Difference between revisions of "The Cog ECL15"

From Game Logs
Jump to: navigation, search
m (gear added)
m (skill sum fix)
 
(24 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
<html><pre>The Cog
 
<html><pre>The Cog
 
Warforged (male personality)
 
Warforged (male personality)
 +
Height 2.03 meters. Weight 650 lbs.
 
LN Medium Construct (Living Construct)
 
LN Medium Construct (Living Construct)
Warblade 1 / Artificier 14
+
Warblade 1 / Artificer 14
  
 
*** ABILITIES ***
 
*** ABILITIES ***
Line 12: Line 13:
 
Cha 08(-1) = 10(02 PB) -2(race)
 
Cha 08(-1) = 10(02 PB) -2(race)
  
Init : +2 = +2(dex).
+
Init : +7 = +2(dex) +5(insight).
 
Speed: 20 ft.
 
Speed: 20 ft.
 
HP  : 1d12 + 14d6 + 60 = 121.
 
HP  : 1d12 + 14d6 + 60 = 121.
Line 19: Line 20:
 
*** ATTACK ***
 
*** ATTACK ***
 
BAB +11;
 
BAB +11;
Grap: +11(BAB) +7(Str) = +18.
+
Grap: +11(BAB) +7(Str) +2(competence) = +20.
 
Trip: +7(str) = +7
 
Trip: +7(str) = +7
 
Bull: +7(str) = +7
 
Bull: +7(str) = +7
  
 
Life-Drinker, melee:
 
Life-Drinker, melee:
*Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25.
+
* Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25.
*Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2.
+
* Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2.
  
Battlefist, melee:
+
Battlefist slam, melee:
*Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23.
+
* Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23.
*Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12.
+
* Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12.
  
 
*** DEFENSE ***
 
*** DEFENSE ***
FullAC: 31 = 10 +2(dex) +9(armor) +9(natural) +1(insight).
+
FullAC: 32 = 10 +2(dex) +9(armor) +10(natural) +1(competence).
 
Touch : 13 = 10 +2(dex) +1(insight).
 
Touch : 13 = 10 +2(dex) +1(insight).
 
FlatF : 29 = 10 +9(armor) +9(natural) +1(insight).
 
FlatF : 29 = 10 +9(armor) +9(natural) +1(insight).
 
* DR 2/-.
 
* DR 2/-.
  
Fort: +14 = +2(Wrb) +4(Art) +4(Con) +1(insight) +3(resist)  
+
Fort: +13 = +2(Wrb) +4(Art) +4(Con) +1(competence) +2(resist)  
Refl: +11 = +0(Wrb) +4(Art) +2(Dex) +1(insight) +3(resist) +1(Int)
+
Refl: +12 = +0(Wrb) +4(Art) +2(Dex) +1(competence) +2(resist) +1(Int) +2(familiar)
Will: +12 = +0(Wrb) +9(Art) -1(Wis) +1(insight) +3(resist)
+
Will: +11 = +0(Wrb) +9(Art) -1(Wis) +1(competence) +2(resist)
 +
* +1 insight to all saves when in Prophecy transformation.
 
* Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
 
* Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
  
*** SKILLS (18/108) ***
+
*** SKILLS (108/108) ***
UMD           =37 = +18(rank) -1(cha) +2(craft feat) +5(competence) +3(familiar) +10(always taken).
+
Climb          +6 =  +0(rank) +7(Str) +2(competence) -3(ACP)
 +
Craft (weapon) +16 =  +5(rank) +4(Int) +2(circumstance(tool)) +5(competence)
 +
Concentration  +14 =  +5(rank) +4(Con) +5(competence)
 +
Disable Device +26 = +18(rank) +4(Int) +4(circumstance(tool))
 +
Escape Artist  +1 =  +0(rank) +2(Dex) +2(competence) -3(ACP)
 +
Hide            +1 =  +0(rank) +2(Dex) +2(competence) -3(ACP)
 +
Knowledge(arc) +22 = +18(rank) +4(Int)
 +
Martial Lore    +8 =  +4(rank) +4(Int)
 +
Open Lock      +7 =  +1(rank) +2(Dex) +4(circumstance(tool))
 +
Search        +20 = +15(rank) +4(Int) [+1(competence)]
 +
Spellcraft    =34 = +18(rank) +4(Int) +2(synergy) +10(always taken) [+2(synergy for scrolls)]
 +
UMD           =37 = +18(rank) -1(Cha) +2(artisan) +5(competence) +3(familiar) +10(always taken) [+2(scrolls)]
 +
* checksum info: K(a), UMD, Spellcraft - 2 cc ranks each @ warblade level, so 102 ranks total.
 +
* Disable Device reroll 1/day, even after result is determined.
  
