Difference between revisions of "Lux Classic"

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m (minor fixes)
m (moved Lux to Lux Classic: Party resurrection. Charsheet transfer to GCS)
 
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[[Category:Characters]]
 
[[Category:Characters]]
[[Category:Have a Bad Day]]{{Q|I've been watching for a long time. It's only in the face of horror that you truly find your nobler selves. And you can be so noble! So, I'll bring you pain, I'll bring you horror, so that you may rise above it. So that those of you who survive this reign of hell on earth will be worthy of God's love.|Constantine|||nolink=1}}
+
[[Category:Have a Bad Day]]{{Q|Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide. Two of these were wrong; Heaven is not in England, whatever certain poets may have thought, and angels are sexless unless they really want to make an effort. But he was intelligent. And it was an angelic intelligence which, while not being particularly higher than human intelligence, is much broader and has the advantage of having thousands of years of practice.|Good Omens|||nolink=1}}
  
  
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Age:        33 (standard heaven issue)
 
Age:        33 (standard heaven issue)
 
Languages:  Divine, English, Infernal (native)
 
Languages:  Divine, English, Infernal (native)
Points:    300 starting, 350 total, 19 unspent
+
Points:    300 starting, 410 total, 1 unspent
  
 
*************************
 
*************************
Attributes [224]:
+
Attributes [258]:
 
ST      09 = 09 [-10]        HP      09 = 09
 
ST      09 = 09 [-10]        HP      09 = 09
DX      11 = 11 [20]          Will    18 = 18
+
DX      11 = 11 [20]          Will    20 = 18+2 [10]
 
IQ      18 = 18 [160]        Per    14 = 18-4 [-20]
 
IQ      18 = 18 [160]        Per    14 = 18-4 [-20]
HT      12 = 12 [20]          FP    ~22 = 12 + Energy Reserve (Magic) 10 [magic only -10%, heaven -10% = 24]
+
HT      12 = 12 [20]          FP    ~32 = 12 + Energy Reserve (Magic) 20 [magic only -10%, heaven -10% = 48]
  
 
Dmg  :  thr 1d-2, sw 1d-1
 
Dmg  :  thr 1d-2, sw 1d-1
Line 22: Line 22:
 
Speed:  5.75
 
Speed:  5.75
 
Move :  5
 
Move :  5
Dodge:  8 = 3 +5(speed)
+
Dodge:  9 = 3 +5(speed) +1(ETS)
  
 
*************************
 
*************************
Pure angelic traits (hidden in shapechanged state) [24]:
+
Pure angelic traits (hidden in shapechanged state) [26]:
* Wings [flight, winged -25%, heaven -10%, costs 1 fatigue/min -5% = 24]  
+
* Wings [flight, winged -25%, heaven -10% = 26]  
 
* Supernatural Features (duh) [-10]
 
* Supernatural Features (duh) [-10]
 
* Social Stigma (Angel) [-10]
 
* Social Stigma (Angel) [-10]
  
Advantages [101]:
+
Advantages [129]:
 
* Language (Infernal (up to native)) [2]
 
* Language (Infernal (up to native)) [2]
 
* Charisma 1 [5]
 
* Charisma 1 [5]
 
* Magery 4 [heaven -10% = 41]
 
* Magery 4 [heaven -10% = 41]
* Shapeshift: Alternate Form (Human) [reduced time 4 +80% (1 second), heaven -10%, costs 6 fatigue -30% = 21]
+
* Shapeshift: Alternate Form (Human) [reduced time 4 +80% (1 second), heaven -10% = 26]
 
* Unaging [heaven -10% = 14]
 
* Unaging [heaven -10% = 14]
* Enchanced Time Sense [heaven -10%, potential -50% = 18]
+
* Enhanced Time Sense [heaven -10% = 41]
  
 
*************************
 
*************************
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* Pacifism (self-defense only) [-15]
 
* Pacifism (self-defense only) [-15]
 
* Phantom Voices [-10]
 
* Phantom Voices [-10]
* Restriced Diet [-10]
+
* Restricted Diet [-10]
 
* Squeamish [-10]
 
* Squeamish [-10]
 
* Unnatural Biochemistry [-5]
 
* Unnatural Biochemistry [-5]
Line 63: Line 63:
  
 
*************************
 
*************************
Skills [41]:
+
Skills [42]:
 
* Acting M/A                @ IQ-1  [1]
 
* Acting M/A                @ IQ-1  [1]
 
* Alchemy M/VH              @ IQ-2  [2]
 
