Difference between revisions of "Tomas Vrbada"
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[[Category:Characters]] | [[Category:Characters]] | ||
+ | [[Category:Have a Bad Day]] | ||
{{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}} | {{Q| Don't get me wrong! I only want to kill you, or be killed by you. | The Beast ||nolink=1}} | ||
+ | == Human Form == | ||
<div class="gurps_holder"> | <div class="gurps_holder"> | ||
<table class="wrapper"> | <table class="wrapper"> | ||
Line 12: | Line 14: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td class="portrait_cell portrait" | + | <td class="portrait_cell portrait"></td> |
</tr> | </tr> | ||
</table> | </table> | ||
Line 64: | Line 66: | ||
<tr> | <tr> | ||
<td class="label">Attributes:</td> | <td class="label">Attributes:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">220</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Advantages:</td> | <td class="label">Advantages:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">269</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 76: | Line 78: | ||
<tr> | <tr> | ||
<td class="label">Quirks:</td> | <td class="label">Quirks:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">-4</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Skills:</td> | <td class="label">Skills:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">70</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 98: | Line 100: | ||
<tr> | <tr> | ||
<td class="label">Earned:</td> | <td class="label">Earned:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">0</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 140: | Line 142: | ||
<td class="value">апреля 26</td> | <td class="value">апреля 26</td> | ||
<td class="label">TL:</td> | <td class="label">TL:</td> | ||
− | <td class="value"> | + | <td class="value">8</td> |
<td class="label">Hand:</td> | <td class="label">Hand:</td> | ||
<td class="value">Right</td> | <td class="value">Right</td> | ||
Line 208: | Line 210: | ||
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
− | <td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+ | + | <td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+1</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 282: | Line 284: | ||
<td class="clabel">Eye</td> | <td class="clabel">Eye</td> | ||
<td class="label">-9</td> | <td class="label">-9</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 289: | Line 291: | ||
<td class="clabel">Skull</td> | <td class="clabel">Skull</td> | ||
<td class="label">-7</td> | <td class="label">-7</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">19</td> |
</tr> | </tr> | ||
Line 296: | Line 298: | ||
<td class="clabel">Face</td> | <td class="clabel">Face</td> | ||
<td class="label">-5</td> | <td class="label">-5</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 303: | Line 305: | ||
<td class="clabel">R. Leg</td> | <td class="clabel">R. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 310: | Line 312: | ||
<td class="clabel">R. Arm</td> | <td class="clabel">R. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 317: | Line 319: | ||
<td class="clabel">Torso</td> | <td class="clabel">Torso</td> | ||
<td class="label">0</td> | <td class="label">0</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">18</td> |
</tr> | </tr> | ||
Line 324: | Line 326: | ||
<td class="clabel">Groin</td> | <td class="clabel">Groin</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">18</td> |
</tr> | </tr> | ||
Line 331: | Line 333: | ||
<td class="clabel">L. Arm</td> | <td class="clabel">L. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 338: | Line 340: | ||
<td class="clabel">L. Leg</td> | <td class="clabel">L. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 345: | Line 347: | ||
<td class="clabel">Hand</td> | <td class="clabel">Hand</td> | ||
<td class="label">-4</td> | <td class="label">-4</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 352: | Line 354: | ||
<td class="clabel">Foot</td> | <td class="clabel">Foot</td> | ||
<td class="label">-4</td> | <td class="label">-4</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">23</td> |
</tr> | </tr> | ||
Line 359: | Line 361: | ||
<td class="clabel">Neck</td> | <td class="clabel">Neck</td> | ||
<td class="label">-5</td> | <td class="label">-5</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 366: | Line 368: | ||
<td class="clabel">Vitals</td> | <td class="clabel">Vitals</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">18</td> |
</tr> | </tr> | ||
Line 389: | Line 391: | ||
<tr> | <tr> | ||
<td class="label">Basic FP:</td> | <td class="label">Basic FP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">16</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 396: | Line 398: | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Tired:</td> | <td class="label">Tired:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">5</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 404: | Line 406: | ||
<tr> | <tr> | ||
<td class="label">Unconscious:</td> | <td class="label">Unconscious:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-16</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 501: | Line 503: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Advantages</td> | <td class="description" >Advantages</td> | ||
− | <td class="points"> | + | <td class="points">269</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.</div></td> | ||
+ | <td class="points">20</td> | ||
+ | <td class="ref">B38</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td> | <td class="description" style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td> | ||
<td class="points">19</td> | <td class="points">19</td> | ||
Line 511: | Line 519: | ||
</tr> | </tr> | ||
− | <tr class="odd"> | + | <tr class="even"> |
+ | <td class="description" style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td> | ||
+ | <td class="points">15</td> | ||
+ | <td class="ref">B43</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td> | <td class="description" style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td> | ||
<td class="points">5</td> | <td class="points">5</td> | ||
Line 518: | Line 532: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Damage Resistance 5<div class="note">Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td> |
− | <td class="points"> | + | <td class="points">5</td> |
+ | <td class="ref">B47</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Damage Resistance 10<div class="note">Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.</div></td> | ||
+ | <td class="points">25</td> | ||
+ | <td class="ref">B47</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.</div></td> | ||
+ | <td class="points">25</td> | ||
<td class="ref">B78</td> | <td class="ref">B78</td> | ||
</tr> | </tr> | ||
Line 530: | Line 556: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Striking ST 7<div class="note">Hell, -10%.</div></td> |
− | <td class="points"> | + | <td class="points">32</td> |
− | <td class="ref"> | + | <td class="ref">B88</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="description" style="padding-left: 12px;" >Trained by a Master</td> | <td class="description" style="padding-left: 12px;" >Trained by a Master</td> | ||
<td class="points">30</td> | <td class="points">30</td> | ||
Line 547: | Line 567: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td> | <td class="description" style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td> | ||
<td class="points">70</td> | <td class="points">70</td> | ||
Line 553: | Line 573: | ||
</tr> | </tr> | ||
− | <tr class="even"> | + | <tr class="odd"> |
