Difference between revisions of "Lux Classic"
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m (spell update) |
m (moved Lux to Lux Classic: Party resurrection. Charsheet transfer to GCS) |
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[[Category:Characters]] | [[Category:Characters]] | ||
− | [[Category:Have a Bad Day]]{{Q| | + | [[Category:Have a Bad Day]]{{Q|Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide. Two of these were wrong; Heaven is not in England, whatever certain poets may have thought, and angels are sexless unless they really want to make an effort. But he was intelligent. And it was an angelic intelligence which, while not being particularly higher than human intelligence, is much broader and has the advantage of having thousands of years of practice.|Good Omens|||nolink=1}} |
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Age: 33 (standard heaven issue) | Age: 33 (standard heaven issue) | ||
Languages: Divine, English, Infernal (native) | Languages: Divine, English, Infernal (native) | ||
− | Points: 300 starting, | + | Points: 300 starting, 410 total, 1 unspent |
************************* | ************************* | ||
− | Attributes [ | + | Attributes [258]: |
ST 09 = 09 [-10] HP 09 = 09 | ST 09 = 09 [-10] HP 09 = 09 | ||
− | DX 11 = 11 [20] Will | + | DX 11 = 11 [20] Will 20 = 18+2 [10] |
IQ 18 = 18 [160] Per 14 = 18-4 [-20] | IQ 18 = 18 [160] Per 14 = 18-4 [-20] | ||
− | HT 12 = 12 [20] FP ~ | + | HT 12 = 12 [20] FP ~32 = 12 + Energy Reserve (Magic) 20 [magic only -10%, heaven -10% = 48] |
Dmg : thr 1d-2, sw 1d-1 | Dmg : thr 1d-2, sw 1d-1 | ||
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Speed: 5.75 | Speed: 5.75 | ||
Move : 5 | Move : 5 | ||
− | Dodge: | + | Dodge: 9 = 3 +5(speed) +1(ETS) |
************************* | ************************* | ||
− | Pure angelic traits (hidden in shapechanged state) [ | + | Pure angelic traits (hidden in shapechanged state) [26]: |
− | * Wings [flight, winged -25%, heaven -10 | + | * Wings [flight, winged -25%, heaven -10% = 26] |
* Supernatural Features (duh) [-10] | * Supernatural Features (duh) [-10] | ||
* Social Stigma (Angel) [-10] | * Social Stigma (Angel) [-10] | ||
− | Advantages [ | + | Advantages [129]: |
* Language (Infernal (up to native)) [2] | * Language (Infernal (up to native)) [2] | ||
* Charisma 1 [5] | * Charisma 1 [5] | ||
* Magery 4 [heaven -10% = 41] | * Magery 4 [heaven -10% = 41] | ||
− | * Shapeshift: Alternate Form (Human) [reduced time 4 +80% (1 second), heaven -10 | + | * Shapeshift: Alternate Form (Human) [reduced time 4 +80% (1 second), heaven -10% = 26] |
* Unaging [heaven -10% = 14] | * Unaging [heaven -10% = 14] | ||
− | * | + | * Enhanced Time Sense [heaven -10% = 41] |
************************* | ************************* | ||
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* Pacifism (self-defense only) [-15] | * Pacifism (self-defense only) [-15] | ||
