Difference between revisions of "Imperium"
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+ | --------------------------------------------------------------------------------------------------------- | ||
+ | Zaythan Warblade – 2d10+6 E 6 9 kg Power Field, Tearing, Unbalanced RTHA 56 | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | </pre> | ||
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=====Thrown Weapons===== | =====Thrown Weapons===== | ||
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Ork Choppa — 1d10+1 R 2 8 kg Unbalanced RTC 132 | Ork Choppa — 1d10+1 R 2 8 kg Unbalanced RTC 132 | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | <pre> | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | Dark Eldar Scissorhand – 3d5 R 2 0.5 kg Tearing, Special RTHA 56 | ||
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Eldar Agonizer — 1d10+3 E 6 8 kg Tearing, Shocking RTIS 124 | Eldar Agonizer — 1d10+3 E 6 8 kg Tearing, Shocking RTIS 124 | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | <pre> | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | Eldar Biting Blade – 1d10+6 R 2 7 kg Tearing, Unbalanced RTHA 55 | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | <pre> | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | Eldar Chainsword — 1d10+4 R 3 3 kg Balanced, Tearing RTHA 55 | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | <pre> | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | Eldar Mirrorswords – 1d10+5 E 8 2 kg Balanced, Power Field RTHA 55 | ||
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− | + | Egarian Shard Glaive — 1d10+4 R 2 4 kg Tearing, Toxic RTIS 125 | |
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− | + | Tyranid Lash Whip - 1d10+3 R 3 Flexible, Snare DWC 372 | |
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+ | <pre> | ||
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+ | Nadueshi Twinblade – 1d10+6 R 0 5 kg Balanced, Tearing RTHA 56 | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | <pre> | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | Stryxis Aetherlash 3m 2d5 R 0 1 kg Flexible, Special RTHA 56 | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | <pre> | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | Stryxis Curseblade – 1d10–1 R 2 2 kg Balanced, Special RTHA 56 | ||
+ | --------------------------------------------------------------------------------------------------------- | ||
+ | </pre> | ||
+ | |||
=====Ranged Weapons===== | =====Ranged Weapons===== | ||
* ''' Eldar Weapons ''' | * ''' Eldar Weapons ''' |
Latest revision as of 01:24, 8 March 2012
Contents
- 1 Index
- 2 Armory
- 2.1 Weapon Qualities
- 2.2 Weapons
- 2.2.1 Melee Weapons
- 2.2.2 Ranged Weapons
- 2.2.3 Thrown Weapons
- 2.2.4 Exotic Weapons
- 2.2.5 Ammunition
Index
DHC - Dark Heresy |Core DHIH - Dark Heresy |Inquisitor's Handbook DHRH - Dark Heresy |Radical's Handbook DoDG - Dark Heresy |Disciples of the Dark Gods DHBM - Dark Heresy |Blood of Martyrs DHA - Dark Heresy |Ascension DHBR - Dark Heresy |Heresy Begets Retribution DH² - Dark Heresy |Daemon Hunter DHBJ - Dark heresy |Book of Judgement RTC - Rogue Trader |Core RTIS - Rogue Trader |Into the Storm RTHA - Rogue Trader |Hostile Acquisitions DWC - Deathwatch |Core DWRB - Deathwatch |Rites of Battle DWMX - Deathwatch |Mark of Xenos BCC - Black Crusade|Core
Armory
Weapon Qualities
Accurate
- Grant an additional bonus of +10 to the firer’s Ballistic Skill when used with an Aim Action in addition to the bonus granted from Aiming. When firing a single shot from a single Basic Weapon with the Accurate quality benefiting from the Aim action, the attack gains an extra d10 of damage for every two degrees of success to a maximum of two extra d10.
Balanced
- Grant a +10 bonus to Weapon Skill Tests made to Parry.
Blast(X)
- When working out the effects of a Blast weapon, anyone within the weapon’s blast radius in metres (the number in parenthesis) is also hit. Roll Hit Location and Damage individually for each person affected by the blast. A Blast weapon that hits a Horde hits a number of times equal to its Blast value.
Customized
- Reloading this weapon takes ½ the listed time, rounding up to the next full action.
Concussive
- Target that takes a hit from this weapon must make a Toughness Test at a Difficulty of –10 per degree of success by which the attack succeeded or be Stunned for 1 Round. Auditory protection confers a +10 bonus to this Test, but does not negate the kinetic energy of the blast. Additionally, any target taking Damage greater than his Strength Bonus from a Concussive weapon is automatically knocked down.
Defensive
- Grant a +15 bonus to tests made when used to Parry, but take a –10 penalty when used to attack.
Devastating(X)
- If the weapon hits, it does one additional point of Cohesion Damage regardless of Damage to Wounds, in addition to secondary effects on Cohesion from the hit’s Damage and other results. If the target is a Horde, it reduces its magnitude by a number equal to the number in parenthesis every time it is hit by this weapon.
Fast
- Opponents that would Parry an attack against a weapon with the Fast quality take a –20 penalty on their Weapon Skill Tests.
Felling(X)
- If the weapon hits, it ignores a number of levels of Unnatural Toughness possessed by the target equal to the number in parenthesis. For instance, a Felling (1) weapon ignores the benefits of Unnatural Toughness (x2) and would reduce the benefits of Unnatural Toughness (x3) by one multiplier.
Flame
- Unlike other weapons, flamers have just one range. When fired, they cast fiery death out to this distance. The wielder does not need to Test Ballistic Skill; he simply fires. The flame’s path is a cone-shaped area extending in a 30 degree arc from the firer out to the weapon’s Range. Any creatures caught in it must succeed on an Agility Test or be struck by the flames and take damage normally. If they take damage, they must succeed on a second Agility Test or catch on fire. Cover does not protect characters from attacks made by Flame weapons. When a wielder who does not possess the appropriate Weapon Training Talent fires a weapon with the Flame Quality, anyone in the area of effect gains a +20 bonus to his Agility Test to avoid damage. This bonus rises to +30 if the weapon is heavy and the wielder is not braced. Because Flame weapons make no roll to hit, they are always considered to hit targets in the body, and will Jam if the firer rolls a 9 on his Damage dice (before adding any bonuses).
Flexible
- These kinds of weapons lash about when used to attack and cannot be Parried.
Gyro-Stabilized
- A Gyro-Stabilized weapon never counts its target as being further than Long Range (normal maximum range still applies). Heavy weapons with this Quality reduce the penalty for firing without Bracing to –20.
Haywire(X)
- The weapon generates an electromagnetic field that troubles the machine spirits of most technology. Everything within the field’s radius, indicated by the number in parenthesis, is affected. Roll on accompanying table to determine the strength of the effect. As the field slowly dissipates, the strength lessens one step in severity each round until it becomes Insignificant.
1d100 Roll Field Strength
01-20 Insignificant: There is no noticeable effect on nearby technology
21-40 Minor Disruption: All actions utilising technology, including firing Ranged weapons without the Primitive Quality, Tech-Use Tests, and any physical actions attempted while wearing power armour or employing cybernetics, suffer a –10 penalty. The Base Movement of anyone in power armour is reduced by 1.
41-60 Major Disruption: All actions utilising technology, including firing Ranged weapons without the Primitive Quality, Tech-Use Tests, and any physical actions attempted while wearing power armour or employing cybernetics, suffer a –20 penalty. The Base Movement of anyone in power armour is reduced by 3. Melee weapons with technological components function as a Primitive weapon of the analogous type.
61-80 Dead Zone: Technology within the affected area completely ceases to function. Power armour becomes Unpowered. Characters with cybernetic replacements to any internal organ(s) suffer one level of Fatigue each round they remain in the Dead Zone. Melee weapons with technological components function as a Primitive weapon of the analogous type.
81-100 Prolonged Dead Zone: As Dead Zone
Inaccurate
- No bonus is gained from the use of the Aim Action with such weapons.
Overheats
- A weapon with this Quality overheats on an attack roll of 91 or higher. When this happens, the wielder suffers energy damage equal to the weapon’s damage with a Penetration of 0 to an arm location (the arm holding the weapon if it was fired one-handed, or a random arm if it was fired with two hands). The wielder may choose to avoid taking the damage by dropping the weapon. Dropping a weapon is a Free Action. A weapon that overheats must spend the round afterwards cooling down and may not be fired again until the second round after overheating. A weapon with this quality does not Jam, and any effect that would cause the weapon to Jam (i.e., certain psychic powers) instead causes the weapon to overheat.
Power Field
- When successfully used to Parry an attack made with a weapon that lacks this Quality, weapons with this Quality have a 75% chance of destroying the attacker’s weapon. Weapons with the Warp Weapon Quality and Natural Weapons are immune to this effect.
Primitive
- All Armor Points are doubled against hits from Primitive weapons unless the armor also has the Primitive Quality.
Proven(X)
- Weapons with a Proven rating treat any damage die roll lower than the Proven rating as if it were the Proven rating instead. Thus a Proven 3 weapon would treat any die roll of 1 or 2 as a 3 for the purposes of calculating damage.
Razor Sharp
- When rolling to attack with this weapon, if the attack roll results in two or more Degrees of Success, double the weapon’s Penetration.
Recharge
- The weapon must spend the Round after firing building up a charge and cannot be fired—in effect you can only fire the weapon every other round.
Reliable
- If a Reliable weapon Jams, roll 1d10 and only on a roll of 10 has it in fact Jammed, otherwise it just misses as normal.
Sanctified
- Damage inflicted by a Sanctified weapon counts as Holy Damage, which has certain effects on some Daemonic and warp creatures.
Scatter
- If fired at a foe within Point Blank Range, every two degrees of success indicates another hit. However, at longer ranges this spread of small projectiles reduces its effectiveness. Double all Armour Points against hits from Scatter weapons at Long or Extreme Range.
Shocking
- A target that takes at least 1 point of Damage from a Shocking weapon, after Armour and Toughness Bonus, must make a Toughness Test, though they receive a +10 bonus for every Armour point they have on the location hit. If they fail, they are Stunned for a number of Rounds equal to half the Damage they suffered.
Smoke
- When a hit is scored from a weapon with the Smoke Quality, it creates a smokescreen 3d10 metres in diameter from the point of mpact. This screen lasts for 2d10 Rounds, or less in adverse weather conditions
Snare
- On a successful hit, the target must make an Agility Test or be immobilized. An immobilized target can attempt to burst the bonds (a Strength Test) or wriggle free (an Agility Test) on his Turn. The target is considered helpless until he escapes.
Storm
- A weapon with the Storm Quality doubles the amount of hits inflicted on a target. Every degree of success(for Full Auto) or two degrees of success(for Semi-Auto and Single Shot) up to the weapon's listed rate of fire inflict two hits instead of one(meaning that a Storm weapon with S/2/4 rate of fire has the potential to inflict 8 hits). A weapon with the Storm Quality uses ammunition twice as fast as usual(meaning that if a Storm weapon fires on a Semi-Auto with a rate of fire equal to 2, it uses 4 rounds of ammunition).
Tearing
- These weapons roll one extra die for Damage, and the lowest result is discarded.
Toxic
- Anyone that takes Damage from a Toxic weapon after reduction for Armour and Toughness Bonus must make a Toughness Test with a –5 Penalty for every Point of Damage suffered. Success indicates no further effect from the weapon. Failure, however, deals an immediate 1d10 points of Impact Damage to the target with no reduction from Armour or Toughness Bonus.
Twin-Linked
- A weapon with the Twin-linked Quality gains a +20 bonus to hit when fired and uses twice as much ammunition. In addition, the weapon may score one additional hit if the attack roll succeeds by two or more degrees of success. Lastly, the weapon’s reload time is doubled.
Unbalanced
- Unbalanced weapons impose a –10 penalty when used to Parry.
Unreliable
- An Unreliable weapon suffers a Jam on a roll of 91 or higher, even if fired on Semi or Full Auto.
Unstable
- When an Unstable weapon scores a hit, roll 1d10. On a score of 1 it inflicts only half Damage, on a score of 2–9 it deals normal Damage, and on a score of 10 it inflicts twice the normal Damage.
Unwieldy
- Unwieldy weapons cannot be used to Parry.
Volatile
- If a 10 is rolled for Damage on a weapon with the Volatile Quality, Righteous Fury occurs automatically, dealing another 1d10 points of Damage. If the second roll results in 10, further Damage is possible.