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Language: Czech<div class="note">Native, -6; Spoken (Native), +3; Written (Native), +3.</div></td> |
− | <td class="points"> | + | <td class="points">0</td> |
− | <td class="ref"> | + | <td class="ref">B24</td> |
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Cultural Familiarity (Western)<div class="note">Native, -1.</div></td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">B23</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Language: English<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B24</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
<td class="description" >Disadvantages</td> | <td class="description" >Disadvantages</td> | ||
− | <td class="points">- | + | <td class="points">-149</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td> | <td class="description" style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
Line 571: | Line 603: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Amnesia (Partial)</td> | <td class="description" style="padding-left: 12px;" >Amnesia (Partial)</td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
Line 577: | Line 609: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td> | <td class="description" style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
+ | <td class="ref">B125</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Callous</td> | ||
+ | <td class="points">-5</td> | ||
<td class="ref">B125</td> | <td class="ref">B125</td> | ||
</tr> | </tr> | ||
Line 590: | Line 628: | ||
<tr class="even"> | <tr class="even"> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> | <td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
<td class="ref">B129</td> | <td class="ref">B129</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Dislikes Cowards</td> | ||
+ | <td class="points">-1</td> | ||
+ | <td class="ref">B164</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Distinctive Features<div class="note">(White hair)</div></td> | ||
+ | <td class="points">-1</td> | ||
+ | <td class="ref">B165</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Disturbing Voice</td> | <td class="description" style="padding-left: 12px;" >Disturbing Voice</td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
Line 607: | Line 651: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td> | <td class="description" style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
Line 613: | Line 657: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td> | <td class="description" style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td> | ||
<td class="points">-30</td> | <td class="points">-30</td> | ||
Line 619: | Line 663: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Frightens Animals</td> | <td class="description" style="padding-left: 12px;" >Frightens Animals</td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
<td class="ref">B137</td> | <td class="ref">B137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Horrible Hangovers</td> | ||
+ | <td class="points">-1</td> | ||
+ | <td class="ref">B165</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Like Beer</td> | ||
+ | <td class="points">-1</td> | ||
+ | <td class="ref">B164</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td> | <td class="description" style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
Line 631: | Line 687: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td> | <td class="description" style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td> | ||
<td class="points">-15</td> | <td class="points">-15</td> | ||
Line 637: | Line 693: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td> | <td class="description" style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td> | ||
<td class="points">-15</td> | <td class="points">-15</td> | ||
Line 657: | Line 713: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" >Acrobatics</td> |
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref">B174</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" >Hidden Lore (Demon Lore)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
− | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ-1</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B199</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" >Hypnotism</td> |
<td class="skill_level">14</td> | <td class="skill_level">14</td> | ||
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+2</td> |
− | <td class="points"> | + | <td class="points">12</td> |
− | <td class="ref"> | + | <td class="ref">B201</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" >Jumping</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX+0</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B203</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" >Shadowing</td> |
<td class="skill_level">12</td> | <td class="skill_level">12</td> | ||
<td class="relative_skill_level">IQ+0</td> | <td class="relative_skill_level">IQ+0</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
− | <td class="ref"> | + | <td class="ref">B219</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="description" >Stealth</td> | <td class="description" >Stealth</td> | ||
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
Line 710: | Line 758: | ||
<td class="points">2</td> | <td class="points">2</td> | ||
<td class="ref">B222</td> | <td class="ref">B222</td> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" >Damn Ninja</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
<td class="relative_skill_level"></td> | <td class="relative_skill_level"></td> | ||
<td class="points"></td> | <td class="points"></td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Mental Strength</td> | ||
+ | <td class="skill_level">14</td> | ||
+ | <td class="relative_skill_level">Will+2</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B209</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Blind Fighting</td> |
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">Per-1</td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B180</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Breaking Blow</td> |
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level">+0</td> | + | <td class="relative_skill_level">IQ+0</td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B182</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Immovable Stance</td> |
<td class="skill_level">14</td> | <td class="skill_level">14</td> | ||
− | <td class="relative_skill_level">-2</td> | + | <td class="relative_skill_level">DX-2</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B201</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Invisibility Art</td> |
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+0</td> |
− | <td class="points"> | + | <td class="points">8</td> |
− | <td class="ref"> | + | <td class="ref">B202</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Light Walk</td> |
<td class="skill_level">14</td> | <td class="skill_level">14</td> | ||
− | <td class="relative_skill_level">-2</td> | + | <td class="relative_skill_level">DX-2</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B205</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Pressure Points</td> |
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ-2</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B215</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Power Blow</td> |
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level">+0</td> | + | <td class="relative_skill_level">Will+0</td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B215</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Push</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">DX-2</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B216</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" >Karate</td> |
