Difference between revisions of "Princess:Ranger"
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17 Favoured Enemy(Ex) +10*5 -/5/4/4/4 -/4/4/3/2 | 17 Favoured Enemy(Ex) +10*5 -/5/4/4/4 -/4/4/3/2 | ||
18 Combat Style Supremacy(Ex) -/5/5/4/4 -/4/4/3/3 | 18 Combat Style Supremacy(Ex) -/5/5/4/4 -/4/4/3/3 | ||
− | 19 | + | 19 Tracking Supremacy(Ex) -/5/5/5/4 -/4/4/4/3 |
20 Master Hunter(Ex) -/5/5/5/5 -/4/4/4/4 | 20 Master Hunter(Ex) -/5/5/5/5 -/4/4/4/4 | ||
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Combat Style Supremacy(Ex): As Mastery. | Combat Style Supremacy(Ex): As Mastery. | ||
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+ | Tracking Supremacy(Ex): May take 20 on Tracking 1/day. | ||
Master Hunter(Ex): Maximized weapon damage and autoconfirmed criticals against favoured enemies. | Master Hunter(Ex): Maximized weapon damage and autoconfirmed criticals against favoured enemies. | ||
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== Class Variants == | == Class Variants == | ||
− | === | + | === Champion of the Wild === |
Change Def to 3/4. | Change Def to 3/4. | ||
Losses: Spellcasting. | Losses: Spellcasting. | ||
+ | |||
+ | 4. Bonus Feat. | ||
6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load. | 6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load. | ||
− | + | 8. Bonus Feat. | |
− | + | 10. Nature's Blessing(Su): AT=S, D=Rng m, add +4 to your Dexterity, Constitution and Wisdom, 1/day. | |
− | + | 12. Bonus Feat. | |
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− | + | 14. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day. | |
− | + | 16. Bonus Feat. | |
− | + | 18. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell. | |
− | + | 20. Bonus Feat. | |
− | May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip. | + | May choose Bonus feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip. |
Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run. | Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run. |
Latest revision as of 14:07, 22 January 2011
Ranger
Lvl Class Feature Spells Known Spells Per Day 1 Favoured Enemy(Ex) +2*1, Track (feat) - - 2 Combat Style(Ex), Wild Empathy(Ex) - - 3 Endurance (feat) - - 4 Animal Companion -/2* -/0 5 Favoured Enemy(Ex) +4*2 -/2 -/1 6 Improved Combat Style(Ex) -/3 -/1 7 Woodland Stride(Ex) -/3/2* -/2/0 8 Swift Tracker(Ex) -/4/2 -/2/1 9 Favoured Enemy(Ex) +6*3 -/4/3 -/2/1 10 Greater Combat Style(Ex) -/4/3/2* -/3/2/0 11 Evasion(Ex) -/4/4/2 -/3/2/1 12 Camouflage(Ex) -/4/4/3 -/3/2/1 13 Favoured Enemy(Ex) +8*4 -/4/4/3/2* -/3/3/2/0 14 Combat Style Mastery(Ex) -/4/4/4/2 -/4/3/2/1 15 Skill Mastery:Survival -/4/4/4/3 -/4/3/2/1 16 Hide in Plain Sight(Ex) -/4/4/4/3 -/4/3/3/2 17 Favoured Enemy(Ex) +10*5 -/5/4/4/4 -/4/4/3/2 18 Combat Style Supremacy(Ex) -/5/5/4/4 -/4/4/3/3 19 Tracking Supremacy(Ex) -/5/5/5/4 -/4/4/4/3 20 Master Hunter(Ex) -/5/5/5/5 -/4/4/4/4
Class Features
Favoured Enemy(Ex): Receive stated value to damage against selected enemies as well as to Awareness and Nature checks against them.
Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.
Combat Style(Ex): Choose one and see the table.
Name | Style | Improved | Greater | Mastery |
---|---|---|---|---|
Bear-Wrestling | Improved Unarmed Strike | Improved Grapple | Superior Unarmed Strike | Any feat that benefits unarmed combat |
Mounted Combat | Ride-by-Attack | Spirited Charge | Trample | Any feat that benefits mounted combat |
Ranged | Rapid Shot | Manyshot | Improved Precise Shot | Any feat that benefits shooting |
Strong-Arm | Power Attack | Improved Bull Rush | Great Cleave | Any feat that benefits two-handed combat |
Throwing | Point Blank Shot | Far Shot | Precise Shot | Any feat that benefits throwing |
Two-Weapon | Two-Weapon Fighting | Improved Two-Weapon Fighting | Greater Two-Weapon Fighting | Any feat that benefits two-weapon combat |
Favoured Terrain(Ex): Receive stated value to Awareness, Stealth, Nature and Knowledge:Geography rolls related to this terrain. Also, receive half of the stated value as a bonus on initiative checks while in favoured terrain. These bonuses do not stack with Favoured Enemy bonuses.
Animal Companion:
Improved Combat Style(Ex): See table
Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.
Swift Tracker(Ex): May move at normal speed while tracking without penalty, may move twice normal speed with only -10 penalty.
Evasion(Ex):
Greater Combat Style(Ex): See table.
Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.
Combat Style Mastery(Ex): See table.
Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.
Combat Style Supremacy(Ex): As Mastery.
Tracking Supremacy(Ex): May take 20 on Tracking 1/day.
Master Hunter(Ex): Maximized weapon damage and autoconfirmed criticals against favoured enemies.