* Alchemy M/VH              @ IQ-2  [2]
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* Forgery M/H                @ IQ-2  [1]
 
* Forgery M/H                @ IQ-2  [1]
 
* Gambling M/A              @ IQ-1  [1]
 
* Gambling M/A              @ IQ-1  [1]
 +
* Geography (Supernatur) M/H @ IQ-2  [1]
 
* Guns (Pistol) P/E          @ DX+1  [2]
 
* Guns (Pistol) P/E          @ DX+1  [2]
 
* Hidden Lore (Heaven) M/A  @ IQ=  [2]
 
* Hidden Lore (Heaven) M/A  @ IQ=  [2]
Line 94: Line 95:
  
 
*************************
 
*************************
Spells [83]
+
Spells [96]
 
* Itch {body control}        @ IQ-2  [1]
 
* Itch {body control}        @ IQ-2  [1]
 
* Spasm {body control}      @ IQ-2  [1]
 
* Spasm {body control}      @ IQ-2  [1]
 
* Pain {body control}        @ IQ-2  [1]
 
* Pain {body control}        @ IQ-2  [1]
 +
* Stun {body control}        @ IQ-2  [1]
 
* Resist Pain {body control} @ IQ-2  [1]
 
* Resist Pain {body control} @ IQ-2  [1]
 
* Vigor {body control}      @ IQ-2  [1]
 
* Vigor {body control}      @ IQ-2  [1]
 
* Hold Breath {body control} @ IQ-2  [1]
 
* Hold Breath {body control} @ IQ-2  [1]
 +
* Strike Blind {body control}@ IQ-2  [1]
 +
* Alter Visage {body control}@ IQ-2  [1]
 
* Sense Foes {comm}          @ IQ-2  [1]
 
* Sense Foes {comm}          @ IQ-2  [1]
 
* Sense Emotion {comm}      @ IQ-2  [1]
 
* Sense Emotion {comm}      @ IQ-2  [1]
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* Lend Language {comm}      @ IQ-2  [1]
 
* Lend Language {comm}      @ IQ-2  [1]
 
* Borrow Langugage {comm)    @ IQ-2  [1]
 
* Borrow Langugage {comm)    @ IQ-2  [1]
* Gift of Tongues {comm) VH  @ IQ-3 [1]
+
* Gift of Tongues {comm) VH  @ IQ-2 [2]
 
* Ignite Fire {fire}        @ IQ-2  [1]
 
* Ignite Fire {fire}        @ IQ-2  [1]
 
* Shape Fire {fire}          @ IQ-2  [1]
 
* Shape Fire {fire}          @ IQ-2  [1]
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* Seek Gate {gate}          @ IQ-2  [1]
 
* Seek Gate {gate}          @ IQ-2  [1]
 
* Control Gate {gate}        @ IQ-2  [1]
 
* Control Gate {gate}        @ IQ-2  [1]
 +
* Create Door {gate}        @ IQ-2  [1]
 
* Lend Energy {healing}      @ IQ-2  [1]
 
* Lend Energy {healing}      @ IQ-2  [1]
 
* Lend Vitality {healing}    @ IQ-2  [1]
 
* Lend Vitality {healing}    @ IQ-2  [1]
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* Major Healing {healing} VH @ IQ-2  [2]
 
* Major Healing {healing} VH @ IQ-2  [2]
 
* Great Healing {healing} VH @ IQ-3  [1]
 
* Great Healing {healing} VH @ IQ-3  [1]
 +
* Neutralize Poison {healing}@ IQ-2  [1]
 
* Simple Illusion {illu}    @ IQ-2  [1]
 
* Simple Illusion {illu}    @ IQ-2  [1]
 
* Complex Illusion {illu}    @ IQ-2  [1]
 
* Complex Illusion {illu}    @ IQ-2  [1]
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* Detect Magic {knowledge}  @ IQ-2  [1]
 
* Detect Magic {knowledge}  @ IQ-2  [1]
 
* Aura {knowledge}          @ IQ-2  [1]
 
* Aura {knowledge}          @ IQ-2  [1]
 +
* Know True Shape {knowl}    @ IQ-2  [1]
 
* Identify Spell {knowledge} @ IQ-2  [1]
 
* Identify Spell {knowledge} @ IQ-2  [1]
 
* Analyze Magic {knowledge}  @ IQ-2  [1]
 
* Analyze Magic {knowledge}  @ IQ-2  [1]
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* Invisibility {light}      @ IQ-2  [1]
 
* Invisibility {light}      @ IQ-2  [1]
 