 
Speaks: Common, Draconic, Terran.
 
Speaks: Common, Draconic, Terran.
Line 56: Line 71:
 
HD9 : Second Slam
 
HD9 : Second Slam
 
ABF : Attune Magic Item
 
ABF : Attune Magic Item
HD12: Prophecy Artifix [MoE]
+
HD12: Dragon Propheciser [MoE] (8/day for 12 rounds each)
HD15: Dragon Propheciser [MoE]
+
HD15: Prophecy Artifix [MoE]
  
 
***RACIAL FEATURES***
 
***RACIAL FEATURES***
Line 63: Line 78:
 
   [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc.
 
   [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc.
 
   [--] Doesn't need to eat, sleep or breath.
 
   [--] Doesn't need to eat, sleep or breath.
   [--] Adamantine plating +1, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF).
+
   [--] Composite plating
 
   [Ex] Light Fortification
 
   [Ex] Light Fortification
 
   [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist)
 
   [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist)
Line 75: Line 90:
 
   [--] Stances (1): Stance of Clarity.
 
   [--] Stances (1): Stance of Clarity.
  
Artificier (racial substitutions [RoE])
+
Artificer (racial substitutions [RoE])
   [--] Artificier Knowledge (Level + Int check vs DC15 = detect magic)
+
   [--] Artificer Knowledge (level + Int check vs DC15 = detect magic)
 
   [--] Artisan Bonus
 
   [--] Artisan Bonus
 
   [--] Disable Trap
 
   [--] Disable Trap
Line 92: Line 107:
 
   [Su] Metamagic Spell Completion
 
   [Su] Metamagic Spell Completion
 
   [--] Skill Mastery
 
   [--] Skill Mastery
   [--] Craft Reserve (299 XP left)
+
  [--] Forge Ring
   [--] Infusions (6/5/4/4/3/1)
+
   [--] Craft Reserve (see <a href="http://logs.ur-dnd.ru/The_Cog_Craft">appendix</a> for details)
 +
   [--] Infusions (6/5/4/4/3/1) daily total, CL 15 (+1 self).
  
*** GRAFTS ***
+
  Infusions spent:
* Reinforced plating (+4 natural armor).
+
  1. MV @ armor & shield (16 hrs).
 +
  2. Spare arm fuel.
 +
  3. GMW @ weapon & fist (extended, 32 hrs).
  
*** GEAR (demo version) ***
+
  [--] Infusions (4/4/2/4/3/1) available
* Battlefist familiar, +1, warning, parrying.
 
* Life-Drinker heavy flail attach, +1, defending, earthbound.
 
  
* Belt embed of Strength +5, Consitution +2.
+
*** FAMILIAR ***
* Headband embed of Intelligence +4.
+
Battlefist, one-handed (+3 UMD), piercing (+2 reflex).
 +
Stats    : Int 14, Wis 14, Cha 10.
 +
Saves    : Fort +9, Ref +4, Will +11. Improved Evasion. SR19.
 +
HP      : 20(base) +60(half'o'master) +40(enhancement under GMW) = 120.
 +
Hardness :  8(base)  +5(master level)  +8(enhancement under GMW) = 21.
 +
Abilities: Darkvision 60 ft, Alertness, Deliver Infusions, Share Infusions, Scry on.
  