* Phantom Voices [-10] | * Phantom Voices [-10] | ||
− | * | + | * Restricted Diet [-10] |
* Squeamish [-10] | * Squeamish [-10] | ||
* Unnatural Biochemistry [-5] | * Unnatural Biochemistry [-5] | ||
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************************* | ************************* | ||
− | Skills [ | + | Skills [42]: |
* Acting M/A @ IQ-1 [1] | * Acting M/A @ IQ-1 [1] | ||
* Alchemy M/VH @ IQ-2 [2] | * Alchemy M/VH @ IQ-2 [2] | ||
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* Forgery M/H @ IQ-2 [1] | * Forgery M/H @ IQ-2 [1] | ||
* Gambling M/A @ IQ-1 [1] | * Gambling M/A @ IQ-1 [1] | ||
+ | * Geography (Supernatur) M/H @ IQ-2 [1] | ||
* Guns (Pistol) P/E @ DX+1 [2] | * Guns (Pistol) P/E @ DX+1 [2] | ||
* Hidden Lore (Heaven) M/A @ IQ= [2] | * Hidden Lore (Heaven) M/A @ IQ= [2] | ||
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************************* | ************************* | ||
− | Spells [ | + | Spells [96] |
* Itch {body control} @ IQ-2 [1] | * Itch {body control} @ IQ-2 [1] | ||
* Spasm {body control} @ IQ-2 [1] | * Spasm {body control} @ IQ-2 [1] | ||
* Pain {body control} @ IQ-2 [1] | * Pain {body control} @ IQ-2 [1] | ||
+ | * Stun {body control} @ IQ-2 [1] | ||
* Resist Pain {body control} @ IQ-2 [1] | * Resist Pain {body control} @ IQ-2 [1] | ||
* Vigor {body control} @ IQ-2 [1] | * Vigor {body control} @ IQ-2 [1] | ||
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* Lend Language {comm} @ IQ-2 [1] | * Lend Language {comm} @ IQ-2 [1] | ||
* Borrow Langugage {comm) @ IQ-2 [1] | * Borrow Langugage {comm) @ IQ-2 [1] | ||
− | * Gift of Tongues {comm) VH @ IQ- | + | * Gift of Tongues {comm) VH @ IQ-2 [2] |
* Ignite Fire {fire} @ IQ-2 [1] | * Ignite Fire {fire} @ IQ-2 [1] | ||
* Shape Fire {fire} @ IQ-2 [1] | * Shape Fire {fire} @ IQ-2 [1] | ||
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* Seek Gate {gate} @ IQ-2 [1] | * Seek Gate {gate} @ IQ-2 [1] | ||
* Control Gate {gate} @ IQ-2 [1] | * Control Gate {gate} @ IQ-2 [1] | ||
+ | * Create Door {gate} @ IQ-2 [1] | ||
* Lend Energy {healing} @ IQ-2 [1] | * Lend Energy {healing} @ IQ-2 [1] | ||
* Lend Vitality {healing} @ IQ-2 [1] | * Lend Vitality {healing} @ IQ-2 [1] | ||
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* Major Healing {healing} VH @ IQ-2 [2] | * Major Healing {healing} VH @ IQ-2 [2] | ||
* Great Healing {healing} VH @ IQ-3 [1] | * Great Healing {healing} VH @ IQ-3 [1] | ||
+ | * Neutralize Poison {healing}@ IQ-2 [1] | ||
* Simple Illusion {illu} @ IQ-2 [1] | * Simple Illusion {illu} @ IQ-2 [1] | ||
* Complex Illusion {illu} @ IQ-2 [1] | * Complex Illusion {illu} @ IQ-2 [1] | ||
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* Invisibility {light} @ IQ-2 [1] | * Invisibility {light} @ IQ-2 [1] | ||
* Night Vision {light} @ IQ-2 [1] | * Night Vision {light} @ IQ-2 [1] | ||
+ | * Dark Vision {light} @ IQ-2 [1] | ||