Weapons
Melee Weapons
Primitive Weapons
Edged
--------------------------------------------------------------------------------------------------------- Name/Pattern Range Dam Pen Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
- Knifes
--------------------------------------------------------------------------------------------------------- Knife 3m 1d5 R 0 0.5 kg Primitive DHC 139 5m 1d5 R 0 1 kg Primitive RTC 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Throwing Star/Knife 5m 1d5 R 0 0.5 kg Primitive DHC 139 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Punch Dagger — 1d5+1 R 2 0.5 kg Primitive DHIH 98 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Stiletto — 1d5–1 R 2 0.2 kg Fast, Primitive DHIH 99 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bolo Knife — 2d5 R 2 2 kg DHIH 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Devil’s Kiss — 1d5 R 3 0.3 kg Fast, Primitive DHIH 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Emperor’s Whisper 5m 1d5+1 R 2 0.5 kg Balanced DHIH 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Render — 1d5+1 R 0 1.2 kg Primitive, Tearing DHIH 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sigilite — 1d5 R 3 0.75 kg Defensive DHIH 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kraken Tooth Dagger 5m 1d5+1 R 1 0.4 kg Primitive DHIH 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Combat Knife — 1d5+3 R 0 0.8 kg Primitive DHIH 180 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Combat Knife — 1d10 R 2 2 kg BCC 168 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Combat Knife - 1d10+2 R 2 2 kg DWC 156 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Trophy Knife — 1d5+1 R 1 0.3 kg Balanced, Primitive DHIH 180 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sieve Blade — 1d10–1 R 0 0.5 kg Primitive, Special DHRH 152 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Parrying Dagger - 1d5 R 0 1 kg Primitive, Defensive RTIS 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shiv - 1d5-1 R 0 0.5 kg Primitive, Unbalanced DHBJ 61 ---------------------------------------------------------------------------------------------------------
- Swords
--------------------------------------------------------------------------------------------------------- Sword — 1d10 R 0 3 kg Balanced, Primitive DHC 140/RTC 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bastard Sword — 1d10+1 R 1 5 kg Primitive DHIH 96 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Cutlass — 1d10 R 0 3 kg Primitive, Unbalanced DHIH 96 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Moon Blade 5m 1d10 R 0 3 kg Fast, Primitive, Unwieldy DHIH 97 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sabre — 1d10 R 0 2 kg Balanced, Primitive DHIH 98 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Chimera Pistol Sword — 1d10+1 R 2 3.5 kg Primitive, Special DHIH 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Short Sword — 1d10–1 R 0 1.5 kg Primitive DHIH 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Empyric Conduit Blade — 1d10 R 2 3 kg Balanced, Special DHRH 191 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Falchion - 1d5+3 R 0 2 kg Primitive, Defensive RTIS 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Swordstick Cane - 1d10 R 0 1 kg Primitive, Balanced RTIS 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Quicksilver Blade - 1d10+2 R 0 2 kg Balanced DH² 69 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Reliquary Blade - 1d10+2 R 3 3 kg Balanced, Sanctified DH² 69 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ceremonial Sword - 1d10+3 R 2 5 kg Balanced DWC 170 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Long-Sabre† — 1d10+2 R 2 3 kg Balanced, Primitive DHIH 97 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Great Weapon† — 2d10 R 2 7 kg Primitive, Unwieldy DHC 138/RTC 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Spetum† — 1d10 R 2 6 kg Primitive, Unbalanced DHIH 98 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Blade of Admonition† — 2d10 R 4 6 kg Balanced, Sanctified DHBR 10 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sacris Claymore† - 2d10+2 R 2 10 kg Unbalanced DWC 170 ---------------------------------------------------------------------------------------------------------
- Axes
--------------------------------------------------------------------------------------------------------- Axe — 1d10+1 R 0 4 kg Primitive, Unbalanced DHC 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Axe of Retribution† — 2d10 R 8 8 kg Sanctified DHBR 10 ---------------------------------------------------------------------------------------------------------
- Polearms
--------------------------------------------------------------------------------------------------------- Spear† 10m 1d10 R 0 3 kg Primitive DHC 140 1d10 R 0 3 kg Primitive RTC 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Scythe† — 1d10+2 R 0 5 kg Primitive, Unwieldy DHIH 98 — 1d10+4 R 3 6 kg Unbalanced, Felling (1) BCC 168 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Boarding Pike† — 1d10+3 X 2 4 kg Primitive DHIH 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Daemon Pike† — 1d10 R 2 4 kg Holy DHBM 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Fire Lance† — 1d10 R 0 4 kg Special DHBM/DHBR 10 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Blackwing Halberd† - 1d10+3 R 4 5 kg Balanced DH² 69 ---------------------------------------------------------------------------------------------------------
- Others
--------------------------------------------------------------------------------------------------------- Garrotte — 1d10 R 0 0.5 kg Flexible, Primitive DHRH 152 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kineblades WPBx5m 1d5+WPB R 2 0.5 kg DHA 142 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Steam Drill† — 2d10 I 3 18 kg Primitive, Unbalanced, Unwieldy DHIH 98 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bulkhead Shears† - 4d10+5 R 6 10 kg Tearing, Unwieldy DWRB 139 ---------------------------------------------------------------------------------------------------------
Blunt
--------------------------------------------------------------------------------------------------------- Name/Pattern Range Dam Pen Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
- Knuckles and Gauntlets
--------------------------------------------------------------------------------------------------------- Brass Knuckles — 1d5–1 I 0 0.5 kg Primitive DHC 138 --------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Armoured Gauntlet — 1d5 I 0 0.5 kg Primitive DHIH 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Daggered Vambracers - 1d10 R 0 1 kg Unwieldly DH² 69 ---------------------------------------------------------------------------------------------------------
- Clubs and Staffs
--------------------------------------------------------------------------------------------------------- Club — 1d10 I 0 2 kg Primitive DHC 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Truncheon — 1d10 I 0 2 kg Primitive RTC 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Punisher Baton — 1d10 I 0 3 kg DHIH 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Cosh - 1d10-1 I 0 1 kg Primitive DHBJ 61 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Side Handle Baton - 1d10 I 0 2.5 kg DHBJ 61 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Apostatic Matrix — 1d10 I 0 4 kg Balanced, Shocking DHRH 190 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ecclesiarchy Corsesque† — 1d10 R 2 6 kg Unbalanced, Holy DHBM 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Staff† — 1d10 I 0 3 kg Balanced, Primitive DHC 140/RTC 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Truename Staff† - 1d10 I 0 4 kg Balanced, Sanctified DH² 70 ---------------------------------------------------------------------------------------------------------
- Whips
--------------------------------------------------------------------------------------------------------- Groxwhip 3m 1d10+3 R 0 4 kg Flexible, Tearing, Primitive RTC 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Scoriada — 0 I 0 1 kg Primitive, Flexible, Special DHBM ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sacred Incense - 1d10+2 I 0 5 kg Flexible, Sanctified DH² 69 ---------------------------------------------------------------------------------------------------------
- Hammers
--------------------------------------------------------------------------------------------------------- Hammer — 1d10+1 I 0 4 kg Primitive, Unbalanced DHC 139 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lacusta Hammer - 1d5 I 0 5 kg Primitive RTIS 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Warhammer — 1d10+2 I 1 4.5 kg Primitive RTC 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Baptismal Hammer/Mace — 1d10+1 I 0 4.5 kg Unbalanced, Special DHBM 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Great Hammer† - 1d10+4 R 2 8 kg Unwieldly DH² 69 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Flame Hammer† — 2d10 I 2 8 kg Unwieldy, Special DHBM/DHBR 10 ---------------------------------------------------------------------------------------------------------
- Others
--------------------------------------------------------------------------------------------------------- Improvised — 1d10–2 I 0 — Primitive, Unbalanced DHC 139/RTC 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Memory Wire 2m 1d5-1 I 0 1 kg Primitive RTIS 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Flail† — 1d10+2 I 0 4 kg Flexible, Primitive DHC 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Man-Catcher† — 1d10 I 0 8 kg Primitive, Snare, Unwieldy DHIH 162/DHBM 116 ---------------------------------------------------------------------------------------------------------
Chain Weapons
- Short Blades
--------------------------------------------------------------------------------------------------------- Chain Knife — 1d5+3 R 2 2.5 kg Tearing DHIH 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Arm-mounted Chainblade — 1d10+2 R 3 5 kg Tearing BCC 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Chain Dagger — 1d10+1 R 2 2 kg Tearing BCC 162 ---------------------------------------------------------------------------------------------------------
- Swords
--------------------------------------------------------------------------------------------------------- Chainsword — 1d10+2 R 2 6 kg Balanced, Tearing DHC 140/RTC 129/BCC 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Double-Edged Chainsword — 1d10+5 R 2 6 kg Tearing RHIS 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Drusian Chainsword — 1d10+2 R 2 7 kg Tearing, Balanced RHIS 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hydraphur Chaincutlass — 1d10+3 R 2 9 kg Tearing RTHA 55 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Chainsword (Legion) — 1d10+3 R 3 10 kg Balanced, Tearing BCC 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Chainsword - 1d10+3 R 4 10 kg Balanced, Tearing DWC 153 ---------------------------------------------------------------------------------------------------------
- Axes
--------------------------------------------------------------------------------------------------------- Chain Axe — 1d10+4 R 2 13 kg Tearing DHC 140/RTC 129/BCC 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Chainaxe (Legion) — 1d10+5 R 3 14 kg Tearing BCC 162 ---------------------------------------------------------------------------------------------------------
- Two-Handed
--------------------------------------------------------------------------------------------------------- Eviscerator† — 1d10+10 R 5 12 kg Tearing, Special, Unwieldy DHIH 188/DHBM 191 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Chain Greatsword† — 2d10+2 R 3 16 kg Tearing, Unbalanced BCC 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Chain Halberd† — 1d10+3 R 3 8 kg Tearing BCC 162 ---------------------------------------------------------------------------------------------------------
Power Weapons
- Axes: Magos Power Axes incorporate a combi-tool.
--------------------------------------------------------------------------------------------------------- Power Axe (Mezoa) — 1d10+7 E 7 6 kg Power Field, Unbalanced RTC 130 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Axe (Loi)† — 1d10+7 E 9 9 kg Power Field, Unbalanced RTIS 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Axe (Vortex) — 1d10+7 E 6 8 kg Power Field, Unbalanced BCC 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Axe (Legion) — 1d10+8 E 7 10 kg Power Field, Unbalanced BCC 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Power Axe - 1d10+8 E 6 10 kg Power Field, Unbalanced DWC 155 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Executioner Axe†- 2d10+8 E 6 22 kg Power Field, Unwieldy, Felling(1) DWRB 139 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Omnisian Axe — 2d10+5 E 6 7 kg Power Field, Unwieldy, Special DHIH 135 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Fallen Magos Power Axe† — 2d10+4 E 6 9 kg Power Field, Unbalanced, Special BCC 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Omnissian Axe (Astartes-Pattern) 2d10+6 E 6 14 kg Power Field, Unbalanced, Special DWC 155 ---------------------------------------------------------------------------------------------------------
- Blades
--------------------------------------------------------------------------------------------------------- Power Blade — 1d10+3 E 6 1.5 kg Power Field DHC 140 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Blade(Vortex) — 1d10+3 E 5 3 kg Power Field BCC 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Serpentine — 1d10+2 E 6 1.5 kg Fast, Power Field DHIH 124 ---------------------------------------------------------------------------------------------------------
- Fists : Power Fist and Chain Fist users add twice their Strength Bonus to the damage.