* Armsbands of Might attach
+
*** COMPONENT MAPPING ***
 +
Head: cognitive booster
 +
Face: rotary lens switch
 +
Thro: shock compensator
 +
Shou: augury cascade
 +
Body: reinforced adamantine plating
 +
Tors: resistance layer
 +
Belt: structural harness
 +
Arms: integrated PDDP system ("pain delivery, damage prevention")
 +
Hand: Battlefist familiar
 +
Hand: Life-Drinker heavy flail
 +
Ring: ring of master artificer, lesser
 +
Ring:
 +
Feet: speed augmentation
 +
 
 +
*** GEAR LISTING ***
 +
* Cognitive booster embed:
 +
** Headband of Intelligence +4
 +
** Filtering cascade: concentration +5.
 +
 
 +
* Rotary lens switch (only one lens in drum is active at any given time):
 +
** Visor of UMD +5
 +
** Artificer monocle
 +
** Mechanus eye [PlanarHB]
 +
** Blindfold of trve darkness
 +
 
 +
* Shock compensator embed:
 +
** Amulet of natural armor +5
 +
 
 +
* Augury cascade embed:
 +
** Mantle of second chances
 +
 
 +
* Reinforced adamantine plating:
 +
** Adamantine plating +1, blueshine, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF).
 +
** GRAFT: Reinforced plating (+5 natural armor) [LoM].
 +
 
 +
* Resistance layer embed:
 +
** Robe of Resistance +2
 +
 
 +
* Structural harness embed:
 +
** Belt of Strength +5, Consitution +2.
 +
 
 +
* PDDP system:
 +
** Armsbands of Might attach
 
** Wand sheath embed
 
** Wand sheath embed
 
*** Wand of Wraithstrike (50/50)
 
*** Wand of Wraithstrike (50/50)
 
** Wand sheath embed
 
** Wand sheath embed
 
*** Wand of Truestrike (50/50)
 
*** Wand of Truestrike (50/50)
 +
** Spare arm attach [MoE]
 +
*** Light shield attach, +1.
 +
**** Crystal of bent sight.
 +
 +
* Battlefist familiar attach, +1, warning, parrying (+1 competence to AC and saves).
 +
** Finger Picks embed [FoW]
 +
** triple weapon capsule retainer (ghostblight, ghostblight, quicksilver)
 +
 +
* Life-Drinker heavy flail attach, +1, defending, earthbound, hardened +8.
 +
** triple weapon capsule retainer (ghostblight, ghostblight, quicksilver)
 +
 +
* Ring of Master Artificer, lesser
 +
 +
* Speed augmentation embed:
 +
** Boots of speed
  
* Amulet of natural armor embed +5
+
* Chronocharm of the laughing rogue
* Robe of Resistance embed +3
+
* Feather token x4
 +
* Spellpouch
 +
*** Platinum rings
 +
*** Artificer oils and ointments (2000)
  
* Ring of Master Artificier, lesser
+
* Heward Handey Haversack attach:
* Visor of UMD attach +5
+
** Dagger, cold iron
  
* Heward Handey Haversack (2000, 5 lbs):
+
** Rod of Extend, lesser, x2 (6/day total, 2 used)
** Rod of Extend, lesser
 
 
** Eternal wand of Detect Magic
 
** Eternal wand of Detect Magic
 +
** Eternal wand of Magecraft
 +
 +
** Alchemist fire x5
 +
** Alchemical weapon capsules
 +
*** quicksilver x2
 +
 +
** Scrolls
 +
*** shield other x2
 +
*** fly x2
  