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
Line 809: | Line 849: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" >Karate Techniques</td> |
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
<td class="relative_skill_level"></td> | <td class="relative_skill_level"></td> | ||
Line 817: | Line 857: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Back Kick (Karate)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">-3</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref">B230, MA67</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Counterattack (Karate)</td> |
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
<td class="relative_skill_level">+0</td> | <td class="relative_skill_level">+0</td> | ||
− | <td class="points"> | + | <td class="points">5</td> |
− | <td class="ref"> | + | <td class="ref">MA70</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Sweeping Kick (Karate)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">-2</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref">B232, MA81</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Knee Strike (Karate)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">-1</td> |
<td class="points">0</td> | <td class="points">0</td> | ||
− | <td class="ref"> | + | <td class="ref">B232</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Jump Kick (Karate)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
− | <td class="relative_skill_level">-2</td> | + | <td class="relative_skill_level">-3</td> |
+ | <td class="points">2</td> | ||
+ | <td class="ref">B231, MA75</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Disarming (Karate)</td> | ||
+ | <td class="skill_level">16</td> | ||
+ | <td class="relative_skill_level">+0</td> | ||
<td class="points">0</td> | <td class="points">0</td> | ||
− | <td class="ref">B230 | + | <td class="ref">B230</td> |
</tr> | </tr> | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Kicking (Karate)</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">+0</td> | |
− | + | <td class="points">3</td> | |
− | + | <td class="ref">B231, MA75</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">DX+0</td> | |
− | + | <td class="points">4</td> | |
− | + | <td class="ref">B203</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" >Judo Techniques</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Evade (Judo)</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">+0</td> | |
− | + | <td class="points">0</td> | |
− | + | <td class="ref">MA71</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Judo Throw (Judo)</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">+0</td> | |
− | + | <td class="points">0</td> | |
− | + | <td class="ref">MA75</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Arm Lock (Judo)</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">+0</td> | |
− | + | <td class="points">0</td> | |
− | + | <td class="ref">B230</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Eye-Gouging (Judo)</td> | |
− | + | <td class="skill_level">11</td> | |
− | + | <td class="relative_skill_level">-5</td> | |
− | <td class=" | + | <td class="points">0</td> |
− | <td class=" | + | <td class="ref">MA71</td> |
− | <td class=" | + | </tr> |
− | <td class=" | + | |
− | <td class=" | + | <tr class="even"> |
− | <td class=" | + | <td class="description" style="padding-left: 12px;" >Choke Hold (Judo)</td> |
− | <td class=" | + | <td class="skill_level">14</td> |
− | <td class=" | + | <td class="relative_skill_level">-2</td> |
+ | <td class="points">0</td> | ||
+ | <td class="ref">B230, MA69</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table class="spells list"> | ||
+ | <tr> | ||
+ | <td class="title">Spells</td> | ||
+ | <td class="title">Class</td> | ||
+ | <td class="title">Mana Cost</td> | ||
+ | <td class="title">Time</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
</tr> | </tr> | ||
− | + | </table> | |
− | + | <table class="melee_weapons list"> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | </table> | ||
− | <table class=" | ||
<tr> | <tr> | ||
− | <td class="title"> | + | <td class="title">Melee Weapons</td> |
<td class="title">Usage</td> | <td class="title">Usage</td> | ||
<td class="title">Lvl</td> | <td class="title">Lvl</td> | ||
− | <td class="title"> | + | <td class="title">Parry</td> |
+ | <td class="title">Block</td> | ||
<td class="title">Damage</td> | <td class="title">Damage</td> | ||
− | <td class="title"> | + | <td class="title">Reach</td> |
− | |||
− | |||
− | |||
− | |||
<td class="title">ST</td> | <td class="title">ST</td> | ||
</tr> | </tr> | ||
− | </table> | + | <tr class="odd"> |
− | <table class="equipment list"> | + | <td class="description">Burning Attack</td> |
− | <tr> | + | <td class="usage"></td> |
− | <td class="title">Equipment (16,67 lb; $ | + | <td class="level">0</td> |
− | <td class="title">v</td> | + | <td class="parry"></td> |
− | <td class="title">#</td> | + | <td class="block"></td> |
− | <td class="title">$</td> | + | <td class="damage">2d burn</td> |
− | <td class="title">W</td> | + | <td class="reach">C</td> |
− | <td class="title">? $</td> | + | <td class="strength"></td> |
− | <td class="title">? W</td> | + | </tr> |
− | <td class="title">Ref</td> | + | |
− | </tr> | + | <tr class="even"> |
− | + | <td class="description">Natural</td> | |
− | <tr class="odd"> | + | <td class="usage">Kick</td> |
− | <td class="description" >Cloth Armor</td> | + | <td class="level">14</td> |
− | <td class="state">E</td> | + | <td class="parry">No</td> |
− | <td class="quantity">1</td> | + | <td class="block"></td> |
− | <td class="cost">30</td> | + | <td class="damage">2d+1 cr</td> |
− | <td class="weight">6 lb</td> | + | <td class="reach">C,1</td> |
− | <td class="cost_summary">30</td> | + | <td class="strength"></td> |
− | <td class="weight_summary">6 lb</td> | + | </tr> |
− | <td class="ref">B283</td> | + | |
− | </tr> | + | <tr class="odd"> |
− | + | <td class="description">Natural</td> | |
+ | <td class="usage">Kick w/Boots</td> | ||
+ | <td class="level">14</td> | ||
+ | <td class="parry">No</td> | ||
+ | <td class="block"></td> | ||
+ | <td class="damage">2d+2 cr</td> | ||
+ | <td class="reach">C,1</td> | ||
+ | <td class="strength"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description">Natural</td> | ||
+ | <td class="usage">Punch</td> | ||
+ | <td class="level">16</td> | ||
+ | <td class="parry">12</td> | ||
+ | <td class="block"></td> | ||
+ | <td class="damage">2d cr</td> | ||
+ | <td class="reach">C</td> | ||
+ | <td class="strength"></td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="ranged_weapons list"> | ||
+ | <tr> | ||
+ | <td class="title">Ranged Weapons</td> | ||
+ | <td class="title">Usage</td> | ||
+ | <td class="title">Lvl</td> | ||
+ | <td class="title">Acc</td> | ||
+ | <td class="title">Damage</td> | ||
+ | <td class="title">Range</td> | ||
+ | <td class="title">RoF</td> | ||
+ | <td class="title">Shots</td> | ||
+ | <td class="title">Bulk</td> | ||
+ | <td class="title">Rcl</td> | ||
+ | <td class="title">ST</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="equipment list"> | ||
+ | <tr> | ||
+ | <td class="title">Equipment (16,67 lb; $486,5)</td> | ||
+ | <td class="title">v</td> | ||
+ | <td class="title">#</td> | ||
+ | <td class="title">$</td> | ||
+ | <td class="title">W</td> | ||
+ | <td class="title">? $</td> | ||
+ | <td class="title">? W</td> | ||
+ | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Cloth Armor</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">30</td> | ||
+ | <td class="weight">6 lb</td> | ||
+ | <td class="cost_summary">30</td> | ||