--------------------------------------------------------------------------------------------------------- Power Fist — 2d10 E 8 12 kg Power Field, Unwieldy DHIH 180 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Fist(Mezoa) — 2d10 E 9 13 kg Power Field, Special, Unwieldy RTC 130 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Fist(Legion) — 2d10 E 9 25 kg Power Field, Unwieldy BCC 163/DWC 155 (Astartes) ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Chainfist — 2d10 E 10 48 kg Power Field, Tearing, Unwieldy BCC 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Chainfist - 2d10 E 10 48 kg Power Field, Tearing DWC 154 ---------------------------------------------------------------------------------------------------------
- Hammers
--------------------------------------------------------------------------------------------------------- Daemonhammer — 2d10+1 I 8 5 kg Power Field, Sanctified, DHA 141 Unwieldy, Special ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Thunder Hammer — 2d10+4 E 10 15 kg Power Field, Unwieldy RTIS 124 2d10+4 E 10 18 kg Power Field, Unwieldy DH² 70 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Thunder Hammer - 2d10+5 E 8 18 kg Power Field, Concussive, Unwieldy DWC 155 ---------------------------------------------------------------------------------------------------------
- Lightning Claws
--------------------------------------------------------------------------------------------------------- Lightning Claw — 1d10+6 E 8 30 kg Power Field, Proven (4), Special BCC 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Lightning Claw - 1d10+6 E 8 30 kg Power Field, Special, Tearing DWC 154 ---------------------------------------------------------------------------------------------------------
- Maces and Mauls
--------------------------------------------------------------------------------------------------------- Power Mace — 1d10+6 E 4 8 kg Power Field, Special BCC 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Maul (High) — 1d10+5 E 4 3.5 kg Power Field, Shocking RTC 130 Power Maul (Low) — 1d10+1 E 2 Shocking ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Maul(Agni)(High) — 1d10+4 E 4 .75 kg Power Field DHBJ 61 Power Maul(Agni)(Low) — 1d10 I 0 Shocking ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Maul(Lathe)(High) — 1d10+5 I 5 0.5 kg Power Field DHBJ 61 Power Maul(Lathe)(Low) — 1d10+1 I 0 Shocking ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Maul(Cyclopea) — 2d10 I 5 8.5 kg Power Field, Unwieldy, Shocking, Special DHBJ 61 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Maul(Ultima)(Low Power) 1d10 I 0 3 kg Shocking DHA 141 Power Maul(Ultima)(High Power) 1d10+5 I 5 Power Field ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Crozius Arcanum - 1d10+7 E 7 10 kg Balanced, Power Field, Special DWRB 139 ---------------------------------------------------------------------------------------------------------
- Polearms
--------------------------------------------------------------------------------------------------------- Witch Lance 10m 1d10+4 E 6 5 kg Power Field, Special DHIH 188 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Stake — 1d10+7 E 5 1 kg Power Field, Unbalanced, Sanctified DHA 142 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Scythe — 1d10+7 E 7 9 kg Power Field, Unbalanced BCC 165 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Power Spear† - 1d10+6 E 7 8 kg Power Field DWRB 139 ---------------------------------------------------------------------------------------------------------
- Swords
--------------------------------------------------------------------------------------------------------- Power Sword — 1d10+5 E 6 3.5 kg Balanced, Power Field DHC 140 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Sword(Mordian) — 1d10+5 E 5 3 kg Balanced, Power Field RTC 130/BCC 165 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Sword(Legion) — 1d10+6 E 6 5 kg Power Field, Balanced BCC 165/DWC 155(Astartes) ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Energy Blade — 1d10+6 E 7 1 kg Balanced, Power Field DHIH 135 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Burning Blade — 1d10+5 E 4 3 kg Power Field, Balanced RTIS 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Power Claymore - 2d10+6 E 6 18 kg Power Field, Unwieldy, Devastating(1) DWRB 139 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Power Falchion - 1d10+4 E 5 7 kg Power Field, Razor Sharp DWRB 139 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Longsword† — 1d10+6 E 6 4.5 kg Power Field DHIH 180 ---------------------------------------------------------------------------------------------------------
- Wall-breaching Devices
--------------------------------------------------------------------------------------------------------- Bakka-pattern Power Ram - 2d10 I 6 25 kg Power Field, Unwieldy, Special DHBJ 61 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Breaching Augur - 4d10+3 R 7 28 kg Tearing, Unwieldy, Power Field DWRB 139 ---------------------------------------------------------------------------------------------------------
Shock Weapons
- Whips
--------------------------------------------------------------------------------------------------------- Neural Whip 3m 1d10+1 E 0 4 kg Flexible, Shocking DHIH 162 3m 1d10+1 R 0 4 kg Flexible, Shocking RTIS 122/BCC 167 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Electro-Flail† — 1d10+2 I 0 4.5 kg Flexible, Shocking DHC 141 — 1d10+2 I 0 5 kg Flexible, Shocking BCC 167 ---------------------------------------------------------------------------------------------------------
- Knuckles and Bracers
--------------------------------------------------------------------------------------------------------- Shock Gauntlets — 1d5 E 0 1.0 kg Shocking DHRH 152 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shock Glove — 1d10 I 0 1.5 kg Shocking RTC 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shock Knuckles — 1d10 I 0 1 kg Shocking RTIS 122 ---------------------------------------------------------------------------------------------------------
- Clubs and Staffs
--------------------------------------------------------------------------------------------------------- Shock Maul — 1d10 I 0 2.5 kg Shocking DHC 141 - 1d10 I 0 3 kg Shocking BCC 167 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Electropick - 1d10+4 E 6 3 kg Power Field, Unwieldy, Unstable, Overheats DHBJ 62 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Extendable Shock Baton — 1d10-1 I 0 1.5 kg Shocking DHBJ 62 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shock-Staff† — 1d5+1 I 2 2 kg Shocking DHIH 163 - 1d5+3 I 2 2 kg Shocking RTC 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shock-Staff(Hredrian)† — 1d10 I 0 4 kg Balanced, Shocking DHBJ 62/DH² 70 ---------------------------------------------------------------------------------------------------------
- Others
--------------------------------------------------------------------------------------------------------- Officer’s Cutlass — 1d10 R 0 3 kg Shocking DHIH 162/RTC 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shocker - 1d5-2 E 0 .75 kg Shocking DHBJ 62 ---------------------------------------------------------------------------------------------------------
Force Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range Dam Pen Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Axe — 1d10+3 R 2 4.5 kg Force, Unbalanced DHIH 187 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Axe(Naduesh) — 1d10+3 R 3 8 kg Force, Unbalanced RTIS 126 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Staff† — 1d10 I 0 3 kg Balanced, Force DHIH 187 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Staff†(Naduesh) — 1d10 I 2 2 kg Force RTIS 126 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Staff†(Vortex) — 1d10 I 0 4 kg Force BCC 167 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Force Staff - 1d10+1 I 0 5 kg Balanced, Force DWC 155 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Sword — 1d10+1 R 2 3.5 kg Balanced, Force DHIH 187 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Sword(Naduesh) — 1d10+1 R 2 5 kg Balanced, Force RTIS 126 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Sword(Vortex) — 1d10+2 R 2 8 kg Balanced, Force BCC 167 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Force Sword - 1d10+2 R 2 5 kg Balanced, Force DWC 156 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Rod — 1d5 I 0 1 kg Force BCC ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Force Scythe — 1d10+4 R 3 10 kg Unbalanced, Force BCC 167 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Staff of Change — 1d10+5 I 5 4 kg Force, Warp Weapon, Special BCC 167 ---------------------------------------------------------------------------------------------------------
- Nemesis Force Weapons
--------------------------------------------------------------------------------------------------------- Nemesis Force Sword - 1d10+2 E 2 6 kg Power Field, Sanctified, Balanced DH² 131 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Nemesis Force Halberd - 1d10+3 E 2 9 kg Power Field, Sanctified, Tearing DH² 131 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Nemesis Daemon Hammer - 2d10+5 E 8 20 kg Power Field, Sanctified, Unwieldy DH² 131 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Nemesis Falchion - 1d10+1 E 2 5 kg Power Field, Sanctified DH² 131 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Nemesis Warding Stave - 1d10+1 I 0 5 kg Power Field, Sanctified, Defensive, Special DH² 131 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Nemesis Greatsword - 2d10+5 E 6 1.5 tonne Power Field, Sanctified, Balanced DH² 131 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Nemesis Doomfist - 2d10+5 E 6 1.5 tonne Power Field, Sanctified, Unwieldly DH² 131 ---------------------------------------------------------------------------------------------------------
Shields
--------------------------------------------------------------------------------------------------------- Name/Pattern Range Dam Pen Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shield — 1d5 I 0 3 kg Defensive, Primitive DHC 140 - 1d5 I 0 3 kg Defensive, Primitive, Special RTC 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Buckler — 1d5–2 I 0 1 kg Balanced, Primitive DHIH 96 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mirror Shield — 1d5–1 I 0 3 kg Defensive, Primitive DHIH 97 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Tower Shield (metal) — 1d5+2 I 0 7 kg Defensive, Primitive DHIH 99 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Tower Shield (wood) — 1d5+1 I 0 5 kg Defensive, Primitive DHIH 99 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Naval Shield — 1d5+2 I 0 9 kg Defensive, Primitive DHIH 162 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Guard Shield — 1d5 I 0 3.5 kg Defensive, Primitive DHIH 180 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Combat Shield - 1d5 I 0 1 kg Primitive, Defensive RTIS 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Suppression Shield — 1d10 I 0 5 kg Defensive, Recharge, Shocking DHA 142 (Shock Weapon) - 1d10 E 0 5 kg Defensive, Recharge, Shocking RTIS 123 ---------------------------------------------------------------------------------------------------------
Weapon Upgrades
Ranged Weapons
Primitive Weapons
Thrown
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bolas 10m S/–/– — 0 1 — 1.5 kg Primitive, Snare, Inaccurate DHC 135/RTC 124 ---------------------------------------------------------------------------------------------------------
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hand Bow 15m S/–/– 1d10 R 0 1 Full 1 kg Primitive DHC 135/RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Flintlock Pistol 15m S/–/– 1d10+2 I 0 1 3Full 4 kg Primitive, Unreliable, Inaccurate DHC 135/RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Deuce Pistol 15m S/2/– 1d10+2 I 0 2 3Full 2 kg Primitive, Unreliable DHIH 93 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Flick Bow 15m S/–/– 1d10 R 0 1 Full 1 kg Primitive, Special DHIH 93 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Musket 30m S/–/– 1d10+2 I 0 1 5Full 7 kg Primitive, Unreliable, Inaccurate DHC 135/RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bow 30m S/–/– 1d10 R 0 1 Half 2 kg Primitive, Reliable DHC 135/RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sling 15m S/–/– 1d10–2 I 0 1 Full 0.5 kg Primitive DHC 135/RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Crossbow 30m S/–/– 1d10 R 0 1 2Full 3 kg Primitive DHC 135/RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Blunderbuss 10m S/–/– 1d10+1 I 0 1 5Full 4 kg Inaccurate, Primitive, DHIH 93 Scatter, Unreliable 30m S/–/– 1d10+2 I 0 1 2Full 4 kg Primitive, Unreliable, RTIS 114 Inaccurate ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Composite Bow 40m S/–/– 1d10+2 R 1 1 Half 3 kg Accurate, Primitive DHIH 93 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Crossbow, Heavy 80m S/–/– 1d10+4 R 2 1 4Full 5 kg Primitive DHIH 93 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Longbow 50m S/–/– 1d10+2 R 2 1 Half 3 kg Primitive DHIH 93 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Siskan Musket 40m S/–/– 1d10+3 I 0 1 5Full 8 kg Primitive DHIH 94 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Drive Nailer 5m –/3/– 1d10+1 R 4 15 3Full 7 kg Primitive DHIH 113 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Impaler 30m S/–/– 1d10+5 I 2 1 2Full 22 kg Primitive, Unreliable DHIH 113 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Scrap Cannon 15m S/–/– 1d10+3 R 0 1 3Full 40 kg Scatter, Unreliable DHIH 113 ---------------------------------------------------------------------------------------------------------
Bolt Weapons
