Difference between revisions of "Princess:Psychic Rogue"
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=== Feign Death === | === Feign Death === | ||
− | 2. Feign Death(Su): AT=i, | + | 2. Feign Death(Su): AT=i, aappears to be dead even for purposes of magical examination, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion. |
[[Category:Princess]] | [[Category:Princess]] |
Latest revision as of 11:42, 25 January 2010
Contents
Psychic Rogue
Lvl Class Feature PP Known Lvl 1 Sneak Attack(Ex) +1d6, Trapfinding(Ex) 0 1 1st 2 Evasion(Ex) 1 2 1st 3 - 2 3 1st 4 Sneak Attack(Ex) +2d6 4 3 1st 5 Danger Sense(Su) 6 4 2nd 6 Psionic Uncanny Dodge(Su) 8 5 2nd 7 Sneak Attack(Ex) +3d6 10 6 2nd 8 - 12 6 2nd 9 Psionic Improved Uncanny Dodge(Su) 16 7 3rd 10 Sneak Attack(Ex) +4d6 20 8 3rd 11 Special Ability 24 9 3rd 12 - 28 9 3rd 13 Sneak Attack(Ex) +5d6 32 10 4th 14 Special Ability 40 11 4th 15 - 48 12 4th 16 Sneak Attack(Ex) +6d6 56 12 4th 17 Special Ability 64 13 5th 18 - 76 14 5th 19 Sneak Attack(Ex) +7d6 88 15 5th 20 Special Ability 100 15 5th
Class Features
Manifesting: Int based.
Sneak Attack(Ex):
Trapfinding(Ex):
Evasion(Ex):
Danger Sense(Su): Affected by danger sense power while psionically focused.
Psionic Uncanny Dodge(Ex): Gain Uncanny Dodge while psionically focused.
Psionic Improved Uncanny Dodge(Ex): Gain Improved Uncanny Dodge while psionically focused.
Special Ability: Choose one.
- Blind Spot(Ps): As cloud mind power but D=concentration instead.
- Decoy(Ps): As project image, but D=concentration (max lvl rounds).
- Enhanced Sneak Attack(Ex): +1d6 Sneak Attack. May be taken up to 3 times.
- Improved Evasion{Ex): +5 comp on RD.
- Mind Cripple(Su): Opponent hit with Sneak Attack also takes 2 Int damage. Must be evil to use take ability.
- Shadow Jump(Su): AT=S, may teleport from shadow to shadow. Total distance per day is 12, min step = 2. This ability may be taken up to 3 times each time adding 12 to total distance per day.
- Skill Mastery(Ex): Choose 3+Int skills. You may take 10 on them.
- Slippery Mind(Ex):
- Bonus Feat.
Alternative Class Features
Spell Reflection
2. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.
Feign Death
2. Feign Death(Su): AT=i, aappears to be dead even for purposes of magical examination, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.