+ | <td class="weight_summary">6 lb</td> | ||
+ | <td class="ref">B283</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Assault Boots</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">150</td> | ||
+ | <td class="weight">3 lb</td> | ||
+ | <td class="cost_summary">150</td> | ||
+ | <td class="weight_summary">3 lb</td> | ||
+ | <td class="ref">B284</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Multi-Tool</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">50</td> | ||
+ | <td class="weight">0,5 lb</td> | ||
+ | <td class="cost_summary">50</td> | ||
+ | <td class="weight_summary">0,5 lb</td> | ||
+ | <td class="ref">HT26</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">20</td> | ||
+ | <td class="weight">1 lb</td> | ||
+ | <td class="cost_summary">20</td> | ||
+ | <td class="weight_summary">1 lb</td> | ||
+ | <td class="ref">HT52</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Cigarette Lighter</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">10</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">HT57</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Cigarette Case</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">30</td> | ||
+ | <td class="weight">0,1 lb</td> | ||
+ | <td class="cost_summary">30</td> | ||
+ | <td class="weight_summary">0,1 lb</td> | ||
+ | <td class="ref">HT31</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">100</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">130,5</td> | ||
+ | <td class="weight_summary">0,07 lb</td> | ||
+ | <td class="ref">HT32</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">30</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">30</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">HT222</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Compass<div class="note">Holdout 0.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0,5</td> | ||
+ | <td class="weight">0,07 lb</td> | ||
+ | <td class="cost_summary">0,5</td> | ||
+ | <td class="weight_summary">0,07 lb</td> | ||
+ | <td class="ref">HT42</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">60</td> | ||
+ | <td class="weight">3 lb</td> | ||
+ | <td class="cost_summary">66</td> | ||
+ | <td class="weight_summary">6 lb</td> | ||
+ | <td class="ref">HT54</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">2</td> | ||
+ | <td class="cost">2</td> | ||
+ | <td class="weight">0,5 lb</td> | ||
+ | <td class="cost_summary">4</td> | ||
+ | <td class="weight_summary">1 lb</td> | ||
+ | <td class="ref">B288</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Sports Drink</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2</td> | ||
+ | <td class="weight">2 lb</td> | ||
+ | <td class="cost_summary">2</td> | ||
+ | <td class="weight_summary">2 lb</td> | ||
+ | <td class="ref">HT35</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="notes list"> | ||
+ | <tr> | ||
+ | <td class="title">Notes</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="description"></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <div class="copyright">Modified at 14:50 on 21.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> | ||
+ | </div> | ||
+ | |||
+ | == Enenra Form == | ||
+ | |||
+ | <div class="gurps_holder"> | ||
+ | <table class="wrapper"> | ||
+ | <tr> | ||
+ | <td class="portrait" rowspan="2"> | ||
+ | <table class="top_info"> | ||
+ | <tr> | ||
+ | <td class="title">Portrait</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="portrait_cell portrait"></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | <td class="spacer" rowspan="2"></td> | ||
+ | <td> | ||
+ | <table class="top_info identity"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="2">Identity</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Name:</td> | ||
+ | <td class="value">Tomas Vrbada</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Title:</td> | ||
+ | <td class="value"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Religion:</td> | ||
+ | <td class="value"></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | <td class="spacer"></td> | ||
+ | <td> | ||
+ | <table class="player_info top_info"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="2">Player Information</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Player:</td> | ||
+ | <td class="value">Берт</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Campaign:</td> | ||
+ | <td class="value"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Created On:</td> | ||
+ | <td class="value">06.08.2015</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | <td class="spacer" rowspan="2"></td> | ||
+ | <td rowspan="2"> | ||
+ | <table class="points top_info"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="2">410 Points</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Attributes:</td> | ||
+ | <td class="rvalue">164</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Advantages:</td> | ||
+ | <td class="rvalue">519</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Disadvantages:</td> | ||
+ | <td class="rvalue">-395</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Quirks:</td> | ||
+ | <td class="rvalue">-4</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Skills:</td> | ||
+ | <td class="rvalue">70</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Spells:</td> | ||
+ | <td class="rvalue">0</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Race:</td> | ||
+ | <td class="rvalue">0</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="rowspacer2" colspan=2></td> | ||
+ | </tr> | ||
+ | <tr class="top_border"> | ||
+ | <td class="rowspacer1" colspan=2></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Earned:</td> | ||
+ | <td class="rvalue">56</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="rowspacer1" colspan=2></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td colspan="3"> | ||
+ | <table class="description info"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="6">Description</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Race:</td> | ||
+ | <td class="value">Human</td> | ||
+ | <td class="label">Height:</td> | ||
+ | <td class="value">7'</td> | ||
+ | <td class="label">Hair:</td> | ||
+ | <td class="value">Brown, Straight, Short</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Gender:</td> | ||
+ | <td class="value">Male</td> | ||
+ | <td class="label">Weight:</td> | ||
+ | <td class="value">170 lb</td> | ||
+ | <td class="label">Eyes:</td> | ||
+ | <td class="value">Brown</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Age:</td> | ||
+ | <td class="value">23</td> | ||
+ | <td class="label">Size:</td> | ||
+ | <td class="value">+0</td> | ||
+ | <td class="label">Skin:</td> | ||
+ | <td class="value">Brown</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Birthday:</td> | ||
+ | <td class="value">апреля 26</td> | ||
+ | <td class="label">TL:</td> | ||
+ | <td class="value">8</td> | ||
+ | <td class="label">Hand:</td> | ||
+ | <td class="value">Right</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table class="wrapper"> | ||
+ | <tr> | ||
+ | <td rowspan="2"> | ||
+ | <table class="attributes info"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="2">Attributes</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Strength (ST):</td> | ||
+ | <td class="rvalue">8</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Dexterity (DX):</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Intelligence (IQ):</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Health (HT):</td> | ||
+ | <td class="rvalue">12</td> | ||
+ | </tr> | ||
+ | <tr class="top_border"> | ||
+ | <td class="label">Will:</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Fright Check:</td> | ||