All Bolt weapons with default ammunition deal Explosive[X] Damage.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/2/- 1d10+5 4 8 Full 3.5kg Tearing ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ceres 30m S/2/- 1d10+5 4 8 Full 3.5kg Tearing RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Garm 30m S/2/- 1d10+5 4 8 Full 4.5kg Tearing DHIH 171 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Mauler" 30m S/3/- 1d10+5 4 6 Full 2.75kg Tearing, Reliable DHIH 109 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sacristan 30m S/2/- 1d10+6 4 6 Full 3.3kg Tearing DHIH 187 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bolt Cane 30m S/-/- 1d10+5 4 1 2Full 3kg Tearing RTIS 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Footfall 25m S/2/– 1d10+4 2 6 Full 4.5kg Tearing, Unreliable RTHA 50 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Bolt Pistol 30m S/2/– 1d10+9 4 8 Full 5.5kg Tearing BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Bolt Pistol 30m S/3/– 2d10+5 5 14 Full 5.5kg Tearing DWC 146 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Guardian (Astartes) 30m S/3/– 2d10+5 5 14 Full 5.5kg Tearing, Accurate, Reliable DWRB 134 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 90m S/2/- 1d10+5 4 24 Full 7kg Tearing ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Combi-Bolter 80m S/3/– 1d10+5 4 32 2Full 12kg Tearing, Twin Linked BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Godwyn-De'az 90m S/2/- 1d10+5 4 30 Full 6kg Tearing, Reliable DHBM 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Scourge" 90m S/2/- 1d10+5 4 24 Full 10kg Tearing, Reliable DHIH 171 Sarissa --- --- 1d10+1[R] 2 --- --- --- Unbalanced ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke 90m S/2/4 1d10+5 4 24 Full 7kg Tearing RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Angelus" 100m S/-/- 2d10 5 3 3Full 11kg Tearing, Accurate DHIH 109 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Perinetus "Solo" 100m S/-/- 1d10+5 4 8 Full 7kg Tearing, Accurate RTIS 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ceres Carbine 90m S/2/– 1d10+5 4 12 2Full 5kg Reliable, Tearing RTHA 50 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Footfall 80m S/3/– 1d10+4 2 18 Full 8kg Tearing, Unreliable RTHA 50 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Archeotech 120m S/3/– 1d10+9 4 30 Full 10kg Reliable, Tearing, Special RTHA 50 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mars/Ryza Storm 90m S/2/4 1d10+5 4 60 Full 9kg Tearing, Storm RTC/DHA 122/140 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Godwyn-De'az Storm 90m S/2/4 1d10+5 4 60 Full 12kg Tearing, Storm, Reliable DHBM 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Bolter 100m S/3/– 1d10+9 4 24 Full 10kg Tearing BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Combi-bolter 80m S/4/– 1d10+9 4 32 2Full 15kg Tearing, Twin-Linked BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Bolter(Godwyn) 100m S/2/4 2d10+5 5 28 Full 18kg Tearing DWC 146 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Bolter(Hesh) 50m S/2/4 2d10+5 5 28 Full 15kg Tearing, Accurate, Reliable DWRB 134 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Boltgun(Stalker)200m S/–/– 2d10+5 5 24 Full 17kg Accurate,Tearing DWC 146 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Combi-Weapon 100m S/2/4 2d10+5 5 28 Full 25kg Tearing, Special DWC 146 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Storm Bolter 100m S/2/4 2d10+5 5 60 2Full 26kg Storm, Tearing DWC 147 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Storm Bolter 100m S/2/4 1d10+9 5 60 2Full 26kg Storm, Tearing DH²132 (Grey Knight) ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 120m -/-/10 2d10 5 60 2Full 40kg Tearing ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Bolter(Vortex) 150m –/–/6 1d10+8 5 60 Full 40kg Tearing BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Solar 120m -/-/10 2d10+2 5 60 Full 40kg Tearing RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Malleus Psycannon 120m S/-/5 2d10+5 5 40 3Full 20kg Tearing, Reliable, Sanctified DHA 139 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Psycannon 120m –/2/5 2d10+15 5 200 2Full 50kg Proven (4), Auto-stabilised DH² 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Psycannon 120m S/–/– 2d10+15 5 40 2Full 190kg Proven (4),Blast(6) DH² 134 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Heavy Bolter 150m –/–/6 1d10+12 5 60 Full 45kg Tearing BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Heavy Bolter 150m –/–/10 2d10+10 6 60 Full 68kg Tearing DWC 167 ---------------------------------------------------------------------------------------------------------
Las Weapons
All Las weapons deal Energy[E] Damage.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/-/- 1d10+2 0 30 Full 1.5kg Reliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Civitas 25m S/2/- 1d10+1 0 25 Full 2kg Reliable DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Palantine 20m S/3/- 1d10+2 0 20 Full 1.1kg Reliable DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Dervish" 25m S/4/- 1d10+3 0 20 Full 1.5kg Reliable RTIS 110 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Valentine" 30m S/-/- 1d10+4 4 1 Full 1.7kg Accurate, Tearing DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Belasco Dueling 45m S/-/- 1d10+5 4 1 Full 1.5kg Accurate RTC 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Series-S "Venom" 10m S/-/- 1d10+1 0 15 --- 0.5kg --- DHIH 113 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Las Gauntlets 50m S/4/- 1d10+4 1 20 Full 3kg Reliable RTC 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Triplex "Fury" 20m S/2/5 1d10+2 0 30 Full 1.5kg Reliable DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mark IV 70m S/2/- 1d10+3 0 15 Full 1.75kg Accurate, Reliable DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Voss Hellpistol 35m S/2/- 1d10+3 3 20 2Full 4kg --- DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Cadian Hellpistol 20m S/2/- 1d10+4 7 40 2Full 4kg --- DHA 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lucius Hellpistol 35m S/2/- 1d10+4 7 40 2Full 4kg --- RTC 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Steel Burner" 30m S/-/- 1d10+4 2 10 Full 2.5kg --- DHIH 113 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Archeotech Las 90m S/3/- 1d10+3 2 70 Full 4kg Accurate, Reliable RTC 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hellpistol 35m S/-/- 1d10+5 7 20 Full 4kg Accurate RTFS 5 (Archeotech) ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Stutter-las 35m S/–/5 1d10+2 0 25 Full 2kg Inaccurate RTHA 48 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Lasgun 100m S/3/- 1d10+3 0 60 Full 4kg Reliable Lascarbine 60m S/2/– 1d10+2 0 40 Full 3kg Reliable Longlas 150m S/–/– 1d10+3 1 40 Full 4.5kg Accurate, Reliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mark III 100m S/3/- 1d10+3 0 60 Full 4kg Reliable DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Drusus Prime 100m S/2/- 1d10+3 0 50 Full 7kg --- DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Roth 120m S/2/- 1d10+2 0 60 Full 4kg Reliable DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke Carbine 60m S/2/- 1d10+3 0 40 2Full 2.5kg Reliable RTC 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Stormfront" 100m S/3/- 1d10+3 0 60 Full 5kg Reliable DHIH 173 bayonet --- --- 1d10[R] 0 --- --- --- Primitive ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Merovech Assault 50m S/-/5 1d10+3 0 120 2Full 4.5kg Reliable RTIS 111 mono-bayonet --- --- 1d10[R] 2 --- --- --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Minerva-Aegis 60m S/4/8 1d10+2 0 40 Full 4.1kg Reliable DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Death Light" 80m S/3/- 1d10+5 2 18 Full 7.2kg --- DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- D'laku Hellgun 100m S/3/5 1d10+3 4 40 2Full 10kg --- DHIH 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Voss Hellgun 110m S/3/- 1d10+4 3 40 3Full 6kg --- DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Cadian Hellgun 50m S/3/- 1d10+4 7 30 2Full 6kg --- DHA 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lucius Hellgun 110m S/3/- 1d10+4 7 30 2Full 6kg --- RTC 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Twin Lasgun 100m S/-/- 1d10+4 0 18 Full 7kg Unreliable, Twin-linked DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Laslock" 70m S/-/- 1d10+4 0 1 Full 4kg Unreliable DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Synapse Disruptor 40m S/–/– Special 0 10 2Full 5kg DH² 68 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Retribution" 90m S–/– 1d10+3 0 10 Full 4kg Accurate RTHA 48 Long-Las ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shotlas 20m S/3/– 1d10+4 1 40 2Full 4kg RTHA 48 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- MP Lascannon 300m S/-/- 5d10+10 10 5 2Full 55kg --- DHC/RTC 132/120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hellhammer Lascannon 300m S/–/– 5d10+10 10 5 2Full 55kg Proven(3) BCC 153 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Lascannon 300m S/–/– 6d10+10 10 6 2Full 75kg --- DWC 149 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Multi-Laser 250m -/-/10 3d10+3 4 60 3Full 50kg --- DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- M41 Multi-Laser 150m –/–/5 2d10+10 2 100 2Full 35kg Reliable BCC 153 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa Lascutter 5m S/-/- 2d10+3 6 10 2Full 8kg --- RTIS 111 ---------------------------------------------------------------------------------------------------------
Solid Projectile Weapons
- Solid Projectile Weapons deal Impact[I] Damage, unless specified otherwise.
- Solid Projectile Weapon types are further divided in subtypes. Ammunition manufactured for one subtypes usually can't be used with weapons from another(meaning that you can't load hand cannon rounds in autopistol or stub automatic and vice versa)
Pistols
- Hand Cannons
- All Hand Cannons, unless specified otherwise, impose a –10 penalty to Ballistic Skill Tests unless fired two-handed.
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 35m S/–/– 1d10+4 2 5 2Full 3kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- .54 Tranter 30m S/2/- 1d10+5 2 7 Full 3.5kg Unreliable DHIH 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Carnodon" 35m S/3/- 1d10+4 2 6 Full 2.5kg Accurate DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Flametongue" 20m S/-/- 1d10+6 0 2 2Full 2kg Primitive, Reliable DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Hack" Shotgun 10m S/-/- 1d10+4 0 1 2Full 3kg Inaccurate, Scatter, Tearing DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Stormchild" 35m S/-/- 1d10+4 2 5 2Full 3kg --- DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shotgun Pistol 10m S/-/- 1d10+4 0 1 Full 1kg Reliable, Scatter DHIH 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Judgeslayer" 20m S/-/- 1d10+2 6 4 2Full 3.5kg Unreliable, Unstable DHBJ 63 ---------------------------------------------------------------------------------------------------------
- Stub Revolvers
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/–/– 1d10+3 0 6 2Full 1kg Reliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kulth "Sixkiller" 30m S/-/- 1d10+4 2 6 Full 1.6kg --- RTFS 3 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Fate Bringer" 40m S/-/- 1d10+3 2 5 2Full 1.6kg Accurate, Reliable DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Scalptaker" 30m S/-/- 1d10+3 0 6 2Full 2kg Reliable DHIH 118 ---------------------------------------------------------------------------------------------------------
- Stub Automatics
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/3/– 1d10+3 0 9 Full 1.5kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Armsman-10 35m S/3/- 1d10+3 0 13 Full 1.5kg --- DHIH 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Mariette" 20m S/-/- 2d5+3 0 1 2Full 0.5kg --- DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Mercy Killer" 20m S/-/- 1d10+2 0 1 2Full 1kg Inaccurate, Unreliable DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Phobos 30m S/3/- 1d10+3 0 9 Full 1.3kg --- DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Panoptic 35m S/2/- 1d10+3 0 5(x2) 2Full 2kg Reliable DHIH 134 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Dorcas 30m S/3/- 1d10+3 0 9 Half 1.5kg --- DHIH 175 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mars Naval 20m S/3/- 1d10+4 0 6 Full 3kg Tearing RTC 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Ripper" 30m S/2/- 1d10+3 7 8 Full 4kg Tearing, Toxic RTIS 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Salvation" 10m S/3/- 1d10 0 7 --- 0.7kg --- DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ius Automatic 30m S/3/- 1d10+3 0 11 Full 1.7kg Reliable DHBJ 63 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ringleader 30m S/-/- 1d10+4 3 5 2Full .25kg DHBJ 63 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Baraspian Palm Gun 5m S/–/– 1d10 0 2 Full .5kg DH² 66 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sting-Blunt 30m S/2/– 1d10 0 5 Full 1.5kg Shocking DH² 67 ---------------------------------------------------------------------------------------------------------
- Autopistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/–/6 1d10+2 0 18 Full 2.5kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Encarmine 20m S/3/8 1d10 0 24 Full 2kg --- DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Hecuter" 30m S/3/6 1d10+3 0 15 Full 2kg Reliable DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Puritan-14 20m S/3/6 1d10+2 0 14 Full 1.7kg --- DHIH 117 as shotgun 15m S/-/- 1d10+4 0 1 Full --- Scatter ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Ripper Clip" 20m -/-/6 1d10+2 0 12 Full 3kg Inaccurate, Unreliable DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Talon Mark III 30m S/2/6 1d10+2 0 18 Full 2.3kg --- DHIH 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Irontalon" 20m S/2/5 1d10+2 0 15 Full 2kg Primitive, Reliable, Tearing DHIH 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Orthlak Mark IV 30m S/-/6 1d10+4 0 12 Full 2.5kg --- DHIH 175 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ripper Auto 25m S/-/6 1d10+2 3 50 2Full 3kg Twin-Linked, Tearing, Toxic DHA 203 ---------------------------------------------------------------------------------------------------------
Basic
- Autoguns
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 90m S/3/10 1d10+3 0 30 Full 3.5kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Armageddon 100m S/2/6 1d10+4 0 15 Full 8.5kg Reliable DHIH 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Creed-9 50m S/3/10 1d10+3 0 35 Full 3.6kg --- DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Spectre" 80m S/3/10 1d10+3 0 20(x3) Full 6.5kg --- DHIH 118 as shotgun 30m S/-/- 1d10+4 0 4 2Full --- Scatter ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Alcher Mark IV 60m S/-/10 1d10+3 0 40 Full 3.5kg --- DHIH 175 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Zayth Auto-carbine 35m –/–/5 1d10+3 0 20 Full 3kg Inaccurate RTHA 48 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Wrath Auto-Stubber 60m S/3/– 1d10+4 0 20 2Full 4kg Inaccurate, Tearing, Unreliable RTHA 49 ---------------------------------------------------------------------------------------------------------
- Hunting Rifles
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 150m S/–/– 1d10+3 0 5 Full 5kg Accurate ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Nomad" 250m S/–/– 1d10+5 3 4 Full 10kg Accurate, Reliable DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Steadholder" 100m S/–/– 1d10+4 0 6 Full 5kg --- DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Absolution" 220m S/–/– 1d10+4 0 6 Full 4kg Accurate RTIS 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Pax Factorem" 150m S/2/– 1d10+3 2 5 Full 6.5kg Accurate DHBJ 63 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hell Rifle 300m S/–/– 2d10+4 R 7 — — 10kg Felling (2) DH² 67 ---------------------------------------------------------------------------------------------------------
- Shotguns
