Difference between revisions of "Mord"

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Line 10: Line 10:
 
Trails And Travails: Hand of War
 
Trails And Travails: Hand of War
 
Motivation: Fortune
 
Motivation: Fortune
Career Path: (suboptimal) Arch Militant
+
Career Path: Arch Militant
 
Special Ability: Weapon Master(basic)
 
Special Ability: Weapon Master(basic)
  
XP: 150 left
+
Spent: 9850 +1000
+ 500
+
Unspent 100
+ 400
 
+ 300
 
  
 
---Characteristics (1450  XP)---
 
---Characteristics (1450  XP)---
Line 28: Line 26:
 
P  34 (25+ 9)
 
P  34 (25+ 9)
 
W  43 (25+13+ 5 VB)
 
W  43 (25+13+ 5 VB)
28 (25+13- 5 St- 5 Cr- 5 shift)
+
38 (25+13- 5 St- 5 Cr- 5 shift +10tr)[750]
  
 
Initiative:  5+2
 
Initiative:  5+2
Line 34: Line 32:
 
Carry Limit: 45
 
Carry Limit: 45
  
Wounds    : 0/14
+
Wounds    : 15/15
Fate      : 2/4
+
Fate      : 4/4
Insanity  : 13
+
Insanity  : 15
 
Corruption: 0
 
Corruption: 0
  
Line 46: Line 44:
 
  Implant(Cybernetic Senses) [Criminal]
 
  Implant(Cybernetic Senses) [Criminal]
  
---Talents(100 XP)---
+
---Talents(700 XP)---
 
  Quick Draw [Stubjack]
 
  Quick Draw [Stubjack]
 
  Leap Up [Hand of War]
 
  Leap Up [Hand of War]
Line 57: Line 55:
 
  Ambidexterous [100]
 
  Ambidexterous [100]
 
  True Grit [200]
 
  True Grit [200]
  Sound Constitution x2 [400]
+
  Sound Constitution x3 [600] **
 +
Rapid Reload                          [200] **
 +
Rapid Reaction                        [200] ***
 
   
 
   
---Skills(500 XP)---
+
---Skills(1700 XP)---
  Dodge         +10         [200]
+
  Dodge         +20         [400] ***
 
  Awareness +10 [300]
 
  Awareness +10 [300]
 
  Intimidate +10 [Stubjack]
 
  Intimidate +10 [Stubjack]
 
   
 
   
 
  Common Lore (War)
 
  Common Lore (War)
  Scholastic Lore (Tactica Imperialis)
+
  Scholastic Lore (Tactica Imperialis)+10[200] **
 
  Forbidden Lore (pirates) [100]
 
  Forbidden Lore (pirates) [100]
 
   
 
   
Line 75: Line 75:
 
  Concealment [200, bonus]
 
  Concealment [200, bonus]
 
  Silent Move [200, bonus]
 
  Silent Move [200, bonus]
  Acrobatics                             [200]
+
  Acrobatics +10                        [400] ***
 
  Tracking                              [200]
 
  Tracking                              [200]
 +
Command                                [200] ***
 +
  
 
   
 
   
 
   
 
   
 
--- Gear (300)---
 
--- Gear (300)---
  Storm Bolter (mars) 90m | S/2/4 | 1d10+5(7) X | 4 | 60 | Full | Storm, Tearing | 9kg
+
  Storm Bolter (mars) 90m | S/2/4 | 1d10+5(7) X | 4 | 56/|60 | Full | Storm, Tearing | 9kg
  Bolt pistol x2 30m | S/2/- | 1d10+5 X | 4 |  6/8 | Full | Tearing | 3.5x2kg
+
  Bolt pistol x2 30m | S/2/- | 1d10+5 X | 4 |  0/8 | Full | Tearing | 3.5x2kg
  Mono sword (good) 1d10 R | 2 | 3kg
+
Monofilament Grenades (4d10+4 tearing ,Blast 1, pen 6, 3SB range) (plenty of them / 4 per mission)
 +
 
 +
  Mono sword (good +5 to attack) 1d10 R | 2 | 3kg
 
  Cybernetic Senses [good] [300]
 
  Cybernetic Senses [good] [300]
 