+ | <td class="rvalue">12</td> | ||
+ | </tr> | ||
+ | <tr class="top_border"> | ||
+ | <td class="label">Basic Speed:</td> | ||
+ | <td class="rvalue">5,5</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Basic Move:</td> | ||
+ | <td class="rvalue">5</td> | ||
+ | </tr> | ||
+ | <tr class="top_border"> | ||
+ | <td class="label">Perception:</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Vision:</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Hearing:</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Taste & Smell:</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Touch:</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr class="top_border"> | ||
+ | <td class="natural_damage" colspan="2"><span class="label">thr: </span>1d+1<span class="label">, sw: </span>2d+1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="rowspacer2" colspan="2"></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | <td class="spacer" rowspan="2"></td> | ||
+ | <td> | ||
+ | <table class="encumbrance_move_dodge info"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="4">Encumbrance, Move & Dodge</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="title">Level</td> | ||
+ | <td class="title">Max Load</td> | ||
+ | <td class="title">Move</td> | ||
+ | <td class="title">Dodge</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr > | ||
+ | <td class="label">None (0)</td> | ||
+ | <td class="rvalue">13 lb</td> | ||
+ | <td class="rvalue">5</td> | ||
+ | <td class="rvalue">9</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="encumbrance" > | ||
+ | <td class="label">• Light (1)</td> | ||
+ | <td class="rvalue">26 lb</td> | ||
+ | <td class="rvalue">4</td> | ||
+ | <td class="rvalue">8</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr > | ||
+ | <td class="label">Medium (2)</td> | ||
+ | <td class="rvalue">39 lb</td> | ||
+ | <td class="rvalue">3</td> | ||
+ | <td class="rvalue">7</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr > | ||
+ | <td class="label">Heavy (3)</td> | ||
+ | <td class="rvalue">78 lb</td> | ||
+ | <td class="rvalue">2</td> | ||
+ | <td class="rvalue">6</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr > | ||
+ | <td class="label">X-Heavy (4)</td> | ||
+ | <td class="rvalue">130 lb</td> | ||
+ | <td class="rvalue">1</td> | ||
+ | <td class="rvalue">5</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | </td> | ||
+ | <td class="spacer" rowspan="2"></td> | ||
+ | <td rowspan="2"> | ||
+ | <table class="hit_location info"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="4">Hit Location</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="title">Roll</td> | ||
+ | <td class="title">Where</td> | ||
+ | <td class="title">-</td> | ||
+ | <td class="title">DR</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">-</td> | ||
+ | <td class="clabel">Eye</td> | ||
+ | <td class="label">-9</td> | ||
+ | <td class="rvalue">17</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">3-4</td> | ||
+ | <td class="clabel">Skull</td> | ||
+ | <td class="label">-7</td> | ||
+ | <td class="rvalue">19</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">5</td> | ||
+ | <td class="clabel">Face</td> | ||
+ | <td class="label">-5</td> | ||
+ | <td class="rvalue">17</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">6-7</td> | ||
+ | <td class="clabel">R. Leg</td> | ||
+ | <td class="label">-2</td> | ||
+ | <td class="rvalue">17</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">8</td> | ||
+ | <td class="clabel">R. Arm</td> | ||
+ | <td class="label">-2</td> | ||
+ | <td class="rvalue">17</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">9-10</td> | ||
+ | <td class="clabel">Torso</td> | ||
+ | <td class="label">0</td> | ||
+ | <td class="rvalue">18</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">11</td> | ||
+ | <td class="clabel">Groin</td> | ||
+ | <td class="label">-3</td> | ||
+ | <td class="rvalue">18</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">12</td> | ||
+ | <td class="clabel">L. Arm</td> | ||
+ | <td class="label">-2</td> | ||
+ | <td class="rvalue">17</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">13-14</td> | ||
+ | <td class="clabel">L. Leg</td> | ||
+ | <td class="label">-2</td> | ||
+ | <td class="rvalue">17</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">15</td> | ||
+ | <td class="clabel">Hand</td> | ||
+ | <td class="label">-4</td> | ||
+ | <td class="rvalue">17</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">16</td> | ||
+ | <td class="clabel">Foot</td> | ||
+ | <td class="label">-4</td> | ||
+ | <td class="rvalue">23</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">17-18</td> | ||
+ | <td class="clabel">Neck</td> | ||
+ | <td class="label">-5</td> | ||
+ | <td class="rvalue">17</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="clabel">-</td> | ||
+ | <td class="clabel">Vitals</td> | ||
+ | <td class="label">-3</td> | ||
+ | <td class="rvalue">18</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td class="rowspacer4"></td> | ||
+ | <td class="rowspacer4"></td> | ||
+ | <td class="rowspacer4"></td> | ||
+ | <td class="rowspacer4"></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | <td class="spacer" rowspan="2"></td> | ||
+ | <td rowspan="2"> | ||
+ | <table class="fp_hp info"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="2">Fatigue/Hit Points</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Current FP:</td> | ||
+ | <td class="rvalue"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Basic FP:</td> | ||
+ | <td class="rvalue">16</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="rowspacer1" colspan=2></td> | ||
+ | </tr> | ||
+ | <tr class="top_border"> | ||
+ | <td class="label">Tired:</td> | ||
+ | <td class="rvalue">5</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Collapse:</td> | ||
+ | <td class="rvalue">0</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Unconscious:</td> | ||
+ | <td class="rvalue">-16</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="rowspacer1" colspan=2></td> | ||
+ | </tr> | ||
+ | <tr class="top_border"> | ||
+ | <td class="label">Current HP:</td> | ||
+ | <td class="rvalue">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Basic HP:</td> | ||
+ | <td class="rvalue">16</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="rowspacer1" colspan=2></td> | ||
+ | </tr> | ||
+ | <tr class="top_border"> | ||
+ | <td class="label">Reeling:</td> | ||
+ | <td class="rvalue">5</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Collapse:</td> | ||
+ | <td class="rvalue">0</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Check #1:</td> | ||
+ | <td class="rvalue">-16</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Check #2:</td> | ||
+ | <td class="rvalue">-32</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Check #3:</td> | ||
+ | <td class="rvalue">-48</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Check #4:</td> | ||
+ | <td class="rvalue">-64</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Dead:</td> | ||
+ | <td class="rvalue">-80</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> | ||
+ | <table class="lifting info"> | ||
+ | <tr> | ||
+ | <td class="title" colspan="2">Lifting & Moving Things</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Basic Lift:</td> | ||
+ | <td class="rvalue">13 lb</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">One-Handed Lift:</td> | ||
+ | <td class="rvalue">26 lb</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Two-Handed Lift:</td> | ||
+ | <td class="rvalue">104 lb</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Shove & Knock Over:</td> | ||