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Shotgun 30m S/-/- 1d10+4 0 2 2Full 5kg Scatter, Reliable Pump-Action Shotgun 30m S/-/- 1d10+4 0 8 2Full 5kg Scatter Combat Shotgun 30m S/3/- 1d10+4 0 18 Full 6.5kg Scatter ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Blackhammer" 20m S/–/– 2d10 0 1 2Full 4.7kg Inaccurate, Scatter DHIH 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Meat Hammer" 30m S/–/– 2d5+6 0 1 3Full 5kg Scatter, Tearing DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Slayer" 30m S/–/– 1d10+4 0 6 3Full 3.5kg Scatter DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Ironclaw" 30m S/2/– 1d10+4 0 12 Full 6.5kg Reliable, Scatter DHIH 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Vanaheim 40m S/3/6 1d10+4 0 15 Full 8kg Scatter DHIH 134 saw-bayonet --- --- 1d10[R] 0 --- --- --- --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Vox Legi-pattern 30m S/2/- 1d10+9 0 14 2Full 7kg Reliable, Scatter DHBJ 64 Arbites Combat Shotgun ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lathe Boarding Gun 30m S/3/– 1d10+5 1 3 2Full 6kg Inaccurate, Reliable, Scatter RTHA 49 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Persecutor Arbites 35m S/3/– 1d10+4 0 20 Full 6kg Reliable, Scatter RTHA 50 Combat Shotgun melee 1d5+3 2 - ---- 2kg Shocking ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Shotgun 30m S/2/– 1d10+6 0 10 2Full 10kg Reliable, Scatter BCC 156 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Shotgun 30m S/2/– 2d10+3 0 18 Full 10kg Reliable, Scatter DWC 149 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Assault Shotgun 30m S/3/5 2d10+4 0 20 Full 10kg Reliable, Scatter DWRB 136 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Heavy Stubber 120m –/–/10 1d10+4 3 200 2Full 35kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Stubber(Vortex) 100m –/–/8 1d10+5 3 75 2Full 30kg --- BCC 156 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Orthlack Stubber 120m –/–/10 1d10+5 3 200 2Full 35kg --- RTC 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ursid Stubber 120m –/–/10 1d10+5 3 40 Full 35kg --- RTC 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Assault Stubber 100m -/-/6 1d10+4 3 200 2Full 21(+25)kg Storm RTIS 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- VI Crank Cannon 70m –/–/5 1d10+5 0 100 3Full 38kg Unreliable DHIH 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Naval Shotcannon 40m S/3/– 2d10+4 0 24 2Full 12kg Scatter, Unreliable DHIH/RTC 161/121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Assault Cannon 120m –/–/10 3d10+5 5 200 2Full 60kg Tearing, Unreliable DHIH 175 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Assault Cannon 150m –/–/10 3d10+6 6 200 3Full 80kg Tearing DWC 149 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Autocannon 300m S/2/5 4d10+5 4 20 2Full 55kg --- DHIH 175 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- M34 Autocannon 300m S/3/– 3d10+8 6 20 2Full 40kg Reliable BCC 156 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Reaper Autocannon 300m S/4/– 3d10+8 6 40 2Full 60kg Reliable, Twin-Linked BCC 156 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bulldog Heavy Stubber 120m -/-/8 1d10+4 3 50 Full 30kg Reliable DHBJ 64 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Harpoon Gun 40m S/–/– 2d10+2 R 0 1 4Full 18kg Crippling(5), Primitive(9),Snare (1) BCC 156 ---------------------------------------------------------------------------------------------------------
Flame Weapons
- All Flame weapons deal Energy[E] Damage.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Hand Flamer 10m S/–/– 1d10+4 2 2 2Full 3.5 kg Flame ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Destroyer" 15m S/–/– 1d10+5 2 5 2Full 2.1kg Flame DHIH 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 10m S/–/– 1d10+4 2 2 2Full 3.5kg Flame RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Seraphim 10m S/-/- 1d10+4 2 6 Full 2kg Flame DHMB 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Hand Flamer 10m S/–/– 2d10+2 3 4 2Full 6kg Flame DWC 149 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Flamer 20m S/–/– 1d10+4 3 3 2Full 6kg Flame ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Vortex 20m S/–/– 1d10+4 2 6 2Full 6kg Flame, Spray BCC 158 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 20m S/–/– 1d10+4 2 6 2Full 6kg Flame RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Voss 20m S/–/– 1d10+5 2 3 2Full 6kg Flame, Toxic DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Tox Spray 10m S/–/– 1d10 0 3 3Full 8kg Flame, Toxic DHIH 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Gas Torch 5m S/–/– 1d10+1 2 5 2Full 20kg Flame DHIH 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Anoxis "Burst" 5m S/–/– 1d5 0 1 2Full 3kg Flame, Primitive DHIH 160 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Anoxis "Stingray" 15m S/–/– 1d10+3 2 4 Full 3kg Flame DHIH 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Assault Flamer 10m S/–/– 1d10+4 1 12 3Full 6kg Flame RTIS 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Flameburst 40m S/–/– 1d10+4 2 6 2Full 7kg Flame, Recharge, Special RTHA 51 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Flamer 20m S/–/– 1d10+9 4 6 2Full 10kg Flame, Spray BCC 158 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Flamer 20m S/–/– 2d10+2 3 6 2Full 15kg Flame DWC 148 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Balefire Gun 20m S/–/– 2d10+2 3 6 2Full 7kg Flame, Toxic DWRB 135 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Immolation Rifle 25m S/–/– 2d10+5 1 5 Full 5kg Flame, Special DWRB 135 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Incinerator 30m S/–/– 2d10+6 6 10 2Full 65kg Flame, Sanctified DH² 132 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Flamer 30m S/–/– 2d10+4 4 10 2Full 45kg Flame DHIH/DHBM 171/115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Flamer(Vortex) 30m S/–/– 1d10+8 5 10 2Full 20kg Flame, Spray BCC 158 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke "Hellsent" 30m S/–/– 2d10+4 4 10 2Full 20kg Flame RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Heavy Flamer 30m S/–/– 1d10+12 6 15 2Full 25kg Flame, Spray BCC 158 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Heavy Flamer 30m S/–/– 2d10+6 6 10 2Full 65kg Flame DWC 149 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Incinerator 60m S/–/– 2d10+6 6 20 2Full 200kg Flame, Sanctified DH² 134 ---------------------------------------------------------------------------------------------------------
Melta Weapons
- All Melta weapons deal Energy[E] Damage.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Inferno Pistol 10m S/–/– 2d10+4 12 3 Full 2.5kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Inferno Pistol(Vortex) 10m S/–/– 2d10+10 12 3 Full 3kg --- BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mars 10m S/–/– 2d10+8 13 3 Full 2.5kg --- RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Seraphim 10m S/–/– 2d10+2 10 6 Full 2kg Reliable DHBM 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hellax Infernus 10m S/–/– 2d10+6 14 5 2Full 2kg Sanctified DHA 139 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Infernus 10m S/–/– 2d10+8 13 4 Full 5kg DWC 148 Pistol ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Conflagration 10m S/–/– 2d10+10 15 2 Full 5kg DWRB 135 Infernus Pistol (Astartes) ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Meltagun 20m S/–/– 2d10+4 12 5 2Full 8kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Meltagun(Vortex) 20m S/–/– 2d10+10 12 5 2Full 15kg --- BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mars 20m S/–/– 2d10+8 13 5 2Full 7.5kg --- RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 20m S/–/– 2d10+8 13 10 3Full 8.5kg --- RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Zepherus "Beamer" 40m S/–/– 2d10+6 12 6 2Full 9kg --- RTIS 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ultimo 40m S/–/– 2d10+2 8 5 2Full 10kg --- DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Melta-Cutter 10m S/–/– 2d10+4 10 5 3Full 30kg --- DHIH 113 5m S/–/– 3d10+8 13 5 2Full 8kg Inaccurate, Scatter RTHA 51 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Meltagun 20m S/–/– 2d10+13 12 6 2Full 17kg --- BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Meltagun 20m S/–/– 2d10+8 13 6 2Full 14kg --- DWC 148 (Vulkan) ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Meltagun 20m S/–/– 2d10+10 15 4 2Full 14kg --- DWRB 135 (Conflagration) ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Milti-Melta 60m S/–/– 4d10+12 12 4 2Full 55kg Blast(1) DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Multi-Melta(Vortex) 60m S/–/– 2d10+16 12 12 2Full 40kg Blast(1) BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Multi-Melta Mars 60m S/-/– 4d10+5 13 10 2Full 40kg Blast(1) RTC 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Thermal Lance 10m S/–/– 2d10+4 10 2 2Full 14kg --- DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Thermal Lance Mars 10m S/–/– 2d10+10 12 2 2Full 40kg Accurate RTC 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Multi-melta 60m S/–/– 4d10+6 13 12 2Full 72kg Blast (1) DWC 148 (Maxima) ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Multi-melta 100m S/2/– 5d10+5 15 6 2Full 70kg Blast(2), Recharge, Volatile DWRB 135 (Firestorm) ---------------------------------------------------------------------------------------------------------
Plasma Weapons
- All Plasma weapons deal Energy[E] Damage.
- Most Plasma weapons can be fired on two modes, normal or maximal fire. On Normal, the weapon operates per its given profile. On Maximal, the weapon, unless specified otherwise, gains +10 metres to range, +1d10 to Damage, and +2 to Penetration. If the weapon has the Blast Quality, it also gains +2 to the Blast. However, each Maximal shot takes 3 rounds of ammunition, and the weapon gains the Recharge Quality(if it does not already possess one) whenever fired on Maximal.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Plasma Pistol 30m S/–/– 1d10+6 6 10 4Full 4kg Overheats, Recharge this "civilian" model can't be fired on Maximal ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Pistol(Vortex) 40m S/2/– 1d10+7 8 10 3Full 4kg Overheats BCC 158 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kronos 30m S/–/– 1d10+6 6 10 4Full 4kg Recharge DHIH 134 on Maximal 40m S/-/- 1d10+10 ~ ~ ~ --- Overheats, Recharge ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ryza 30m S/2/– 1d10+6 6 10 3Full 4kg Overheats DHA/RTC 140/123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ryza "Wrath" 40m S/-/- 1d10+8 6 8 Full 5kg Accurate, Overheats RTIS 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Plasma Pistol 30m S/2/– 1d10+10 8 12 3Full 4kg Overheats BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Plasma Pistol 30m S/2/– 1d10+8 8 12 3Full 6kg Volatile DWC 148 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Barrage 40m S/3/– 1d10+6 8 9 3Full 7kg Overheats, Volatile DWRB 135 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Plasma Gun 90m S/2/– 1d10+6 6 20 8Full 11 kg Overheats, Recharge this "civilian" model can't be fired on Maximal ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Gun(Vortex) 90m S/2/– 1d10+8 10 20 5Full 18kg Overheats BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ryza 90m S/2/– 1d10+7 7 40 5Full 9kg Overheats DHA 140 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 90m S/2/– 1d10+7 6 40 5Full 18kg Overheats RTC 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mark III Sunfury 80m S/2/– 1d10+10 6 10 2Full 12kg Overheats, Recharge DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Blaster 60m S/–/– 2d10+6 6 12 2Full 20 kg Overheats, Recharge, DHIH 174 Unreliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Legion Plasma Gun 100m S/2/– 1d10+12 10 24 5Full 18 kg Overheats BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Plasma 100m S/2/– 1d10+9 8 40 4Full 27 kg Volatile DWC 148 Gun (Ragefire) ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Barrage 120m S/3/5 1d10+7 8 30 4Full 30 kg Overheats, Volatile DWRB 135 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Cannon 120m S/–/– 2d10+10 8 24 5Full 38kg Overheats, Recharge, DHIH 174 Unreliable on Maximal 120m ~ 4d10+10 ~ ~ ~ --- Blast(3), Overheats, Recharge, Unreliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Cannon Ryza 120m S/–/– 2d10+10 8 16 5Full 40kg Blast (1), Overheat, RTC 123 Unreliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Cannon(Vortex) 150m S/–/– 2d10+12 10 16 5Full 40kg Blast (3), Overheat BCC 157 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Plasma Cannon 150m S/–/– 2d10+11 10 16 5Full 70kg Blast (1), Volatile DWC 147 ---------------------------------------------------------------------------------------------------------
Launchers
- Damage, Penetration, and any other special qualities are determined by the ammunition (e.g. grenade) fired by Launcher, unless otherwise specified.
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Grenade Launcher 60m S/–/– * * 6 Full 9kg * ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Voss 60m S/–/– * * 6 Full 12.5 Inaccurate, * RTC 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 80m S/–/– * * 1 Half 10kg * RTC 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Gorge 60m S/–/– * * 1 2Full 8kg Reliable, * DHIH 113 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Auxiliary GL 45m S/–/– * * 1 Full +2.5kg * DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Auxiliary GL 45m S/–/– * * 4 2Full +3kg * DWC 152 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bola Launcher 20m S/–/– 1d10 0 6 Full 8.75kg Primitive, Snare RTIS 115 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard RPG Launcher 120m S/–/– * * 1 Full 15 kg * ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Auto-Launcher 15m S/–/– * * 3 3Full 30kg * RTIS 115 ---------------------------------------------------------------------------------------------------------
- Missile Launchers
--------------------------------------------------------------------------------------------------------- Munitorum Standard 250m S/–/– * * 1 Full 35kg * DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke 250m S/–/– * * 1 Full 12kg * RTC 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Retobi 200m S/–/– * * 5 2Full 35kg * RTC 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Disposable Launcher 175m S/–/– * * 1 --- 30kg * DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Disposable ML Mk.II 200m S/–/– 3d10+3[X] 4 1 --- 10kg --- RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hunter-Killer DML 350m S/–/– 3d10+6[X] 6 1 --- 64kg --- RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Missile Launcher(Vortex) 300m S/–/– * * 1 Full 35kg * BCC 159 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Cyclone 300m S/2/– * * 12 3Full 95kg * DWC 152 Missile Launcher ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Missile 250m S/–/– * * 8 Full 50kg * DWC 152 Launcher (Soundstrike) ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Missile 200 S/–/– * * 1 2Full 12kg Special DWRB 137 Launcher (Armoursbane) ---------------------------------------------------------------------------------------------------------
- Mortars
- The profiles for Mortars lists the damage and blast radius for frag rounds. Mortars can fire other types of rounds,however. These include Minefield Rounds, Scatter Rounds, Starflare Rounds, Blind Rounds, Smoke Rounds, and Anti-Plant Rounds. The range for these rounds is the same as for the frag rounds. Mortars may fire any other unusual ammo designed to be used with mortars. Mole Mortars may not fire any unusual ammo that is not specifically designed to be used with them.