  Dark Sight, Heightened Senses, +20 to resist attacks
 
  Dark Sight, Heightened Senses, +20 to resist attacks
Line 90: Line 94:
 
  Enforcer light carapace armour 15kg
 
  Enforcer light carapace armour 15kg
 
  Bolt shell keepsake
 
  Bolt shell keepsake
  Medkit
+
  Medkit x2
 
  Manacles
 
  Manacles
 
  3 doses of stimm
 
  3 doses of stimm
 +
 +
Various common stuff
 +
Filtration Plugs
 +
Widewake (ignore 1 lvl of fatigue, stay awake 1d5 hours)
 +
Smoke Grenades (2 per mission)
 +
 
</pre>
 
</pre>

Latest revision as of 22:30, 4 April 2011

Mord (char RT)-no leg2.png
Name: 			Mord
Orign: 			Void Born
Birthright: 		Stubjack
Lure of the Void: 	Criminal
Trails And Travails: 	Hand of War
Motivation: 		Fortune
Career Path: 		Arch Militant
Special Ability:	Weapon Master(basic)

Spent: 9850 +1000
Unspent 100

---Characteristics (1450  XP)---

WS 27	(25+ 7 -5 shift)
BS 60	(25+15+ 5 St+10 tr+ 5 shift)	[350]
S  31	(25+16- 5 VB- 5 shift)
T  41	(25+ 6+ 5 tr+ 5 shift)		[250]
A  50	(25+10+10 tr+ 5 shift)		[350]
I  42	(25+12 +5 tr)			[500]
P  34	(25+ 9)
W  43	(25+13+ 5 VB)
F  38	(25+13- 5 St- 5 Cr- 5 shift +10tr)[750]

Initiative:   5+2
Half move :   5
Carry Limit: 45

Wounds    : 15/15
Fate      : 4/4
Insanity  : 15
Corruption: 0

---Traits---
 Charmed			[Void Born]
 Ill-omened			[Void Born]
 Shipwise			[Void Born]
 Void Accustomed		[Void Born]
 Implant(Cybernetic Senses)	[Criminal]

---Talents(700  XP)---
 Quick Draw				[Stubjack]
 Leap Up				[Hand of War]
 Hatred(Imperial Navy)			[Hand of War]
 Basic Weapon Training (Universal)
 Pistol Weapon Training (Universal)
 Melee Weapon Training (Universal)
 Thrown Weapon Training (Universal)
 Sound Constitution
 Ambidexterous				[100]
 True Grit				[200]
 Sound Constitution x3			[600] **
 Rapid Reload                           [200] **
 Rapid Reaction                         [200] ***
 
---Skills(1700 XP)---
 Dodge	        +20		        [400] ***
 Awareness	+10			[300]
 Intimidate	+10			[Stubjack]
 
 Common Lore (War)
 Scholastic Lore (Tactica Imperialis)+10[200] **
 Forbidden Lore (pirates)		[100]
 
 Speak Language (Ship dialect)		[Void Born]
 Secret Tongue (Military)
 Speal Language (Low Gothic)
 Literacy				[100]
 Medicae				[200]
 Concealment				[200, bonus]
 Silent Move				[200, bonus]
 Acrobatics +10                         [400] ***
 Tracking                               [200]
 Command                                [200] ***


 
 
--- Gear (300)---
 Storm Bolter (mars)	 90m | S/2/4 | 1d10+5(7) X | 4 | 56/|60 | Full | Storm, Tearing | 9kg
 Bolt pistol x2		 30m | S/2/- | 1d10+5 X | 4 |  0/8 | Full | Tearing	| 3.5x2kg
 Monofilament Grenades (4d10+4 tearing ,Blast 1, pen 6, 3SB range) (plenty of them / 4 per mission)

 Mono sword (good +5 to attack)	1d10 R | 2 | 3kg
 Cybernetic Senses [good]	[300]
 		Dark Sight, Heightened Senses, +20 to resist attacks
 Chamelion Cloack
 Void-Suit
 Enforcer light carapace armour	15kg
 Bolt shell keepsake
 Medkit x2
 Manacles
 3 doses of stimm

Various common stuff
 Filtration Plugs
 Widewake (ignore 1 lvl of fatigue, stay awake 1d5 hours)
 Smoke Grenades (2 per mission)