+ | <td class="rvalue">156 lb</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Running Shove & Knock Over:</td> | ||
+ | <td class="rvalue">312 lb</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Carry On Back:</td> | ||
+ | <td class="rvalue">195 lb</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="label">Shift Slightly:</td> | ||
+ | <td class="rvalue">650 lb</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table class="wrapper"> | ||
+ | <tr> | ||
+ | <td> | ||
+ | <table class="advantages list"> | ||
+ | <tr> | ||
+ | <td class="title">Advantages & Disadvantages</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Enenra</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Extra Hit Points 4</td> | ||
+ | <td class="points">8</td> | ||
+ | <td class="ref">B16</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Flight<div class="note">Lighter Than Air, -10%; Always On, -10%.</div></td> | ||
+ | <td class="points">32</td> | ||
+ | <td class="ref">B56</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Regeneration<div class="note">Extreme (You recover 10 HP per second), +150; Maximum Duration (Less than 30 seconds), -75%; Hell, -10%; Trigger (Enenra Form), -10%.</div></td> | ||
+ | <td class="points">30</td> | ||
+ | <td class="ref">B80</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Regrowth</td> | ||
+ | <td class="points">40</td> | ||
+ | <td class="ref">B80</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >No Legs (Aerial)</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">B145</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Injury Tolerance (Diffuse)<div class="note">Infiltration, +40%.</div></td> | ||
+ | <td class="points">140</td> | ||
+ | <td class="ref">B60</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Decreased Strength 4</td> | ||
+ | <td class="points">-40</td> | ||
+ | <td class="ref">B14</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Decreased Intelligence 2</td> | ||
+ | <td class="points">-40</td> | ||
+ | <td class="ref">B15</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Decreased Dexterity 6</td> | ||
+ | <td class="points">-120</td> | ||
+ | <td class="ref">B15</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >No Manipulators</td> | ||
+ | <td class="points">-50</td> | ||
+ | <td class="ref">B145</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Advantages</td> | ||
+ | <td class="points">269</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.</div></td> | ||
+ | <td class="points">20</td> | ||
+ | <td class="ref">B38</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Burning Attack 2<div class="note">Armor Divisor (2), +50%; Aura, +80%; Hell, -10%; Melee Attack: Reach C, -30%.</div></td> | ||
+ | <td class="points">19</td> | ||
+ | <td class="ref">B61</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td> | ||
+ | <td class="points">15</td> | ||
+ | <td class="ref">B43</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Damage Resistance 2<div class="note">Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td> | ||
+ | <td class="points">5</td> | ||
+ | <td class="ref">B47</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Damage Resistance 5<div class="note">Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td> | ||
+ | <td class="points">5</td> | ||
+ | <td class="ref">B47</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Damage Resistance 10<div class="note">Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.</div></td> | ||
+ | <td class="points">25</td> | ||
+ | <td class="ref">B47</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.</div></td> | ||
+ | <td class="points">25</td> | ||
+ | <td class="ref">B78</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Shapeshifting<div class="note">Absorptive Change (light Encumbrance), +10%; Hell, -10%; Reduced Time 5, +100%; Maximum Duration (Up to 30 second), -75%.</div><div class="note">Enenra</div></td> | ||
+ | <td class="points">19</td> | ||
+ | <td class="ref">B83</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Striking ST 7<div class="note">Hell, -10%.</div></td> | ||
+ | <td class="points">32</td> | ||
+ | <td class="ref">B88</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Trained by a Master</td> | ||
+ | <td class="points">30</td> | ||
+ | <td class="ref">B93</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Warp<div class="note">Reliable 10, +50%; Range Limit (10 yards), -50%; Emergencies Only (Half-power normally), -20%; Hell, -10%.</div></td> | ||
+ | <td class="points">70</td> | ||
+ | <td class="ref">B97</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Language: Czech<div class="note">Native, -6; Spoken (Native), +3; Written (Native), +3.</div></td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">B24</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Cultural Familiarity (Western)<div class="note">Native, -1.</div></td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">B23</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Language: English<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B24</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Disadvantages</td> | ||
+ | <td class="points">-149</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Addiction (Tobacco)<div class="note">Cost: Cheap, -5; Effects: Highly Addictive (-5 on withdrawal roll), -5; Legal, +5.</div></td> | ||
+ | <td class="points">-5</td> | ||
+ | <td class="ref">B122</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Amnesia (Partial)</td> | ||
+ | <td class="points">-10</td> | ||
+ | <td class="ref">B123</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Bloodlust<div class="note">CR: 12 (Quite Often).</div></td> | ||
+ | <td class="points">-10</td> | ||
+ | <td class="ref">B125</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Callous</td> | ||
+ | <td class="points">-5</td> | ||
+ | <td class="ref">B125</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Code of Honor (Warrior)<div class="note">Even an enemy deserves a warrior's death.Treat an honorable enemy with respect.Accept any challenge of martial art from anyone of</div></td> | ||
+ | <td class="points">-15</td> | ||
+ | <td class="ref">B127</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> | ||
+ | <td class="points">-5</td> | ||
+ | <td class="ref">B129</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Dislikes Cowards</td> | ||
+ | <td class="points">-1</td> | ||
+ | <td class="ref">B164</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Distinctive Features<div class="note">(White hair)</div></td> | ||
+ | <td class="points">-1</td> | ||
+ | <td class="ref">B165</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Disturbing Voice</td> | ||
+ | <td class="points">-10</td> | ||
+ | <td class="ref">B132</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Duty (Office)<div class="note">FR: 12, -10.</div></td> | ||
+ | <td class="points">-10</td> | ||
+ | <td class="ref">B133</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Enemy (Obscure Cult)<div class="note">Large/Powerful Group, -30.</div></td> | ||
+ | <td class="points">-30</td> | ||
+ | <td class="ref">B135</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Frightens Animals</td> | ||
+ | <td class="points">-10</td> | ||
+ | <td class="ref">B137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Horrible Hangovers</td> | ||
+ | <td class="points">-1</td> | ||
+ | <td class="ref">B165</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Like Beer</td> | ||
+ | <td class="points">-1</td> | ||
+ | <td class="ref">B164</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Nightmares<div class="note">CR: 12 (Quite Often).</div><div class="note">Burning Alive</div></td> | ||