- Mortars can't be fired at targets closer than listed minimum range.
--------------------------------------------------------------------------------------------------------- Voss 50-300m S/–/– 2d10[X] 3 1 Full 41kg Inaccurate, Blast(5) RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke 50-300m S/–/– 2d10[X] 3 6 2Full 48kg Inaccurate, Blast(5) RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mole Mortar 50-200m S/–/– 2d10+2[X] 2 1 Full 50kg Inaccurate, Shocking, Blast(4) RTIS 115 ---------------------------------------------------------------------------------------------------------
Thrown Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Javelin 18m S/–/– 1d10+SB R 1 1 — 1 kg Primitive DHIH 93 10m S/–/– 1d10 R 0 1 — .5 kg Primitive RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Vibe Spear 10m S/–/– 1d10+2+SB R 1 1 — 2 kg Primitive, Snare, Special DHIH 94 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Volonx Bone Bolas 8m S/–/– 1d5 I 0 1 — 2 kg Primitive, Snare, Toxic DHIH 94 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hunting Quoit 10m S/–/– 1d10 R 0 1 — .5 kg Primitive RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Crimson Crown SBx4 S/-/- 1d10+2 R 2 1 - .5 kg Tearing RTIS 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shock Stars SBx3 S/-/- 1d10 I 2 1 - .2 kg Shocking RTIS 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Power Discus SBx4 S/-/- 1d10+4 E 5 1 - .2 kg Power Field RTIS 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Stunsphere SBx3 S/-/- 1d10 I 0 1 - .2 kg Shocking RTHA 56 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shock Net 5m S/-/- – – - - 1 kg Shocking, Snare RTHA 57 ---------------------------------------------------------------------------------------------------------
Exotic Weapons
- Most Exotic weapons, being so exotic and all, operate in obscure ways; read the books for special rules on each individual weapon before making a choice.
Imperial Exotics
Melee Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range Dam Pen Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Chain-Stick — 1d10+1 I 0 1 kg Fast, Primitive, Toxic DHIH 96 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Double Flail† — 1d10 I 0 4 kg Flexible, Primitive DHIH 96 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lightning Gauntlet — 1d10 I 0 2 kg Primitive, Shocking DHIH 97 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lightning Chain† — 1d10+1 I 0 4 kg Flexible, Primitive, Shocking DHIH 97 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Breacher — 1d10+5 R 4 18 kg Special, Tearing, Unwieldy DHIH 135 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Vivisector — 1d5+5 R 0 1.5 kg Tearing, Unwieldy DHIH 135 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bulkhead Cutters† — 1d10+3 R 6 6 kg Tearing, Unwieldy DHIH 163 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Neuro-Gauntlet — 1d10 R 8 2.5 kg Tearing, Toxic DHA 142 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Forearm Powerblade — 1d10+1 E 4 1.5 kg Power Field, Balanced, Defensive RTIS 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Null Rod(Gryphonne) — 1d10+5 E 4 3 kg Power Field, Special RTIS 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Null Rod(Malleus) — 1d10+4 I 6 3 kg Power Field, Special DH² 69 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Soft Sword — 1d10 R 2 1.5 kg Balanced RTIS 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Zaythan Warblade – 2d10+6 E 6 9 kg Power Field, Tearing, Unbalanced RTHA 56 ---------------------------------------------------------------------------------------------------------
Thrown Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Fedrid Razor Disk 10m S/–/– 1d10+SB R 1 1 — 0.5kg Primitive DHIH 93 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Volonx Thunderclap 9m S/–/– 1d5+3 X 0 1 — 1 kg Blast (2), Inaccurate, DHIH 94 Primitive, Unstable ---------------------------------------------------------------------------------------------------------
Needle Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Needle Pistol 30m S/–/– 1d10[R] 0 6 Full 1.5kg Accurate, Toxic DHC/RTC 138/128 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Needle Rifle 180m S/–/– 1d10[R] 0 6 2Full 2kg Accurate, Toxic DHC/RTC 138/129 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Galvian Needler 30m S/3/– 1d10–1[R] 0 7 Full 1kg Toxic DHIH 110 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hypo Pistol 20m S/–/– 1d5+2[R] 2 3 2Full 1kg --- DHIH 110 ---------------------------------------------------------------------------------------------------------
Dartcasters
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Dartcaster 35m S/-/- 1d10[R] 0 1 Full 2.5kg Toxic RTC 127 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Cadence "Widower" 35m S/–/– 1d10+3[R] 4 1 Full 2kg Accurate DHIH 111 assembled 150m S/–/– 1d10+3[R] 4 1 Full 4.5kg Accurate ---------------------------------------------------------------------------------------------------------
Webbers
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Web Pistol 30m S/–/– --- 0 1 Full 3.5kg Snare DHC/RTIS 138/116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Webber 50m S/–/– --- 0 1 Full 8kg Blast(5), Snare DHC 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Web Gun 50m S/–/– --- 0 1 Full 6kg Blast(2), Snare RTIS 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Webber 70m S/–/– --- 0 3 Full 14kg Blast(5), Snare RTIS 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Aegis-Redback 80m S/–/– --- 0 4 3Full 17kg Blast(6), Snare DHIH 110 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Tyranicus Heavy Webber 75m S/–/– --- 0 1 2Full 12kg Blast(4), Snare DH² 68 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Razorweb Launcher 10m S/-/- 2d10+4[R] 5 1 Full 3kg Blast(1), Tearing, Inaccurate RTIS 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Webber 80m S/–/– --— 0 5 Full 8kg Blast(5),Snare DWRB 137 ---------------------------------------------------------------------------------------------------------
Digital Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Digi-Las 3m S/–/– 2d5+5[E] 5 1 [see text] 0.1kg --- DHA 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Digi-Laser 3m S/–/– 1d10+3[E] 7 1 Full 0.5kg Reliable RTC 127/DH² 67 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Digi-Laser 4m S/–/– 1d10+4 E 7 1 Special 0.1kg Reliable DWC 153 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Digi-Melta 3m S/–/– 2d10+4[E] 12 1 Full 0.5kg --- RTC 127 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Digi-Melta 4m S/–/– 2d10+5 E 12 1 Special 0.1kg --- DWC 153 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Digi-Needler 3m S/–/– 1d10[R] 0 1 Full 0.5kg Toxic RTC 127 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Digi-Flamer 3m S/–/– 1d10+4[E] 2 1 Full 0.5kg Flame RTC 127 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Digi-Flamer 4m S/–/– 2d10+2 E 3 1 Special 0.1kg Flame DWC 153 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Digital Explosive SBx3 S/–/– 3d10[X] 5 1 --- 0.1kg Blast(3) DHA 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Baleful Eye 10m S/2/– 1d10+4[E] 7 40 [see text][see text][see text] RTC 148 ---------------------------------------------------------------------------------------------------------
Pseudo-Bolt
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Rocketfire Gun 80m S/-/- 1d10+5[I] 4 6 Full 4kg Tearing RTIS 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Spitfire" 20m S/-/- 1d10+3[X] 0 3 Full 3kg Unreliable DHIH 119 ---------------------------------------------------------------------------------------------------------
Other
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Void Speargun 10m S/–/– 1d10+2[R] 2 1 Full 1.5kg --- RTIS 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Meritech Cannon 15m S/-/- 2d10+4[X] 4 6 3Full 0.5kg Blast(1) RTIS 117 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sonic Rifle 30m S/2/- 1d10+3[X] 2 8 Full 3.5kg Tearing, Shocking RTIS 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shock Blaster 20m S/2/– 1d10+2[E] 4 7 Full 3kg Shock DHIH 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Haywire Rifle 10m S/-/- 1d10+3[I] 2 6 Full 5kg --- DHRH 151 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Snare Gun 30m S/-/- --- 0 1 Full 3.5kg Snare DHRH 151 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Razorhail Gun 35m S/–/– 1d10+2[R] 1 1 Full 5kg Scatter, Tearing RTHA 50 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Harpoon Gun 60m S/–/– 1d10+4[R] 2 1 Full 5kg Snare, Tearing RTHA 50 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Conversion 100m S/–/– Varies Varies 4 2Full 85kg Special DWC 152 Beamer ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Sniper Rifle 200m S/–/– 1d10 R 0 6 2Full 4kg Accurate, Felling (1),Toxic DWC 153 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mk.IX Ultra-Pattern 250m S/–/– 1d10+2 R 0 5 Full 4kg Accurate, Felling(1), Toxic DWRB 138 Sharpshooter’s Rifle ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Atomizer Cannon 50m S/–/– 4d10+4 E 8 25 3Full 80kg Blast(5), Devastating(4), Volatile DWRB 137 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Deathwatch Graviton 45m S/–/– Special – 5 3Full 65kg Blast(5) DWRB 137 Cannon ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Seismic Escalation 100m S/–/– 4d10+10 I – Special 3Full 40kg Blast(10) DWRB 138 Detonator per round ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Techxorcism Gun 80m S/3/– 1d10+4 E 4 30 Full Shocking, Special DWRB 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Astartes Psilencer 100m –/–/4 1d10+10 E 0 – – 60kg Sanctified DH² 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Gatling Psilencer 100m –/–/8 1d10+8 E 0 – – 240kg Sanctified, Storm DH² 132 ---------------------------------------------------------------------------------------------------------
Archeotech
Melee Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range Dam Pen Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Macro Hammer — 1d10+7 E 10 8 kg Power Field RTIS 125 ---------------------------------------------------------------------------------------------------------
Ranged Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Rad-Cleanser 30m S/–/– 2d10+2[E] 7 20 --- 26kg Blast(2), Recharge, Toxic DHIH 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Graviton Gun 30m S/–/– [see text] --- 3 2Full 5kg Blast(5) DHIH/RTC 132/128 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Assault Gauntlet 20m S/-/8 1d10+4[I] 2 24 4Full 3kg --- RTIS 118 in melee --- --- 1d10[I] 2 --- --- --- --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Dustmaker" 40m S/-/- 3d10+4[E] 3 1 [see text] 5kg Recharge, Toxic RTIS 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lightning Cannon 60m S/-/- 2d5+4[E] 4 2 Full 0.5kg Overheats, Recharge RTIS 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Quill Blaster 50m S/-/6 1d10[R] 2 50 2Full 5kg Tearing, Overheats RTIS 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Conversion Beamer 100m S/–/– † † 4 2Full — 85kg DH² 66 ---------------------------------------------------------------------------------------------------------
Xenotech
Melee Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range Dam Pen Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Aether Lance — 2d5 E 0 3.5 kg Unwieldy, Special DHRH 200 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Draethri Pain Gauntlet — 1d10+2 R 0 3 kg Shocking DHRH 201 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Scythian Fury Talon — 1d5+3 R 3 1 kg Toxic DHRH 201 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Fractal Blade — 1d10+1 R 7 1 kg Power Field, Balanced RTC 130 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ghost Sword — 1d10+3 E 6 1 kg Power Field, Balanced RTC 130 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Harlequin’s Kiss — 1d10+8 R 10 1 kg Tearing, Special RTC 131 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ork Choppa — 1d10+1 R 2 8 kg Unbalanced RTC 132 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Dark Eldar Scissorhand – 3d5 R 2 0.5 kg Tearing, Special RTHA 56 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Eldar Agonizer — 1d10+3 E 6 8 kg Tearing, Shocking RTIS 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Eldar Biting Blade – 1d10+6 R 2 7 kg Tearing, Unbalanced RTHA 55 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Eldar Chainsword — 1d10+4 R 3 3 kg Balanced, Tearing RTHA 55 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Eldar Mirrorswords – 1d10+5 E 8 2 kg Balanced, Power Field RTHA 55 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Eldar Power Sword — 1d10+4 E 8 2 kg Power Field, Balanced RTIS 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Egarian Shard Glaive — 1d10+4 R 2 4 kg Tearing, Toxic RTIS 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Galthite Lacerator — 1d10+6 R 6 1 kg Tearing RTIS 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Inertial Hammer — 2d10+7 I 7 4 kg Unwieldy, Special RTIS 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bonesword - 1d10 R 6 Drain Life DWC 373 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Tyranid Lash Whip - 1d10+3 R 3 Flexible, Snare DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Tyranid Scything Talons - d10+2 R 3 --— DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Tyranid Rending Claws - 1d10 R 5 Razor Sharp DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Nadueshi Twinblade – 1d10+6 R 0 5 kg Balanced, Tearing RTHA 56 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Stryxis Aetherlash 3m 2d5 R 0 1 kg Flexible, Special RTHA 56 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Stryxis Curseblade – 1d10–1 R 2 2 kg Balanced, Special RTHA 56 ---------------------------------------------------------------------------------------------------------
Ranged Weapons