 
** Arcane key
 
** Arcane key
** Mechanus eye attach [PlanarHB]
+
** Craft tools, mwk
  
** Misc stuff ($10)
+
** Adventurer's kit
** CASH ($...)
+
** CASH ($657)
  
 
*** COMBAT MODES ***
 
*** COMBAT MODES ***
 +
Defense:
 +
* Main AC (magic vestment x2, shield of faith): 44 = 10 +2(dex) +12(armor) +5(shield) +10(NA) +1(competence) +4(deflect).
 +
* Top AC (main +defensive enhancement +stance): 51 = 43 +4(weapon) +1(haste) +2(insight vs solo).
 +
 +
Offense:
 +
* Optimal full attack (hasted, PA2):
 +
** Life-Drinker, primary:
 +
*** Attack: +24/+24/+19/+14 = +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) +1(haste) -2(PA).
 +
*** Damage: 1d10+23 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +6(PA), crit 19-20/x2.
 +
** Battlefist slam, secondary:
 +
*** Attack: +17/+12 = +11(BAB) +7(Str) +4(enh) +1(insight) +1(haste) -2(PA) -5(secondary).
 +
*** Damage: 1d8+12 = +3(Str/2) +4(enh) +1(insight) +4(PA).
 +
 +
* Maximal full attack (hasted, full PA):
 +
** Life-Drinker, primary:
 +
*** Attack: +15/+15/+10/+5
 +
*** Damage: 1d10+41 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +24(PA), crit 19-20/x2.
 +
** Battlefist slam, secondary:
 +
*** Attack: +8/+3
 +
*** Damage: 1d8+21 = +3(Str/2) +4(enh) +1(insight) +13(PA).
 +
*** Shocking Fist: 11d4 electricity
  
 
*** STARRING ***
 
*** STARRING ***
 +
<a href="http://logs.ur-dnd.ru/The_Cog_Craft">Craft calculation</a>
 
<a href="http://logs.ur-dnd.ru/Books_Index">Books Index</a>
 
<a href="http://logs.ur-dnd.ru/Books_Index">Books Index</a>
<a href="http://logs.ur-dnd.ru/User:Zuzuzu">Zuzuzu</a></pre></html>{{ CharsheetFooter | Name=The Cog | ECL=15 }}
+
<a href="http://logs.ur-dnd.ru/User:Zuzuzu">Zuzuzu</a>
 +
</pre></html>{{ CharsheetFooter | Name=The Cog | ECL=15 }}

Latest revision as of 21:55, 7 July 2008

The Cog
Warforged (male personality)
Height 2.03 meters. Weight 650 lbs.
LN Medium Construct (Living Construct)
Warblade 1 / Artificer 14

*** ABILITIES ***
Str 24(+7) = 16(10 PB) +3(HD)   +5(enh)
Dex 14(+2) = 14(06 PB)          
Con 18(+4) = 14(06 PB) +2(race) +2(enh)
Int 18(+4) = 14(06 PB)          +4(enh)
Wis 08(-1) = 10(02 PB) -2(race)
Cha 08(-1) = 10(02 PB) -2(race)

Init : +7 = +2(dex) +5(insight).
Speed: 20 ft.
HP   : 1d12 + 14d6 + 60 = 121.
AP   : ?/9

*** ATTACK ***
BAB +11;
Grap: +11(BAB) +7(Str) +2(competence) = +20.
Trip: +7(str) = +7
Bull: +7(str) = +7

Life-Drinker, melee:
* Attack: +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) = +25.
* Damage: 1d10 +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) = 1d10+17, crit 19-20/x2.

Battlefist slam, melee:
* Attack: +11(BAB) +7(Wis) +4(enh) +1(insight) = +23.
* Damage: 1d8 +7(Str) +4(enh) +1(insight) = 1d8+12.

*** DEFENSE ***
FullAC: 32 = 10 +2(dex) +9(armor) +10(natural) +1(competence).
Touch : 13 = 10 +2(dex) +1(insight).
FlatF : 29 = 10 +9(armor) +9(natural) +1(insight).
* DR 2/-.

Fort: +13 = +2(Wrb) +4(Art) +4(Con) +1(competence) +2(resist) 
Refl: +12 = +0(Wrb) +4(Art) +2(Dex) +1(competence) +2(resist) +1(Int) +2(familiar)
Will: +11 = +0(Wrb) +9(Art) -1(Wis) +1(competence) +2(resist)
* +1 insight to all saves when in Prophecy transformation.
* Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.