+ | <td class="points">-5</td> | ||
+ | <td class="ref">B144</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Social Stigma (Spirit of Vengeance)<div class="note">-3 Reaction</div></td> | ||
+ | <td class="points">-15</td> | ||
+ | <td class="ref">B155</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Vow (Cant Use Weapons)<div class="note">Great, -15.</div></td> | ||
+ | <td class="points">-15</td> | ||
+ | <td class="ref">B161</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | </td> | ||
+ | <td class="spacer"></td> | ||
+ | <td> | ||
+ | <table class="skills list"> | ||
+ | <tr> | ||
+ | <td class="title">Skills</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Acrobatics</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">DX-1</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B174</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Hidden Lore (Demon Lore)</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">IQ-1</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B199</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Hypnotism</td> | ||
+ | <td class="skill_level">12</td> | ||
+ | <td class="relative_skill_level">IQ+2</td> | ||
+ | <td class="points">12</td> | ||
+ | <td class="ref">B201</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Jumping</td> | ||
+ | <td class="skill_level">10</td> | ||
+ | <td class="relative_skill_level">DX+0</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B203</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Shadowing</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">IQ-1</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B219</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Stealth</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">DX+0</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B222</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Damn Ninja</td> | ||
+ | <td class="skill_level"></td> | ||
+ | <td class="relative_skill_level"></td> | ||
+ | <td class="points"></td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Mental Strength</td> | ||
+ | <td class="skill_level">12</td> | ||
+ | <td class="relative_skill_level">Will+2</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B209</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Blind Fighting</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">Per-1</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B180</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Breaking Blow</td> | ||
+ | <td class="skill_level">10</td> | ||
+ | <td class="relative_skill_level">IQ+0</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B182</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Immovable Stance</td> | ||
+ | <td class="skill_level">8</td> | ||
+ | <td class="relative_skill_level">DX-2</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B201</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px; color: red;" >Invisibility Art</td> | ||
+ | <td class="skill_level">10</td> | ||
+ | <td class="relative_skill_level">IQ+0</td> | ||
+ | <td class="points">8</td> | ||
+ | <td class="ref">B202</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px; color: red;" >Light Walk</td> | ||
+ | <td class="skill_level">8</td> | ||
+ | <td class="relative_skill_level">DX-2</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B205</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Pressure Points</td> | ||
+ | <td class="skill_level">8</td> | ||
+ | <td class="relative_skill_level">IQ-2</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B215</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Power Blow</td> | ||
+ | <td class="skill_level">10</td> | ||
+ | <td class="relative_skill_level">Will+0</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B215</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Push</td> | ||
+ | <td class="skill_level">8</td> | ||
+ | <td class="relative_skill_level">DX-2</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B216</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Karate</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">DX+0</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B203</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Karate Techniques</td> | ||
+ | <td class="skill_level"></td> | ||
+ | <td class="relative_skill_level"></td> | ||
+ | <td class="points"></td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Back Kick (Karate)</td> | ||
+ | <td class="skill_level">6</td> | ||
+ | <td class="relative_skill_level">-3</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B230, MA67</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Counterattack (Karate)</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">+0</td> | ||
+ | <td class="points">5</td> | ||
+ | <td class="ref">MA70</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Sweeping Kick (Karate)</td> | ||
+ | <td class="skill_level">7</td> | ||
+ | <td class="relative_skill_level">-2</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B232, MA81</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Knee Strike (Karate)</td> | ||
+ | <td class="skill_level">8</td> | ||
+ | <td class="relative_skill_level">-1</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">B232</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Jump Kick (Karate)</td> | ||
+ | <td class="skill_level">6</td> | ||
+ | <td class="relative_skill_level">-3</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B231, MA75</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Disarming (Karate)</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">+0</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">B230</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Kicking (Karate)</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">+0</td> | ||
+ | <td class="points">3</td> | ||
+ | <td class="ref">B231, MA75</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">DX+0</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B203</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Judo Techniques</td> | ||
+ | <td class="skill_level"></td> | ||
+ | <td class="relative_skill_level"></td> | ||
+ | <td class="points"></td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Evade (Judo)</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">+0</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">MA71</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Judo Throw (Judo)</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">+0</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">MA75</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Arm Lock (Judo)</td> | ||
+ | <td class="skill_level">9</td> | ||
+ | <td class="relative_skill_level">+0</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">B230</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Eye-Gouging (Judo)</td> | ||
+ | <td class="skill_level">4</td> | ||
+ | <td class="relative_skill_level">-5</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">MA71</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Choke Hold (Judo)</td> | ||
+ | <td class="skill_level">7</td> | ||
+ | <td class="relative_skill_level">-2</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref">B230, MA69</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table class="spells list"> | ||
+ | <tr> | ||
+ | <td class="title">Spells</td> | ||
+ | <td class="title">Class</td> | ||
+ | <td class="title">Mana Cost</td> | ||
+ | <td class="title">Time</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="melee_weapons list"> | ||
+ | <tr> | ||
+ | <td class="title">Melee Weapons</td> | ||
+ | <td class="title">Usage</td> | ||
+ | <td class="title">Lvl</td> | ||