- Eldar Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Blaster 30m S/-/- 2d10+5 E 8 24 Full 1.2 kg RTIS 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Deathspinner 40m S/-/- 4d10+5 E 2 30 2Full 4 kg Reliable, Blast(2), Tearing RTIS 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Dragon's Breath 30m S/-/- 2d10+2 E 3 20 Full 4 kg Flame RTIS 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Firepike 60m S/–/– 2d10+10 E 13 20 4Full 6 kg Reliable RTHA 52 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Fusion Gun 20m S/–/– 2d10+6 E 13 10 2Full 3 kg Reliable RTHA 53 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hawk’s Talon 100m S/3/10 2d10+2 E 4 60 Full 4 kg Reliable RTHA 53 melee 1d10+3 E 7 –- –--- Power Field, Unbalanced ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lasblaster 120m S/3/6 1d10+4 E 4 90 Full 3.5 kg Reliable RTIS 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shuriken Cannon 110m –/–/6 2d10+6 R 3 200 3Full 25 kg Reliable RTHA 53 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shuriken Catapult 60m S/3/10 1d10+4 R 6 100 2Full 2.5 kg Reliable RTC 129 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shuriken Pistol 30m S/3/5 1d10+2 R 4 40 2Full 1.2 kg Reliable RTC 129 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sunrifle 90m S/4/8 1d10+6 E 4 60 Full 4 kg Reliable, Storm RTIS 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Spinneret Rifle 60m S/–/– 1d10+1 R 10 1 Half 4 kg Accurate, Tearing RTHA 53 ---------------------------------------------------------------------------------------------------------
- Dark Eldar Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shredder 60m S/–/– 3d10+5 R 2 12 2Full 2 kg Reliable, Blast (4), Tearing RTHA 53 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Splinter Cannon 110m –/–/10 1d10+5 R 4 300 3Full 10 kg Toxic RTHA 53 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Splinter Pistol 50m S/3/- 1d10+2 R 2 120 2Full 1 kg Toxic RTIS 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Splinter Rifle 80m S/3/5 1d10+2 R 2 200 2Full 2.5 kg Toxic(4) RTIS 121/BCC 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Terrorfex 40m S/–/– special – 1 Full 2 kg RTHA 54 ---------------------------------------------------------------------------------------------------------
- Kroot Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kroot Bow 40m S/4/8 1d10+3 R 3 20 2Full 6 kg Tearing, Toxic RTIS 146/DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kroot Rifle 110m S/2/– 1d10+5 E 1 6 2Full 6 kg RTC 128/DWMX 5 [melee] 1d10 R 0 Balanced ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kroot Hunting Rifle 150m S/-/- 1d10+5 R 3 8 Full 4 kg Accurate RTIS 146/DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kroot Bolt Thrower 150m S/–/– 2d10+10 X 2 20 Full N/A Blast(3), Mounted DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kroot Gun 150m S/2/– 3d10+8 I 6 10 Full N/A DWMX 5 ---------------------------------------------------------------------------------------------------------
- Ork Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Big Shoota 80m S/3/10 1d10+6 I 1 40 Full 6 kg Inaccurate, Unreliable RTIS 142 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Burna 15m S/–/– 1d10+5 E 3 8 2Full 8 kg Inaccurate, Unreliable, Flame RTIS 142 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Deffgun 90m S/4/8 1d10+10 I 2 50 2Full 45 kg Inaccurate, Unreliable, RTIS 142 Unwieldy, Storm ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Rokkit Launcha 120m S/–/– 3d10+5 X 6 1 Half 15 kg Inaccurate, Unreliable RTIS 142 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shoota 60m S/3/10 1 1d10+4 I 0 30 Full 4 kg Inaccurate, Unreliable RTC 129 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Slugga 20m S/3/– 1d10+4 I 0 18 Full 2 kg Inaccurate, Unreliable RTC 129 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kustom Blasta 90m S/–/– 2d10+8 E 8 7 4Full 15 kg Inaccurate, Overheats, RTHA 54 Unreliable, Unstable ---------------------------------------------------------------------------------------------------------
- Tau Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Pulse Pistol 40m S/2/- 2d10+2 E 4 16 Half 3 kg Gyro-Stabilized RTIS 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Pulse Rifle 150m S/2/4 2d10+3 E 4 36 Half 8 kg Gyro-Stabilized RTIS 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Pulse Carbine 60m S/-/3 2d10+2 E 4 24 Full 6 kg Gyro-Stabilized RTIS 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Rifle 90m S/2/– 2d10+9 E 8 — — N/A Tearing, Mounted DWC 366 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Missile Pod 90m S/2/– 2d10+6 X 5 — — N/A Mounted DWC 366 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Burst Cannon 60m –/–/10 2d10+2 E 4 — — N/A Mounted DWC 366 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Airbursting Fragmentation 60m S/–/– 1d10+5 X 4 — — N/A Arm Weapon Mounting, Blast(5), DWMX 5 Launcher Devastating (2) ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Broadside Railgun 500m S/–/– 3d10+30 I 15 — — N/A Mounted DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ion Cannon 200m S/–/3 3d10+10 E 9 — — N/A Mounted DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Markerlight 150m S/–/– — — — — N/A Mounted DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Rail Rifle 150m S/–/– 2d10+10 I 9 16 Full N/A Devastating (1), Overheats DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Seeker Missile 500m S/–/– 3d10+10 X 8 — — N/A Mounted DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Smart Missile System 90m –/–/4 1d10+12 X 4 — — N/A Arm Weapon Mounting DWMX 5 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Vespid Neutron Blaster 30m S/–/– 1d10+12 E 8 — — N/A Toxic DWMX 5 ---------------------------------------------------------------------------------------------------------
- Tyranid Weapons
--------------------------------------------------------------------------------------------------------- Barbed Strangler 80m S/–/– 1d10+5 I 3 — — Blast(10), Deadly Snare, Tearing,Living Ammunition DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Stranglethorn Cannon 80m S/–/– 1d10+5 I 3 — — last(10), Deadly Snare, Tearing, Living Ammunition DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Deathspitter 40m S/3/– 1d10+6 E 4 — — Living Ammunition, Tearing DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Devourer Basic 30m –/–/6 1d10+6 R 0 — — Living Ammunition, Storm, Tearing DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Fleshborer 20m S/–/– 1d10+5 R 3 — — Living Ammunition, Tearing DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Venom Cannon 100m S/–/– 3d10+5 I 6 — — Blast(6), Living Ammunition, Toxic(1d10) DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Venom Cannon 100m S/–/– 4d10+10 I 6 — — Blast(6), Living Ammunition, Toxic(1d10) DWC 372 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Spike Rifle 80m S/–/– 1d10+4 R 0 — — N/A — DWMX 28 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Spine Fist 25m Special 1d10 R 4 — — N/A Twin-linked DWMX 28 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Strangleweb 30m S/–/– 1d10 I — — — N/A Deadly Snare, Devastating (1) DWMX 29 ---------------------------------------------------------------------------------------------------------
- Others
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Crux Beam Gun 80m S/3/– 2d10+5[E] 6 25 4Full 4 kg Scatter RTC 127 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Argonite Whistler 40m S/-/- 3d10[E] 6 8 2Full 2 kg Recharge RTIS 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Larn Cutters 20m S/-/- 4d10+6 E 8 4 3Full 10 kg Tearing RTIS 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Xenos Flechette Blaster 20m S/-/- 3d10 R 2 40 2Full 2 kg Tearing, Blast(2) RTIS 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Empyrian Brain Mines SBx3m S/–/– † 0 1 N/A 1 kg DH² 67 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Egarian Shardcaster 40m S/3/– 1d10+4 R 4 60 6Full 5 kg Scatter, Tearing RTHA 52 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Foul Sceptre 70m S/–/– 2d10+5 E 10 – –---- 4 kg Recharge, Shocking, Toxic RTHA 54 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Slaugh Ripper Ray 20m S/–/– 1d10+6 X 4 15 Full 1 kg Reliable, Tearing RTHA 54 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Stryxis Lightburner 80m S/–/– 1d10+4 E 2 6 Full 6 kg Overheats RTHA 54 ---------------------------------------------------------------------------------------------------------
Chaos Tech
Melee Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range Dam Pen Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Axon Razor — 1d5 R 4 1 kg Crippling (5), Razor Sharp BCC 165 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bone Maul — 2d10 I 2 7 kg Unbalanced, Tainted BCC 165 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Fang Dagger — 1d10 R 2 2 kg Warp Weapon BCC 165 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Flensing Blade — 1d10+5 R 3 2 kg Razor Sharp, Balanced BCC 166 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Q’sal Glass Dagger — 1d10+2 R 6 1 kg Toxic (1) BCC 166 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hellblade — 1d10+6 R 10 3 kg Balanced, Power Field, Special BCC 166 - 1d10+2 R 0 4 kg Balanced DH² 102 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Frozen Shard — 1d10+6 R 8 2 kg Balanced, Felling (3) BCC 166 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Velklir Rapier — 1d10+7 E 7 1 kg Balanced, Flexible, Razor Sharp,Special BCC 166 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plague Sword — 1d10+3 R 4 2 kg Balanced, Toxic (2), Special BCC 166 - 1d10+1 R 2 4 kg Balanced, Toxic DH² 102 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Searing Blade — 1d10+6 E 7 3 kg Balanced BCC 167 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Excruciating Whip - 1d10 I 2 5 kg Snaring, Excruciating DH² 102 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hellaxe† - 2d10+4 R 0 9 kg Unwieldly DH² 102 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Warp Staff - 1d10 I 0 3 kg Balanced, Special DH² 102 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Berzerker Axe — 1d10+4 R 4 N/A Tearing DWMX 126 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plague Knife — 1d10 R 2 N/A Toxic DWMX 126 ---------------------------------------------------------------------------------------------------------
Ranged Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Noise Marine Blastmaster Explosive Crescendo 250m S/–/– 3d10+10 8 — — 41 kg Blast (4), Devastating (2) BCC 160 Hail of Noise 150m S/2/– 1d10+12 E 6 — — Devastating (1), Storm ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Noise Marine 30m S/–/– 1d10+12 E 9 — — 18 kg Spray, Flame BCC 160 Doom Siren ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Noise Marine 100m S/2/4 1d10+9 E 4 — — 21 kg BCC 160 Sonic Blaster ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Razor Web 50m S/–/– 1d10+2 R 3 6 2Full 12 kg Blast(2), Crippling(3), Snare(1) BCC 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Reaver Long Rifle 150m S/–/– 1d10+4 R 2 4 Full 3 kg Accurate, Felling(3), Toxic(0) BCC 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Spore Caster 10m S/–/– — 0 1 2Full 5 kg Devastating(5), Hallucinogenic(3), Spray BCC 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Static Repeater 80m S/4/– 1d10+1 E 0 4 Full 3 kg Haywire(1), Storm BCC 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Warp Cannon 100m S/–/– 3d10 E 0 8 4Full 30 kg Blast(3), Recharge, Warp Weapon BCC 161 ---------------------------------------------------------------------------------------------------------
Ammunition
Special Issue Ammo
Las
- Hot-Shot Charge
- Effect: A weapon using a hot-shot charge adds 1 to its Damage, rolls two dice for its Damage and picks the highest, and gains a Penetration of 4. However the weapon loses its Reliable special quality, and its clip is reduced to 1.
- Used with: Pistol and Basic Las weapons.
- Book&page#: DHC/RTC 143/136
- Overcharge Pack
- Effect: An overcharge pack adds 1 to the weapon’s Damage. Unfortunately the increased output of damage reduces the number of shots and so the clip size is halved.
- Used with: Pistol and Basic Las weapons.
- Book&page#: DHC 142
Melta
- Airtorch Canister
- Effect: Airtorch canisters fire in a wide swath and gain the Scatter quality, but cause the weapon to suffer from the Overheating quality, as the heat is more than most melta weapons can withstand safely. The more rapid dispersal halves the weapon’s Range as well.
- Used with: Inferno Pistols and Basic Melta weapons.
- Book&page#: RTIS 128
Plasma
- Microburst Flask
- Effect: Plasma weapons using Microburst ammo add –2 Damage, +2 Penetration and +10 metres to the weapon’s Range but cannot be fired in Maximal Mode. Using microburst ammo keeps the weapon from Overheating as well. Flasks add 1kg to the weapon weight.
- Used with: Pistol and Basic Plasma weapons.
- Book&page#: RTIS 128
Flame
- Nephium Fuel Tank
- Effect: Agility Tests made by targets to avoid Damage suffer a –10 penalty and the weapon’s base damage is increased by 2.
- Used with: Any Flame weapon.
- Book&page#: RTIS 128
SP&Bolt
- Void Rounds
- Effect: The firearm operates as it normally would, and gains Reliable weapon quality, when used in an atmosphere-free environment. When used in a normal atmosphere, the added weight of the coating isn’t offset by the lack of atmosphere, and they suffer –1 Damage to the weapon’s normal effects.
- Used With: Any Solid Projectile weapons.
- Book&page#: DHIH/RTIS 165/129
- Tracer Shells
- Effect: The user gains a +5 to Ballistic Skill Tests when firing the weapon on Full Auto. On a turn where the user has fired Tracer Shells, all subsequent Ballistic Skill Tests made to hit the user in fog, mist, shadow, smoke, and darkness also gain a +5 as the user gives away his position.
- Used With: Any Solid Projectile and Bolt weapons.
- Book&page#: RTIS 129
- Organgrinder Rounds
- Effect: These shells do damage equal to the weapon’s regular damage. If the target takes Damage from this shell, after reduction for Armour and Toughness Bonus, he must make a Toughness Test with a –10 penalty for every point of Damage taken. Success means the shell has either failed or is not powerful enough to cause further injury. Failure deals an immediate 2d10 points of Rending[R] Damage to the victim with no reduction from Armour or Toughness Bonus.
