Difference between revisions of "Eli Quint"
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Good-quality* left arm with retractable mono-stiletto. [+10 fine manipulation, +10 S] | Good-quality* left arm with retractable mono-stiletto. [+10 fine manipulation, +10 S] | ||
Cerebral plug | Cerebral plug | ||
+ | Cranial Armor (+1 AP in Head location) | ||
* Very rare requisition | * Very rare requisition | ||
Line 128: | Line 129: | ||
Name Covers AP Special | Name Covers AP Special | ||
− | Light Power Armor All* 7 | + | Light Power Armor All* 7(9) Extended Power Supply**, Deflective Construction |
Crusader's shield Left Arm, Body 4 Retractable blades***, Arc-lumen | Crusader's shield Left Arm, Body 4 Retractable blades***, Arc-lumen | ||
Latest revision as of 18:36, 10 February 2013
• What does character do as part of the Cadre?
I'm the Inquisitor's blade.
• What is the most important part of the character’s relationship with the Inquisitor?
What is the important part of the sword's relationship with the wielder?
Name: Eli Quint Origin: Volg Hive Divination: Thought begets heresy; Heresy begets Retribution. Career: Moritat Reaper Ascended Career: Crusader XP Total: 17k XP Left: 0 --- Characteristics (5k XP) --- roll base advance misc cost [WS 55 ] = 15 + 20 + 20 1600 [BS 28 ] = 8 + 20 [S 42(52/62)] = 14 + 20 + 5 + 3(div) 500 +10 (PA) +10 (good bionic arm) [T 50 ] = 15 + 25 + 10 750 [Ag 60 ] = 17 + 20 + 20 + 3(surv.) 1400 [Int 33 ] = 13 + 20 [Per 35 ] = 10 + 20 + 5(surv.) [WP 46 ] = 13 + 20 + 10 + 3(surv.) 750 [Fel 14 ] = 9 + 15 -10(moritat, surv.) Initiative: 1d10 + 12 Fate: 2 Insanity: 38 Corruption: 8 Wounds: 17 --- Background (300 XP) --- The Moritat --- Transition --- Sole Survivor --- Traits --- Volg hiver: Accustomed to crowds Caves of Steel Hivebound Born survivor Grim Moritat: The Bloody Edge Crusader: Shield Against Harm Scourge of Heretics -- Talents (5300 XP) --- Melee Weapon Training (Primitive) Ambidextrous Thrown Weapon Training (Primitive) Basic Weapon Training (SP) Pistol Training (SP) Light Sleeper Jaded Sound Constitution x6 600 Melee Weapon Training (Power) 100 Resistance (Fear) 100 Resistance (Poison) 100 Nerves of Steel 200 Blind Fighting 200 The Reaping 300 Meditation 100 Lightning Attack 200 Rapid Reaction 100 Leap Up 100 Lightning Reflexes 100 Quick Draw 100 Swift Attack 200 Sprint 200 Berserk Charge 100 Catfall 100 Two-weapon wielder (melee) 200 Rival (Death Cults) -100 Blade Dancer 900 (replaced) Unassailable Grace 600 (replaced) Death Blow 800 (replaced) --- Skills (6400 XP) --- Int Literacy 200 Int Speak Language (Low Gohic) Int Tech-Use +10 400 S Intimidate +20 300 Int Speak Language (Volg dialect) Int Secret Tongue (Moritat) Ag Shadowing +20 300 Ag Silent Move +20 300 Int Speak Language (High Gothic) 200 Ag Concealment +20 300 Ag Pilot (Military Craft) 200 Ag Pilot (Civilian Craft) 200 Int Survival +20 300 Ag Drive (Ground Vehicle) +10 200 Int Tracking +20 300 Int Chem-Use +10 400 Int Medicae +10 400 Ag Security +20 300 Int Navigation (Surface) 100 Ag Athletic Mastery 1500 (replaced) Per, Int Observation Mastery 500 --- Gear --- -- Bionics -- Good-quality* left arm with retractable mono-stiletto. [+10 fine manipulation, +10 S] Cerebral plug Cranial Armor (+1 AP in Head location) * Very rare requisition -- Armor -- Name Covers AP Special Light Power Armor All* 7(9) Extended Power Supply**, Deflective Construction Crusader's shield Left Arm, Body 4 Retractable blades***, Arc-lumen * Left glove is usually off, though armor still counts as sealed. ** Extremely rare requisition *** If the shield-bash hits, hidden mono-blades slash the target -- Weapons -- Name Range Damage* Pen Weight Special Retractable Stiletto - 1d5–1 R 2 0.2 kg Fast Crusader's shield - 1d10 R 2 5 kg Defensive, Retractable blades (Mono) Crusader's Longsword - 1d10+5 R 3 5 kg Lathe** Crusader's Powersword - 1d10+6 E 6 4.5 kg Powerfield,Balanced,Best Craftsmanship Sword - 1d10 R 2 3 kg Mono, Balanced * not including the S bonus ** Very Rare requisition -- Drugs and consumables -- Panimune x5 Ghostfire x1 -- Miscellaneous -- Helmet Auspex Helmet Photo-Visor (good craftsmanship) Helmet micro-bead Badge of office Clip/Drop Harness Grapnel Stummers Spider pads Medikit Injectors Volgite gloom-eyes [+10 to avoid pinning]