*** SKILLS (108/108) ***
Climb           +6 =  +0(rank) +7(Str) +2(competence) -3(ACP)
Craft (weapon) +16 =  +5(rank) +4(Int) +2(circumstance(tool)) +5(competence)
Concentration  +14 =  +5(rank) +4(Con) +5(competence)
Disable Device +26 = +18(rank) +4(Int) +4(circumstance(tool))
Escape Artist   +1 =  +0(rank) +2(Dex) +2(competence) -3(ACP)
Hide            +1 =  +0(rank) +2(Dex) +2(competence) -3(ACP)
Knowledge(arc) +22 = +18(rank) +4(Int)
Martial Lore    +8 =  +4(rank) +4(Int)
Open Lock       +7 =  +1(rank) +2(Dex) +4(circumstance(tool))
Search         +20 = +15(rank) +4(Int) [+1(competence)]
Spellcraft     =34 = +18(rank) +4(Int) +2(synergy) +10(always taken) [+2(synergy for scrolls)]
UMD            =37 = +18(rank) -1(Cha) +2(artisan) +5(competence) +3(familiar) +10(always taken) [+2(scrolls)]
* checksum info: K(a), UMD, Spellcraft - 2 cc ranks each @ warblade level, so 102 ranks total.
* Disable Device reroll 1/day, even after result is determined.

Speaks: Common, Draconic, Terran.

*** FEATS ***
FLW : Power Attack <<< Shaky
HD1 : Adamantine Body
HD3 : Practiced Spellcaster
ABF : Extraordinary Artisan
HD6 : Shocking Fist [PGtE]
ABF : Legendary Artisan
HD9 : Second Slam
ABF : Attune Magic Item
HD12: Dragon Propheciser [MoE] (8/day for 12 rounds each)
HD15: Prophecy Artifix [MoE]

***RACIAL FEATURES***
  [--] Cannot heal damage naturally, half effect from healing subschool and [su]s.
  [--] Spell vulnerability: ''heat metal'', ''repel wood'', etc.
  [--] Doesn't need to eat, sleep or breath.
  [--] Composite plating
  [Ex] Light Fortification
  [--] Natural Attack: Slam (1d4 base, 1d8 w. battlefist)

*** CLASS REATURES ***
Warblade [ToB]
  [--] Proficient with all simple and melee martial weapons, all shield except tower.
  [Ex] Battle Clarity (reflex saves)
  [Ex] Weapon Aptitude
  [--] Maneuvers (3/3): Steely Strike, Steel Wind, Charging Minotaur.
  [--] Stances (1): Stance of Clarity.

Artificer (racial substitutions [RoE])
  [--] Artificer Knowledge (level + Int check vs DC15 = detect magic)
  [--] Artisan Bonus
  [--] Disable Trap
  [Ex] Item Creation
  [Ex] Infuse Self
  [--] Scribe Scroll
  [--] Brew Potion
  [--] Craft Wondrous Items
  [Su] Tools of War
  [Ex] Craft Weapon Familiar
  [--] Craft Magic Arms and Armor
  [--] Craft Wand
  [--] Craft Rod
  [Su] Metamagic Spell Trigger
  [Su] Metamagic Spell Completion
  [--] Skill Mastery
  [--] Forge Ring
  [--] Craft Reserve (see appendix for details)
  [--] Infusions (6/5/4/4/3/1) daily total, CL 15 (+1 self).

  Infusions spent:
   1. MV @ armor & shield (16 hrs).
   2. Spare arm fuel.
   3. GMW @ weapon & fist (extended, 32 hrs).

  [--] Infusions (4/4/2/4/3/1) available

*** FAMILIAR ***
Battlefist, one-handed (+3 UMD), piercing (+2 reflex).
Stats    : Int 14, Wis 14, Cha 10.
Saves    : Fort +9, Ref +4, Will +11. Improved Evasion. SR19.
HP       : 20(base) +60(half'o'master) +40(enhancement under GMW) = 120.
Hardness :  8(base)  +5(master level)   +8(enhancement under GMW) = 21.
Abilities: Darkvision 60 ft, Alertness, Deliver Infusions, Share Infusions, Scry on.