- Used With: Hand cannons, heavy stubbers, and any Bolt weapons.
- Book&page#: RTIS 128
- Man-Stopper Bullets
- Effect: A weapon using man-stopper rounds increases its Penetration to 3.
- Used With: Stub revolvers, stub automatics, hand cannons, hunting rifles, autopistols, and autoguns.
- Book&page#: DHC/RTC 143/137
- Dumdum Bullets
- Effect: Dumdum bullets add 2 to the weapon’s Damage, however Armour Points count double against them.
- Used With: Stub revolvers, stub automatics, and hand cannons.
- Book&page#: DHC/RTC 143/136
- Bleeder Rounds
- Effect: Bleeder rounds add 3 to the weapon’s Damage against living ‘biological’ targets (targets with the Daemonic or Machine Traits do not suffer the additional Damage).
- Used With: Stub revolvers, stub automatics, hand cannons, autopistols, and autoguns.
- Book&page#: RTC 136
- Expander Rounds
- Effect: Shots fired with these rounds add 1 to both Damage and Penetration.
- Used With: Stub revolvers, stub automatics, autopistols and autoguns.
- Book&page#: RTC 136
- Amputator Shells
- Effect: Amputator Shells add 2 to the weapon’s Damage.
- Used With: Stub revolvers, stub automatics, shotguns (all types), hand cannons, autopistols, and autoguns.
- Book&page#: RTC 136
- Inferno Shells
- Effect: A target hit by an inferno shell must make an Agility Test or catch on fire, in addition to suffering damage as normal.
- Used With: Shotguns, pump-action shotguns, combat shotguns, and all Bolt weapons.
- Book&page#: DHC/RTC 143/137
- Snare Shells
- Effect: Snare Shells decrease the weapon’s base damage by 2, but give the weapon the Snare Quality.
- Used With: Shotguns, pump-action shotguns, shotgun pistols, and shotcannons.
- Book&page#: RTIS 128
- Executioner Shells
- Effect: The weapon loses the Scatter Quality, but adds +4 to its base Damage and +1 to its base Penetration. Ballistic Skill Tests for shots that miss at short or standard range may be re-rolled, and the defensive value of any cover for your target is ignored. When firing Executioner rounds, the weapon may not be used for Semi-Automatic or Automatic fire.
- Used With: Shotguns, pump-action shotguns and combat shotguns.
- Book&page#: DHA 147
- Hyper-Density Penetrators
- Effect: Reduce the base range of the weapon by half. Increase its Penetration by 2. The weapon gains the Tearing Quality. Finally, an average man-sized target hit by one of these rounds must succeed on an Ordinary (+10) Toughness Test or be knocked off its feet from the impact.
- Used With: Hand cannons, hunting rifles, shotguns (lose the Scatter effect), Pistol and Basic Bolt weapons(weapon Damage type changes from Explosive[X] to Impact[I]).
- Book&page#: DHIH 147
- Acid Shells
- Effect: Acid Shells cause 2d10 E Damage, 0 Penetration. If the target takes damage it suffers the same effects as being set on Fire. Each hit against an armored target will reduce its AP value by 1 (down to a minimum of 0); any armor damaged in this way must be repaired to regain its effectiveness.
- Used With: Shotguns, pump-action shotguns, shotgun pistols, shotcannons, Pistol and Basic Bolt weapons.
- Book&page#: RTIS 128
- Blazer Shells
- Effect: When fired, Blazer Shells reduce the weapon’s Range to 15 metres unless that would be greater than its actual Range. In addition, they change the weapon’s Damage type to Energy[E] and give it the Flame and Primitive qualities.
- Used With: Shotguns(all types).
- Book&page#: DHIH 164
- Toxic Shot
- Effect: The weapon gains the Toxic special quality. If the weapon ever jams, the wielder takes 1d5 damage, ignoring Armour and Toughness.
- Used With: Any Solid Projectile and Flame weapons.
- Book&page#: RTIS 128
- Tempest Bolt Shells
- Effect: Change the weapon’s damage class to Energy[E] and the weapon gains the Shock quality. The weapon adds 3 Damage when used against a target with the Machine Trait.
- Used With: Any Bolt weapons.
- Book&page#: DHIH/RTC 148/137
- Psycannon Bolts
- Effect: Psycannon bolts add +5 to all Critical Damage inflicted. Psycannon bolts inflict double their rolled Damage against targets with a Psy Rating, Daemons and other warp entities after Armour and Toughness Bonuses are taken into account. Damage Inflicted by psycannon bolts is classed as Holy and ignores any psychically or warp-generated armour or protective field (such as Daemonic Resilience, Telekinetic Shield, etc). Psycannon bolts are only ever obtainable from somebody with full Inquisitorial rank.
- Used With: Any Bolt weapons.
- Book&page#: DHIH 191
- Blessed Ammunition
- Effect: Weapon gains Sanctified weapon quality.
- Used With: Bolt, Flame and Solid Projectile weapons.
- Book&page#: DHIH 190
Grenades&Launcher Munitions
Grenades
- Grenades can be thrown with Range of SBx3.
- Frag
Dam Pen Wt Special ------------------------------------ 2d10[X] 0 0.5kg Blast(4) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers.
- Special rules: ---
- Book&page#: DHC/RTC 136/125
- Gunmetal Solid Mark III Frag
Dam Pen Wt Special ------------------------------------ 2d10[X] 0 0.8kg Blast(5) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers.
- Special rules: ---
- Book&page#: DHIH 176
- Krak
Dam Pen Wt Special ------------------------------------ 2d10+4[X] 6 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers.
- Special rules: ---
- Book&page#: DHC/RTC 136/125
- Inferno Thermal
Dam Pen Wt Special ------------------------------------ 1d10+3[E] 6 0.6kg Blast(2) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers, missile launchers.
- Special rules: A target struck by a Inferno Thermal grenade must make an Agility Test or catch on fire.
- Book&page#: DHIH/RTIS 176/116
- Plasma
Dam Pen Wt Special ------------------------------------ 1d10+6[E] 6 4kg Blast(1) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers.
- Special rules: ---
- Book&page#: RTC 126
- Blind
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Smoke ------------------------------------
- Used with: Thrown, grenade launchers, mortars.
- Special rules: Sensors and vision that would pierce normal smoke cannot see through haze created by a blind grenade.
- Book&page#: DHC/RTC 136/125
- Smoke
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Smoke ------------------------------------
- Used with: Thrown, grenade launchers, mortars.
- Special rules: Unlike blind grenades, this only interferes with visual sight.
- Book&page#: RTC 126
- Photon Flash
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 15 metres of a photon flash grenade when it detonates must succeed on a Toughness Test or be blinded for 1d5 Rounds.
- Book&page#: DHC/RTC 137/126
- Hallucinogen
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Hallucinogen ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: ---
- Book&page#: DHC/RTC 136/125
- Choke Gas
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Blast(1d10+3) ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Each Turn that a character is caught in the blast radius of choke gas, they must Test Toughness. A failed Test indicates the victim gains a level of Fatigue (multiple Rounds are cumulative). The harmful effects of choke gas last while the character is in the blast area plus 1d10 Rounds. If a victim of choke gas fails the Test by four or more degrees, they also reduce their Toughness Characteristic by 1d10 for 1d5–1 hours. Choke gas clouds linger for 1d5x3 minutes.
- Book&page#: DHIH 122
- Riot Choke
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 10 metres of a detonating Riot Choke grenade must pass a Challenging (+0) Toughness Test or suffer one level of Fatigue for each degree of failure. If they fail the test by more than five degrees they begin to Suffocate
- Book&page#: RTIS 116
- Stunner Gas
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 10 metres of a detonating Stun grenade must pass an Ordinary (+10) Toughness Test or be Stunned for a number of rounds equal to the degrees of failure of the Test. Respirators and sealed armour provide a +20 bonus to this Test.
- Book&page#: RTIS 117
- Stun
Dam Pen Wt Special ------------------------------------ --- 0 0.2kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone caught in a stun grenade’s blast must pass a Challenging (+0) Toughness Test or become Stunned for 1d5 Rounds. Photo-visors and sealed armour provide a +20 bonus to this Test.
- Book&page#: DHIH/RTC 176/126
- Howler
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: While the grenade is active(which is for 1d5 rounds), anyone within 10 metres of the weapon is deafened, and must pass a Challenging (+0) Toughness Test or be Stunned.
- Book&page#: RTIS 116
- Tanglefoot
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Blast(2), Snare ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: See Graviton Gun in Exotic Weapons section
- Book&page#: RTIS 117
- Kinetic
Dam Pen Wt Special ------------------------------------ 1d10[I] 0 0.5kg Blast(2) ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone caught within the blast must pass a Challenging (+0) Strength or Agility Test. On a failed Test, the blast throws the target to the ground and renders him Prone.
- Book&page#: RTIS 116
- Virus
Dam Pen Wt Special ------------------------------------ 3d10[I] --- 0.5kg Toxic ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: If the grenade causes any Damage, then, each round after the first, check for another target at random (friend or foe) within 1d5 metres to see if any Damage is caused to them (rolling for a new Damage to represent the mutated virus). Continue until Damage is not taken or after d10 rounds have passed. Virus Grenades ignore armour, unless it's fully sealed. Virus grenades have no effect on targets with the Machine(3) Trait (or higher).
- Book&page#: RTC 126
- Toxin
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 10 metres of a detonating Toxin grenade must succeed on a Difficult (–10) Toughness Test or suffer 2d10+4 damage (this damage also has the Toxic quality), bypassing armour and Toughness. Respirators and sealed armour provide a +20 bonus to this Test.
- Book&page#: RTIS 117
- Bloodfire
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 10 metres of a detonating Bloodfire grenade must pass a Difficult (–10) Toughness Test or suffer 1d10+3 damage (this damage also has the Toxic quality), bypassing armour and Toughness. Respirators and sealed armour provide a +20 bonus to this Test.
- Book&page#: RTIS 116
- Anti-Plant
Dam Pen Wt Special ------------------------------------ 3d10[E] 0 0.5kg Blast(3) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers
- Special rules: Rounds will only effect flora and have no other effect.
- Book&page#: RTC 125
- Fire Bomb
Dam Pen Wt Special ------------------------------------ 1d10+3[E] 3 0.5kg Blast(3) ------------------------------------
- Used with: Thrown
- Special rules: A target struck by a fire bomb must make an Agility Test or catch on fire.
- Book&page#: DHC 137
- Nail Bomb
Dam Pen Wt Special ------------------------------------ 1d10+1[X] 0 1kg Blast(2), Unreliable ------------------------------------
- Used with: Thrown
- Special rules: ---
- Book&page#: DHIH 122
Missiles&Mortar Rounds
- Frag Missile
Dam Pen Wt Special ------------------------------------ 2d10[X] 4 1kg Blast(6) ------------------------------------
- Used with: Missile launchers.
- Special rules: ---
- Book&page#: DHIH 176
- Krak Missile
Dam Pen Wt Special ------------------------------------ 3d10+10[X] 10 1.5kg Blast(1) ------------------------------------
- Used with: Missile launchers.
- Special rules: ---
- Book&page#: DHIH 176
- Minefield Round
Dam Pen Wt Special ------------------------------------ 2d10[X] 1 2kg Blast(1) ------------------------------------
- Used with: Mortars, missile launchers
- Special rules: ---
- Book&page#: RTIS 116
- Scatter Round
Dam Pen Wt Special ------------------------------------ 2d10[X] 0 2kg Blast(4) ------------------------------------
- Used with: Mortars, missile launchers
- Special rules: Determine the point of impact for this weapon following normal rules. Then, using the scatter diagram, deviate three additional shots from this weapon 1d10 metres from the point of impact. These shots each deal 2d10[X] damage with the Blast (2) Quality.”
- Book&page#: RTIS 116
- Starflare
Dam Pen Wt Special ------------------------------------ --- --- 1kg --- ------------------------------------
- Used with: Mortars, grenade launchers
- Special rules: These rounds have mostly narrative use
- Book&page#: RTIS 116
Xenos Grenades
- Filament
Dam Pen Wt Special ------------------------------------ 4d10+4[R] 6 0.5kg Blast(1), Tearing ------------------------------------
- Used with: Thrown
- Special rules: ---
- Book&page#: RTC 126
- Geode
Dam Pen Wt Special ------------------------------------ 2d10+3[R] 4 0.5kg Blast(3) ------------------------------------
- Used with: Thrown
- Special rules: ---
- Book&page#: RTC 125
- Haywire
Dam Pen Wt Special ------------------------------------ --- --- 0.5kg Haywire(2) ------------------------------------
- Used with: Thrown
- Special rules: If a Haywire Grenade explodes directly on a vehicle, the vehicle immediately suffers a critical hit as if the user had scored Righteous Fury, adding 1 to the critical hit result.
- Book&page#: RTIS 116
- EMP
Dam Pen Wt Special ------------------------------------ --- --- 0.5kg Haywire(3) ------------------------------------
- Used with: Thrown
- Special rules: ---
- Book&page#: DWC 151