb 10 0 lb HT57
Cigarette Case E 1 30 0,1 lb 30 0,1 lb HT31
Gadget Wristwatch
Has the functions of the contained items, at -5 to skill.
E 1 100 0 lb 130,5 0,07 lb HT32
Electronic Thermometer
2xT/1,000 readings.
E 1 30 0 lb 30 0 lb HT222
Compass
Holdout 0.
E 1 0,5 0,07 lb 0,5 0,07 lb HT42
Backpack, Small
Holds 50lbs.
E 1 60 3 lb 66 6 lb HT54
Energy Bar
One meal
E 2 2 0,5 lb 4 1 lb B288
Sports Drink E 1 2 2 lb 2 2 lb HT35
Notes

Changes

-1 Sport Drink -1 Food Bar