Class Variants
Champion of the Wild
Change Def to 3/4.
Losses: Spellcasting.
4. Bonus Feat.
6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load.
8. Bonus Feat.
10. Nature's Blessing(Su): AT=S, D=Rng m, add +4 to your Dexterity, Constitution and Wisdom, 1/day.
12. Bonus Feat.
14. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day.
16. Bonus Feat.
18. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.
20. Bonus Feat.
May choose Bonus feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip.
Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run.
Two-Weapon Combat: Greater Two-Weapon Defence, Improved Two-Weapon Defence, Two-Weapon Defence, Weapon Finesse.
Urban Ranger
Looses: Favoured Enemy(Ex), Track (feat), Wild Empathy, Favoured Terrain(Ex), Animal Companion, Woodland Stride(Ex), Swift Tracker(Ex), Camouflage(Ex), Hide in Plain Sight(Ex).
1. Rival Organization(Ex): Same as Favoured Enemy but against organization. Urban Tracking (feat), Voice of the City(Ex): May try communicate with speakers whose language he do not know. Rng+Cha to communicate, Rng+Wis to understand. DC 20 if same alphabet or language group, DC 30 if not. Some unusual languages may receive +5 or +10 to DC, and some planar or very rare languages can't be used with this ability.
4. Urban Companion: Receive a Familiar, except for HP equal 3/4 yours, may communicate with animals of it's own kind and can be summoned after 24 hours since the last one passed. Use Rng/2 instead of Sor.
7. Crowd-Walker(Ex): May move through crowds freely.
8. Swift Urban Tracker(Ex): May make Urban Tracking checks every half hour without penalty.
12. Hidden Stalker(Ex): Do not take -5 Stealth penalty for moving faster than half speed, do not take -10 penalty to Stealth during brief distraction. May count peoples as cover for purpose of Stealth.
16. Hide in Plain Sight(Ex): May use Stealth in urban terrain even while observed.
Wild Shape Ranger
Looses: Combat Style(Ex), Improved Combat Style(Ex), Greater Combat Style(Ex), Combat Style Mastery(Ex), Combat Style Supremacy(Ex).
1. Fast Movement(Ex): +2 when not in heavy armour or without heavy load.
5. Wild Shape(Su): 1/day.
6. Wild Shape(Su): 2/day.
7. Wild Shape(Su): 3/day.
10. Wild Shape(Su): 4/day.
14. Wild Shape(Su): 5/day.
18. Wild Shape(Su): 6/day.
Shadow Sword
Looses: Endurance feat, Improved Combat Style.
3. Walk in Shadows(Su): AT=s, D=1r, +5 circumstance Stealth, Rng/2 day.
6. Bane Weapon(Su): AT=FR, D=1/2Rng, one weapon is bane against one favoured enemy, 1+Wis/day.
Monstrous Ranger
Looses: Favoured Enemy 5.
4. Animal Companion: +2 Drd level.
5. Nature's Blessing(Ex) +1 sacred AC.
Alternative Class Features
Distracting Attack
4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as attacking from flank. This benefit lasts until start of your next round or target creature is attacked by your allies. R: Animal Companion.
Defensive Favoured Enemy
1. Defensive Favoured Enemy(Ex): As favoured enemy but damage bonus is removed. Instead add half of the favoured enemy bonus as dodge AC and also the bonus applies to Stealth checks.
Spell Reflection
11. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion(Ex).
Spiritual Connection
2. Speak with Animals(Sp) and Speak with Plants(Sp) total 3/day. R: Wild Empathy(Ex).
Spiritual Guide
4. Spiritual Guide(Su): 1/4 Rng divine on Nature and Awareness while in natural terrain, Commune with Nature(Sp): 1/day. R: Animal Companion.
Trap Expert
1. Trapfinding(Ex) R: Track (feat), Swift Tracker(Ex).
Celestial Slayer
Looses: Wild Empathy(Ex).
2. Celestial Slayer(Su): SR 10+rng against lawful spells and sla. +4 competence to confirm crit against lawful subtype.
Feign Death
11. Feign Death(Su): AT=i, appears to be dead even for purposes of magical examination, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.
Solitary Hunter
Looses: Animal Companion
4. Solitary Hunter(Ex): +2 on attacks against favoured enemies.
Unique Feats
Favoured Enemy Feats
Disabling Strike: B: When you make critical hit against your favoured enemy, this enemy is stunned FC DC 15+Favoured Enemy bonus negates.
Favoured Dodge: P: Dodge. B: Add one half your Favoured Enemy bonus as dodge bonus on AC against favoured enemies.
Favoured Power Attack: P: BAB 4, Power Attack. B: Your Power Attack damage multiplier is increased by .5 for light weapons and by 1 for one-handed and two-handed weapons
Improved Favoured Enemy: P: BAB 5. B: Multiply your Favoured Enemy bonus on damage rolls by 1.5.
Intimidate the Enemy: P: B: May demoralize favoured enemies as a move action.
Tactical Advantage: P: BAB +5. B: You may add your Favoured Enemy bonus on any Trip, Bull Rush, Disarm and Feint checks against your favoured enemies.
Other Feats
Mystic Animal Companion: P: Animal Companion, Ability to cast Ranger spells, Nature 6. B: As long as you have line of sight to your Animal Companion, you receive +4 CL for your Ranger spells, no more CL than HD.