*** COMPONENT MAPPING ***
Head: cognitive booster
Face: rotary lens switch
Thro: shock compensator
Shou: augury cascade
Body: reinforced adamantine plating
Tors: resistance layer
Belt: structural harness
Arms: integrated PDDP system ("pain delivery, damage prevention")
Hand: Battlefist familiar
Hand: Life-Drinker heavy flail
Ring: ring of master artificer, lesser
Ring: 
Feet: speed augmentation

*** GEAR LISTING ***
* Cognitive booster embed:
** Headband of Intelligence +4
** Filtering cascade: concentration +5.

* Rotary lens switch (only one lens in drum is active at any given time):
** Visor of UMD +5
** Artificer monocle
** Mechanus eye [PlanarHB]
** Blindfold of trve darkness

* Shock compensator embed:
** Amulet of natural armor +5

* Augury cascade embed:
** Mantle of second chances

* Reinforced adamantine plating:
** Adamantine plating +1, blueshine, of nimbleness (heavy, DR 2/-, +9 armor, +2 max dex, -3 ACP, 35% ASF).
** GRAFT: Reinforced plating (+5 natural armor) [LoM].

* Resistance layer embed:
** Robe of Resistance +2

* Structural harness embed:
** Belt of Strength +5, Consitution +2.

* PDDP system:
** Armsbands of Might attach
** Wand sheath embed
*** Wand of Wraithstrike (50/50)
** Wand sheath embed
*** Wand of Truestrike (50/50)
** Spare arm attach [MoE]
*** Light shield attach, +1.
**** Crystal of bent sight.

* Battlefist familiar attach, +1, warning, parrying (+1 competence to AC and saves).
** Finger Picks embed [FoW]
** triple weapon capsule retainer (ghostblight, ghostblight, quicksilver)

* Life-Drinker heavy flail attach, +1, defending, earthbound, hardened +8.
** triple weapon capsule retainer (ghostblight, ghostblight, quicksilver)

* Ring of Master Artificer, lesser

* Speed augmentation embed:
** Boots of speed

* Chronocharm of the laughing rogue
* Feather token x4
* Spellpouch
*** Platinum rings
*** Artificer oils and ointments (2000)

* Heward Handey Haversack attach:
** Dagger, cold iron

** Rod of Extend, lesser, x2 (6/day total, 2 used)
** Eternal wand of Detect Magic
** Eternal wand of Magecraft

** Alchemist fire x5
** Alchemical weapon capsules
*** quicksilver x2

** Scrolls
*** shield other x2
*** fly x2

** Arcane key
** Craft tools, mwk

** Adventurer's kit
** CASH ($657)

*** COMBAT MODES ***
Defense:
* Main AC (magic vestment x2, shield of faith): 44 = 10 +2(dex) +12(armor) +5(shield) +10(NA) +1(competence) +4(deflect).
* Top AC (main +defensive enhancement +stance): 51 = 43 +4(weapon) +1(haste) +2(insight vs solo).

Offense:
* Optimal full attack (hasted, PA2):
** Life-Drinker, primary:
*** Attack: +24/+24/+19/+14 = +11(BAB) +7(Str) +4(enh) +1(insight) +2(earthbound) +1(haste) -2(PA).
*** Damage: 1d10+23 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +6(PA), crit 19-20/x2.
** Battlefist slam, secondary:
*** Attack: +17/+12 = +11(BAB) +7(Str) +4(enh) +1(insight) +1(haste) -2(PA) -5(secondary).
*** Damage: 1d8+12 = +3(Str/2) +4(enh) +1(insight) +4(PA).

* Maximal full attack (hasted, full PA):
** Life-Drinker, primary:
*** Attack: +15/+15/+10/+5
*** Damage: 1d10+41 = +10(Str*1.5) +4(enh) +1(insight) +2(earthbound) +24(PA), crit 19-20/x2.
** Battlefist slam, secondary:
*** Attack: +8/+3
*** Damage: 1d8+21 = +3(Str/2) +4(enh) +1(insight) +13(PA).
*** Shocking Fist: 11d4 electricity

*** STARRING ***
Craft calculation
Books Index
Zuzuzu


<< ECL 14  |  The Cog  |  ECL 16 >>