Difference between revisions of "Theodore"

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<pre>
 
<pre>
 
Theodore
 
Theodore
 +
  
 
Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant
 
Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant
  
WS 28 [33 -5 forge]
+
WS 28 [33 -5 forge (+5 mono-sword)]
 
BS 66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
 
BS 66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
 
STR 41 [36 +5 trained] 100 XP
 
STR 41 [36 +5 trained] 100 XP
TGH 40
+
TGH 45 [40+5 trained] 250 XP
 
AGI 50 [40 +10 trained] 350 XP
 
AGI 50 [40 +10 trained] 350 XP
 
INT 40 [35 +5 forge]
 
INT 40 [35 +5 forge]
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Weapon mastery: pistols
 
Weapon mastery: pistols
 
Init 5(+2)
 
Init 5(+2)
Wounds 14/14
+
Wounds 10/14
Fate points 4/4 [fortune]
+
Fate points 0/4 [fortune]
Insanity 3
+
Insanity 4
 
Corruption 0
 
Corruption 0
  
XP 7000 spent
+
XP 8750/8800 spent
600 left
 
  
 
Stranger to the Cult
 
Stranger to the Cult
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Intimidate +10 (Str/Int/Fel) [stub jack]
 
Intimidate +10 (Str/Int/Fel) [stub jack]
 
Dodge +10 (Ag) 100 XP
 
Dodge +10 (Ag) 100 XP
Awareness (Pr) 100 XP
+
Awareness +10 (Pr) 300 XP
 
Medicae (Int) 200 XP
 
Medicae (Int) 200 XP
 +
Tracking (Int) 200 XP
 +
Acrobatics (Ag) 200 XP
  
 
Common lore (Tech) (Int) [forge world]
 
Common lore (Tech) (Int) [forge world]
 
Common lore (Machine cult) (Int) [forge world]
 
Common lore (Machine cult) (Int) [forge world]
Common Lore (War) (Int)
+
Common lore (War) (Int)
 
Common lore (Imperial Guard) 100 XP
 
Common lore (Imperial Guard) 100 XP
Scholastic Lore (Tactica Imperialis) (Int)
+
Scholastic lore (Tactica Imperialis) (Int)
Forbidden lore (pirates) 100 XP
+
Forbidden lore (pirates) (Int) 100 XP
  
 
Secret Tongue (Military) (Int)
 
Secret Tongue (Military) (Int)
 +
Secret Tongue (Rogue Trader) (Int) 100 XP
 
Speak Language (Low Gothic) (Int)
 
Speak Language (Low Gothic) (Int)
 
Literacy (Int) 100 XP
 
Literacy (Int) 100 XP
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----------
 
----------
 
Blood Tracker 500 XP
 
Blood Tracker 500 XP
 +
True Grit 200 XP
 +
Ambidextrous 200 XP
 +
Two-Weapon Wielder (Ballistic) 200 XP
 
Light Sleeper [calamity]
 
Light Sleeper [calamity]
 
Hardy [calamity]
 
Hardy [calamity]
 
Enemy (underworld) [criminal]
 
Enemy (underworld) [criminal]
 
+
Rapid reload [time halved] 200 XP
 
Quick draw [stub jack]
 
Quick draw [stub jack]
 
Technical knock [forge world]
 
Technical knock [forge world]
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Thrown Weapon Training (Universal)
 
Thrown Weapon Training (Universal)
 
Sound Constitution
 
Sound Constitution
 
  
 
Gear
 
Gear
 
----------
 
----------
Bolt pistol x2 | 30m | S/2/- | 1d10+5(7) X | 4 |  8 | Full | Tearing | 3.5x2 kg
+
Bolt pistol | 30m | S/2/- | 1d10+5(7) X | 4 |  3/8 | Full | Tearing | 3.5 kg
Mono sword (good) 1d10      R | 2 |     | Balanced | 3 kg
+
Mono sword (good)(+5 to hit) 1d10      R | 2 | | | Balanced | 3 kg
 
enforcer light carapace armour (5/all)
 
enforcer light carapace armour (5/all)
 
Micro-bead, void suit, bolt shell keepsake, medikit, manacles.  
 
Micro-bead, void suit, bolt shell keepsake, medikit, manacles.  
 
Data-slate full of wanted bounties.
 
Data-slate full of wanted bounties.
 
</pre>
 
</pre>

Latest revision as of 09:03, 19 June 2011

Theodore


Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant

WS	28	[33 -5 forge (+5 mono-sword)]
BS	66	[43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
STR	41	[36 +5 trained] 100 XP
TGH	45	[40+5 trained] 250 XP
AGI	50	[40 +10 trained] 350 XP
INT	40	[35 +5 forge]
PERC	42	[39 +3 hunted]
WP	34	
FEL	37	[42 -5 stub]

Weapon mastery: pistols
Init 5(+2)
Wounds 10/14
Fate points 0/4 [fortune]
Insanity 4
Corruption 0

XP 8750/8800 spent

Stranger to the Cult
-10 knowledge of the Imperial Creed, 
-5 FEL Tests for formal interacting with members of the Ecclesiarchy


Skills
----------
Intimidate +10 (Str/Int/Fel)			[stub jack]
Dodge +10 (Ag)					100 XP
Awareness +10 (Pr)				300 XP
Medicae (Int)					200 XP
Tracking (Int)					200 XP
Acrobatics (Ag)					200 XP

Common lore (Tech) (Int)			[forge world]
Common lore (Machine cult) (Int)		[forge world]
Common lore (War) (Int)			
Common lore (Imperial Guard)			100 XP
Scholastic lore (Tactica Imperialis) (Int)	
Forbidden lore (pirates) (Int)			100 XP

Secret Tongue (Military) (Int)			
Secret Tongue (Rogue Trader) (Int)		100 XP
Speak Language (Low Gothic) (Int)		
Literacy (Int)					100 XP


Talents
----------
Blood Tracker					500 XP
True Grit					200 XP
Ambidextrous					200 XP
Two-Weapon Wielder (Ballistic)			200 XP
Light Sleeper					[calamity]
Hardy						[calamity]
Enemy (underworld)				[criminal]
Rapid reload [time halved]			200 XP
Quick draw					[stub jack]
Technical knock					[forge world]

Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution

Gear
----------
Bolt pistol	| 30m | S/2/- | 1d10+5(7) X | 4 |  3/8	| Full	| Tearing	| 3.5 kg
Mono sword (good)(+5 to hit)	1d10      R | 2 |	|	| Balanced	| 3 kg
enforcer light carapace armour (5/all)
Micro-bead, void suit, bolt shell keepsake, medikit, manacles. 
Data-slate full of wanted bounties.