+ | <td class="title">Parry</td> | ||
+ | <td class="title">Block</td> | ||
+ | <td class="title">Damage</td> | ||
+ | <td class="title">Reach</td> | ||
+ | <td class="title">ST</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description">Burning Attack</td> | ||
+ | <td class="usage"></td> | ||
+ | <td class="level">0</td> | ||
+ | <td class="parry"></td> | ||
+ | <td class="block"></td> | ||
+ | <td class="damage">2d burn</td> | ||
+ | <td class="reach">C</td> | ||
+ | <td class="strength"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description">Natural</td> | ||
+ | <td class="usage">Kick</td> | ||
+ | <td class="level">8</td> | ||
+ | <td class="parry">No</td> | ||
+ | <td class="block"></td> | ||
+ | <td class="damage">1d+2 cr</td> | ||
+ | <td class="reach">C,1</td> | ||
+ | <td class="strength"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description">Natural</td> | ||
+ | <td class="usage">Kick w/Boots</td> | ||
+ | <td class="level">8</td> | ||
+ | <td class="parry">No</td> | ||
+ | <td class="block"></td> | ||
+ | <td class="damage">1d+3 cr</td> | ||
+ | <td class="reach">C,1</td> | ||
+ | <td class="strength"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description">Natural</td> | ||
+ | <td class="usage">Punch</td> | ||
+ | <td class="level">10</td> | ||
+ | <td class="parry">9</td> | ||
+ | <td class="block"></td> | ||
+ | <td class="damage">1d+1 cr</td> | ||
+ | <td class="reach">C</td> | ||
+ | <td class="strength"></td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="ranged_weapons list"> | ||
+ | <tr> | ||
+ | <td class="title">Ranged Weapons</td> | ||
+ | <td class="title">Usage</td> | ||
+ | <td class="title">Lvl</td> | ||
+ | <td class="title">Acc</td> | ||
+ | <td class="title">Damage</td> | ||
+ | <td class="title">Range</td> | ||
+ | <td class="title">RoF</td> | ||
+ | <td class="title">Shots</td> | ||
+ | <td class="title">Bulk</td> | ||
+ | <td class="title">Rcl</td> | ||
+ | <td class="title">ST</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="equipment list"> | ||
+ | <tr> | ||
+ | <td class="title">Equipment (16,67 lb; $486,5)</td> | ||
+ | <td class="title">v</td> | ||
+ | <td class="title">#</td> | ||
+ | <td class="title">$</td> | ||
+ | <td class="title">W</td> | ||
+ | <td class="title">? $</td> | ||
+ | <td class="title">? W</td> | ||
+ | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Cloth Armor</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">30</td> | ||
+ | <td class="weight">6 lb</td> | ||
+ | <td class="cost_summary">30</td> | ||
+ | <td class="weight_summary">6 lb</td> | ||
+ | <td class="ref">B283</td> | ||
+ | </tr> | ||
+ | |||
<tr class="even"> | <tr class="even"> | ||
<td class="description" >Assault Boots</td> | <td class="description" >Assault Boots</td> | ||
Line 992: | Line 2,381: | ||
<tr class="even"> | <tr class="even"> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td> | <td class="description" >Flashlight<div class="note">10-yard beam. 2xS/50hrs.</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,013: | Line 2,391: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" >Cigarette Lighter</td> | <td class="description" >Cigarette Lighter</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,024: | Line 2,402: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" >Cigarette Case</td> | <td class="description" >Cigarette Case</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,035: | Line 2,413: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td> | <td class="description" >Gadget Wristwatch<div class="note">Has the functions of the contained items, at -5 to skill.</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,046: | Line 2,424: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td> | <td class="description" style="padding-left: 12px;" >Electronic Thermometer<div class="note">2xT/1,000 readings.</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,057: | Line 2,435: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Compass<div class="note">Holdout 0.</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 1,068: | Line 2,446: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td> | <td class="description" >Backpack, Small<div class="note">Holds 50lbs.</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,079: | Line 2,457: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td> | <td class="description" style="padding-left: 12px;" >Energy Bar<div class="note">One meal</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,090: | Line 2,468: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Sports Drink</td> | <td class="description" style="padding-left: 12px;" >Sports Drink</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,110: | Line 2,488: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at | + | <div class="copyright">Modified at 14:51 on 21.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> | ||
+ | |||
+ | == Changes == | ||
+ | |||
+ | -1 Sport Drink | ||
+ | -1 Food Bar |
Latest revision as of 11:56, 21 August 2015
Don't get me wrong! I only want to kill you, or be killed by you.
- ~ The Beast
- ~ The Beast
Human Form
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Burning Attack | 0 | 2d burn | C | ||||
Natural | Kick | 14 | No | 2d+1 cr | C,1 | ||
Natural | Kick w/Boots | 14 | No | 2d+2 cr | C,1 | ||
Natural | Punch | 16 | 12 | 2d cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Equipment (16,67 lb; $486,5) | v | # | $ | W | ? $ | ? W | Ref |
Cloth Armor | E | 1 | 30 | 6 lb | 30 | 6 lb | B283 |
Assault Boots | E | 1 | 150 | 3 lb | 150 | 3 lb | B284 |
Multi-Tool | E | 1 | 50 | 0,5 lb | 50 | 0,5 lb | HT26 |
Flashlight 10-yard beam. 2xS/50hrs. |
E | 1 | 20 | 1 lb | 20 | 1 lb | HT52 |
Cigarette Lighter | E | 1 | 10 | 0 lb | 10 | 0 lb | HT57 |
Cigarette Case | E | 1 | 30 | 0,1 lb | 30 | 0,1 lb | HT31 |
Gadget Wristwatch Has the functions of the contained items, at -5 to skill. |
E | 1 | 100 | 0 lb | 130,5 | 0,07 lb | HT32 |
Electronic Thermometer 2xT/1,000 readings. |
E | 1 | 30 | 0 lb | 30 | 0 lb | HT222 |
Compass Holdout 0. |
E | 1 | 0,5 | 0,07 lb | 0,5 | 0,07 lb | HT42 |
Backpack, Small Holds 50lbs. |
E | 1 | 60 | 3 lb | 66 | 6 lb | HT54 |
Energy Bar One meal |
E | 2 | 2 | 0,5 lb | 4 | 1 lb | B288 |
Sports Drink | E | 1 | 2 | 2 lb | 2 | 2 lb | HT35 |
Notes |
Modified at 14:50 on 21.08.2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
Enenra Form
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Burning Attack | 0 | 2d burn | C | ||||
Natural | Kick | 8 | No | 1d+2 cr | C,1 | ||
Natural | Kick w/Boots | 8 | No | 1d+3 cr | C,1 | ||
Natural | Punch | 10 | 9 | 1d+1 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Equipment (16,67 lb; $486,5) | v | # | $ | W | ? $ | ? W | Ref |
Cloth Armor | E | 1 | 30 | 6 lb | 30 | 6 lb | B283 |
Assault Boots | E | 1 | 150 | 3 lb | 150 | 3 lb | B284 |
Multi-Tool | E | 1 | 50 | 0,5 lb | 50 | 0,5 lb | HT26 |
Flashlight 10-yard beam. 2xS/50hrs. |
E | 1 | 20 | 1 lb | 20 | 1 lb | HT52 |
Cigarette Lighter | E | 1 | 10 | 0 lb | 10 | 0 lb | HT57 |
Cigarette Case | E | 1 | 30 | 0,1 lb | 30 | 0,1 lb | HT31 |
Gadget Wristwatch Has the functions of the contained items, at -5 to skill. |
E | 1 | 100 | 0 lb | 130,5 | 0,07 lb | HT32 |
Electronic Thermometer 2xT/1,000 readings. |
E | 1 | 30 | 0 lb | 30 | 0 lb | HT222 |
Compass Holdout 0. |
E | 1 | 0,5 | 0,07 lb | 0,5 | 0,07 lb | HT42 |
Backpack, Small Holds 50lbs. |
E | 1 | 60 | 3 lb | 66 | 6 lb | HT54 |
Energy Bar One meal |
E | 2 | 2 | 0,5 lb | 4 | 1 lb | B288 |
Sports Drink | E | 1 | 2 | 2 lb | 2 | 2 lb | HT35 |
Notes |
Modified at 14:51 on 21.08.2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
Changes
-1 Sport Drink -1 Food Bar