* See Invisible {light} @ IQ-2 [1] | * See Invisible {light} @ IQ-2 [1] | ||
* Counterspell {meta} @ IQ-2 [1] | * Counterspell {meta} @ IQ-2 [1] | ||
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* Reflect {meta} @ IQ-2 [1] (blocking) | * Reflect {meta} @ IQ-2 [1] (blocking) | ||
* Great Ward {meta} @ IQ-2 [1] (blocking) | * Great Ward {meta} @ IQ-2 [1] (blocking) | ||
+ | * Penetrating Spell {meta} @ IQ-2 [1] | ||
* Bless {meta} @ IQ-2 [1] | * Bless {meta} @ IQ-2 [1] | ||
* Keen Vision {mind} @ IQ-2 [1] | * Keen Vision {mind} @ IQ-2 [1] | ||
+ | * Mental Stun {mind} @ IQ-2 [1] | ||
* Haste {movement} @ IQ-2 [1] | * Haste {movement} @ IQ-2 [1] | ||
* Apportation {movement} @ IQ-2 [1] | * Apportation {movement} @ IQ-2 [1] | ||
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* Great Haste {movement} VH @ IQ-3 [1] | * Great Haste {movement} VH @ IQ-3 [1] | ||
* Teleport {mov, gate} VH @ IQ-3 [1] | * Teleport {mov, gate} VH @ IQ-3 [1] | ||
+ | * Trace Teleport {mov, gate} @ IQ-2 [1] | ||
* Blink {mov, gate} @ IQ-2 [1] (blocking) | * Blink {mov, gate} @ IQ-2 [1] (blocking) | ||
− | * | + | * Blink Other {mov, gate} VH @ IQ-3 [1] (blocking) |
+ | * Perfect Decoy {mov, gate} @ IQ-2 [1] (blocking, custom/combo: Blinks into Invisibilitly, leaving behind Perfect Illusion) | ||
* Iron Arm {P&W} @ IQ-2 [1] | * Iron Arm {P&W} @ IQ-2 [1] | ||
* Missile Shield {P&W} @ IQ-2 [1] | * Missile Shield {P&W} @ IQ-2 [1] | ||
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* Psychic Guidance (Fireball) | * Psychic Guidance (Fireball) | ||
* Psychic Guidance (Flame Jet) | * Psychic Guidance (Flame Jet) | ||
− | * Ye Flamyng Sworde | + | * Ye Flamyng Sworde (custom/combo: Create Object + Flame Jet + Iron Arm) |
************************* | ************************* |
Latest revision as of 20:30, 5 August 2015
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide. Two of these were wrong; Heaven is not in England, whatever certain poets may have thought, and angels are sexless unless they really want to make an effort. But he was intelligent. And it was an angelic intelligence which, while not being particularly higher than human intelligence, is much broader and has the advantage of having thousands of years of practice.
- ~ Good Omens
- ~ Good Omens
Весь в белом.
Name: Lux Build: average, ht: 5'8'', wt: 150 lb. Age: 33 (standard heaven issue) Languages: Divine, English, Infernal (native) Points: 300 starting, 410 total, 1 unspent ************************* Attributes [258]: ST 09 = 09 [-10] HP 09 = 09 DX 11 = 11 [20] Will 20 = 18+2 [10] IQ 18 = 18 [160] Per 14 = 18-4 [-20] HT 12 = 12 [20] FP ~32 = 12 + Energy Reserve (Magic) 20 [magic only -10%, heaven -10% = 48] Dmg : thr 1d-2, sw 1d-1 Lift : 16, load thresholds 16/32/48/96/160 Speed: 5.75 Move : 5 Dodge: 9 = 3 +5(speed) +1(ETS) ************************* Pure angelic traits (hidden in shapechanged state) [26]: * Wings [flight, winged -25%, heaven -10% = 26] * Supernatural Features (duh) [-10] * Social Stigma (Angel) [-10] Advantages [129]: * Language (Infernal (up to native)) [2] * Charisma 1 [5] * Magery 4 [heaven -10% = 41] * Shapeshift: Alternate Form (Human) [reduced time 4 +80% (1 second), heaven -10% = 26] * Unaging [heaven -10% = 14] * Enhanced Time Sense [heaven -10% = 41] ************************* Disadvantages [150]: * Stat drops (see above) [-30] * Angelic traits (see above) [-20] * Callous [-5] * Code of Honor (Angelic) [-10] * Disciplines of Faith [-10] * Duty (The Office) [-10] * Hidebound [-5] * Intolerance (Atheists) [-5] * Pacifism (self-defense only) [-15] * Phantom Voices [-10] * Restricted Diet [-10] * Squeamish [-10] * Unnatural Biochemistry [-5] * Quirks [-5] ** Congenial ** Incompetence (Computer Programming) ** Proud ** Alcohol Intolerance ** Horrible Hangovers ************************* Skills [42]: * Acting M/A @ IQ-1 [1] * Alchemy M/VH @ IQ-2 [2] * Armoury (Small Arms) M/A @ IQ-1 [1] * Body Sense P/H @ DX-1 [2] * Connoisseur (Sins) M/A @ IQ-1 [1] * Current Affairs (News) M/E @ IQ= [1] * Diagnosis M/H @ IQ-2 [1] * Diplomacy M/H @ IQ-2 [1] * Disguise M/A @ IQ-1 [1] * Fast-Talk M/A @ IQ-1 [1] * Forgery M/H @ IQ-2 [1] * Gambling M/A @ IQ-1 [1] * Geography (Supernatur) M/H @ IQ-2 [1] * Guns (Pistol) P/E @ DX+1 [2] * Hidden Lore (Heaven) M/A @ IQ= [2] * Intimidation M/A @ Wil-1 [1] * Leadership M/A @ IQ-1 [1] * Mechanic (Clockwork) M/A @ IQ-1 [1] * Observation M/A @ Per= [2] * Occultism M/A @ IQ-1 [1] * Physician M/H @ IQ-2 [1] * Physiology M/H @ IQ-2 [1] * Psychology M/H @ IQ-2 [1] * Public Speaking M/A @ IQ-1 [1] * Religious Ritual M/H @ IQ-2 [1] * Research M/A @ IQ-1 [1] * Savoir-Faire (Heaven) M/E @ IQ= [1] * Thaumatology M/VH @ IQ= [8] * Theology M/H @ IQ-1 [2] ************************* Spells [96] * Itch {body control} @ IQ-2 [1] * Spasm {body control} @ IQ-2 [1] * Pain {body control} @ IQ-2 [1] * Stun {body control} @ IQ-2 [1] * Resist Pain {body control} @ IQ-2 [1] * Vigor {body control} @ IQ-2 [1] * Hold Breath {body control} @ IQ-2 [1] * Strike Blind {body control}@ IQ-2 [1] * Alter Visage {body control}@ IQ-2 [1] * Sense Foes {comm} @ IQ-2 [1] * Sense Emotion {comm} @ IQ-2 [1] * Truthsayer {comm} @ IQ-2 [1] * Mind-Reading {comm} @ IQ-2 [1] * Hide Thoughts {comm} @ IQ-2 [1] (always maintained, resists mind reading and thought control) * Lend Language {comm} @ IQ-2 [1] * Borrow Langugage {comm) @ IQ-2 [1] * Gift of Tongues {comm) VH @ IQ-2 [2] * Ignite Fire {fire} @ IQ-2 [1] * Shape Fire {fire} @ IQ-2 [1] * Deflect Energy {fire} @ IQ-2 [1] (blocking) * Extinguish Fire {fire} @ IQ-2 [1] * Heat {fire} @ IQ-2 [1] * Resist Fire {fire} @ IQ-2 [1] * Create Fire {fire} @ IQ-2 [1] * Fireball {fire} @ IQ-2 [1] * Flame Jet {fire} @ IQ-2 [1] * Test Food {food} @ IQ-2 [1] * Season {food} @ IQ-2 [1] * Mature {food} @ IQ-2 [1] * Water to Wine {food} @ IQ-2 [1] * Seek Gate {gate} @ IQ-2 [1] * Control Gate {gate} @ IQ-2 [1] * Create Door {gate} @ IQ-2 [1] * Lend Energy {healing} @ IQ-2 [1] * Lend Vitality {healing} @ IQ-2 [1] * Recover Energy {healing} @ IQ-2 [1] (passive, 1 FP gain per 2 mins) * Minor Healing {healing} @ IQ-2 [1] * Major Healing {healing} VH @ IQ-2 [2] * Great Healing {healing} VH @ IQ-3 [1] * Neutralize Poison {healing}@ IQ-2 [1] * Simple Illusion {illu} @ IQ-2 [1] * Complex Illusion {illu} @ IQ-2 [1] * Perfect Illusion {illu} @ IQ-2 [1] * Independance {illu} @ IQ-2 [1] * Create Object (illu) VH @ IQ-2 [2] * Detect Magic {knowledge} @ IQ-2 [1] * Aura {knowledge} @ IQ-2 [1] * Know True Shape {knowl} @ IQ-2 [1] * Identify Spell {knowledge} @ IQ-2 [1] * Analyze Magic {knowledge} @ IQ-2 [1] * Mage Sight {knowledge} @ IQ-2 [1] * Seek Magic {knowl, meta} @ IQ-2 [1] * Seeker {knowledge} @ IQ-2 [1] * Trace {knowledge} @ IQ-2 [1] * See Secrets {knowledge} @ IQ-2 [1] * Light {light} @ IQ-2 [1] * Continual Light {light} @ IQ-2 [1] * Darkness {light} @ IQ-2 [1] * Blur {light} @ IQ-2 [1] * Invisibility {light} @ IQ-2 [1] * Night Vision {light} @ IQ-2 [1] * Dark Vision {light} @ IQ-2 [1] * See Invisible {light} @ IQ-2 [1] * Counterspell {meta} @ IQ-2 [1] * Dispel Magic {meta} @ IQ-2 [1] * Scryguard {meta} @ IQ-2 [1] (always maintained, resists all info spells) * Ward {meta} @ IQ-2 [1] (blocking) * Reflect {meta} @ IQ-2 [1] (blocking) * Great Ward {meta} @ IQ-2 [1] (blocking) * Penetrating Spell {meta} @ IQ-2 [1] * Bless {meta} @ IQ-2 [1] * Keen Vision {mind} @ IQ-2 [1] * Mental Stun {mind} @ IQ-2 [1] * Haste {movement} @ IQ-2 [1] * Apportation {movement} @ IQ-2 [1] * Deflect Missile {movement} @ IQ-2 [1] (blocking) * Great Haste {movement} VH @ IQ-3 [1] * Teleport {mov, gate} VH @ IQ-3 [1] * Trace Teleport {mov, gate} @ IQ-2 [1] * Blink {mov, gate} @ IQ-2 [1] (blocking) * Blink Other {mov, gate} VH @ IQ-3 [1] (blocking) * Perfect Decoy {mov, gate} @ IQ-2 [1] (blocking, custom/combo: Blinks into Invisibilitly, leaving behind Perfect Illusion) * Iron Arm {P&W} @ IQ-2 [1] * Missile Shield {P&W} @ IQ-2 [1] * Reverse Missiles {P&W} @ IQ-2 [1] * Weather Dome {P&W,weather} @ IQ-2 [1] * Force Dome {P&W} @ IQ-2 [1] * Sound {sound} @ IQ-2 [1] * Seek Water {water} @ IQ-2 [1] * Purify Water {water} @ IQ-2 [1] * Create Water {water} @ IQ-2 [1] * Shape Water {water} @ IQ-2 [1] * Walk Through Water {water} @ IQ-2 [1] Magic Perks [8]: * Reduced Footprint (Hide Thoughts) * Reduced Footprint (Scryguard) * Reduced Footprint (See Invisible) * Shortcut to Power (Create Object) * Blocking Spell Mastery (Blink) * Psychic Guidance (Fireball) * Psychic Guidance (Flame Jet) * Ye Flamyng Sworde (custom/combo: Create Object + Flame Jet + Iron Arm) ************************* Notable Inventory: * Powerstone pendant, capacity 42/42 * Cane (magic wand, reach 1) * Heavenly armor (enchanted (Fortify, Lighten, Resist Fire 1, Resist Cold), weight 10, DR 7 @ torso, arms, legs)