Difference between revisions of "Vaakh ECL03"

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m (hp fix)
m (loot and bow update)
 
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Items:
 
Items:
Shortbow - 25 gp (1d8 piercing, 80/320, two-handed)
+
Shortbow, masterwork - 25 gp (1d8 piercing, 80/320, two-handed)
 
* Arrows x87 - 5 gp
 
* Arrows x87 - 5 gp
Spiked Chain - 15 gp (1d6 piercing, reach, finesse)
+
Spiked Chain - 15 gp (1d6 piercing, reach, finesse, two-handed)
 
Dagger - 2 gp
 
Dagger - 2 gp
 
Leather armor - 10 gp
 
Leather armor - 10 gp
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Clothes (traveler), Bedroll, Backpack, Belt Pouch, Mess Kit, Waterskin, Rations(10 days) - 8 gp
 
Clothes (traveler), Bedroll, Backpack, Belt Pouch, Mess Kit, Waterskin, Rations(10 days) - 8 gp
  
Gold - 10 gp
+
Gold - 322 gp
 
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<html><center></html>[[Vaakh ECL2|<< ECL02]]&nbsp;&nbsp;|&nbsp;&nbsp;[[Vaakh]]&nbsp;&nbsp;|&nbsp;&nbsp;[[Vaakh ECL04|ECL04 >>]]<html></center></html>
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<html><center></html>[[Vaakh ECL02|<< ECL02]]&nbsp;&nbsp;|&nbsp;&nbsp;[[Vaakh]]&nbsp;&nbsp;|&nbsp;&nbsp;[[Vaakh ECL04|ECL04 >>]]<html></center></html>

Latest revision as of 20:04, 18 October 2012

Vaakh
Male Wood Elf Rogue 3
Scheme: Thug
Background: Thief
Specialty: Archer

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Str  08(-1)
Dex  16(+3) (wood elf bonus)
Con  14(+2)
Int  14(+2) (rogue bonus)
Wis  12(+1)
Cha  10(+0)
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HP      18
HD      3#1d6+2
AC      14 = 11(leather) +3(dex)
Speed   35 ft
Init    +3

Melee attack   +5 = +2(rogue)+3(dex)
Ranged attack  +5 = +2(rogue)+3(dex)
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Skills (take 10 at will)

Intimidate +6
Open Locks +6
Spot +6
Stealth +7
Streetwise +6
Trapmuckery +6
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Abilities
[Elf   ] Low-Light Vision
[Elf   ] Elf Weapon Training
[Elf   ] Keen Senses (advantage on perception checks)
[Elf   ] Free Spirit (immune to charm and sleep)
[Elf   ] Trance
[Elf   ] Wood Elf Grace (hide @ lightly obstructed areas)
[Thief ] Thief Signs
[Rogue ] Thieves Cant
[Rogue ] Skill Mastery (10)
[Rogue ] Sneak Attack (4d6)
[Rogue ] Knack (adv on a check 2/day)
[Scheme] Thug Tactics (sneak @ threatened)
[Scheme] City Savvy (can't be surprised)

Feats
[Archer] Rapid Shot
[Archer] Sniper (designate a target as action)
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Items:
Shortbow, masterwork - 25 gp (1d8 piercing, 80/320, two-handed)
* Arrows x87 - 5 gp
Spiked Chain - 15 gp (1d6 piercing, reach, finesse, two-handed)
Dagger - 2 gp
Leather armor - 10 gp
Acid flask - 25 gp
Healer's kit x3 - 15 gp
Thieves' Tools - 25 gp
Rope (silk) - 10 gp
Clothes (traveler), Bedroll, Backpack, Belt Pouch, Mess Kit, Waterskin, Rations(10 days) - 8 gp

Gold - 322 gp



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