* Night Vision {light}      @ IQ-2  [1]
 
* Night Vision {light}      @ IQ-2  [1]
 +
* Dark Vision {light}        @ IQ-2  [1]
 
* See Invisible {light}      @ IQ-2  [1]
 
* See Invisible {light}      @ IQ-2  [1]
 
* Counterspell {meta}        @ IQ-2  [1]
 
* Counterspell {meta}        @ IQ-2  [1]
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* Ward {meta}                @ IQ-2  [1] (blocking)
 
* Ward {meta}                @ IQ-2  [1] (blocking)
 
* Reflect {meta}            @ IQ-2  [1] (blocking)
 
* Reflect {meta}            @ IQ-2  [1] (blocking)
 +
* Great Ward {meta}          @ IQ-2  [1] (blocking)
 +
* Penetrating Spell {meta}  @ IQ-2  [1]
 
* Bless {meta}              @ IQ-2  [1]
 
* Bless {meta}              @ IQ-2  [1]
 
* Keen Vision {mind}        @ IQ-2  [1]
 
* Keen Vision {mind}        @ IQ-2  [1]
 +
* Mental Stun {mind}        @ IQ-2  [1]
 
* Haste {movement}          @ IQ-2  [1]
 
* Haste {movement}          @ IQ-2  [1]
 
* Apportation {movement}    @ IQ-2  [1]
 
* Apportation {movement}    @ IQ-2  [1]
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* Great Haste {movement} VH  @ IQ-3  [1]
 
* Great Haste {movement} VH  @ IQ-3  [1]
 
* Teleport {mov, gate} VH    @ IQ-3  [1]
 
* Teleport {mov, gate} VH    @ IQ-3  [1]
 +
* Trace Teleport {mov, gate} @ IQ-2  [1]
 
* Blink {mov, gate}          @ IQ-2  [1] (blocking)
 
* Blink {mov, gate}          @ IQ-2  [1] (blocking)
* Create Door {gate}         @ IQ-2  [1]
+
* Blink Other {mov, gate} VH @ IQ-3  [1] (blocking)
 +
* Perfect Decoy {mov, gate}  @ IQ-2  [1] (blocking, custom/combo: Blinks into Invisibilitly, leaving behind Perfect Illusion)
 
* Iron Arm {P&W}            @ IQ-2  [1]
 
* Iron Arm {P&W}            @ IQ-2  [1]
 
* Missile Shield {P&W}      @ IQ-2  [1]
 
* Missile Shield {P&W}      @ IQ-2  [1]
Line 185: Line 198:
 
* Psychic Guidance (Fireball)
 
* Psychic Guidance (Fireball)
 
* Psychic Guidance (Flame Jet)
 
* Psychic Guidance (Flame Jet)
* Ye Flamyng Sworde
+
* Ye Flamyng Sworde (custom/combo: Create Object + Flame Jet + Iron Arm)
  
 
*************************
 
*************************

Latest revision as of 20:30, 5 August 2015

Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide. Two of these were wrong; Heaven is not in England, whatever certain poets may have thought, and angels are sexless unless they really want to make an effort. But he was intelligent. And it was an angelic intelligence which, while not being particularly higher than human intelligence, is much broader and has the advantage of having thousands of years of practice.
~ Good Omens


Весь в белом.

Name:       Lux
Build:      average, ht: 5'8'', wt: 150 lb.
Age:        33 (standard heaven issue)
Languages:  Divine, English, Infernal (native)
Points:     300 starting, 410 total, 1 unspent

*************************
Attributes [258]:
ST      09 = 09 [-10]         HP      09 = 09
DX      11 = 11 [20]          Will    20 = 18+2 [10]
IQ      18 = 18 [160]         Per     14 = 18-4 [-20]
HT      12 = 12 [20]          FP     ~32 = 12 + Energy Reserve (Magic) 20 [magic only -10%, heaven -10% = 48]

Dmg  :  thr 1d-2, sw 1d-1
Lift :  16, load thresholds 16/32/48/96/160
Speed:  5.75
Move :  5
Dodge:  9 = 3 +5(speed) +1(ETS)

*************************
Pure angelic traits (hidden in shapechanged state) [26]:
* Wings [flight, winged -25%, heaven -10% = 26] 
* Supernatural Features (duh) [-10]
* Social Stigma (Angel) [-10]

Advantages [129]:
* Language (Infernal (up to native)) [2]
* Charisma 1 [5]
* Magery 4 [heaven -10% = 41]
* Shapeshift: Alternate Form (Human) [reduced time 4 +80% (1 second), heaven -10% = 26]
* Unaging [heaven -10% = 14]
* Enhanced Time Sense [heaven -10% = 41]

*************************
Disadvantages [150]:
* Stat drops (see above) [-30]
* Angelic traits (see above) [-20]

* Callous [-5]
* Code of Honor (Angelic) [-10]
* Disciplines of Faith [-10]
* Duty (The Office) [-10]
* Hidebound [-5]
* Intolerance (Atheists) [-5]
* Pacifism (self-defense only) [-15]
* Phantom Voices [-10]
* Restricted Diet [-10]
* Squeamish [-10]
* Unnatural Biochemistry [-5]

* Quirks [-5]
** Congenial
** Incompetence (Computer Programming)
** Proud
** Alcohol Intolerance
** Horrible Hangovers

*************************
Skills [42]:
* Acting M/A                 @ IQ-1  [1]
* Alchemy M/VH               @ IQ-2  [2]
* Armoury (Small Arms) M/A   @ IQ-1  [1]
* Body Sense P/H             @ DX-1  [2]
* Connoisseur (Sins) M/A     @ IQ-1  [1]
* Current Affairs (News) M/E @ IQ=   [1]
* Diagnosis M/H              @ IQ-2  [1]
* Diplomacy M/H              @ IQ-2  [1]
* Disguise M/A               @ IQ-1  [1]
* Fast-Talk M/A              @ IQ-1  [1]
* Forgery M/H                @ IQ-2  [1]
* Gambling M/A               @ IQ-1  [1]
* Geography (Supernatur) M/H @ IQ-2  [1]
* Guns (Pistol) P/E          @ DX+1  [2]
* Hidden Lore (Heaven) M/A   @ IQ=   [2]
* Intimidation M/A           @ Wil-1 [1]
* Leadership M/A             @ IQ-1  [1]
* Mechanic (Clockwork) M/A   @ IQ-1  [1]
* Observation M/A            @ Per=  [2]
* Occultism M/A              @ IQ-1  [1]
* Physician M/H              @ IQ-2  [1]
* Physiology M/H             @ IQ-2  [1]
* Psychology M/H             @ IQ-2  [1]
* Public Speaking M/A        @ IQ-1  [1]
* Religious Ritual M/H       @ IQ-2  [1]
* Research M/A               @ IQ-1  [1]
* Savoir-Faire (Heaven) M/E  @ IQ=   [1]
* Thaumatology M/VH          @ IQ=   [8]
* Theology M/H               @ IQ-1  [2]

*************************
Spells [96]
* Itch {body control}        @ IQ-2  [1]
* Spasm {body control}       @ IQ-2  [1]
* Pain {body control}        @ IQ-2  [1]
* Stun {body control}        @ IQ-2  [1]
* Resist Pain {body control} @ IQ-2  [1]
* Vigor {body control}       @ IQ-2  [1]
* Hold Breath {body control} @ IQ-2  [1]
* Strike Blind {body control}@ IQ-2  [1]
* Alter Visage {body control}@ IQ-2  [1]
* Sense Foes {comm}          @ IQ-2  [1]
* Sense Emotion {comm}       @ IQ-2  [1]
* Truthsayer {comm}          @ IQ-2  [1]
* Mind-Reading {comm}        @ IQ-2  [1]
* Hide Thoughts {comm}       @ IQ-2  [1] (always maintained, resists mind reading and thought control)
* Lend Language {comm}       @ IQ-2  [1]
* Borrow Langugage {comm)    @ IQ-2  [1]
* Gift of Tongues {comm) VH  @ IQ-2  [2]
* Ignite Fire {fire}         @ IQ-2  [1]
* Shape Fire {fire}          @ IQ-2  [1]
* Deflect Energy {fire}      @ IQ-2  [1] (blocking)
* Extinguish Fire {fire}     @ IQ-2  [1]
* Heat {fire}                @ IQ-2  [1]
* Resist Fire {fire}         @ IQ-2  [1]
* Create Fire {fire}         @ IQ-2  [1]
* Fireball {fire}            @ IQ-2  [1]
* Flame Jet {fire}           @ IQ-2  [1]
* Test Food {food}           @ IQ-2  [1]
* Season {food}              @ IQ-2  [1]
* Mature {food}              @ IQ-2  [1]
* Water to Wine {food}       @ IQ-2  [1]
* Seek Gate {gate}           @ IQ-2  [1]
* Control Gate {gate}        @ IQ-2  [1]
* Create Door {gate}         @ IQ-2  [1]
* Lend Energy {healing}      @ IQ-2  [1]
* Lend Vitality {healing}    @ IQ-2  [1]
* Recover Energy {healing}   @ IQ-2  [1] (passive, 1 FP gain per 2 mins)
* Minor Healing {healing}    @ IQ-2  [1]
* Major Healing {healing} VH @ IQ-2  [2]
* Great Healing {healing} VH @ IQ-3  [1]
* Neutralize Poison {healing}@ IQ-2  [1]
* Simple Illusion {illu}     @ IQ-2  [1]
* Complex Illusion {illu}    @ IQ-2  [1]
* Perfect Illusion {illu}    @ IQ-2  [1]
* Independance {illu}        @ IQ-2  [1]
* Create Object (illu) VH    @ IQ-2  [2]
* Detect Magic {knowledge}   @ IQ-2  [1]
* Aura {knowledge}           @ IQ-2  [1]
* Know True Shape {knowl}    @ IQ-2  [1]
* Identify Spell {knowledge} @ IQ-2  [1]
* Analyze Magic {knowledge}  @ IQ-2  [1]
* Mage Sight {knowledge}     @ IQ-2  [1]
* Seek Magic {knowl, meta}   @ IQ-2  [1]
* Seeker {knowledge}         @ IQ-2  [1]
* Trace {knowledge}          @ IQ-2  [1]
* See Secrets {knowledge}    @ IQ-2  [1]
* Light {light}              @ IQ-2  [1]
* Continual Light {light}    @ IQ-2  [1]
* Darkness {light}           @ IQ-2  [1]
* Blur {light}               @ IQ-2  [1]
* Invisibility {light}       @ IQ-2  [1]
* Night Vision {light}       @ IQ-2  [1]
* Dark Vision {light}        @ IQ-2  [1]
* See Invisible {light}      @ IQ-2  [1]
* Counterspell {meta}        @ IQ-2  [1]
* Dispel Magic {meta}        @ IQ-2  [1]
* Scryguard {meta}           @ IQ-2  [1] (always maintained, resists all info spells)
* Ward {meta}                @ IQ-2  [1] (blocking)
* Reflect {meta}             @ IQ-2  [1] (blocking)
* Great Ward {meta}          @ IQ-2  [1] (blocking)
* Penetrating Spell {meta}   @ IQ-2  [1]
* Bless {meta}               @ IQ-2  [1]
* Keen Vision {mind}         @ IQ-2  [1]
* Mental Stun {mind}         @ IQ-2  [1]
* Haste {movement}           @ IQ-2  [1]
* Apportation {movement}     @ IQ-2  [1]
* Deflect Missile {movement} @ IQ-2  [1] (blocking)
* Great Haste {movement} VH  @ IQ-3  [1]
* Teleport {mov, gate} VH    @ IQ-3  [1]
* Trace Teleport {mov, gate} @ IQ-2  [1]
* Blink {mov, gate}          @ IQ-2  [1] (blocking)
* Blink Other {mov, gate} VH @ IQ-3  [1] (blocking)
* Perfect Decoy {mov, gate}  @ IQ-2  [1] (blocking, custom/combo: Blinks into Invisibilitly, leaving behind Perfect Illusion)
* Iron Arm {P&W}             @ IQ-2  [1]
* Missile Shield {P&W}       @ IQ-2  [1]
* Reverse Missiles {P&W}     @ IQ-2  [1]
* Weather Dome {P&W,weather} @ IQ-2  [1]
* Force Dome {P&W}           @ IQ-2  [1]
* Sound {sound}              @ IQ-2  [1]
* Seek Water {water}         @ IQ-2  [1]
* Purify Water {water}       @ IQ-2  [1]
* Create Water {water}       @ IQ-2  [1]
* Shape Water {water}        @ IQ-2  [1]
* Walk Through Water {water} @ IQ-2  [1]

Magic Perks [8]:
* Reduced Footprint (Hide Thoughts)
* Reduced Footprint (Scryguard)
* Reduced Footprint (See Invisible)
* Shortcut to Power (Create Object)
* Blocking Spell Mastery (Blink)
* Psychic Guidance (Fireball)
* Psychic Guidance (Flame Jet)
* Ye Flamyng Sworde (custom/combo: Create Object + Flame Jet + Iron Arm)

*************************
Notable Inventory:
* Powerstone pendant, capacity 42/42
* Cane (magic wand, reach 1)
* Heavenly armor (enchanted (Fortify, Lighten, Resist Fire 1, Resist Cold), weight 10, DR 7 @ torso, arms, legs)